Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob d290ea2f43 Merge pull request #20125 from munrocket/cleanup 5 лет назад
.github c9a83cdb1c Package.json: Added "lint-fix" script (#20033) 5 лет назад
build 0a1f2ffa86 Updated builds. 5 лет назад
docs 1f0842ef28 Merge pull request #20121 from hassanMuhamad/dev 5 лет назад
editor d1046e4bfc Merge pull request #20104 from linbingquan/dev-editor-string1 5 лет назад
examples 5e06932ae3 Examples: Fix minor search bugs. 5 лет назад
files 688117aa7f Examples: Improvements to minimal list mode. 5 лет назад
src c3f2a8d61b WebGLRenderer: Remove useless line from initMaterial(). 5 лет назад
test d290ea2f43 Merge pull request #20125 from munrocket/cleanup 5 лет назад
utils ba2f9e4936 Merge pull request #19982 from ianpurvis/fix-buble-cleanup 5 лет назад
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 лет назад
.gitattributes 5446f535d1 git should handle the line endings 8 лет назад
.gitignore 08bac6a468 cleanup 5 лет назад
LICENSE e122db35fe Update LICENSE 6 лет назад
README.md 494729ad84 README: Improved cloning copy. 5 лет назад
icon.png c69db34ef8 Added icon.png 6 лет назад
package-lock.json 76514b4661 Updated: package.json 5 лет назад
package.json 76514b4661 Updated: package.json 5 лет назад

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases