Vector4.tests.js 19 KB

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  1. /* global QUnit */
  2. import { Vector4 } from '../../../../src/math/Vector4';
  3. import { Matrix4 } from '../../../../src/math/Matrix4';
  4. import { BufferAttribute } from '../../../../src/core/BufferAttribute';
  5. import {
  6. x,
  7. y,
  8. z,
  9. w,
  10. eps
  11. } from './Constants.tests';
  12. export default QUnit.module( 'Maths', () => {
  13. QUnit.module( 'Vector4', () => {
  14. // INSTANCING
  15. QUnit.test( "Instancing", ( assert ) => {
  16. var a = new Vector4();
  17. assert.ok( a.x == 0, "Passed!" );
  18. assert.ok( a.y == 0, "Passed!" );
  19. assert.ok( a.z == 0, "Passed!" );
  20. assert.ok( a.w == 1, "Passed!" );
  21. var a = new Vector4( x, y, z, w );
  22. assert.ok( a.x === x, "Passed!" );
  23. assert.ok( a.y === y, "Passed!" );
  24. assert.ok( a.z === z, "Passed!" );
  25. assert.ok( a.w === w, "Passed!" );
  26. } );
  27. // PUBLIC STUFF
  28. QUnit.todo( "isVector4", ( assert ) => {
  29. assert.ok( false, "everything's gonna be alright" );
  30. } );
  31. QUnit.test( "set", ( assert ) => {
  32. var a = new Vector4();
  33. assert.ok( a.x == 0, "Passed!" );
  34. assert.ok( a.y == 0, "Passed!" );
  35. assert.ok( a.z == 0, "Passed!" );
  36. assert.ok( a.w == 1, "Passed!" );
  37. a.set( x, y, z, w );
  38. assert.ok( a.x == x, "Passed!" );
  39. assert.ok( a.y == y, "Passed!" );
  40. assert.ok( a.z == z, "Passed!" );
  41. assert.ok( a.w == w, "Passed!" );
  42. } );
  43. QUnit.todo( "setScalar", ( assert ) => {
  44. assert.ok( false, "everything's gonna be alright" );
  45. } );
  46. QUnit.todo( "setX", ( assert ) => {
  47. assert.ok( false, "everything's gonna be alright" );
  48. } );
  49. QUnit.todo( "setY", ( assert ) => {
  50. assert.ok( false, "everything's gonna be alright" );
  51. } );
  52. QUnit.todo( "setZ", ( assert ) => {
  53. assert.ok( false, "everything's gonna be alright" );
  54. } );
  55. QUnit.todo( "setW", ( assert ) => {
  56. assert.ok( false, "everything's gonna be alright" );
  57. } );
  58. QUnit.todo( "setComponent", ( assert ) => {
  59. assert.ok( false, "everything's gonna be alright" );
  60. } );
  61. QUnit.todo( "getComponent", ( assert ) => {
  62. assert.ok( false, "everything's gonna be alright" );
  63. } );
  64. QUnit.todo( "clone", ( assert ) => {
  65. assert.ok( false, "everything's gonna be alright" );
  66. } );
  67. QUnit.test( "copy", ( assert ) => {
  68. var a = new Vector4( x, y, z, w );
  69. var b = new Vector4().copy( a );
  70. assert.ok( b.x == x, "Passed!" );
  71. assert.ok( b.y == y, "Passed!" );
  72. assert.ok( b.z == z, "Passed!" );
  73. assert.ok( b.w == w, "Passed!" );
  74. // ensure that it is a true copy
  75. a.x = 0;
  76. a.y = - 1;
  77. a.z = - 2;
  78. a.w = - 3;
  79. assert.ok( b.x == x, "Passed!" );
  80. assert.ok( b.y == y, "Passed!" );
  81. assert.ok( b.z == z, "Passed!" );
  82. assert.ok( b.w == w, "Passed!" );
  83. } );
  84. QUnit.test( "add", ( assert ) => {
  85. var a = new Vector4( x, y, z, w );
