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- /**
- * @author sunag / http://www.sunag.com.br/
- */
- THREE.NodeReflect = function() {
-
- THREE.NodeTemp.call( this, 'v3', {unique:true} );
-
- this.worldPosition = new THREE.NodePosition( THREE.NodePosition.WORLD );
-
- };
- THREE.NodeReflect.prototype = Object.create( THREE.NodeTemp.prototype );
- THREE.NodeReflect.prototype.constructor = THREE.NodeReflect;
- THREE.NodeReflect.prototype.generate = function( builder, output ) {
-
- var material = builder.material;
-
- if (builder.isShader('fragment')) {
-
- material.addFragmentNode( [
- 'vec3 cameraToVertex = normalize( ' + this.worldPosition.build( builder, 'v3' ) + ' - cameraPosition );',
- 'vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );',
- 'vec3 vReflect = reflect( cameraToVertex, worldNormal );'
- ].join( "\n" ) );
-
- return builder.format( 'vReflect', this.type, output );
-
- }
- else {
-
- console.warn("THREE.NodeReflect is not compatible with " + builder.shader + " shader");
-
- return builder.format( 'vec3( 0.0 )', this.type, output );
-
- }
- };
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