ColladaLoader.js 72 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author Mugen87 / https://github.com/Mugen87
  4. */
  5. THREE.ColladaLoader = function ( manager ) {
  6. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  7. };
  8. THREE.ColladaLoader.prototype = {
  9. constructor: THREE.ColladaLoader,
  10. crossOrigin: 'Anonymous',
  11. load: function ( url, onLoad, onProgress, onError ) {
  12. var scope = this;
  13. var path = scope.path === undefined ? THREE.LoaderUtils.extractUrlBase( url ) : scope.path;
  14. var loader = new THREE.FileLoader( scope.manager );
  15. loader.load( url, function ( text ) {
  16. onLoad( scope.parse( text, path ) );
  17. }, onProgress, onError );
  18. },
  19. setPath: function ( value ) {
  20. this.path = value;
  21. },
  22. options: {
  23. set convertUpAxis( value ) {
  24. console.warn( 'THREE.ColladaLoader: options.convertUpAxis() has been removed. Up axis is converted automatically.' );
  25. }
  26. },
  27. setCrossOrigin: function ( value ) {
  28. this.crossOrigin = value;
  29. },
  30. parse: function ( text, path ) {
  31. function getElementsByTagName( xml, name ) {
  32. // Non recursive xml.getElementsByTagName() ...
  33. var array = [];
  34. var childNodes = xml.childNodes;
  35. for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
  36. var child = childNodes[ i ];
  37. if ( child.nodeName === name ) {
  38. array.push( child );
  39. }
  40. }
  41. return array;
  42. }
  43. function parseStrings( text ) {
  44. if ( text.length === 0 ) return [];
  45. var parts = text.trim().split( /\s+/ );
  46. var array = new Array( parts.length );
  47. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  48. array[ i ] = parts[ i ];
  49. }
  50. return array;
  51. }
  52. function parseFloats( text ) {
  53. if ( text.length === 0 ) return [];
  54. var parts = text.trim().split( /\s+/ );
  55. var array = new Array( parts.length );
  56. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  57. array[ i ] = parseFloat( parts[ i ] );
  58. }
  59. return array;
  60. }
  61. function parseInts( text ) {
  62. if ( text.length === 0 ) return [];
  63. var parts = text.trim().split( /\s+/ );
  64. var array = new Array( parts.length );
  65. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  66. array[ i ] = parseInt( parts[ i ] );
  67. }
  68. return array;
  69. }
  70. function parseId( text ) {
  71. return text.substring( 1 );
  72. }
  73. function generateId() {
  74. return 'three_default_' + ( count ++ );
  75. }
  76. function isEmpty( object ) {
  77. return Object.keys( object ).length === 0;
  78. }
  79. // asset
  80. function parseAsset( xml ) {
  81. return {
  82. unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
  83. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  84. };
  85. }
  86. function parseAssetUnit( xml ) {
  87. if ( ( xml !== undefined ) && ( xml.hasAttribute( 'meter' ) === true ) ) {
  88. return parseFloat( xml.getAttribute( 'meter' ) );
  89. } else {
  90. return 1; // default 1 meter
  91. }
  92. }
  93. function parseAssetUpAxis( xml ) {
  94. return xml !== undefined ? xml.textContent : 'Y_UP';
  95. }
  96. // library
  97. function parseLibrary( xml, libraryName, nodeName, parser ) {
  98. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  99. if ( library !== undefined ) {
  100. var elements = getElementsByTagName( library, nodeName );
  101. for ( var i = 0; i < elements.length; i ++ ) {
  102. parser( elements[ i ] );
  103. }
  104. }
  105. }
  106. function buildLibrary( data, builder ) {
  107. for ( var name in data ) {
  108. var object = data[ name ];
  109. object.build = builder( data[ name ] );
  110. }
  111. }
  112. // get
  113. function getBuild( data, builder ) {
  114. if ( data.build !== undefined ) return data.build;
  115. data.build = builder( data );
  116. return data.build;
  117. }
  118. // animation
  119. function parseAnimation( xml ) {
  120. var data = {
  121. sources: {},
  122. samplers: {},
  123. channels: {}
  124. };
  125. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  126. var child = xml.childNodes[ i ];
  127. if ( child.nodeType !== 1 ) continue;
  128. var id;
  129. switch ( child.nodeName ) {
  130. case 'source':
  131. id = child.getAttribute( 'id' );
  132. data.sources[ id ] = parseSource( child );
  133. break;
  134. case 'sampler':
  135. id = child.getAttribute( 'id' );
  136. data.samplers[ id ] = parseAnimationSampler( child );
  137. break;
  138. case 'channel':
  139. id = child.getAttribute( 'target' );
  140. data.channels[ id ] = parseAnimationChannel( child );
  141. break;
  142. default:
  143. console.log( child );
  144. }
  145. }
  146. library.animations[ xml.getAttribute( 'id' ) ] = data;
  147. }
  148. function parseAnimationSampler( xml ) {
  149. var data = {
  150. inputs: {},
  151. };
  152. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  153. var child = xml.childNodes[ i ];
  154. if ( child.nodeType !== 1 ) continue;
  155. switch ( child.nodeName ) {
  156. case 'input':
  157. var id = parseId( child.getAttribute( 'source' ) );
  158. var semantic = child.getAttribute( 'semantic' );
  159. data.inputs[ semantic ] = id;
  160. break;
  161. }
  162. }
  163. return data;
  164. }
  165. function parseAnimationChannel( xml ) {
  166. var data = {};
  167. var target = xml.getAttribute( 'target' );
  168. // parsing SID Addressing Syntax
  169. var parts = target.split( '/' );
  170. var id = parts.shift();
  171. var sid = parts.shift();
  172. // check selection syntax
  173. var arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
  174. var memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
  175. if ( memberSyntax ) {
  176. // member selection access
  177. parts = sid.split( '.' );
  178. sid = parts.shift();
  179. data.member = parts.shift();
  180. } else if ( arraySyntax ) {
  181. // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
  182. var indices = sid.split( '(' );
  183. sid = indices.shift();
  184. for ( var i = 0; i < indices.length; i ++ ) {
  185. indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
  186. }
  187. data.indices = indices;
  188. }
  189. data.id = id;
  190. data.sid = sid;
  191. data.arraySyntax = arraySyntax;
  192. data.memberSyntax = memberSyntax;
  193. data.sampler = parseId( xml.getAttribute( 'source' ) );
  194. return data;
  195. }
  196. function buildAnimation( data ) {
  197. var tracks = [];
  198. var channels = data.channels;
  199. var samplers = data.samplers;
  200. var sources = data.sources;
  201. for ( var target in channels ) {
  202. if ( channels.hasOwnProperty( target ) ) {
  203. var channel = channels[ target ];
  204. var sampler = samplers[ channel.sampler ];
  205. var inputId = sampler.inputs.INPUT;
  206. var outputId = sampler.inputs.OUTPUT;
  207. var inputSource = sources[ inputId ];
  208. var outputSource = sources[ outputId ];
  209. var animation = buildAnimationChannel( channel, inputSource, outputSource );
  210. createKeyframeTracks( animation, tracks );
  211. }
  212. }
  213. return tracks;
  214. }
  215. function getAnimation( id ) {
  216. return getBuild( library.animations[ id ], buildAnimation );
  217. }
  218. function buildAnimationChannel( channel, inputSource, outputSource ) {
  219. var node = library.nodes[ channel.id ];
  220. var object3D = getNode( node.id );
  221. var transform = node.transforms[ channel.sid ];
  222. var defaultMatrix = node.matrix.clone().transpose();
  223. var time, stride;
  224. var i, il, j, jl;
  225. var data = {};
  226. // the collada spec allows the animation of data in various ways.