  86. var b = new Vector4( - x, - y, - z, - w );
  87. a.add( b );
  88. assert.ok( a.x == 0, "Passed!" );
  89. assert.ok( a.y == 0, "Passed!" );
  90. assert.ok( a.z == 0, "Passed!" );
  91. assert.ok( a.w == 0, "Passed!" );
  92. var c = new Vector4().addVectors( b, b );
  93. assert.ok( c.x == - 2 * x, "Passed!" );
  94. assert.ok( c.y == - 2 * y, "Passed!" );
  95. assert.ok( c.z == - 2 * z, "Passed!" );
  96. assert.ok( c.w == - 2 * w, "Passed!" );
  97. } );
  98. QUnit.todo( "addScalar", ( assert ) => {
  99. assert.ok( false, "everything's gonna be alright" );
  100. } );
  101. QUnit.todo( "addVectors", ( assert ) => {
  102. assert.ok( false, "everything's gonna be alright" );
  103. } );
  104. QUnit.test( "addScaledVector", ( assert ) => {
  105. var a = new Vector4( x, y, z, w );
  106. var b = new Vector4( 6, 7, 8, 9 );
  107. var s = 3;
  108. a.addScaledVector( b, s );
  109. assert.strictEqual( a.x, x + b.x * s, "Check x" );
  110. assert.strictEqual( a.y, y + b.y * s, "Check y" );
  111. assert.strictEqual( a.z, z + b.z * s, "Check z" );
  112. assert.strictEqual( a.w, w + b.w * s, "Check w" );
  113. } );
  114. QUnit.test( "sub", ( assert ) => {
  115. var a = new Vector4( x, y, z, w );
  116. var b = new Vector4( - x, - y, - z, - w );
  117. a.sub( b );
  118. assert.ok( a.x == 2 * x, "Passed!" );
  119. assert.ok( a.y == 2 * y, "Passed!" );
  120. assert.ok( a.z == 2 * z, "Passed!" );
  121. assert.ok( a.w == 2 * w, "Passed!" );
  122. var c = new Vector4().subVectors( a, a );
  123. assert.ok( c.x == 0, "Passed!" );
  124. assert.ok( c.y == 0, "Passed!" );
  125. assert.ok( c.z == 0, "Passed!" );
  126. assert.ok( c.w == 0, "Passed!" );
  127. } );
  128. QUnit.todo( "subScalar", ( assert ) => {
  129. assert.ok( false, "everything's gonna be alright" );
  130. } );
  131. QUnit.todo( "subVectors", ( assert ) => {
  132. assert.ok( false, "everything's gonna be alright" );
  133. } );
  134. QUnit.todo( "multiplyScalar", ( assert ) => {
  135. assert.ok( false, "everything's gonna be alright" );
  136. } );
  137. QUnit.test( "applyMatrix4", ( assert ) => {
  138. var a = new Vector4( x, y, z, w );
  139. var m = new Matrix4().makeRotationX( Math.PI );
  140. var expected = new Vector4( 2, - 3, - 4, 5 );
  141. a.applyMatrix4( m );
  142. assert.ok( Math.abs( a.x - expected.x ) <= eps, "Rotation matrix: check x" );
  143. assert.ok( Math.abs( a.y - expected.y ) <= eps, "Rotation matrix: check y" );
  144. assert.ok( Math.abs( a.z - expected.z ) <= eps, "Rotation matrix: check z" );
  145. assert.ok( Math.abs( a.w - expected.w ) <= eps, "Rotation matrix: check w" );
  146. a.set( x, y, z, w );
  147. m.makeTranslation( 5, 7, 11 );
  148. expected.set( 27, 38, 59, 5 );
  149. a.applyMatrix4( m );
  150. assert.ok( Math.abs( a.x - expected.x ) <= eps, "Translation matrix: check x" );
  151. assert.ok( Math.abs( a.y - expected.y ) <= eps, "Translation matrix: check y" );
  152. assert.ok( Math.abs( a.z - expected.z ) <= eps, "Translation matrix: check z" );
