canvas_sandbox.html 7.0 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - sandbox</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/Three.js"></script>
  18. <script src="js/Stats.js"></script>
  19. <script>
  20. var container, stats;
  21. var camera, scene, renderer, objects;
  22. var pointLight;
  23. var sphere;
  24. var targetRotation = 0;
  25. var targetRotationOnMouseDown = 0;
  26. var mouseX = 0;
  27. var mouseXOnMouseDown = 0;
  28. var windowHalfX = window.innerWidth / 2;
  29. var windowHalfY = window.innerHeight / 2;
  30. var moveForward = false;
  31. var moveBackwards = false;
  32. var moveLeft = false;
  33. var moveRight = false;
  34. var moveUp = false;
  35. var moveDown = false;
  36. var targetMoveLeft = false;
  37. var targetMoveRight = false;
  38. var debugContext;
  39. init();
  40. animate();
  41. function init() {
  42. container = document.createElement( 'div' );
  43. document.body.appendChild( container );
  44. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  45. camera.position.set( 0, 150, 400 );
  46. camera.target = new THREE.Vector3( 0, 150, 0 );
  47. scene = new THREE.Scene();
  48. scene.add( camera );
  49. // Grid
  50. var geometry = new THREE.Geometry();
  51. geometry.vertices.push( new THREE.Vector3( - 500, 0, 0 ) );
  52. geometry.vertices.push( new THREE.Vector3( 500, 0, 0 ) );
  53. var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.5 } );
  54. for ( var i = 0; i <= 10; i ++ ) {
  55. var line = new THREE.Line( geometry, material );
  56. line.position.z = ( i * 100 ) - 500;
  57. scene.add( line );
  58. var line = new THREE.Line( geometry, material );
  59. line.position.x = ( i * 100 ) - 500;
  60. line.rotation.y = 90 * Math.PI / 180;
  61. scene.add( line );
  62. }
  63. // Spheres
  64. objects = [];
  65. geometry = new THREE.IcosahedronGeometry( 100, 1 );
  66. material = new THREE.MeshBasicMaterial( { envMap: THREE.ImageUtils.loadTexture( 'textures/metal.jpg', new THREE.SphericalReflectionMapping() ), overdraw: true } );
  67. for ( var i = 0; i < 10; i ++ ) {
  68. sphere = new THREE.Mesh( geometry, material );
  69. sphere.position.x = Math.random() * 1000 - 500;
  70. sphere.position.y = Math.random() * 1000 - 500;
  71. sphere.position.z = Math.random() * 1000 - 500;
  72. sphere.rotation.x = Math.random() * 200 - 100;
  73. sphere.rotation.y = Math.random() * 200 - 100;
  74. sphere.rotation.z = Math.random() * 200 - 100;
  75. sphere.scale.x = sphere.scale.y = sphere.scale.z = Math.random() + 0.5;
  76. objects.push( sphere );
  77. scene.add( sphere );
  78. }
  79. // Lights
  80. var ambientLight = new THREE.AmbientLight( Math.random() * 0x202020 );
  81. scene.add( ambientLight );
  82. var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
  83. directionalLight.position.x = Math.random() - 0.5;
  84. directionalLight.position.y = Math.random() - 0.5;
  85. directionalLight.position.z = Math.random() - 0.5;
  86. directionalLight.position.normalize();
  87. scene.add( directionalLight );
  88. pointLight = new THREE.PointLight( 0xff0000, 1 );
  89. scene.add( pointLight );
  90. renderer = new THREE.CanvasRenderer();
  91. renderer.setSize( window.innerWidth, window.innerHeight );
  92. container.appendChild( renderer.domElement );
  93. var debugCanvas = document.createElement( 'canvas' );
  94. debugCanvas.width = 512;
  95. debugCanvas.height = 512;
  96. debugCanvas.style.position = 'absolute';
  97. debugCanvas.style.top = '0px';
  98. debugCanvas.style.left = '0px';
  99. container.appendChild( debugCanvas );