  227. // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
  228. switch ( transform ) {
  229. case 'matrix':
  230. for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
  231. time = inputSource.array[ i ];
  232. stride = i * outputSource.stride;
  233. if ( data[ time ] === undefined ) data[ time ] = {};
  234. if ( channel.arraySyntax === true ) {
  235. var value = outputSource.array[ stride ];
  236. var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
  237. data[ time ][ index ] = value;
  238. } else {
  239. for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
  240. data[ time ][ j ] = outputSource.array[ stride + j ];
  241. }
  242. }
  243. }
  244. break;
  245. case 'translate':
  246. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  247. break;
  248. case 'rotate':
  249. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  250. break;
  251. case 'scale':
  252. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  253. break;
  254. }
  255. var keyframes = prepareAnimationData( data, defaultMatrix );
  256. var animation = {
  257. name: object3D.uuid,
  258. keyframes: keyframes
  259. };
  260. return animation;
  261. }
  262. function prepareAnimationData( data, defaultMatrix ) {
  263. var keyframes = [];
  264. // transfer data into a sortable array
  265. for ( var time in data ) {
  266. keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
  267. }
  268. // ensure keyframes are sorted by time
  269. keyframes.sort( ascending );
  270. // now we clean up all animation data, so we can use them for keyframe tracks
  271. for ( var i = 0; i < 16; i ++ ) {
  272. transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
  273. }
  274. return keyframes;
  275. // array sort function
  276. function ascending( a, b ) {
  277. return a.time - b.time;
  278. }
  279. }
  280. var position = new THREE.Vector3();
  281. var scale = new THREE.Vector3();
  282. var quaternion = new THREE.Quaternion();
  283. function createKeyframeTracks( animation, tracks ) {
  284. var keyframes = animation.keyframes;
  285. var name = animation.name;
  286. var times = [];
  287. var positionData = [];
  288. var quaternionData = [];
  289. var scaleData = [];
  290. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  291. var keyframe = keyframes[ i ];
  292. var time = keyframe.time;
  293. var value = keyframe.value;
  294. matrix.fromArray( value ).transpose();
  295. matrix.decompose( position, quaternion, scale );
  296. times.push( time );
  297. positionData.push( position.x, position.y, position.z );
  298. quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
  299. scaleData.push( scale.x, scale.y, scale.z );
  300. }
  301. if ( positionData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.position', times, positionData ) );
  302. if ( quaternionData.length > 0 ) tracks.push( new THREE.QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
  303. if ( scaleData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.scale', times, scaleData ) );
  304. return tracks;
  305. }
  306. function transformAnimationData( keyframes, property, defaultValue ) {
  307. var keyframe;
  308. var empty = true;
  309. var i, l;
  310. // check, if values of a property are missing in our keyframes
  311. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  312. keyframe = keyframes[ i ];
  313. if ( keyframe.value[ property ] === undefined ) {
  314. keyframe.value[ property ] = null; // mark as missing
  315. } else {
  316. empty = false;
  317. }
  318. }
  319. if ( empty === true ) {
  320. // no values at all, so we set a default value
  321. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  322. keyframe = keyframes[ i ];
  323. keyframe.value[ property ] = defaultValue;
  324. }
  325. } else {
  326. // filling gaps
  327. createMissingKeyframes( keyframes, property );
  328. }
  329. }
  330. function createMissingKeyframes( keyframes, property ) {
  331. var prev, next;
  332. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  333. var keyframe = keyframes[ i ];
  334. if ( keyframe.value[ property ] === null ) {
  335. prev = getPrev( keyframes, i, property );
  336. next = getNext( keyframes, i, property );
  337. if ( prev === null ) {
  338. keyframe.value[ property ] = next.value[ property ];
  339. continue;
  340. }
  341. if ( next === null ) {
  342. keyframe.value[ property ] = prev.value[ property ];
  343. continue;
  344. }
  345. interpolate( keyframe, prev, next, property );
  346. }
  347. }
  348. }
  349. function getPrev( keyframes, i, property ) {
  350. while ( i >= 0 ) {
  351. var keyframe = keyframes[ i ];
  352. if ( keyframe.value[ property ] !== null ) return keyframe;
  353. i --;
  354. }
  355. return null;
  356. }
  357. function getNext( keyframes, i, property ) {
  358. while ( i < keyframes.length ) {
  359. var keyframe = keyframes[ i ];
  360. if ( keyframe.value[ property ] !== null ) return keyframe;
  361. i ++;
  362. }
  363. return null;
  364. }
  365. function interpolate( key, prev, next, property ) {
  366. if ( ( next.time - prev.time ) === 0 ) {
  367. key.value[ property ] = prev.value[ property ];
  368. return;
  369. }
  370. key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
  371. }
  372. // animation clips
  373. function parseAnimationClip( xml ) {
  374. var data = {
  375. name: xml.getAttribute( 'id' ) || 'default',
  376. start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
  377. end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
  378. animations: []
  379. };
  380. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  381. var child = xml.childNodes[ i ];
  382. if ( child.nodeType !== 1 ) continue;
  383. switch ( child.nodeName ) {
  384. case 'instance_animation':
  385. data.animations.push( parseId( child.getAttribute( 'url' ) ) );
  386. break;
  387. }
  388. }
  389. library.clips[ xml.getAttribute( 'id' ) ] = data;
  390. }
  391. function buildAnimationClip( data ) {
  392. var tracks = [];
  393. var name = data.name;
  394. var duration = ( data.end - data.start ) || - 1;
  395. var animations = data.animations;
  396. for ( var i = 0, il = animations.length; i < il; i ++ ) {
  397. var animationTracks = getAnimation( animations[ i ] );
  398. for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) {
  399. tracks.push( animationTracks[ j ] );
  400. }
  401. }
  402. return new THREE.AnimationClip( name, duration, tracks );
  403. }
  404. function getAnimationClip( id ) {
  405. return getBuild( library.clips[ id ], buildAnimationClip );
  406. }
  407. // controller
  408. function parseController( xml ) {
  409. var data = {};
  410. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  411. var child = xml.childNodes[ i ];
  412. if ( child.nodeType !== 1 ) continue;
  413. switch ( child.nodeName ) {
  414. case 'skin':
  415. // there is exactly one skin per controller
  416. data.id = parseId( child.getAttribute( 'source' ) );
  417. data.skin = parseSkin( child );
  418. break;
  419. case 'morph':
  420. data.id = parseId( child.getAttribute( 'source' ) );
  421. console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
  422. break;
  423. }
  424. }
  425. library.controllers[ xml.getAttribute( 'id' ) ] = data;
  426. }
  427. function parseSkin( xml ) {
  428. var data = {
  429. sources: {}
  430. };
  431. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  432. var child = xml.childNodes[ i ];
  433. if ( child.nodeType !== 1 ) continue;
  434. switch ( child.nodeName ) {
  435. case 'bind_shape_matrix':
  436. data.bindShapeMatrix = parseFloats( child.textContent );
  437. break;
  438. case 'source':
  439. var id = child.getAttribute( 'id' );
  440. data.sources[ id ] = parseSource( child );
  441. break;
  442. case 'joints':
  443. data.joints = parseJoints( child );
  444. break;
  445. case 'vertex_weights':
  446. data.vertexWeights = parseVertexWeights( child );
  447. break;
  448. }
  449. }
  450. return data;
  451. }
  452. function parseJoints( xml ) {
  453. var data = {
  454. inputs: {}
  455. };
  456. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  457. var child = xml.childNodes[ i ];
  458. if ( child.nodeType !== 1 ) continue;
  459. switch ( child.nodeName ) {
  460. case 'input':
  461. var semantic = child.getAttribute( 'semantic' );
  462. var id = parseId( child.getAttribute( 'source' ) );
  463. data.inputs[ semantic ] = id;
  464. break;
  465. }
  466. }
  467. return data;
  468. }
  469. function parseVertexWeights( xml ) {
  470. var data = {
  471. inputs: {}
  472. };
  473. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  474. var child = xml.childNodes[ i ];
  475. if ( child.nodeType !== 1 ) continue;
  476. switch ( child.nodeName ) {
  477. case 'input':
  478. var semantic = child.getAttribute( 'semantic' );
  479. var id = parseId( child.getAttribute( 'source' ) );
  480. var offset = parseInt( child.getAttribute( 'offset' ) );
  481. data.inputs[ semantic ] = { id: id, offset: offset };
  482. break;
  483. case 'vcount':
  484. data.vcount = parseInts( child.textContent );
  485. break;
  486. case 'v':
  487. data.v = parseInts( child.textContent );
  488. break;
  489. }
  490. }
  491. return data;
  492. }
  493. function buildController( data ) {
  494. var build = {
  495. id: data.id
  496. };
  497. var geometry = library.geometries[ build.id ];
  498. if ( data.skin !== undefined ) {
  499. build.skin = buildSkin( data.skin );
  500. // we enhance the 'sources' property of the corresponding geometry with our skin data
  501. geometry.sources.skinIndices = build.skin.indices;
  502. geometry.sources.skinWeights = build.skin.weights;
  503. }
  504. return build;
  505. }
  506. function buildSkin( data ) {
  507. var BONE_LIMIT = 4;
  508. var build = {
  509. joints: [], // this must be an array to preserve the joint order
  510. indices: {
  511. array: [],
  512. stride: BONE_LIMIT
  513. },
  514. weights: {
  515. array: [],
  516. stride: BONE_LIMIT
  517. }
  518. };
  519. var sources = data.sources;
  520. var vertexWeights = data.vertexWeights;
  521. var vcount = vertexWeights.vcount;
  522. var v = vertexWeights.v;
  523. var jointOffset = vertexWeights.inputs.JOINT.offset;
  524. var weightOffset = vertexWeights.inputs.WEIGHT.offset;
  525. var jointSource = data.sources[ data.joints.inputs.JOINT ];
  526. var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
  527. var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
  528. var stride = 0;
  529. var i, j, l;
  530. // procces skin data for each vertex
  531. for ( i = 0, l = vcount.length; i < l; i ++ ) {
  532. var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
  533. var vertexSkinData = [];
  534. for ( j = 0; j < jointCount; j ++ ) {
  535. var skinIndex = v[ stride + jointOffset ];
  536. var weightId = v[ stride + weightOffset ];
  537. var skinWeight = weights[ weightId ];
  538. vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
  539. stride += 2;
  540. }
  541. // we sort the joints in descending order based on the weights.
  542. // this ensures, we only procced the most important joints of the vertex
  543. vertexSkinData.sort( descending );
  544. // now we provide for each vertex a set of four index and weight values.