  153. assert.ok( Math.abs( a.w - expected.w ) <= eps, "Translation matrix: check w" );
  154. a.set( x, y, z, w );
  155. m.set( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0 );
  156. expected.set( 2, 3, 4, 4 );
  157. a.applyMatrix4( m );
  158. assert.ok( Math.abs( a.x - expected.x ) <= eps, "Custom matrix: check x" );
  159. assert.ok( Math.abs( a.y - expected.y ) <= eps, "Custom matrix: check y" );
  160. assert.ok( Math.abs( a.z - expected.z ) <= eps, "Custom matrix: check z" );
  161. assert.ok( Math.abs( a.w - expected.w ) <= eps, "Custom matrix: check w" );
  162. a.set( x, y, z, w );
  163. m.set( 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53 );
  164. expected.set( 68, 224, 442, 664 );
  165. a.applyMatrix4( m );
  166. assert.ok( Math.abs( a.x - expected.x ) <= eps, "Bogus matrix: check x" );
  167. assert.ok( Math.abs( a.y - expected.y ) <= eps, "Bogus matrix: check y" );
  168. assert.ok( Math.abs( a.z - expected.z ) <= eps, "Bogus matrix: check z" );
  169. assert.ok( Math.abs( a.w - expected.w ) <= eps, "Bogus matrix: check w" );
  170. } );
  171. QUnit.todo( "divideScalar", ( assert ) => {
  172. assert.ok( false, "everything's gonna be alright" );
  173. } );
  174. QUnit.todo( "setAxisAngleFromQuaternion", ( assert ) => {
  175. assert.ok( false, "everything's gonna be alright" );
  176. } );
  177. QUnit.todo( "setAxisAngleFromRotationMatrix", ( assert ) => {
  178. assert.ok( false, "everything's gonna be alright" );
  179. } );
  180. QUnit.todo( "min", ( assert ) => {
  181. assert.ok( false, "everything's gonna be alright" );
  182. } );
  183. QUnit.todo( "max", ( assert ) => {
  184. assert.ok( false, "everything's gonna be alright" );
  185. } );
  186. QUnit.todo( "clamp", ( assert ) => {
  187. assert.ok( false, "everything's gonna be alright" );
  188. } );
  189. QUnit.test( "clampScalar", ( assert ) => {
  190. var a = new Vector4( - 0.1, 0.01, 0.5, 1.5 );
  191. var clamped = new Vector4( 0.1, 0.1, 0.5, 1.0 );
  192. a.clampScalar( 0.1, 1.0 );
  193. assert.ok( Math.abs( a.x - clamped.x ) <= eps, "Check x" );
  194. assert.ok( Math.abs( a.y - clamped.y ) <= eps, "Check y" );
  195. assert.ok( Math.abs( a.z - clamped.z ) <= eps, "Check z" );
  196. assert.ok( Math.abs( a.w - clamped.w ) <= eps, "Check w" );
  197. } );
  198. QUnit.todo( "clampLength", ( assert ) => {
  199. assert.ok( false, "everything's gonna be alright" );
  200. } );
  201. QUnit.todo( "floor", ( assert ) => {
  202. assert.ok( false, "everything's gonna be alright" );
  203. } );
  204. QUnit.todo( "ceil", ( assert ) => {
  205. assert.ok( false, "everything's gonna be alright" );
  206. } );
  207. QUnit.todo( "round", ( assert ) => {
  208. assert.ok( false, "everything's gonna be alright" );
  209. } );
  210. QUnit.todo( "roundToZero", ( assert ) => {
  211. assert.ok( false, "everything's gonna be alright" );
  212. } );
  213. QUnit.test( "negate", ( assert ) => {
  214. var a = new Vector4( x, y, z, w );
  215. a.negate();
  216. assert.ok( a.x == - x, "Passed!" );
  217. assert.ok( a.y == - y, "Passed!" );
