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- /**
- * @author sunag / http://www.sunag.com.br/
- */
- THREE.NodePhong = function() {
-
- THREE.NodeGL.call( this );
-
- this.color = new THREE.NodeColor( 0xEEEEEE );
- this.specular = new THREE.NodeColor( 0x111111 );
- this.shininess = new THREE.NodeFloat( 30 );
-
- };
- THREE.NodePhong.prototype = Object.create( THREE.NodeGL.prototype );
- THREE.NodePhong.prototype.constructor = THREE.NodePhong;
- THREE.NodePhong.prototype.build = function( builder ) {
-
- var material = builder.material;
- var code;
-
- material.define( 'PHONG' );
- material.define( 'ALPHATEST', '0.0' );
-
- material.needsLight = true;
-
- if (builder.isShader('vertex')) {
-
- var transform = this.transform ? this.transform.verifyAndBuildCode( builder, 'v3' ) : undefined;
-
- material.mergeUniform( THREE.UniformsUtils.merge( [
- THREE.UniformsLib[ "fog" ],
- THREE.UniformsLib[ "lights" ],
- THREE.UniformsLib[ "shadowmap" ]
- ] ) );
-
- material.addVertexPars( [
- "varying vec3 vViewPosition;",
- "#ifndef FLAT_SHADED",
- " varying vec3 vNormal;",
- "#endif",
- THREE.ShaderChunk[ "common" ],
- THREE.ShaderChunk[ "lights_phong_pars_vertex" ],
- THREE.ShaderChunk[ "morphtarget_pars_vertex" ],
- THREE.ShaderChunk[ "skinning_pars_vertex" ],
- THREE.ShaderChunk[ "shadowmap_pars_vertex" ],
- THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ]
- ].join( "\n" ) );
-
- var output = [
- THREE.ShaderChunk[ "beginnormal_vertex" ],
- THREE.ShaderChunk[ "morphnormal_vertex" ],
- THREE.ShaderChunk[ "skinbase_vertex" ],
- THREE.ShaderChunk[ "skinnormal_vertex" ],
- THREE.ShaderChunk[ "defaultnormal_vertex" ],
- "#ifndef FLAT_SHADED", // Normal computed with derivatives when FLAT_SHADED
- " vNormal = normalize( transformedNormal );",
- "#endif",
- THREE.ShaderChunk[ "begin_vertex" ]
- ];
-
- if ( transform ) {
- output.push( transform.code );
- output.push( "transformed = " + transform.result + ";" );
- }
-
- output.push(
- THREE.ShaderChunk[ "morphtarget_vertex" ],
- THREE.ShaderChunk[ "skinning_vertex" ],
- THREE.ShaderChunk[ "project_vertex" ],
- THREE.ShaderChunk[ "logdepthbuf_vertex" ],
- " vViewPosition = - mvPosition.xyz;",
- THREE.ShaderChunk[ "worldpos_vertex" ],
- THREE.ShaderChunk[ "lights_phong_vertex" ],
- THREE.ShaderChunk[ "shadowmap_vertex" ]
- );
-
- code = output.join( "\n" );
-
- }
- else {
-
- // verify all nodes to reuse generate codes
-
- this.color.verify( builder );
- this.specular.verify( builder );
- this.shininess.verify( builder );
-
- if (this.alpha) this.alpha.verify( builder );
-
- if (this.ao) this.ao.verify( builder );
- if (this.ambient) this.ambient.verify( builder );
- if (this.shadow) this.shadow.verify( builder );
- if (this.emissive) this.emissive.verify( builder );
-
- if (this.normal) this.normal.verify( builder );
- if (this.normalScale && this.normal) this.normalScale.verify( builder );
-
- if (this.environment) this.environment.verify( builder );
- if (this.reflectivity && this.environment) this.reflectivity.verify( builder );
-
- // build code
-
- var color = this.color.buildCode( builder, 'v4' );
- var specular = this.specular.buildCode( builder, 'c' );
- var shininess = this.shininess.buildCode( builder, 'fv1' );
-
- var alpha = this.alpha ? this.alpha.buildCode( builder, 'fv1' ) : undefined;
-
- var ao = this.ao ? this.ao.buildCode( builder, 'c' ) : undefined;
- var ambient = this.ambient ? this.ambient.buildCode( builder, 'c' ) : undefined;
- var shadow = this.shadow ? this.shadow.buildCode( builder, 'c' ) : undefined;