  545. // the order of the skin data matches the order of vertices
  546. for ( j = 0; j < BONE_LIMIT; j ++ ) {
  547. var d = vertexSkinData[ j ];
  548. if ( d !== undefined ) {
  549. build.indices.array.push( d.index );
  550. build.weights.array.push( d.weight );
  551. } else {
  552. build.indices.array.push( 0 );
  553. build.weights.array.push( 0 );
  554. }
  555. }
  556. }
  557. // setup bind matrix
  558. build.bindMatrix = new THREE.Matrix4().fromArray( data.bindShapeMatrix ).transpose();
  559. // process bones and inverse bind matrix data
  560. for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
  561. var name = jointSource.array[ i ];
  562. var boneInverse = new THREE.Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
  563. build.joints.push( { name: name, boneInverse: boneInverse } );
  564. }
  565. return build;
  566. // array sort function
  567. function descending( a, b ) {
  568. return b.weight - a.weight;
  569. }
  570. }
  571. function getController( id ) {
  572. return getBuild( library.controllers[ id ], buildController );
  573. }
  574. // image
  575. function parseImage( xml ) {
  576. var data = {
  577. init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  578. };
  579. library.images[ xml.getAttribute( 'id' ) ] = data;
  580. }
  581. function buildImage( data ) {
  582. if ( data.build !== undefined ) return data.build;
  583. return data.init_from;
  584. }
  585. function getImage( id ) {
  586. return getBuild( library.images[ id ], buildImage );
  587. }
  588. // effect
  589. function parseEffect( xml ) {
  590. var data = {};
  591. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  592. var child = xml.childNodes[ i ];
  593. if ( child.nodeType !== 1 ) continue;
  594. switch ( child.nodeName ) {
  595. case 'profile_COMMON':
  596. data.profile = parseEffectProfileCOMMON( child );
  597. break;
  598. }
  599. }
  600. library.effects[ xml.getAttribute( 'id' ) ] = data;
  601. }
  602. function parseEffectProfileCOMMON( xml ) {
  603. var data = {
  604. surfaces: {},
  605. samplers: {}
  606. };
  607. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  608. var child = xml.childNodes[ i ];
  609. if ( child.nodeType !== 1 ) continue;
  610. switch ( child.nodeName ) {
  611. case 'newparam':
  612. parseEffectNewparam( child, data );
  613. break;
  614. case 'technique':
  615. data.technique = parseEffectTechnique( child );
  616. break;
  617. case 'extra':
  618. data.extra = parseEffectExtra( child );
  619. break;
  620. }
  621. }
  622. return data;
  623. }
  624. function parseEffectNewparam( xml, data ) {
  625. var sid = xml.getAttribute( 'sid' );
  626. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  627. var child = xml.childNodes[ i ];
  628. if ( child.nodeType !== 1 ) continue;
  629. switch ( child.nodeName ) {
  630. case 'surface':
  631. data.surfaces[ sid ] = parseEffectSurface( child );
  632. break;
  633. case 'sampler2D':
  634. data.samplers[ sid ] = parseEffectSampler( child );
  635. break;
  636. }
  637. }
  638. }
  639. function parseEffectSurface( xml ) {
  640. var data = {};
  641. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  642. var child = xml.childNodes[ i ];
  643. if ( child.nodeType !== 1 ) continue;
  644. switch ( child.nodeName ) {
  645. case 'init_from':
  646. data.init_from = child.textContent;
  647. break;
  648. }
  649. }
  650. return data;
  651. }
  652. function parseEffectSampler( xml ) {
  653. var data = {};
  654. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  655. var child = xml.childNodes[ i ];
  656. if ( child.nodeType !== 1 ) continue;
  657. switch ( child.nodeName ) {
  658. case 'source':
  659. data.source = child.textContent;
  660. break;
  661. }
  662. }
  663. return data;
  664. }
  665. function parseEffectTechnique( xml ) {
  666. var data = {};
  667. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  668. var child = xml.childNodes[ i ];
  669. if ( child.nodeType !== 1 ) continue;
  670. switch ( child.nodeName ) {
  671. case 'constant':
  672. case 'lambert':
  673. case 'blinn':
  674. case 'phong':
  675. data.type = child.nodeName;
  676. data.parameters = parseEffectParameters( child );
  677. break;
  678. }
  679. }
  680. return data;
  681. }
  682. function parseEffectParameters( xml ) {
  683. var data = {};
  684. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  685. var child = xml.childNodes[ i ];
  686. if ( child.nodeType !== 1 ) continue;
  687. switch ( child.nodeName ) {
  688. case 'emission':
  689. case 'diffuse':
  690. case 'specular':
  691. case 'shininess':
  692. case 'transparency':
  693. data[ child.nodeName ] = parseEffectParameter( child );
  694. break;
  695. case 'transparent':
  696. data[ child.nodeName ] = {
  697. opaque: child.getAttribute( 'opaque' ),
  698. data: parseEffectParameter( child )
  699. };
  700. break;
  701. }
  702. }
  703. return data;
  704. }
  705. function parseEffectParameter( xml ) {
  706. var data = {};
  707. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  708. var child = xml.childNodes[ i ];
  709. if ( child.nodeType !== 1 ) continue;
  710. switch ( child.nodeName ) {
  711. case 'color':
  712. data[ child.nodeName ] = parseFloats( child.textContent );
  713. break;
  714. case 'float':
  715. data[ child.nodeName ] = parseFloat( child.textContent );
  716. break;
  717. case 'texture':
  718. data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
  719. break;
  720. }
  721. }
  722. return data;
  723. }
  724. function parseEffectParameterTexture( xml ) {
  725. var data = {
  726. technique: {}
  727. };
  728. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  729. var child = xml.childNodes[ i ];
  730. if ( child.nodeType !== 1 ) continue;
  731. switch ( child.nodeName ) {
  732. case 'extra':
  733. parseEffectParameterTextureExtra( child, data );
  734. break;
  735. }
  736. }
  737. return data;
  738. }
  739. function parseEffectParameterTextureExtra( xml, data ) {
  740. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  741. var child = xml.childNodes[ i ];
  742. if ( child.nodeType !== 1 ) continue;
  743. switch ( child.nodeName ) {
  744. case 'technique':
  745. parseEffectParameterTextureExtraTechnique( child, data );
  746. break;
  747. }
  748. }
  749. }
  750. function parseEffectParameterTextureExtraTechnique( xml, data ) {
  751. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  752. var child = xml.childNodes[ i ];
  753. if ( child.nodeType !== 1 ) continue;
  754. switch ( child.nodeName ) {
  755. case 'repeatU':
  756. case 'repeatV':
  757. case 'offsetU':
  758. case 'offsetV':
  759. data.technique[ child.nodeName ] = parseFloat( child.textContent );
  760. break;
  761. case 'wrapU':
  762. case 'wrapV':
  763. // some files have values for wrapU/wrapV which become NaN via parseInt
  764. if ( child.textContent.toUpperCase() === 'TRUE' ) {
  765. data.technique[ child.nodeName ] = 1;
  766. } else if ( child.textContent.toUpperCase() === 'FALSE' ) {
  767. data.technique[ child.nodeName ] = 0;
  768. } else {
  769. data.technique[ child.nodeName ] = parseInt( child.textContent );
  770. }
  771. break;
  772. }
  773. }
  774. }
  775. function parseEffectExtra( xml ) {
  776. var data = {};
  777. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  778. var child = xml.childNodes[ i ];
  779. if ( child.nodeType !== 1 ) continue;
  780. switch ( child.nodeName ) {
  781. case 'technique':
  782. data.technique = parseEffectExtraTechnique( child );
  783. break;
  784. }
  785. }
  786. return data;
  787. }
  788. function parseEffectExtraTechnique( xml ) {
  789. var data = {};
  790. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  791. var child = xml.childNodes[ i ];
  792. if ( child.nodeType !== 1 ) continue;
  793. switch ( child.nodeName ) {
  794. case 'double_sided':
  795. data[ child.nodeName ] = parseInt( child.textContent );
  796. break;
  797. }
  798. }
  799. return data;
  800. }
  801. function buildEffect( data ) {
  802. return data;
  803. }
  804. function getEffect( id ) {
  805. return getBuild( library.effects[ id ], buildEffect );
  806. }
  807. // material
  808. function parseMaterial( xml ) {
  809. var data = {
  810. name: xml.getAttribute( 'name' )
  811. };
  812. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  813. var child = xml.childNodes[ i ];
  814. if ( child.nodeType !== 1 ) continue;
  815. switch ( child.nodeName ) {
  816. case 'instance_effect':
  817. data.url = parseId( child.getAttribute( 'url' ) );
  818. break;
  819. }
  820. }
  821. library.materials[ xml.getAttribute( 'id' ) ] = data;
  822. }
  823. function buildMaterial( data ) {
  824. var effect = getEffect( data.url );
  825. var technique = effect.profile.technique;
  826. var extra = effect.profile.extra;
  827. var material;
  828. switch ( technique.type ) {
  829. case 'phong':
  830. case 'blinn':
  831. material = new THREE.MeshPhongMaterial();
  832. break;
  833. case 'lambert':
  834. material = new THREE.MeshLambertMaterial();
  835. break;
  836. default:
  837. material = new THREE.MeshBasicMaterial();
  838. break;
  839. }
  840. material.name = data.name;
  841. function getTexture( textureObject ) {
  842. var sampler = effect.profile.samplers[ textureObject.id ];
  843. var image;
  844. // get image
  845. if ( sampler !== undefined ) {
  846. var surface = effect.profile.surfaces[ sampler.source ];
