Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Juergen Ahting d2f632e9ab THREE.Path.prototype.toShapes: 1) Bugfix: if all subpaths have the same wrong winding order; 2) new optional parameter: noHoles 11 years ago
build b0626d7576 Updated builds. 11 years ago
docs c5b91a0c61 Update FontUtils.html 11 years ago
editor 84ba408694 Editor: When using JSONLoader use first material directly if materials array has only one item. 11 years ago
examples 65e03988dc Added canvas_lines_dashed example. 11 years ago
src d2f632e9ab THREE.Path.prototype.toShapes: 1) Bugfix: if all subpaths have the same wrong winding order; 2) new optional parameter: noHoles 11 years ago
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev 11 years ago
utils 1103e50e03 Removed UV.js. Fixes #4570 in a way... 11 years ago
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 years ago
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 years ago
LICENSE 4857e75774 Update LICENSE 11 years ago
README.md 75de3f1803 Updated README with BoxGeometry. 11 years ago
bower.json 731f39827d bower.json should not be excluded from the package 11 years ago

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases