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- import { Geometry } from './../core/Geometry';
- import { Material } from './../materials/Material';
- import { Raycaster } from './../core/Raycaster';
- import { Object3D } from './../core/Object3D';
- import { BufferGeometry } from '../core/BufferGeometry';
- import { Intersection } from '../core/Raycaster';
- /**
- * A class for displaying points. The points are rendered by the WebGLRenderer using gl.POINTS.
- */
- export class Points <
- TGeometry extends Geometry | BufferGeometry = Geometry | BufferGeometry,
- TMaterial extends Material | Material[] = Material | Material[]
- > extends Object3D {
- /**
- * @param geometry An instance of Geometry or BufferGeometry.
- * @param material An instance of Material (optional).
- */
- constructor(
- geometry?: TGeometry,
- material?: TMaterial
- );
- type: 'Points';
- morphTargetInfluences?: number[];
- morphTargetDictionary?: { [key: string]: number };
- readonly isPoints: true;
- /**
- * An instance of Geometry or BufferGeometry, where each vertex designates the position of a particle in the system.
- */
- geometry: TGeometry;
- /**
- * An instance of Material, defining the object's appearance. Default is a PointsMaterial with randomised colour.
- */
- material: TMaterial;
- raycast( raycaster: Raycaster, intersects: Intersection[] ): void;
- updateMorphTargets(): void;
- }
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