  847. image = getImage( surface.init_from );
  848. } else {
  849. console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
  850. image = getImage( textureObject.id );
  851. }
  852. // create texture if image is avaiable
  853. if ( image !== undefined ) {
  854. var texture = textureLoader.load( image );
  855. var extra = textureObject.extra;
  856. if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
  857. var technique = extra.technique;
  858. texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  859. texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  860. texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
  861. texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
  862. } else {
  863. texture.wrapS = THREE.RepeatWrapping;
  864. texture.wrapT = THREE.RepeatWrapping;
  865. }
  866. return texture;
  867. } else {
  868. console.error( 'THREE.ColladaLoader: Unable to load texture with ID:', textureObject.id );
  869. return null;
  870. }
  871. }
  872. var parameters = technique.parameters;
  873. for ( var key in parameters ) {
  874. var parameter = parameters[ key ];
  875. switch ( key ) {
  876. case 'diffuse':
  877. if ( parameter.color ) material.color.fromArray( parameter.color );
  878. if ( parameter.texture ) material.map = getTexture( parameter.texture );
  879. break;
  880. case 'specular':
  881. if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
  882. if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
  883. break;
  884. case 'shininess':
  885. if ( parameter.float && material.shininess )
  886. material.shininess = parameter.float;
  887. break;
  888. case 'emission':
  889. if ( parameter.color && material.emissive )
  890. material.emissive.fromArray( parameter.color );
  891. break;
  892. }
  893. }
  894. //
  895. var transparent = parameters[ 'transparent' ];
  896. var transparency = parameters[ 'transparency' ];
  897. // <transparency> does not exist but <transparent>
  898. if ( transparency === undefined && transparent ) {
  899. transparency = {
  900. float: 1
  901. };
  902. }
  903. // <transparent> does not exist but <transparency>
  904. if ( transparent === undefined && transparency ) {
  905. transparent = {
  906. opaque: 'A_ONE',
  907. data: {
  908. color: [ 1, 1, 1, 1 ]
  909. } };
  910. }
  911. if ( transparent && transparency ) {
  912. // handle case if a texture exists but no color
  913. if ( transparent.data.texture ) {
  914. material.alphaMap = getTexture( transparent.data.texture );
  915. material.transparent = true;
  916. } else {
  917. var color = transparent.data.color;
  918. switch ( transparent.opaque ) {
  919. case 'A_ONE':
  920. material.opacity = color[ 3 ] * transparency.float;
  921. break;
  922. case 'RGB_ZERO':
  923. material.opacity = 1 - ( color[ 0 ] * transparency.float );
  924. break;
  925. case 'A_ZERO':
  926. material.opacity = 1 - ( color[ 3 ] * transparency.float );
  927. break;
  928. case 'RGB_ONE':
  929. material.opacity = color[ 0 ] * transparency.float;
  930. break;
  931. default:
  932. console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );
  933. }
  934. if ( material.opacity < 1 ) material.transparent = true;
  935. }
  936. }
  937. //
  938. if ( extra !== undefined && extra.technique !== undefined && extra.technique.double_sided === 1 ) {
  939. material.side = THREE.DoubleSide;
  940. }
  941. return material;
  942. }
  943. function getMaterial( id ) {
  944. return getBuild( library.materials[ id ], buildMaterial );
  945. }
  946. // camera
  947. function parseCamera( xml ) {
  948. var data = {
  949. name: xml.getAttribute( 'name' )
  950. };
  951. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  952. var child = xml.childNodes[ i ];
  953. if ( child.nodeType !== 1 ) continue;
  954. switch ( child.nodeName ) {
  955. case 'optics':
  956. data.optics = parseCameraOptics( child );
  957. break;
  958. }
  959. }
  960. library.cameras[ xml.getAttribute( 'id' ) ] = data;
  961. }
  962. function parseCameraOptics( xml ) {
  963. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  964. var child = xml.childNodes[ i ];
  965. switch ( child.nodeName ) {
  966. case 'technique_common':
  967. return parseCameraTechnique( child );
  968. }
  969. }
  970. return {};
  971. }
  972. function parseCameraTechnique( xml ) {
  973. var data = {};
  974. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  975. var child = xml.childNodes[ i ];
  976. switch ( child.nodeName ) {
  977. case 'perspective':
  978. case 'orthographic':
  979. data.technique = child.nodeName;
  980. data.parameters = parseCameraParameters( child );
  981. break;
  982. }
  983. }
  984. return data;
  985. }
  986. function parseCameraParameters( xml ) {
  987. var data = {};
  988. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  989. var child = xml.childNodes[ i ];
  990. switch ( child.nodeName ) {
  991. case 'xfov':
  992. case 'yfov':
  993. case 'xmag':
  994. case 'ymag':
  995. case 'znear':
  996. case 'zfar':
  997. case 'aspect_ratio':
  998. data[ child.nodeName ] = parseFloat( child.textContent );
  999. break;
  1000. }
  1001. }
  1002. return data;
  1003. }
  1004. function buildCamera( data ) {
  1005. var camera;
  1006. switch ( data.optics.technique ) {
  1007. case 'perspective':
  1008. camera = new THREE.PerspectiveCamera(
  1009. data.optics.parameters.yfov,
  1010. data.optics.parameters.aspect_ratio,
  1011. data.optics.parameters.znear,
  1012. data.optics.parameters.zfar
  1013. );
  1014. break;
  1015. case 'orthographic':
  1016. var ymag = data.optics.parameters.ymag;
  1017. var xmag = data.optics.parameters.xmag;
  1018. var aspectRatio = data.optics.parameters.aspect_ratio;
  1019. xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
  1020. ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
  1021. xmag *= 0.5;
  1022. ymag *= 0.5;
  1023. camera = new THREE.OrthographicCamera(
  1024. - xmag, xmag, ymag, - ymag, // left, right, top, bottom
  1025. data.optics.parameters.znear,
  1026. data.optics.parameters.zfar
  1027. );
  1028. break;
  1029. default:
  1030. camera = new THREE.PerspectiveCamera();
  1031. break;
  1032. }
  1033. camera.name = data.name;
  1034. return camera;
  1035. }
  1036. function getCamera( id ) {
  1037. var data = library.cameras[ id ];
  1038. if ( data !== undefined ) {
  1039. return getBuild( data, buildCamera );
  1040. }
  1041. console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );
  1042. return null;
  1043. }
  1044. // light
  1045. function parseLight( xml ) {
  1046. var data = {};
  1047. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1048. var child = xml.childNodes[ i ];
  1049. if ( child.nodeType !== 1 ) continue;
  1050. switch ( child.nodeName ) {
  1051. case 'technique_common':
  1052. data = parseLightTechnique( child );
  1053. break;
  1054. }
  1055. }
  1056. library.lights[ xml.getAttribute( 'id' ) ] = data;
  1057. }
  1058. function parseLightTechnique( xml ) {
  1059. var data = {};
  1060. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1061. var child = xml.childNodes[ i ];
  1062. if ( child.nodeType !== 1 ) continue;
  1063. switch ( child.nodeName ) {
  1064. case 'directional':
  1065. case 'point':
  1066. case 'spot':
  1067. case 'ambient':
  1068. data.technique = child.nodeName;
  1069. data.parameters = parseLightParameters( child );
  1070. }
  1071. }
  1072. return data;
  1073. }
  1074. function parseLightParameters( xml ) {
  1075. var data = {};
  1076. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1077. var child = xml.childNodes[ i ];
  1078. if ( child.nodeType !== 1 ) continue;
  1079. switch ( child.nodeName ) {
  1080. case 'color':
  1081. var array = parseFloats( child.textContent );
  1082. data.color = new THREE.Color().fromArray( array );
  1083. break;
  1084. case 'falloff_angle':
  1085. data.falloffAngle = parseFloat( child.textContent );
  1086. break;
  1087. case 'quadratic_attenuation':
  1088. var f = parseFloat( child.textContent );
  1089. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  1090. break;
  1091. }
  1092. }
  1093. return data;
  1094. }
  1095. function buildLight( data ) {
  1096. var light;
  1097. switch ( data.technique ) {
  1098. case 'directional':
  1099. light = new THREE.DirectionalLight();
  1100. break;
  1101. case 'point':
  1102. light = new THREE.PointLight();
  1103. break;
  1104. case 'spot':
  1105. light = new THREE.SpotLight();
  1106. break;
  1107. case 'ambient':
  1108. light = new THREE.AmbientLight();
  1109. break;
  1110. }
  1111. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  1112. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  1113. return light;
  1114. }
  1115. function getLight( id ) {
  1116. var data = library.lights[ id ];
  1117. if ( data !== undefined ) {
  1118. return getBuild( data, buildLight );
  1119. }
  1120. console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );
  1121. return null;
  1122. }
  1123. // geometry
  1124. function parseGeometry( xml ) {
  1125. var data = {
  1126. name: xml.getAttribute( 'name' ),
  1127. sources: {},
  1128. vertices: {},
  1129. primitives: []
  1130. };
  1131. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
  1132. // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
  1133. if ( mesh === undefined ) return;
