threejs-load-gltf-dump-scenegraph.html 5.4 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Load .GLTF - Dump Scenegraph to Console</title>
  8. <style>
  9. html, body {
  10. margin: 0;
  11. height: 100%;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <script type="module">
  24. import * as THREE from './resources/threejs/r108/build/three.module.js';
  25. import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js';
  26. import {GLTFLoader} from './resources/threejs/r108/examples/jsm/loaders/GLTFLoader.js';
  27. import { GUI } from '../3rdparty/dat.gui.module.js';
  28. function main() {
  29. const canvas = document.querySelector('#c');
  30. const renderer = new THREE.WebGLRenderer({canvas});
  31. const fov = 45;
  32. const aspect = 2; // the canvas default
  33. const near = 0.1;
  34. const far = 100;
  35. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  36. camera.position.set(0, 10, 20);
  37. const controls = new OrbitControls(camera, canvas);
  38. controls.target.set(0, 5, 0);
  39. controls.update();
  40. const scene = new THREE.Scene();
  41. scene.background = new THREE.Color('black');
  42. {
  43. const planeSize = 40;
  44. const loader = new THREE.TextureLoader();
  45. const texture = loader.load('resources/images/checker.png');
  46. texture.wrapS = THREE.RepeatWrapping;
  47. texture.wrapT = THREE.RepeatWrapping;
  48. texture.magFilter = THREE.NearestFilter;
  49. const repeats = planeSize / 2;
  50. texture.repeat.set(repeats, repeats);
  51. const planeGeo = new THREE.PlaneBufferGeometry(planeSize, planeSize);
  52. const planeMat = new THREE.MeshPhongMaterial({
  53. map: texture,
  54. side: THREE.DoubleSide,
  55. });
  56. const mesh = new THREE.Mesh(planeGeo, planeMat);
  57. mesh.rotation.x = Math.PI * -.5;
  58. scene.add(mesh);
  59. }
  60. {
  61. const skyColor = 0xB1E1FF; // light blue
  62. const groundColor = 0xB97A20; // brownish orange
  63. const intensity = 1;
  64. const light = new THREE.HemisphereLight(skyColor, groundColor, intensity);
  65. scene.add(light);
  66. }
  67. {
  68. const color = 0xFFFFFF;
  69. const intensity = 1;
  70. const light = new THREE.DirectionalLight(color, intensity);
  71. light.position.set(5, 10, 2);
  72. scene.add(light);
  73. scene.add(light.target);
  74. }
  75. function frameArea(sizeToFitOnScreen, boxSize, boxCenter, camera) {
  76. const halfSizeToFitOnScreen = sizeToFitOnScreen * 0.5;
  77. const halfFovY = THREE.Math.degToRad(camera.fov * .5);
  78. const distance = halfSizeToFitOnScreen / Math.tan(halfFovY);
  79. // compute a unit vector that points in the direction the camera is now
  80. // in the xz plane from the center of the box
  81. const direction = (new THREE.Vector3())
  82. .subVectors(camera.position, boxCenter)
  83. .multiply(new THREE.Vector3(1, 0, 1))
  84. .normalize();
  85. // move the camera to a position distance units way from the center
  86. // in whatever direction the camera was from the center already
  87. camera.position.copy(direction.multiplyScalar(distance).add(boxCenter));
  88. // pick some near and far values for the frustum that
  89. // will contain the box.
  90. camera.near = boxSize / 100;
  91. camera.far = boxSize * 100;
  92. camera.updateProjectionMatrix();
  93. // point the camera to look at the center of the box
  94. camera.lookAt(boxCenter.x, boxCenter.y, boxCenter.z);
  95. }
  96. function dumpObject(obj, lines = [], isLast = true, prefix = '') {
  97. const localPrefix = isLast ? '└─' : '├─';
  98. lines.push(`${prefix}${prefix ? localPrefix : ''}${obj.name || '*no-name*'} [${obj.type}]`);
  99. const newPrefix = prefix + (isLast ? ' ' : '│ ');
  100. const lastNdx = obj.children.length - 1;
  101. obj.children.forEach((child, ndx) => {
  102. const isLast = ndx === lastNdx;
  103. dumpObject(child, lines, isLast, newPrefix);
  104. });
  105. return lines;
  106. }
  107. {
  108. const gltfLoader = new GLTFLoader();
  109. gltfLoader.load('resources/models/cartoon_lowpoly_small_city_free_pack/scene.gltf', (gltf) => {
  110. const root = gltf.scene;
  111. scene.add(root);
  112. console.log(dumpObject(root).join('\n')); // eslint-disable-line
  113. // compute the box that contains all the stuff
  114. // from root and below
  115. const box = new THREE.Box3().setFromObject(root);
  116. const boxSize = box.getSize(new THREE.Vector3()).length();
  117. const boxCenter = box.getCenter(new THREE.Vector3());
  118. // set the camera to frame the box
  119. frameArea(boxSize * 0.5, boxSize, boxCenter, camera);
  120. // update the Trackball controls to handle the new size
  121. controls.maxDistance = boxSize * 10;
  122. controls.target.copy(boxCenter);
  123. controls.update();
  124. });
  125. }
  126. function resizeRendererToDisplaySize(renderer) {
  127. const canvas = renderer.domElement;
  128. const width = canvas.clientWidth;
  129. const height = canvas.clientHeight;
  130. const needResize = canvas.width !== width || canvas.height !== height;
  131. if (needResize) {
  132. renderer.setSize(width, height, false);
  133. }
  134. return needResize;
  135. }
  136. function render() {
  137. if (resizeRendererToDisplaySize(renderer)) {
  138. const canvas = renderer.domElement;
  139. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  140. camera.updateProjectionMatrix();
  141. }
  142. renderer.render(scene, camera);
  143. requestAnimationFrame(render);
  144. }
  145. requestAnimationFrame(render);
  146. }
  147. main();
  148. </script>
  149. </html>