webgl_materials_cubemap_dynamic.html 5.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - dynamic cube reflection</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. touch-action: none;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js webgl</a> - materials - dynamic cube reflection<br/>Photo by <a href="http://www.flickr.com/photos/jonragnarsson/2294472375/" target="_blank" rel="noopener">J&oacute;n Ragnarsson</a>.</div>
  16. <script type="module">
  17. import * as THREE from '../build/three.module.js';
  18. import Stats from './jsm/libs/stats.module.js';
  19. let camera, scene, renderer, stats;
  20. let cube, sphere, torus, material;
  21. let count = 0, cubeCamera1, cubeCamera2, cubeRenderTarget1, cubeRenderTarget2;
  22. let onPointerDownPointerX, onPointerDownPointerY, onPointerDownLon, onPointerDownLat;
  23. let lon = 0, lat = 0;
  24. let phi = 0, theta = 0;
  25. const textureLoader = new THREE.TextureLoader();
  26. textureLoader.load( 'textures/2294472375_24a3b8ef46_o.jpg', function ( texture ) {
  27. texture.encoding = THREE.sRGBEncoding;
  28. texture.mapping = THREE.EquirectangularReflectionMapping;
  29. init( texture );
  30. animate();
  31. } );
  32. function init( texture ) {
  33. renderer = new THREE.WebGLRenderer( { antialias: true } );
  34. renderer.setPixelRatio( window.devicePixelRatio );
  35. renderer.setSize( window.innerWidth, window.innerHeight );
  36. renderer.outputEncoding = THREE.sRGBEncoding;
  37. document.body.appendChild( renderer.domElement );
  38. stats = new Stats();
  39. document.body.appendChild( stats.dom );
  40. scene = new THREE.Scene();
  41. scene.background = texture;
  42. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  43. //
  44. cubeRenderTarget1 = new THREE.WebGLCubeRenderTarget( 256 );
  45. cubeCamera1 = new THREE.CubeCamera( 1, 1000, cubeRenderTarget1 );
  46. cubeRenderTarget2 = new THREE.WebGLCubeRenderTarget( 256 );
  47. cubeCamera2 = new THREE.CubeCamera( 1, 1000, cubeRenderTarget2 );
  48. //
  49. material = new THREE.MeshStandardMaterial( {
  50. envMap: cubeRenderTarget2.texture,
  51. roughness: 0,
  52. metalness: 1
  53. } );
  54. sphere = new THREE.Mesh( new THREE.IcosahedronGeometry( 20, 8 ), material );
  55. scene.add( sphere );
  56. cube = new THREE.Mesh( new THREE.BoxGeometry( 20, 20, 20 ), material );
  57. scene.add( cube );
  58. torus = new THREE.Mesh( new THREE.TorusKnotGeometry( 10, 5, 128, 16 ), material );
  59. scene.add( torus );
  60. //
  61. document.addEventListener( 'pointerdown', onPointerDown );
  62. document.addEventListener( 'wheel', onDocumentMouseWheel );
  63. window.addEventListener( 'resize', onWindowResized );
  64. }
  65. function onWindowResized() {
  66. renderer.setSize( window.innerWidth, window.innerHeight );
  67. camera.aspect = window.innerWidth / window.innerHeight;
  68. camera.updateProjectionMatrix();
  69. }
  70. function onPointerDown( event ) {
  71. event.preventDefault();
  72. onPointerDownPointerX = event.clientX;
  73. onPointerDownPointerY = event.clientY;
  74. onPointerDownLon = lon;
  75. onPointerDownLat = lat;
  76. document.addEventListener( 'pointermove', onPointerMove );
  77. document.addEventListener( 'pointerup', onPointerUp );
  78. }
  79. function onPointerMove( event ) {
  80. lon = ( event.clientX - onPointerDownPointerX ) * 0.1 + onPointerDownLon;
  81. lat = ( event.clientY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
  82. }
  83. function onPointerUp() {
  84. document.removeEventListener( 'pointermove', onPointerMove );
  85. document.removeEventListener( 'pointerup', onPointerUp );
  86. }
  87. function onDocumentMouseWheel( event ) {
  88. const fov = camera.fov + event.deltaY * 0.05;
  89. camera.fov = THREE.MathUtils.clamp( fov, 10, 75 );
  90. camera.updateProjectionMatrix();
  91. }
  92. function animate() {
  93. requestAnimationFrame( animate );
  94. render();
  95. }
  96. function render() {
  97. const time = Date.now();
  98. lon += .15;
  99. lat = Math.max( - 85, Math.min( 85, lat ) );
  100. phi = THREE.MathUtils.degToRad( 90 - lat );
  101. theta = THREE.MathUtils.degToRad( lon );
  102. cube.position.x = Math.cos( time * 0.001 ) * 30;
  103. cube.position.y = Math.sin( time * 0.001 ) * 30;
  104. cube.position.z = Math.sin( time * 0.001 ) * 30;
  105. cube.rotation.x += 0.02;
  106. cube.rotation.y += 0.03;
  107. torus.position.x = Math.cos( time * 0.001 + 10 ) * 30;
  108. torus.position.y = Math.sin( time * 0.001 + 10 ) * 30;
  109. torus.position.z = Math.sin( time * 0.001 + 10 ) * 30;
  110. torus.rotation.x += 0.02;
  111. torus.rotation.y += 0.03;
  112. camera.position.x = 100 * Math.sin( phi ) * Math.cos( theta );
  113. camera.position.y = 100 * Math.cos( phi );
  114. camera.position.z = 100 * Math.sin( phi ) * Math.sin( theta );
  115. camera.lookAt( scene.position );
  116. // pingpong
  117. if ( count % 2 === 0 ) {
  118. cubeCamera1.update( renderer, scene );
  119. material.envMap = cubeRenderTarget1.texture;
  120. } else {
  121. cubeCamera2.update( renderer, scene );
  122. material.envMap = cubeRenderTarget2.texture;
  123. }
  124. count ++;
  125. renderer.render( scene, camera );
  126. stats.update();
  127. }
  128. </script>
  129. </body>
  130. </html>