VREffect.js 8.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374
  1. /**
  2. * @author dmarcos / https://github.com/dmarcos
  3. * @author mrdoob / http://mrdoob.com
  4. *
  5. * WebVR Spec: http://mozvr.github.io/webvr-spec/webvr.html
  6. *
  7. * Firefox: http://mozvr.com/downloads/
  8. * Chromium: https://drive.google.com/folderview?id=0BzudLt22BqGRbW9WTHMtOWMzNjQ&usp=sharing#list
  9. *
  10. */
  11. THREE.VREffect = function ( renderer, onError ) {
  12. var vrHMD;
  13. var deprecatedAPI = false;
  14. var eyeTranslationL = new THREE.Vector3();
  15. var eyeTranslationR = new THREE.Vector3();
  16. var renderRectL, renderRectR;
  17. var eyeFOVL, eyeFOVR;
  18. function gotVRDevices( devices ) {
  19. for ( var i = 0; i < devices.length; i ++ ) {
  20. if ( 'VRDisplay' in window && devices[ i ] instanceof VRDisplay ) {
  21. vrHMD = devices[ i ];
  22. deprecatedAPI = false;
  23. break; // We keep the first we encounter
  24. } else if ( 'HMDVRDevice' in window && devices[ i ] instanceof HMDVRDevice ) {
  25. vrHMD = devices[ i ];
  26. deprecatedAPI = true;
  27. break; // We keep the first we encounter
  28. }
  29. }
  30. if ( vrHMD === undefined ) {
  31. if ( onError ) onError( 'HMD not available' );
  32. }
  33. }
  34. if ( navigator.getVRDisplays ) {
  35. navigator.getVRDisplays().then( gotVRDevices );
  36. } else if ( navigator.getVRDevices ) {
  37. // Deprecated API.
  38. navigator.getVRDevices().then( gotVRDevices );
  39. }
  40. //
  41. this.scale = 1;
  42. var isPresenting = false;
  43. var cachedWidth, cachedHeight;
  44. this.setSize = function ( width, height ) {
  45. cachedWidth = width;
  46. cachedHeight = height;
  47. if ( !isPresenting ) {
  48. renderer.setSize( width, height );
  49. }
  50. };
  51. // fullscreen
  52. var canvas = renderer.domElement;
  53. var fullscreenchange = canvas.mozRequestFullScreen ? 'mozfullscreenchange' : 'webkitfullscreenchange';
  54. document.addEventListener( fullscreenchange, function () {
  55. if ( vrHMD && deprecatedAPI ) {
  56. isPresenting = document.mozFullScreenElement || document.webkitFullscreenElement;
  57. if ( isPresenting ) {
  58. var size = renderer.getSize();
  59. cachedWidth = size.width;
  60. cachedHeight = size.height;
  61. var eyeParamsL = vrHMD.getEyeParameters( 'left' );
  62. renderer.setSize( eyeParamsL.renderRect.width * 2, eyeParamsL.renderRect.height, false );
  63. } else {
  64. renderer.setSize( cachedWidth, cachedHeight );
  65. }
  66. }
  67. }, false );
  68. window.addEventListener( 'vrdisplaypresentchange', function () {
  69. isPresenting = vrHMD && vrHMD.isPresenting;
  70. if ( isPresenting ) {
  71. var size = renderer.getSize();
  72. cachedWidth = size.width;
  73. cachedHeight = size.height;
  74. var eyeParamsL = vrHMD.getEyeParameters( 'left' );
  75. renderer.setSize( eyeParamsL.renderWidth * 2, eyeParamsL.renderHeight, false );
  76. } else {
  77. renderer.setSize( cachedWidth, cachedHeight );
  78. }
  79. }, false );
  80. this.setFullScreen = function ( boolean ) {
  81. return new Promise( function ( resolve, reject ) {
  82. if ( vrHMD === undefined ) {
  83. reject( new Error( 'No VR hardware found.' ) );
  84. return;
  85. }
  86. if ( isPresenting === boolean ) {
  87. resolve();
  88. return;
  89. }
  90. if ( !deprecatedAPI ) {
  91. if ( boolean ) {
  92. resolve( vrHMD.requestPresent( { source: canvas } ) );
  93. } else {
  94. resolve( vrHMD.exitPresent() );
  95. }
  96. } else {
  97. if ( canvas.mozRequestFullScreen ) {
  98. canvas.mozRequestFullScreen( { vrDisplay: vrHMD } );
  99. resolve();
  100. } else if ( canvas.webkitRequestFullscreen ) {
  101. canvas.webkitRequestFullscreen( { vrDisplay: vrHMD } );
  102. resolve();
  103. } else {
  104. console.error( 'No compatible requestFullscreen method found.' );
  105. reject( new Error( 'No compatible requestFullscreen method found.' ) );
  106. }
  107. }
  108. });
  109. };
  110. this.requestPresent = function () {
  111. return this.setFullScreen( true );
  112. };
  113. this.exitPresent = function () {
  114. return this.setFullScreen( false );
  115. };
  116. // render
  117. var cameraL = new THREE.PerspectiveCamera();
  118. cameraL.layers.enable( 1 );
