threejs-postprocessing-gui.html 4.5 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - PostProcessing - GUI</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <canvas id="c"></canvas>
  21. </body>
  22. <script type="module">
  23. import * as THREE from './resources/threejs/r108/build/three.module.js';
  24. import {CopyShader} from './resources/threejs/r108/examples/jsm/shaders/CopyShader.js';
  25. import {ConvolutionShader} from './resources/threejs/r108/examples/jsm/shaders/ConvolutionShader.js';
  26. import {FilmShader} from './resources/threejs/r108/examples/jsm/shaders/FilmShader.js';
  27. import {EffectComposer} from './resources/threejs/r108/examples/jsm/postprocessing/EffectComposer.js';
  28. import {RenderPass} from './resources/threejs/r108/examples/jsm/postprocessing/RenderPass.js';
  29. import {ShaderPass} from './resources/threejs/r108/examples/jsm/postprocessing/ShaderPass.js';
  30. import {BloomPass} from './resources/threejs/r108/examples/jsm/postprocessing/BloomPass.js';
  31. import {FilmPass} from './resources/threejs/r108/examples/jsm/postprocessing/FilmPass.js';
  32. import { GUI } from '../3rdparty/dat.gui.module.js';
  33. function main() {
  34. const canvas = document.querySelector('#c');
  35. const renderer = new THREE.WebGLRenderer({canvas});
  36. const fov = 75;
  37. const aspect = 2; // the canvas default
  38. const near = 0.1;
  39. const far = 5;
  40. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  41. camera.position.z = 2;
  42. const scene = new THREE.Scene();
  43. {
  44. const color = 0xFFFFFF;
  45. const intensity = 2;
  46. const light = new THREE.DirectionalLight(color, intensity);
  47. light.position.set(-1, 2, 4);
  48. scene.add(light);
  49. }
  50. const boxWidth = 1;
  51. const boxHeight = 1;
  52. const boxDepth = 1;
  53. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  54. function makeInstance(geometry, color, x) {
  55. const material = new THREE.MeshPhongMaterial({color});
  56. const cube = new THREE.Mesh(geometry, material);
  57. scene.add(cube);
  58. cube.position.x = x;
  59. return cube;
  60. }
  61. const cubes = [
  62. makeInstance(geometry, 0x44aa88, 0),
  63. makeInstance(geometry, 0x8844aa, -2),
  64. makeInstance(geometry, 0xaa8844, 2),
  65. ];
  66. const composer = new EffectComposer(renderer);
  67. composer.addPass(new RenderPass(scene, camera));
  68. const bloomPass = new BloomPass(
  69. 1, // strength
  70. 25, // kernel size
  71. 4, // sigma ?
  72. 256, // blur render target resolution
  73. );
  74. composer.addPass(bloomPass);
  75. const filmPass = new FilmPass(
  76. 0.35, // noise intensity
  77. 0.025, // scanline intensity
  78. 648, // scanline count
  79. false, // grayscale
  80. );
  81. filmPass.renderToScreen = true;
  82. composer.addPass(filmPass);
  83. function resizeRendererToDisplaySize(renderer) {
  84. const canvas = renderer.domElement;
  85. const width = canvas.clientWidth;
  86. const height = canvas.clientHeight;
  87. const needResize = canvas.width !== width || canvas.height !== height;
  88. if (needResize) {
  89. renderer.setSize(width, height, false);
  90. }
  91. return needResize;
  92. }
  93. const gui = new GUI();
  94. {
  95. const folder = gui.addFolder('BloomPass');
  96. folder.add(bloomPass.copyUniforms.opacity, 'value', 0, 2).name('stength');
  97. folder.open();
  98. }
  99. {
  100. const folder = gui.addFolder('FilmPass');
  101. folder.add(filmPass.uniforms.grayscale, 'value').name('grayscale');
  102. folder.add(filmPass.uniforms.nIntensity, 'value', 0, 1).name('noise intensity');
  103. folder.add(filmPass.uniforms.sIntensity, 'value', 0, 1).name('scanline intensity');
  104. folder.add(filmPass.uniforms.sCount, 'value', 0, 1000).name('scanline count');
  105. folder.open();
  106. }
  107. let then = 0;
  108. function render(now) {
  109. now *= 0.001; // convert to seconds
  110. const deltaTime = now - then;
  111. then = now;
  112. if (resizeRendererToDisplaySize(renderer)) {
  113. const canvas = renderer.domElement;
  114. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  115. camera.updateProjectionMatrix();
  116. composer.setSize(canvas.width, canvas.height);
  117. }
  118. cubes.forEach((cube, ndx) => {
  119. const speed = 1 + ndx * .1;
  120. const rot = now * speed;
  121. cube.rotation.x = rot;
  122. cube.rotation.y = rot;
  123. });
  124. composer.render(deltaTime);
  125. requestAnimationFrame(render);
  126. }
  127. requestAnimationFrame(render);
  128. }
  129. main();
  130. </script>
  131. </html>