  218. assert.ok( a.z == - z, "Passed!" );
  219. assert.ok( a.w == - w, "Passed!" );
  220. } );
  221. QUnit.test( "dot", ( assert ) => {
  222. var a = new Vector4( x, y, z, w );
  223. var b = new Vector4( - x, - y, - z, - w );
  224. var c = new Vector4( 0, 0, 0, 0 );
  225. var result = a.dot( b );
  226. assert.ok( result == ( - x * x - y * y - z * z - w * w ), "Passed!" );
  227. var result = a.dot( c );
  228. assert.ok( result == 0, "Passed!" );
  229. } );
  230. QUnit.todo( "lengthSq", ( assert ) => {
  231. assert.ok( false, "everything's gonna be alright" );
  232. } );
  233. QUnit.todo( "length", ( assert ) => {
  234. assert.ok( false, "everything's gonna be alright" );
  235. } );
  236. QUnit.test( "manhattanLength", ( assert ) => {
  237. var a = new Vector4( x, 0, 0, 0 );
  238. var b = new Vector4( 0, - y, 0, 0 );
  239. var c = new Vector4( 0, 0, z, 0 );
  240. var d = new Vector4( 0, 0, 0, w );
  241. var e = new Vector4( 0, 0, 0, 0 );
  242. assert.ok( a.manhattanLength() == x, "Positive x" );
  243. assert.ok( b.manhattanLength() == y, "Negative y" );
  244. assert.ok( c.manhattanLength() == z, "Positive z" );
  245. assert.ok( d.manhattanLength() == w, "Positive w" );
  246. assert.ok( e.manhattanLength() == 0, "Empty initialization" );
  247. a.set( x, y, z, w );
  248. assert.ok(
  249. a.manhattanLength() == Math.abs( x ) + Math.abs( y ) + Math.abs( z ) + Math.abs( w ),
  250. "All components"
  251. );
  252. } );
  253. QUnit.test( "normalize", ( assert ) => {
  254. var a = new Vector4( x, 0, 0, 0 );
  255. var b = new Vector4( 0, - y, 0, 0 );
  256. var c = new Vector4( 0, 0, z, 0 );
  257. var d = new Vector4( 0, 0, 0, - w );
  258. a.normalize();
  259. assert.ok( a.length() == 1, "Passed!" );
  260. assert.ok( a.x == 1, "Passed!" );
  261. b.normalize();
  262. assert.ok( b.length() == 1, "Passed!" );
  263. assert.ok( b.y == - 1, "Passed!" );
  264. c.normalize();
  265. assert.ok( c.length() == 1, "Passed!" );
  266. assert.ok( c.z == 1, "Passed!" );
  267. d.normalize();
  268. assert.ok( d.length() == 1, "Passed!" );
  269. assert.ok( d.w == - 1, "Passed!" );
  270. } );
  271. QUnit.test( "setLength", ( assert ) => {
  272. var a = new Vector4( x, 0, 0, 0 );
  273. assert.ok( a.length() == x, "Passed!" );
  274. a.setLength( y );
  275. assert.ok( a.length() == y, "Passed!" );
  276. var a = new Vector4( 0, 0, 0, 0 );
  277. assert.ok( a.length() == 0, "Passed!" );
  278. a.setLength( y );
  279. assert.ok( a.length() == 0, "Passed!" );
  280. a.setLength();
  281. assert.ok( isNaN( a.length() ), "Passed!" );
  282. } );
  283. QUnit.todo( "lerp", ( assert ) => {
  284. assert.ok( false, "everything's gonna be alright" );
  285. } );
  286. QUnit.todo( "lerpVectors", ( assert ) => {
  287. assert.ok( false, "everything's gonna be alright" );
  288. } );
  289. QUnit.test( "equals", ( assert ) => {
  290. var a = new Vector4( x, 0, z, 0 );
  291. var b = new Vector4( 0, - y, 0, - w );
  292. assert.ok( a.x != b.x, "Passed!" );
  293. assert.ok( a.y != b.y, "Passed!" );
  294. assert.ok( a.z != b.z, "Passed!" );