- var emissive = this.emissive ? this.emissive.buildCode( builder, 'c' ) : undefined;
-
- var normal = this.normal ? this.normal.buildCode( builder, 'v3' ) : undefined;
- var normalScale = this.normalScale && this.normal ? this.normalScale.buildCode( builder, 'fv1' ) : undefined;
-
- var environment = this.environment ? this.environment.buildCode( builder.setCache('env'), 'c' ) : undefined;
- var reflectivity = this.reflectivity && this.environment ? this.reflectivity.buildCode( builder, 'fv1' ) : undefined;
-
- material.needsTransparent = alpha != undefined;
-
- material.addFragmentPars( [
- THREE.ShaderChunk[ "common" ],
- THREE.ShaderChunk[ "fog_pars_fragment" ],
- THREE.ShaderChunk[ "bsdfs" ],
- THREE.ShaderChunk[ "lights_pars" ],
- THREE.ShaderChunk[ "lights_phong_pars_fragment" ],
- THREE.ShaderChunk[ "shadowmap_pars_fragment" ],
- THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ]
- ].join( "\n" ) );
-
- var output = [
- // prevent undeclared normal
- THREE.ShaderChunk[ "normal_fragment" ],
-
- color.code,
- " vec4 diffuseColor = " + color.result + ";",
- " ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );",
-
- THREE.ShaderChunk[ "logdepthbuf_fragment" ],
-
- specular.code,
- " vec3 specular = " + specular.result + ";",
-
- shininess.code,
- " float shininess = max(0.0001," + shininess.result + ");",
-
- " float specularStrength = 1.0;" // Ignored in NodeMaterial ( replace to specular )
- ];
-
- if (alpha) {
-
- output.push(
- alpha.code,
- 'if ( ' + alpha.result + ' <= ALPHATEST ) discard;'
- );
-
- }
-
- if (normal) {
-
- builder.include( 'perturbNormal2Arb' );
-
- output.push(normal.code);
-
- if (normalScale) output.push(normalScale.code);
-
- output.push(
- 'normal = perturbNormal2Arb(-vViewPosition,normal,' +
- normal.result + ',' +
- new THREE.NodeUV().build( builder, 'v2' ) + ',' +
- (normalScale ? normalScale.result : '1.0') + ');'
- );
- }
- output.push(
- THREE.ShaderChunk[ "shadowmap_fragment" ],
-
- // accumulation
- THREE.ShaderChunk[ "lights_phong_fragment" ],
- THREE.ShaderChunk[ "lights_template" ]
- );
-
- if (ao) {
- output.push( ao.code );
- output.push( "reflectedLight.indirectDiffuse *= " + ao.result + ";" );
- }
-
- if (ambient) {
- output.push( ambient.code );
- output.push( "reflectedLight.indirectDiffuse += " + ambient.result + ";" );
- }
-
- if (shadow) {
- output.push( shadow.code );
- output.push( "reflectedLight.directDiffuse *= " + shadow.result + ";" );
- output.push( "reflectedLight.directSpecular *= " + shadow.result + ";" );
- }
-
- if (emissive) {
- output.push( emissive.code );
- output.push( "reflectedLight.directDiffuse += " + emissive.result + ";" );
- }
-
- output.push("vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular;");
-
- if (environment) {
- output.push( environment.code );
-
- if (reflectivity) {
-
- output.push( reflectivity.code );
-
- output.push( "outgoingLight = mix(" + 'outgoingLight' + "," + environment.result + "," + reflectivity.result + ");" );
-
- }
- else {
-
- output.push( "outgoingLight = " + environment.result + ";" );
- }
- }
-
- output.push(
- THREE.ShaderChunk[ "linear_to_gamma_fragment" ],
- THREE.ShaderChunk[ "fog_fragment" ]
- );
-
- if (alpha) {
- output.push( "gl_FragColor = vec4( outgoingLight, " + alpha.result + " );" );
- }
- else {
- output.push( "gl_FragColor = vec4( outgoingLight, 1.0 );" );
- }
-
- code = output.join( "\n" );
-
- }
-
- return code;
- };
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