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- import { Color } from './../math/Color';
- export interface IFog {
- name: string;
- color: Color;
- clone(): this;
- toJSON(): any;
- }
- /**
- * This class contains the parameters that define linear fog, i.e., that grows linearly denser with the distance.
- */
- export class Fog implements IFog {
- constructor( color: Color | number | string, near?: number, far?: number );
- /**
- * @default ''
- */
- name: string;
- /**
- * Fog color.
- */
- color: Color;
- /**
- * The minimum distance to start applying fog. Objects that are less than 'near' units from the active camera won't be affected by fog.
- * @default 1
- */
- near: number;
- /**
- * The maximum distance at which fog stops being calculated and applied. Objects that are more than 'far' units away from the active camera won't be affected by fog.
- * @default 1000
- */
- far: number;
- readonly isFog: true;
- clone(): this;
- toJSON(): any;
- }
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