  295. assert.ok( a.w != b.w, "Passed!" );
  296. assert.ok( ! a.equals( b ), "Passed!" );
  297. assert.ok( ! b.equals( a ), "Passed!" );
  298. a.copy( b );
  299. assert.ok( a.x == b.x, "Passed!" );
  300. assert.ok( a.y == b.y, "Passed!" );
  301. assert.ok( a.z == b.z, "Passed!" );
  302. assert.ok( a.w == b.w, "Passed!" );
  303. assert.ok( a.equals( b ), "Passed!" );
  304. assert.ok( b.equals( a ), "Passed!" );
  305. } );
  306. QUnit.test( "fromArray", ( assert ) => {
  307. var a = new Vector4();
  308. var array = [ 1, 2, 3, 4, 5, 6, 7, 8 ];
  309. a.fromArray( array );
  310. assert.strictEqual( a.x, 1, "No offset: check x" );
  311. assert.strictEqual( a.y, 2, "No offset: check y" );
  312. assert.strictEqual( a.z, 3, "No offset: check z" );
  313. assert.strictEqual( a.w, 4, "No offset: check w" );
  314. a.fromArray( array, 4 );
  315. assert.strictEqual( a.x, 5, "With offset: check x" );
  316. assert.strictEqual( a.y, 6, "With offset: check y" );
  317. assert.strictEqual( a.z, 7, "With offset: check z" );
  318. assert.strictEqual( a.w, 8, "With offset: check w" );
  319. } );
  320. QUnit.test( "toArray", ( assert ) => {
  321. var a = new Vector4( x, y, z, w );
  322. var array = a.toArray();
  323. assert.strictEqual( array[ 0 ], x, "No array, no offset: check x" );
  324. assert.strictEqual( array[ 1 ], y, "No array, no offset: check y" );
  325. assert.strictEqual( array[ 2 ], z, "No array, no offset: check z" );
  326. assert.strictEqual( array[ 3 ], w, "No array, no offset: check w" );
  327. var array = [];
  328. a.toArray( array );
  329. assert.strictEqual( array[ 0 ], x, "With array, no offset: check x" );
  330. assert.strictEqual( array[ 1 ], y, "With array, no offset: check y" );
  331. assert.strictEqual( array[ 2 ], z, "With array, no offset: check z" );
  332. assert.strictEqual( array[ 3 ], w, "With array, no offset: check w" );
  333. var array = [];
  334. a.toArray( array, 1 );
  335. assert.strictEqual( array[ 0 ], undefined, "With array and offset: check [0]" );
  336. assert.strictEqual( array[ 1 ], x, "With array and offset: check x" );
  337. assert.strictEqual( array[ 2 ], y, "With array and offset: check y" );
  338. assert.strictEqual( array[ 3 ], z, "With array and offset: check z" );
  339. assert.strictEqual( array[ 4 ], w, "With array and offset: check w" );
  340. } );
  341. QUnit.test( "fromBufferAttribute", ( assert ) => {
  342. var a = new Vector4();
  343. var attr = new BufferAttribute( new Float32Array( [ 1, 2, 3, 4, 5, 6, 7, 8 ] ), 4 );
  344. a.fromBufferAttribute( attr, 0 );
  345. assert.strictEqual( a.x, 1, "Offset 0: check x" );
  346. assert.strictEqual( a.y, 2, "Offset 0: check y" );
  347. assert.strictEqual( a.z, 3, "Offset 0: check z" );
  348. assert.strictEqual( a.w, 4, "Offset 0: check w" );
  349. a.fromBufferAttribute( attr, 1 );
  350. assert.strictEqual( a.x, 5, "Offset 1: check x" );
  351. assert.strictEqual( a.y, 6, "Offset 1: check y" );
  352. assert.strictEqual( a.z, 7, "Offset 1: check z" );
  353. assert.strictEqual( a.w, 8, "Offset 1: check w" );