  1134. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  1135. var child = mesh.childNodes[ i ];
  1136. if ( child.nodeType !== 1 ) continue;
  1137. var id = child.getAttribute( 'id' );
  1138. switch ( child.nodeName ) {
  1139. case 'source':
  1140. data.sources[ id ] = parseSource( child );
  1141. break;
  1142. case 'vertices':
  1143. // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  1144. data.vertices = parseGeometryVertices( child );
  1145. break;
  1146. case 'polygons':
  1147. console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
  1148. break;
  1149. case 'lines':
  1150. case 'linestrips':
  1151. case 'polylist':
  1152. case 'triangles':
  1153. data.primitives.push( parseGeometryPrimitive( child ) );
  1154. break;
  1155. default:
  1156. console.log( child );
  1157. }
  1158. }
  1159. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  1160. }
  1161. function parseSource( xml ) {
  1162. var data = {
  1163. array: [],
  1164. stride: 3
  1165. };
  1166. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1167. var child = xml.childNodes[ i ];
  1168. if ( child.nodeType !== 1 ) continue;
  1169. switch ( child.nodeName ) {
  1170. case 'float_array':
  1171. data.array = parseFloats( child.textContent );
  1172. break;
  1173. case 'Name_array':
  1174. data.array = parseStrings( child.textContent );
  1175. break;
  1176. case 'technique_common':
  1177. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  1178. if ( accessor !== undefined ) {
  1179. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  1180. }
  1181. break;
  1182. }
  1183. }
  1184. return data;
  1185. }
  1186. function parseGeometryVertices( xml ) {
  1187. var data = {};
  1188. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1189. var child = xml.childNodes[ i ];
  1190. if ( child.nodeType !== 1 ) continue;
  1191. data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
  1192. }
  1193. return data;
  1194. }
  1195. function parseGeometryPrimitive( xml ) {
  1196. var primitive = {
  1197. type: xml.nodeName,
  1198. material: xml.getAttribute( 'material' ),
  1199. count: parseInt( xml.getAttribute( 'count' ) ),
  1200. inputs: {},
  1201. stride: 0,
  1202. hasUV: false
  1203. };
  1204. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1205. var child = xml.childNodes[ i ];
  1206. if ( child.nodeType !== 1 ) continue;
  1207. switch ( child.nodeName ) {
  1208. case 'input':
  1209. var id = parseId( child.getAttribute( 'source' ) );
  1210. var semantic = child.getAttribute( 'semantic' );
  1211. var offset = parseInt( child.getAttribute( 'offset' ) );
  1212. primitive.inputs[ semantic ] = { id: id, offset: offset };
  1213. primitive.stride = Math.max( primitive.stride, offset + 1 );
  1214. if ( semantic === 'TEXCOORD' ) primitive.hasUV = true;
  1215. break;
  1216. case 'vcount':
  1217. primitive.vcount = parseInts( child.textContent );
  1218. break;
  1219. case 'p':
  1220. primitive.p = parseInts( child.textContent );
  1221. break;
  1222. }
  1223. }
  1224. return primitive;
  1225. }
  1226. function groupPrimitives( primitives ) {
  1227. var build = {};
  1228. for ( var i = 0; i < primitives.length; i ++ ) {
  1229. var primitive = primitives[ i ];
  1230. if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
  1231. build[ primitive.type ].push( primitive );
  1232. }
  1233. return build;
  1234. }
  1235. function checkUVCoordinates( primitives ) {
  1236. var count = 0;
  1237. for ( var i = 0, l = primitives.length; i < l; i ++ ) {
  1238. var primitive = primitives[ i ];
  1239. if ( primitive.hasUV === true ) {
  1240. count ++;
  1241. }
  1242. }
  1243. if ( count > 0 && count < primitives.length ) {
  1244. primitives.uvsNeedsFix = true;
  1245. }
  1246. }
  1247. function buildGeometry( data ) {
  1248. var build = {};
  1249. var sources = data.sources;
  1250. var vertices = data.vertices;
  1251. var primitives = data.primitives;
  1252. if ( primitives.length === 0 ) return {};
  1253. // our goal is to create one buffer geometry for a single type of primitives
  1254. // first, we group all primitives by their type
  1255. var groupedPrimitives = groupPrimitives( primitives );
  1256. for ( var type in groupedPrimitives ) {
  1257. var primitiveType = groupedPrimitives[ type ];
  1258. // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)
  1259. checkUVCoordinates( primitiveType );
  1260. // third, create a buffer geometry for each type of primitives
  1261. build[ type ] = buildGeometryType( primitiveType, sources, vertices );
  1262. }
  1263. return build;
  1264. }
  1265. function buildGeometryType( primitives, sources, vertices ) {
  1266. var build = {};
  1267. var position = { array: [], stride: 0 };
  1268. var normal = { array: [], stride: 0 };
  1269. var uv = { array: [], stride: 0 };
  1270. var color = { array: [], stride: 0 };
  1271. var skinIndex = { array: [], stride: 4 };
  1272. var skinWeight = { array: [], stride: 4 };
  1273. var geometry = new THREE.BufferGeometry();
  1274. var materialKeys = [];
  1275. var start = 0, count = 0;
  1276. for ( var p = 0; p < primitives.length; p ++ ) {
  1277. var primitive = primitives[ p ];
  1278. var inputs = primitive.inputs;
  1279. var triangleCount = 1;
  1280. if ( primitive.vcount && primitive.vcount[ 0 ] === 4 ) {
  1281. triangleCount = 2; // one quad -> two triangles
  1282. }
  1283. // groups
  1284. if ( primitive.type === 'lines' || primitive.type === 'linestrips' ) {
  1285. count = primitive.count * 2;
  1286. } else {
  1287. count = primitive.count * 3 * triangleCount;
  1288. }
  1289. geometry.addGroup( start, count, p );
  1290. start += count;
  1291. // material
  1292. if ( primitive.material ) {
  1293. materialKeys.push( primitive.material );
  1294. }
  1295. // geometry data
  1296. for ( var name in inputs ) {
  1297. var input = inputs[ name ];
  1298. switch ( name ) {
  1299. case 'VERTEX':
  1300. for ( var key in vertices ) {
  1301. var id = vertices[ key ];
  1302. switch ( key ) {
  1303. case 'POSITION':
  1304. var prevLength = position.array.length;
  1305. buildGeometryData( primitive, sources[ id ], input.offset, position.array );
  1306. position.stride = sources[ id ].stride;
  1307. if ( sources.skinWeights && sources.skinIndices ) {
  1308. buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
  1309. buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
  1310. }
  1311. // see #3803
  1312. if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) {
  1313. var count = ( position.array.length - prevLength ) / position.stride;
  1314. for ( var i = 0; i < count; i ++ ) {
  1315. // fill missing uv coordinates
  1316. uv.array.push( 0, 0 );
  1317. }
  1318. }
  1319. break;
  1320. case 'NORMAL':
  1321. buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
  1322. normal.stride = sources[ id ].stride;
  1323. break;
  1324. case 'COLOR':
  1325. buildGeometryData( primitive, sources[ id ], input.offset, color.array );
  1326. color.stride = sources[ id ].stride;
  1327. break;
  1328. case 'TEXCOORD':
  1329. buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
  1330. uv.stride = sources[ id ].stride;
  1331. break;
  1332. default:
  1333. console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
  1334. }
  1335. }
  1336. break;
  1337. case 'NORMAL':
  1338. buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
  1339. normal.stride = sources[ input.id ].stride;
  1340. break;
  1341. case 'COLOR':
  1342. buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );
  1343. color.stride = sources[ input.id ].stride;
  1344. break;
  1345. case 'TEXCOORD':
  1346. buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
  1347. uv.stride = sources[ input.id ].stride;
  1348. break;
  1349. }
  1350. }
  1351. }
  1352. // build geometry
  1353. if ( position.array.length > 0 ) geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( position.array, position.stride ) );
  1354. if ( normal.array.length > 0 ) geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normal.array, normal.stride ) );
  1355. if ( color.array.length > 0 ) geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( color.array, color.stride ) );
  1356. if ( uv.array.length > 0 ) geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uv.array, uv.stride ) );
  1357. if ( skinIndex.array.length > 0 ) geometry.addAttribute( 'skinIndex', new THREE.Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
  1358. if ( skinWeight.array.length > 0 ) geometry.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
  1359. build.data = geometry;
  1360. build.type = primitives[ 0 ].type;
  1361. build.materialKeys = materialKeys;
  1362. return build;
  1363. }
  1364. function buildGeometryData( primitive, source, offset, array ) {
  1365. var indices = primitive.p;
  1366. var stride = primitive.stride;
  1367. var vcount = primitive.vcount;
  1368. function pushVector( i ) {
  1369. var index = indices[ i + offset ] * sourceStride;
  1370. var length = index + sourceStride;
  1371. for ( ; index < length; index ++ ) {
  1372. array.push( sourceArray[ index ] );
  1373. }
  1374. }
  1375. var maxcount = 0;
  1376. var sourceArray = source.array;
  1377. var sourceStride = source.stride;
  1378. if ( primitive.vcount !== undefined ) {
  1379. var index = 0;
  1380. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  1381. var count = vcount[ i ];
  1382. if ( count === 4 ) {
  1383. var a = index + stride * 0;