  100. debugContext = debugCanvas.getContext( '2d' );
  101. debugContext.setTransform( 1, 0, 0, 1, 256, 256 );
  102. debugContext.strokeStyle = '#000000';
  103. stats = new Stats();
  104. stats.domElement.style.position = 'absolute';
  105. stats.domElement.style.top = '0px';
  106. container.appendChild(stats.domElement);
  107. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  108. document.addEventListener( 'keyup', onDocumentKeyUp, false );
  109. //
  110. window.addEventListener( 'resize', onWindowResize, false );
  111. }
  112. function onWindowResize() {
  113. windowHalfX = window.innerWidth / 2;
  114. windowHalfY = window.innerHeight / 2;
  115. camera.aspect = window.innerWidth / window.innerHeight;
  116. camera.updateProjectionMatrix();
  117. renderer.setSize( window.innerWidth, window.innerHeight );
  118. }
  119. function onDocumentKeyDown( event ) {
  120. switch ( event.keyCode ) {
  121. case 38: moveForward = true; break; // up
  122. case 40: moveBackwards = true; break; // down
  123. case 37: moveLeft = true; break; // left
  124. case 39: moveRight = true; break; // right
  125. case 87: moveUp = true; break; // w
  126. case 83: moveDown = true; break; // s
  127. case 65: targetMoveLeft = true; break; // a
  128. case 68: targetMoveRight = true; break; // d
  129. }
  130. }
  131. function onDocumentKeyUp( event ) {
  132. switch ( event.keyCode ) {
  133. case 38: moveForward = false; break; // up
  134. case 40: moveBackwards = false; break; // down
  135. case 37: moveLeft = false; break; // left
  136. case 39: moveRight = false; break; // right
  137. case 87: moveUp = false; break; // w
  138. case 83: moveDown = false; break; // s
  139. case 65: targetMoveLeft = false; break; // a
  140. case 68: targetMoveRight = false; break; // d
  141. }
  142. }
  143. //
  144. function animate() {
  145. requestAnimationFrame( animate );
  146. render();
  147. stats.update();
  148. }
  149. function render() {
  150. if ( moveForward ) camera.position.z -= 10;
  151. if ( moveBackwards ) camera.position.z += 10;
  152. if ( moveLeft ) camera.position.x -= 10;
  153. if ( moveRight ) camera.position.x += 10;
  154. if ( moveUp ) camera.position.y += 10;
  155. if ( moveDown ) camera.position.y -= 10;
  156. if ( targetMoveLeft ) camera.target.x -= 10;
  157. if ( targetMoveRight ) camera.target.x += 10;
  158. camera.lookAt( camera.target );
  159. debugContext.clearRect( -256, -256, 512, 512 );
  160. debugContext.beginPath();
  161. // center
  162. debugContext.moveTo( -10, 0 );
  163. debugContext.lineTo( 10, 0 );
  164. debugContext.moveTo( 0, -10 );
  165. debugContext.lineTo( 0, 10 );
  166. // camera
  167. debugContext.moveTo( camera.position.x * 0.1, camera.position.z * 0.1 );
  168. debugContext.lineTo( camera.target.x * 0.1, camera.target.z * 0.1 );
  169. debugContext.rect( camera.position.x * 0.1 - 5, camera.position.z * 0.1 - 5, 10, 10 );
  170. debugContext.rect( camera.target.x * 0.1 - 5, camera.target.z * 0.1 - 5, 10, 10 );
  171. debugContext.rect( - 50, - 50, 100, 100 );
  172. for ( var i = 0, l = objects.length; i < l; i++ ) {
  173. var object = objects[ i ];
  174. object.rotation.x += 0.01;
  175. object.rotation.y += 0.005;
  176. object.position.y = Math.sin( object.rotation.x ) * 200;
  177. debugContext.rect( object.position.x * 0.1 - 5, object.position.z * 0.1 - 5, 10, 10 );
  178. }
  179. debugContext.closePath();
  180. debugContext.stroke();
  181. renderer.render( scene, camera );
  182. }
  183. </script>
  184. </body>
  185. </html>