  354. } );
  355. // TODO (Itee) refactor/split
  356. QUnit.test( "setX,setY,setZ,setW", ( assert ) => {
  357. var a = new Vector4();
  358. assert.ok( a.x == 0, "Passed!" );
  359. assert.ok( a.y == 0, "Passed!" );
  360. assert.ok( a.z == 0, "Passed!" );
  361. assert.ok( a.w == 1, "Passed!" );
  362. a.setX( x );
  363. a.setY( y );
  364. a.setZ( z );
  365. a.setW( w );
  366. assert.ok( a.x == x, "Passed!" );
  367. assert.ok( a.y == y, "Passed!" );
  368. assert.ok( a.z == z, "Passed!" );
  369. assert.ok( a.w == w, "Passed!" );
  370. } );
  371. QUnit.test( "setComponent,getComponent", ( assert ) => {
  372. var a = new Vector4();
  373. assert.ok( a.x == 0, "Passed!" );
  374. assert.ok( a.y == 0, "Passed!" );
  375. assert.ok( a.z == 0, "Passed!" );
  376. assert.ok( a.w == 1, "Passed!" );
  377. a.setComponent( 0, 1 );
  378. a.setComponent( 1, 2 );
  379. a.setComponent( 2, 3 );
  380. a.setComponent( 3, 4 );
  381. assert.ok( a.getComponent( 0 ) == 1, "Passed!" );
  382. assert.ok( a.getComponent( 1 ) == 2, "Passed!" );
  383. assert.ok( a.getComponent( 2 ) == 3, "Passed!" );
  384. assert.ok( a.getComponent( 3 ) == 4, "Passed!" );
  385. } );
  386. QUnit.test( "setComponent/getComponent exceptions", ( assert ) => {
  387. var a = new Vector4();
  388. assert.throws(
  389. function () {
  390. a.setComponent( 4, 0 );
  391. },
  392. /index is out of range/,
  393. "setComponent with an out of range index throws Error"
  394. );
  395. assert.throws(
  396. function () {
  397. a.getComponent( 4 );
  398. },
  399. /index is out of range/,
  400. "getComponent with an out of range index throws Error"
  401. );
  402. } );
  403. QUnit.test( "setScalar/addScalar/subScalar", ( assert ) => {
  404. var a = new Vector4();
  405. var s = 3;
  406. a.setScalar( s );
  407. assert.strictEqual( a.x, s, "setScalar: check x" );
  408. assert.strictEqual( a.y, s, "setScalar: check y" );
  409. assert.strictEqual( a.z, s, "setScalar: check z" );
  410. assert.strictEqual( a.w, s, "setScalar: check w" );
  411. a.addScalar( s );
  412. assert.strictEqual( a.x, 2 * s, "addScalar: check x" );
  413. assert.strictEqual( a.y, 2 * s, "addScalar: check y" );
  414. assert.strictEqual( a.z, 2 * s, "addScalar: check z" );
  415. assert.strictEqual( a.w, 2 * s, "addScalar: check w" );
  416. a.subScalar( 2 * s );
  417. assert.strictEqual( a.x, 0, "subScalar: check x" );
  418. assert.strictEqual( a.y, 0, "subScalar: check y" );
  419. assert.strictEqual( a.z, 0, "subScalar: check z" );
  420. assert.strictEqual( a.w, 0, "subScalar: check w" );
  421. } );
  422. QUnit.test( "multiply/divide", ( assert ) => {
  423. var a = new Vector4( x, y, z, w );
  424. var b = new Vector4( - x, - y, - z, - w );
  425. a.multiplyScalar( - 2 );
  426. assert.ok( a.x == x * - 2, "Passed!" );
  427. assert.ok( a.y == y * - 2, "Passed!" );
  428. assert.ok( a.z == z * - 2, "Passed!" );
  429. assert.ok( a.w == w * - 2, "Passed!" );
  430. b.multiplyScalar( - 2 );
  431. assert.ok( b.x == 2 * x, "Passed!" );