  1384. var b = index + stride * 1;
  1385. var c = index + stride * 2;
  1386. var d = index + stride * 3;
  1387. pushVector( a ); pushVector( b ); pushVector( d );
  1388. pushVector( b ); pushVector( c ); pushVector( d );
  1389. } else if ( count === 3 ) {
  1390. var a = index + stride * 0;
  1391. var b = index + stride * 1;
  1392. var c = index + stride * 2;
  1393. pushVector( a ); pushVector( b ); pushVector( c );
  1394. } else {
  1395. maxcount = Math.max( maxcount, count );
  1396. }
  1397. index += stride * count;
  1398. }
  1399. if ( maxcount > 0 ) {
  1400. console.log( 'THREE.ColladaLoader: Geometry has faces with more than 4 vertices.' );
  1401. }
  1402. } else {
  1403. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  1404. pushVector( i );
  1405. }
  1406. }
  1407. }
  1408. function getGeometry( id ) {
  1409. return getBuild( library.geometries[ id ], buildGeometry );
  1410. }
  1411. // kinematics
  1412. function parseKinematicsModel( xml ) {
  1413. var data = {
  1414. name: xml.getAttribute( 'name' ) || '',
  1415. joints: {},
  1416. links: []
  1417. };
  1418. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1419. var child = xml.childNodes[ i ];
  1420. if ( child.nodeType !== 1 ) continue;
  1421. switch ( child.nodeName ) {
  1422. case 'technique_common':
  1423. parseKinematicsTechniqueCommon( child, data );
  1424. break;
  1425. }
  1426. }
  1427. library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
  1428. }
  1429. function buildKinematicsModel( data ) {
  1430. if ( data.build !== undefined ) return data.build;
  1431. return data;
  1432. }
  1433. function getKinematicsModel( id ) {
  1434. return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
  1435. }
  1436. function parseKinematicsTechniqueCommon( xml, data ) {
  1437. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1438. var child = xml.childNodes[ i ];
  1439. if ( child.nodeType !== 1 ) continue;
  1440. switch ( child.nodeName ) {
  1441. case 'joint':
  1442. data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
  1443. break;
  1444. case 'link':
  1445. data.links.push( parseKinematicsLink( child ) );
  1446. break;
  1447. }
  1448. }
  1449. }
  1450. function parseKinematicsJoint( xml ) {
  1451. var data;
  1452. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1453. var child = xml.childNodes[ i ];
  1454. if ( child.nodeType !== 1 ) continue;
  1455. switch ( child.nodeName ) {
  1456. case 'prismatic':
  1457. case 'revolute':
  1458. data = parseKinematicsJointParameter( child );
  1459. break;
  1460. }
  1461. }
  1462. return data;
  1463. }
  1464. function parseKinematicsJointParameter( xml, data ) {
  1465. var data = {
  1466. sid: xml.getAttribute( 'sid' ),
  1467. name: xml.getAttribute( 'name' ) || '',
  1468. axis: new THREE.Vector3(),
  1469. limits: {
  1470. min: 0,
  1471. max: 0
  1472. },
  1473. type: xml.nodeName,
  1474. static: false,
  1475. zeroPosition: 0,
  1476. middlePosition: 0
  1477. };
  1478. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1479. var child = xml.childNodes[ i ];
  1480. if ( child.nodeType !== 1 ) continue;
  1481. switch ( child.nodeName ) {
  1482. case 'axis':
  1483. var array = parseFloats( child.textContent );
  1484. data.axis.fromArray( array );
  1485. break;
  1486. case 'limits':
  1487. var max = child.getElementsByTagName( 'max' )[ 0 ];
  1488. var min = child.getElementsByTagName( 'min' )[ 0 ];
  1489. data.limits.max = parseFloat( max.textContent );
  1490. data.limits.min = parseFloat( min.textContent );
  1491. break;
  1492. }
  1493. }
  1494. // if min is equal to or greater than max, consider the joint static
  1495. if ( data.limits.min >= data.limits.max ) {
  1496. data.static = true;
  1497. }
  1498. // calculate middle position
  1499. data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
  1500. return data;
  1501. }
  1502. function parseKinematicsLink( xml ) {
  1503. var data = {
  1504. sid: xml.getAttribute( 'sid' ),
  1505. name: xml.getAttribute( 'name' ) || '',
  1506. attachments: [],
  1507. transforms: []
  1508. };
  1509. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1510. var child = xml.childNodes[ i ];
  1511. if ( child.nodeType !== 1 ) continue;
  1512. switch ( child.nodeName ) {
  1513. case 'attachment_full':
  1514. data.attachments.push( parseKinematicsAttachment( child ) );
  1515. break;
  1516. case 'matrix':
  1517. case 'translate':
  1518. case 'rotate':
  1519. data.transforms.push( parseKinematicsTransform( child ) );
  1520. break;
  1521. }
  1522. }
  1523. return data;
  1524. }
  1525. function parseKinematicsAttachment( xml ) {
  1526. var data = {
  1527. joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
  1528. transforms: [],
  1529. links: []
  1530. };
  1531. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1532. var child = xml.childNodes[ i ];
  1533. if ( child.nodeType !== 1 ) continue;
  1534. switch ( child.nodeName ) {
  1535. case 'link':
  1536. data.links.push( parseKinematicsLink( child ) );
  1537. break;
  1538. case 'matrix':
  1539. case 'translate':
  1540. case 'rotate':
  1541. data.transforms.push( parseKinematicsTransform( child ) );
  1542. break;
  1543. }
  1544. }
  1545. return data;
  1546. }
  1547. function parseKinematicsTransform( xml ) {
  1548. var data = {
  1549. type: xml.nodeName
  1550. };
  1551. var array = parseFloats( xml.textContent );
  1552. switch ( data.type ) {
  1553. case 'matrix':
  1554. data.obj = new THREE.Matrix4();
  1555. data.obj.fromArray( array ).transpose();
  1556. break;
  1557. case 'translate':
  1558. data.obj = new THREE.Vector3();
  1559. data.obj.fromArray( array );
  1560. break;
  1561. case 'rotate':
  1562. data.obj = new THREE.Vector3();
  1563. data.obj.fromArray( array );
  1564. data.angle = THREE.Math.degToRad( array[ 3 ] );
  1565. break;
  1566. }
  1567. return data;
  1568. }
  1569. function parseKinematicsScene( xml ) {
  1570. var data = {
  1571. bindJointAxis: []
  1572. };
  1573. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1574. var child = xml.childNodes[ i ];
  1575. if ( child.nodeType !== 1 ) continue;
  1576. switch ( child.nodeName ) {
  1577. case 'bind_joint_axis':
  1578. data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
  1579. break;
  1580. }
  1581. }
  1582. library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
  1583. }
  1584. function parseKinematicsBindJointAxis( xml ) {
  1585. var data = {
  1586. target: xml.getAttribute( 'target' ).split( '/' ).pop()
  1587. };
  1588. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1589. var child = xml.childNodes[ i ];
  1590. if ( child.nodeType !== 1 ) continue;
  1591. switch ( child.nodeName ) {
  1592. case 'axis':
  1593. var param = child.getElementsByTagName( 'param' )[ 0 ];
  1594. data.axis = param.textContent;
  1595. var tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
  1596. data.jointIndex = tmpJointIndex.substr( 0, tmpJointIndex.length - 1 );
  1597. break;
  1598. }
  1599. }
  1600. return data;
  1601. }
  1602. function buildKinematicsScene( data ) {
  1603. if ( data.build !== undefined ) return data.build;
  1604. return data;
  1605. }
  1606. function getKinematicsScene( id ) {
  1607. return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
  1608. }
  1609. function setupKinematics() {
  1610. var kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
  1611. var kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
  1612. var visualSceneId = Object.keys( library.visualScenes )[ 0 ];
  1613. if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
  1614. var kinematicsModel = getKinematicsModel( kinematicsModelId );
  1615. var kinematicsScene = getKinematicsScene( kinematicsSceneId );
  1616. var visualScene = getVisualScene( visualSceneId );
  1617. var bindJointAxis = kinematicsScene.bindJointAxis;
  1618. var jointMap = {};
  1619. for ( var i = 0, l = bindJointAxis.length; i < l; i ++ ) {
  1620. var axis = bindJointAxis[ i ];
  1621. // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
  1622. var targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
  1623. if ( targetElement ) {
  1624. // get the parent of the transfrom element
  1625. var parentVisualElement = targetElement.parentElement;
  1626. // connect the joint of the kinematics model with the element in the visual scene
  1627. connect( axis.jointIndex, parentVisualElement );
  1628. }
  1629. }
  1630. function connect( jointIndex, visualElement ) {
  1631. var visualElementName = visualElement.getAttribute( 'name' );
  1632. var joint = kinematicsModel.joints[ jointIndex ];
  1633. visualScene.traverse( function ( object ) {
  1634. if ( object.name === visualElementName ) {
  1635. jointMap[ jointIndex ] = {
  1636. object: object,
  1637. transforms: buildTransformList( visualElement ),
  1638. joint: joint,
  1639. position: joint.zeroPosition
  1640. };
  1641. }
  1642. } );
  1643. }
  1644. var m0 = new THREE.Matrix4();
  1645. kinematics = {
  1646. joints: kinematicsModel && kinematicsModel.joints,
  1647. getJointValue: function ( jointIndex ) {
  1648. var jointData = jointMap[ jointIndex ];
  1649. if ( jointData ) {
  1650. return jointData.position;
  1651. } else {
  1652. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
  1653. }
  1654. },
  1655. setJointValue: function ( jointIndex, value ) {
  1656. var jointData = jointMap[ jointIndex ];
  1657. if ( jointData ) {
  1658. var joint = jointData.joint;
  1659. if ( value > joint.limits.max || value < joint.limits.min ) {
  1660. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
  1661. } else if ( joint.static ) {
  1662. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
  1663. } else {
  1664. var object = jointData.object;
  1665. var axis = joint.axis;
  1666. var transforms = jointData.transforms;
  1667. matrix.identity();
  1668. // each update, we have to apply all transforms in the correct order
  1669. for ( var i = 0; i < transforms.length; i ++ ) {
  1670. var transform = transforms[ i ];
  1671. // if there is a connection of the transform node with a joint, apply the joint value
  1672. if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
  1673. switch ( joint.type ) {
  1674. case 'revolute':
  1675. matrix.multiply( m0.makeRotationAxis( axis, THREE.Math.degToRad( value ) ) );
  1676. break;
  1677. case 'prismatic':
  1678. matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
  1679. break;
  1680. default:
  1681. console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
  1682. break;
  1683. }
  1684. } else {
  1685. switch ( transform.type ) {
  1686. case 'matrix':
  1687. matrix.multiply( transform.obj );
  1688. break;
  1689. case 'translate':
  1690. matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
  1691. break;
  1692. case 'scale':
  1693. matrix.scale( transform.obj );
  1694. break;
  1695. case 'rotate':
  1696. matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
  1697. break;
  1698. }
  1699. }
  1700. }
  1701. object.matrix.copy( matrix );
  1702. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1703. jointMap[ jointIndex ].position = value;
  1704. }
  1705. } else {
  1706. console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
  1707. }
  1708. }
  1709. };
  1710. }
  1711. function buildTransformList( node ) {
  1712. var transforms = [];
  1713. var xml = collada.querySelector( '[id="' + node.id + '"]' );
  1714. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1715. var child = xml.childNodes[ i ];
  1716. if ( child.nodeType !== 1 ) continue;
  1717. switch ( child.nodeName ) {
  1718. case 'matrix':
  1719. var array = parseFloats( child.textContent );
  1720. var matrix = new THREE.Matrix4().fromArray( array ).transpose();
  1721. transforms.push( {
  1722. sid: child.getAttribute( 'sid' ),
  1723. type: child.nodeName,
  1724. obj: matrix
  1725. } );
  1726. break;
  1727. case 'translate':
  1728. case 'scale':
  1729. var array = parseFloats( child.textContent );
  1730. var vector = new THREE.Vector3().fromArray( array );
  1731. transforms.push( {
  1732. sid: child.getAttribute( 'sid' ),
  1733. type: child.nodeName,
  1734. obj: vector
  1735. } );
  1736. break;
  1737. case 'rotate':
  1738. var array = parseFloats( child.textContent );
  1739. var vector = new THREE.Vector3().fromArray( array );
  1740. var angle = THREE.Math.degToRad( array[ 3 ] );
  1741. transforms.push( {
  1742. sid: child.getAttribute( 'sid' ),
  1743. type: child.nodeName,
  1744. obj: vector,
  1745. angle: angle
  1746. } );
  1747. break;
  1748. }
  1749. }
  1750. return transforms;
  1751. }
  1752. // nodes
  1753. function prepareNodes( xml ) {
  1754. var elements = xml.getElementsByTagName( 'node' );
  1755. // ensure all node elements have id attributes
  1756. for ( var i = 0; i < elements.length; i ++ ) {
  1757. var element = elements[ i ];
  1758. if ( element.hasAttribute( 'id' ) === false ) {
  1759. element.setAttribute( 'id', generateId() );
  1760. }
  1761. }
  1762. }
  1763. var matrix = new THREE.Matrix4();
  1764. var vector = new THREE.Vector3();
  1765. function parseNode( xml ) {
  1766. var data = {
  1767. name: xml.getAttribute( 'name' ) || '',
  1768. type: xml.getAttribute( 'type' ),
  1769. id: xml.getAttribute( 'id' ),
  1770. sid: xml.getAttribute( 'sid' ),
  1771. matrix: new THREE.Matrix4(),
  1772. nodes: [],
  1773. instanceCameras: [],
  1774. instanceControllers: [],
  1775. instanceLights: [],
  1776. instanceGeometries: [],
  1777. instanceNodes: [],
  1778. transforms: {}
  1779. };
  1780. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1781. var child = xml.childNodes[ i ];
  1782. if ( child.nodeType !== 1 ) continue;
  1783. switch ( child.nodeName ) {
  1784. case 'node':
  1785. data.nodes.push( child.getAttribute( 'id' ) );
  1786. parseNode( child );
  1787. break;
  1788. case 'instance_camera':
  1789. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  1790. break;
  1791. case 'instance_controller':
  1792. data.instanceControllers.push( parseNodeInstance( child ) );
  1793. break;
  1794. case 'instance_light':
  1795. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  1796. break;
  1797. case 'instance_geometry':
  1798. data.instanceGeometries.push( parseNodeInstance( child ) );
  1799. break;
  1800. case 'instance_node':
  1801. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  1802. break;
  1803. case 'matrix':
  1804. var array = parseFloats( child.textContent );
  1805. data.matrix.multiply( matrix.fromArray( array ).transpose() );
  1806. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1807. break;
  1808. case 'translate':
  1809. var array = parseFloats( child.textContent );
  1810. vector.fromArray( array );
  1811. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  1812. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1813. break;
  1814. case 'rotate':
  1815. var array = parseFloats( child.textContent );
  1816. var angle = THREE.Math.degToRad( array[ 3 ] );
  1817. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  1818. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1819. break;
  1820. case 'scale':
  1821. var array = parseFloats( child.textContent );
  1822. data.matrix.scale( vector.fromArray( array ) );
  1823. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1824. break;
  1825. case 'extra':
  1826. break;
  1827. default:
  1828. console.log( child );
  1829. }
  1830. }
  1831. library.nodes[ data.id ] = data;
  1832. return data;
  1833. }
  1834. function parseNodeInstance( xml ) {
  1835. var data = {
  1836. id: parseId( xml.getAttribute( 'url' ) ),
  1837. materials: {},
  1838. skeletons: []
  1839. };
  1840. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1841. var child = xml.childNodes[ i ];
  1842. switch ( child.nodeName ) {
  1843. case 'bind_material':
  1844. var instances = child.getElementsByTagName( 'instance_material' );
  1845. for ( var j = 0; j < instances.length; j ++ ) {
  1846. var instance = instances[ j ];
  1847. var symbol = instance.getAttribute( 'symbol' );
  1848. var target = instance.getAttribute( 'target' );
  1849. data.materials[ symbol ] = parseId( target );
  1850. }
  1851. break;
  1852. case 'skeleton':
  1853. data.skeletons.push( parseId( child.textContent ) );
  1854. break;
  1855. default:
  1856. break;
  1857. }
  1858. }
  1859. return data;
  1860. }
  1861. function buildSkeleton( skeletons, joints ) {
  1862. var boneData = [];
  1863. var sortedBoneData = [];
  1864. var i, j, data;
  1865. // a skeleton can have multiple root bones. collada expresses this
  1866. // situtation with multiple "skeleton" tags per controller instance
  1867. for ( i = 0; i < skeletons.length; i ++ ) {
  1868. var skeleton = skeletons[ i ];
  1869. var root = getNode( skeleton );
  1870. // setup bone data for a single bone hierarchy
  1871. buildBoneHierarchy( root, joints, boneData );
  1872. }
  1873. // sort bone data (the order is defined in the corresponding controller)
  1874. for ( i = 0; i < joints.length; i ++ ) {
  1875. for ( j = 0; j < boneData.length; j ++ ) {
  1876. data = boneData[ j ];
  1877. if ( data.bone.name === joints[ i ].name ) {
  1878. sortedBoneData[ i ] = data;
  1879. data.processed = true;
  1880. break;
  1881. }
  1882. }
  1883. }
  1884. // add unprocessed bone data at the end of the list
  1885. for ( i = 0; i < boneData.length; i ++ ) {
  1886. data = boneData[ i ];
  1887. if ( data.processed === false ) {
  1888. sortedBoneData.push( data );
  1889. data.processed = true;
  1890. }
  1891. }
  1892. // setup arrays for skeleton creation
  1893. var bones = [];
  1894. var boneInverses = [];
  1895. for ( i = 0; i < sortedBoneData.length; i ++ ) {
  1896. data = sortedBoneData[ i ];
  1897. bones.push( data.bone );
  1898. boneInverses.push( data.boneInverse );
  1899. }
  1900. return new THREE.Skeleton( bones, boneInverses );
  1901. }
  1902. function buildBoneHierarchy( root, joints, boneData ) {
  1903. // setup bone data from visual scene
  1904. root.traverse( function ( object ) {
  1905. if ( object.isBone === true ) {
  1906. var boneInverse;
  1907. // retrieve the boneInverse from the controller data
  1908. for ( var i = 0; i < joints.length; i ++ ) {
  1909. var joint = joints[ i ];
  1910. if ( joint.name === object.name ) {
  1911. boneInverse = joint.boneInverse;
  1912. break;
  1913. }
  1914. }
  1915. if ( boneInverse === undefined ) {
  1916. // Unfortunately, there can be joints in the visual scene that are not part of the
  1917. // corresponding controller. In this case, we have to create a dummy boneInverse matrix
  1918. // for the respective bone. This bone won't affect any vertices, because there are no skin indices
  1919. // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
  1920. // ensure a correct animation of the model.
  1921. boneInverse = new THREE.Matrix4();
  1922. }
  1923. boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
  1924. }
  1925. } );
  1926. }
  1927. function buildNode( data ) {
  1928. var objects = [];
  1929. var matrix = data.matrix;
  1930. var nodes = data.nodes;
  1931. var type = data.type;
  1932. var instanceCameras = data.instanceCameras;
  1933. var instanceControllers = data.instanceControllers;
  1934. var instanceLights = data.instanceLights;
  1935. var instanceGeometries = data.instanceGeometries;
  1936. var instanceNodes = data.instanceNodes;
  1937. // nodes
  1938. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  1939. objects.push( getNode( nodes[ i ] ) );
  1940. }
  1941. // instance cameras
  1942. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  1943. var instanceCamera = getCamera( instanceCameras[ i ] );
  1944. if ( instanceCamera !== null ) {
  1945. objects.push( instanceCamera.clone() );
  1946. }
  1947. }
  1948. // instance controllers
  1949. for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {
  1950. var instance = instanceControllers[ i ];
  1951. var controller = getController( instance.id );
  1952. var geometries = getGeometry( controller.id );
  1953. var newObjects = buildObjects( geometries, instance.materials );
  1954. var skeletons = instance.skeletons;
  1955. var joints = controller.skin.joints;
  1956. var skeleton = buildSkeleton( skeletons, joints );
  1957. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  1958. var object = newObjects[ j ];
  1959. if ( object.isSkinnedMesh ) {
  1960. object.bind( skeleton, controller.skin.bindMatrix );
  1961. object.normalizeSkinWeights();
  1962. }
  1963. objects.push( object );
  1964. }
  1965. }
  1966. // instance lights
  1967. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  1968. var instanceLight = getLight( instanceLights[ i ] );
  1969. if ( instanceLight !== null ) {
  1970. objects.push( instanceLight.clone() );
  1971. }
  1972. }
  1973. // instance geometries
  1974. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  1975. var instance = instanceGeometries[ i ];
  1976. // a single geometry instance in collada can lead to multiple object3Ds.
  1977. // this is the case when primitives are combined like triangles and lines
  1978. var geometries = getGeometry( instance.id );
  1979. var newObjects = buildObjects( geometries, instance.materials );
  1980. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  1981. objects.push( newObjects[ j ] );
  1982. }
  1983. }
  1984. // instance nodes
  1985. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  1986. objects.push( getNode( instanceNodes[ i ] ).clone() );
  1987. }
  1988. var object;
  1989. if ( nodes.length === 0 && objects.length === 1 ) {
  1990. object = objects[ 0 ];
  1991. } else {
  1992. object = ( type === 'JOINT' ) ? new THREE.Bone() : new THREE.Group();
  1993. for ( var i = 0; i < objects.length; i ++ ) {
  1994. object.add( objects[ i ] );
  1995. }
  1996. }
  1997. if ( object.name === '' ) {
  1998. object.name = ( type === 'JOINT' ) ? data.sid : data.name;
  1999. }
  2000. object.matrix.copy( matrix );
  2001. object.matrix.decompose( object.position, object.quaternion, object.scale );
  2002. return object;
  2003. }
  2004. function resolveMaterialBinding( keys, instanceMaterials ) {
  2005. var materials = [];
  2006. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  2007. var id = instanceMaterials[ keys[ i ] ];
  2008. materials.push( getMaterial( id ) );
  2009. }
  2010. return materials;
  2011. }
  2012. function buildObjects( geometries, instanceMaterials ) {
  2013. var objects = [];
  2014. for ( var type in geometries ) {
  2015. var geometry = geometries[ type ];
  2016. var materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
  2017. // handle case if no materials are defined
  2018. if ( materials.length === 0 ) {
  2019. if ( type === 'lines' || type === 'linestrips' ) {
  2020. materials.push( new THREE.LineBasicMaterial() );
  2021. } else {
  2022. materials.push( new THREE.MeshPhongMaterial() );
  2023. }
  2024. }
  2025. // regard skinning
  2026. var skinning = ( geometry.data.attributes.skinIndex !== undefined );
  2027. if ( skinning ) {
  2028. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  2029. materials[ i ].skinning = true;
  2030. }
  2031. }
  2032. // choose between a single or multi materials (material array)
  2033. var material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
  2034. // now create a specific 3D object
  2035. var object;
  2036. switch ( type ) {
  2037. case 'lines':
  2038. object = new THREE.LineSegments( geometry.data, material );
  2039. break;
  2040. case 'linestrips':
  2041. object = new THREE.Line( geometry.data, material );
  2042. break;
  2043. case 'triangles':
  2044. case 'polylist':
  2045. if ( skinning ) {
  2046. object = new THREE.SkinnedMesh( geometry.data, material );
  2047. } else {
  2048. object = new THREE.Mesh( geometry.data, material );
  2049. }
  2050. break;
  2051. }
  2052. objects.push( object );
  2053. }
  2054. return objects;
  2055. }
  2056. function getNode( id ) {
  2057. return getBuild( library.nodes[ id ], buildNode );
  2058. }
  2059. // visual scenes
  2060. function parseVisualScene( xml ) {
  2061. var data = {
  2062. name: xml.getAttribute( 'name' ),
  2063. children: []
  2064. };
  2065. prepareNodes( xml );
  2066. var elements = getElementsByTagName( xml, 'node' );
  2067. for ( var i = 0; i < elements.length; i ++ ) {
  2068. data.children.push( parseNode( elements[ i ] ) );
  2069. }
  2070. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  2071. }
  2072. function buildVisualScene( data ) {
  2073. var group = new THREE.Group();
  2074. group.name = data.name;
  2075. var children = data.children;
  2076. for ( var i = 0; i < children.length; i ++ ) {
  2077. var child = children[ i ];
  2078. group.add( getNode( child.id ) );
  2079. }
  2080. return group;
  2081. }
  2082. function getVisualScene( id ) {
  2083. return getBuild( library.visualScenes[ id ], buildVisualScene );
  2084. }
  2085. // scenes
  2086. function parseScene( xml ) {
  2087. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  2088. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  2089. }
  2090. function setupAnimations() {
  2091. var clips = library.clips;
  2092. if ( isEmpty( clips ) === true ) {
  2093. if ( isEmpty( library.animations ) === false ) {
  2094. // if there are animations but no clips, we create a default clip for playback
  2095. var tracks = [];
  2096. for ( var id in library.animations ) {
  2097. var animationTracks = getAnimation( id );
  2098. for ( var i = 0, l = animationTracks.length; i < l; i ++ ) {
  2099. tracks.push( animationTracks[ i ] );
  2100. }
  2101. }
  2102. animations.push( new THREE.AnimationClip( 'default', - 1, tracks ) );
  2103. }
  2104. } else {
  2105. for ( var id in clips ) {
  2106. animations.push( getAnimationClip( id ) );
  2107. }
  2108. }
  2109. }
  2110. console.time( 'THREE.ColladaLoader' );
  2111. if ( text.length === 0 ) {
  2112. return { scene: new THREE.Scene() };
  2113. }
  2114. console.time( 'THREE.ColladaLoader: DOMParser' );
  2115. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  2116. console.timeEnd( 'THREE.ColladaLoader: DOMParser' );
  2117. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  2118. // metadata
  2119. var version = collada.getAttribute( 'version' );
  2120. console.log( 'THREE.ColladaLoader: File version', version );
  2121. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  2122. var textureLoader = new THREE.TextureLoader( this.manager );
  2123. textureLoader.setPath( path ).setCrossOrigin( this.crossOrigin );
  2124. //
  2125. var animations = [];
  2126. var kinematics = {};
  2127. var count = 0;
  2128. //
  2129. var library = {
  2130. animations: {},
  2131. clips: {},
  2132. controllers: {},
  2133. images: {},
  2134. effects: {},
  2135. materials: {},
  2136. cameras: {},
  2137. lights: {},
  2138. geometries: {},
  2139. nodes: {},
  2140. visualScenes: {},
  2141. kinematicsModels: {},
  2142. kinematicsScenes: {}
  2143. };
  2144. console.time( 'THREE.ColladaLoader: Parse' );
  2145. parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
  2146. parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
  2147. parseLibrary( collada, 'library_controllers', 'controller', parseController );
  2148. parseLibrary( collada, 'library_images', 'image', parseImage );
  2149. parseLibrary( collada, 'library_effects', 'effect', parseEffect );
  2150. parseLibrary( collada, 'library_materials', 'material', parseMaterial );
  2151. parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
  2152. parseLibrary( collada, 'library_lights', 'light', parseLight );
  2153. parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
  2154. parseLibrary( collada, 'library_nodes', 'node', parseNode );
  2155. parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  2156. parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
  2157. parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
  2158. console.timeEnd( 'THREE.ColladaLoader: Parse' );
  2159. console.time( 'THREE.ColladaLoader: Build' );
  2160. buildLibrary( library.animations, buildAnimation );
  2161. buildLibrary( library.clips, buildAnimationClip );
  2162. buildLibrary( library.controllers, buildController );
  2163. buildLibrary( library.images, buildImage );
  2164. buildLibrary( library.effects, buildEffect );
  2165. buildLibrary( library.materials, buildMaterial );
  2166. buildLibrary( library.cameras, buildCamera );
  2167. buildLibrary( library.lights, buildLight );
  2168. buildLibrary( library.geometries, buildGeometry );
  2169. buildLibrary( library.visualScenes, buildVisualScene );
  2170. console.timeEnd( 'THREE.ColladaLoader: Build' );
  2171. setupAnimations();
  2172. setupKinematics();
  2173. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  2174. if ( asset.upAxis === 'Z_UP' ) {
  2175. scene.rotation.x = - Math.PI / 2;
  2176. }
  2177. scene.scale.multiplyScalar( asset.unit );
  2178. console.timeEnd( 'THREE.ColladaLoader' );
  2179. return {
  2180. animations: animations,
  2181. kinematics: kinematics,
  2182. library: library,
  2183. scene: scene
  2184. };
  2185. }
  2186. };