  432. assert.ok( b.y == 2 * y, "Passed!" );
  433. assert.ok( b.z == 2 * z, "Passed!" );
  434. assert.ok( b.w == 2 * w, "Passed!" );
  435. a.divideScalar( - 2 );
  436. assert.ok( a.x == x, "Passed!" );
  437. assert.ok( a.y == y, "Passed!" );
  438. assert.ok( a.z == z, "Passed!" );
  439. assert.ok( a.w == w, "Passed!" );
  440. b.divideScalar( - 2 );
  441. assert.ok( b.x == - x, "Passed!" );
  442. assert.ok( b.y == - y, "Passed!" );
  443. assert.ok( b.z == - z, "Passed!" );
  444. assert.ok( b.w == - w, "Passed!" );
  445. } );
  446. QUnit.test( "min/max/clamp", ( assert ) => {
  447. var a = new Vector4( x, y, z, w );
  448. var b = new Vector4( - x, - y, - z, - w );
  449. var c = new Vector4();
  450. c.copy( a ).min( b );
  451. assert.ok( c.x == - x, "Passed!" );
  452. assert.ok( c.y == - y, "Passed!" );
  453. assert.ok( c.z == - z, "Passed!" );
  454. assert.ok( c.w == - w, "Passed!" );
  455. c.copy( a ).max( b );
  456. assert.ok( c.x == x, "Passed!" );
  457. assert.ok( c.y == y, "Passed!" );
  458. assert.ok( c.z == z, "Passed!" );
  459. assert.ok( c.w == w, "Passed!" );
  460. c.set( - 2 * x, 2 * y, - 2 * z, 2 * w );
  461. c.clamp( b, a );
  462. assert.ok( c.x == - x, "Passed!" );
  463. assert.ok( c.y == y, "Passed!" );
  464. assert.ok( c.z == - z, "Passed!" );
  465. assert.ok( c.w == w, "Passed!" );
  466. } );
  467. QUnit.test( "length/lengthSq", ( assert ) => {
  468. var a = new Vector4( x, 0, 0, 0 );
  469. var b = new Vector4( 0, - y, 0, 0 );
  470. var c = new Vector4( 0, 0, z, 0 );
  471. var d = new Vector4( 0, 0, 0, w );
  472. var e = new Vector4( 0, 0, 0, 0 );
  473. assert.ok( a.length() == x, "Passed!" );
  474. assert.ok( a.lengthSq() == x * x, "Passed!" );
  475. assert.ok( b.length() == y, "Passed!" );
  476. assert.ok( b.lengthSq() == y * y, "Passed!" );
  477. assert.ok( c.length() == z, "Passed!" );
  478. assert.ok( c.lengthSq() == z * z, "Passed!" );
  479. assert.ok( d.length() == w, "Passed!" );
  480. assert.ok( d.lengthSq() == w * w, "Passed!" );
  481. assert.ok( e.length() == 0, "Passed!" );
  482. assert.ok( e.lengthSq() == 0, "Passed!" );
  483. a.set( x, y, z, w );
  484. assert.ok( a.length() == Math.sqrt( x * x + y * y + z * z + w * w ), "Passed!" );
  485. assert.ok( a.lengthSq() == ( x * x + y * y + z * z + w * w ), "Passed!" );
  486. } );
  487. QUnit.test( "lerp/clone", ( assert ) => {
  488. var a = new Vector4( x, 0, z, 0 );
  489. var b = new Vector4( 0, - y, 0, - w );
  490. assert.ok( a.lerp( a, 0 ).equals( a.lerp( a, 0.5 ) ), "Passed!" );
  491. assert.ok( a.lerp( a, 0 ).equals( a.lerp( a, 1 ) ), "Passed!" );
  492. assert.ok( a.clone().lerp( b, 0 ).equals( a ), "Passed!" );
  493. assert.ok( a.clone().lerp( b, 0.5 ).x == x * 0.5, "Passed!" );
  494. assert.ok( a.clone().lerp( b, 0.5 ).y == - y * 0.5, "Passed!" );
  495. assert.ok( a.clone().lerp( b, 0.5 ).z == z * 0.5, "Passed!" );
  496. assert.ok( a.clone().lerp( b, 0.5 ).w == - w * 0.5, "Passed!" );
  497. assert.ok( a.clone().lerp( b, 1 ).equals( b ), "Passed!" );
  498. } );
  499. } );
  500. } );