  119. var cameraR = new THREE.PerspectiveCamera();
  120. cameraR.layers.enable( 2 );
  121. this.render = function ( scene, camera ) {
  122. if ( vrHMD && isPresenting ) {
  123. var autoUpdate = scene.autoUpdate;
  124. if ( autoUpdate ) {
  125. scene.updateMatrixWorld();
  126. scene.autoUpdate = false;
  127. }
  128. var eyeParamsL = vrHMD.getEyeParameters( 'left' );
  129. var eyeParamsR = vrHMD.getEyeParameters( 'right' );
  130. if ( !deprecatedAPI ) {
  131. eyeTranslationL.fromArray( eyeParamsL.offset );
  132. eyeTranslationR.fromArray( eyeParamsR.offset );
  133. eyeFOVL = eyeParamsL.fieldOfView;
  134. eyeFOVR = eyeParamsR.fieldOfView;
  135. } else {
  136. eyeTranslationL.copy( eyeParamsL.eyeTranslation );
  137. eyeTranslationR.copy( eyeParamsR.eyeTranslation );
  138. eyeFOVL = eyeParamsL.recommendedFieldOfView;
  139. eyeFOVR = eyeParamsR.recommendedFieldOfView;
  140. }
  141. if ( Array.isArray( scene ) ) {
  142. console.warn( 'THREE.VREffect.render() no longer supports arrays. Use object.layers instead.' );
  143. scene = scene[ 0 ];
  144. }
  145. // When rendering we don't care what the recommended size is, only what the actual size
  146. // of the backbuffer is.
  147. var size = renderer.getSize();
  148. renderRectL = { x: 0, y: 0, width: size.width / 2, height: size.height };
  149. renderRectR = { x: size.width / 2, y: 0, width: size.width / 2, height: size.height };
  150. renderer.setScissorTest( true );
  151. renderer.clear();
  152. if ( camera.parent === null ) camera.updateMatrixWorld();
  153. cameraL.projectionMatrix = fovToProjection( eyeFOVL, true, camera.near, camera.far );
  154. cameraR.projectionMatrix = fovToProjection( eyeFOVR, true, camera.near, camera.far );
  155. camera.matrixWorld.decompose( cameraL.position, cameraL.quaternion, cameraL.scale );
  156. camera.matrixWorld.decompose( cameraR.position, cameraR.quaternion, cameraR.scale );
  157. var scale = this.scale;
  158. cameraL.translateOnAxis( eyeTranslationL, scale );
  159. cameraR.translateOnAxis( eyeTranslationR, scale );
  160. // render left eye
  161. renderer.setViewport( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
  162. renderer.setScissor( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
  163. renderer.render( scene, cameraL );
  164. // render right eye
  165. renderer.setViewport( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
  166. renderer.setScissor( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
  167. renderer.render( scene, cameraR );
  168. renderer.setScissorTest( false );
  169. if ( autoUpdate ) {
  170. scene.autoUpdate = true;
  171. }
  172. if ( !deprecatedAPI ) {
  173. vrHMD.submitFrame();
  174. }
  175. return;
  176. }
  177. // Regular render mode if not HMD
  178. renderer.render( scene, camera );
  179. };
  180. //
  181. function fovToNDCScaleOffset( fov ) {
  182. var pxscale = 2.0 / ( fov.leftTan + fov.rightTan );
  183. var pxoffset = ( fov.leftTan - fov.rightTan ) * pxscale * 0.5;
  184. var pyscale = 2.0 / ( fov.upTan + fov.downTan );
  185. var pyoffset = ( fov.upTan - fov.downTan ) * pyscale * 0.5;
  186. return { scale: [ pxscale, pyscale ], offset: [ pxoffset, pyoffset ] };
  187. }
  188. function fovPortToProjection( fov, rightHanded, zNear, zFar ) {
  189. rightHanded = rightHanded === undefined ? true : rightHanded;
  190. zNear = zNear === undefined ? 0.01 : zNear;
  191. zFar = zFar === undefined ? 10000.0 : zFar;
  192. var handednessScale = rightHanded ? - 1.0 : 1.0;
  193. // start with an identity matrix
  194. var mobj = new THREE.Matrix4();
  195. var m = mobj.elements;
  196. // and with scale/offset info for normalized device coords
  197. var scaleAndOffset = fovToNDCScaleOffset( fov );
  198. // X result, map clip edges to [-w,+w]
  199. m[ 0 * 4 + 0 ] = scaleAndOffset.scale[ 0 ];
  200. m[ 0 * 4 + 1 ] = 0.0;
  201. m[ 0 * 4 + 2 ] = scaleAndOffset.offset[ 0 ] * handednessScale;
  202. m[ 0 * 4 + 3 ] = 0.0;
  203. // Y result, map clip edges to [-w,+w]
  204. // Y offset is negated because this proj matrix transforms from world coords with Y=up,
  205. // but the NDC scaling has Y=down (thanks D3D?)
  206. m[ 1 * 4 + 0 ] = 0.0;
  207. m[ 1 * 4 + 1 ] = scaleAndOffset.scale[ 1 ];
  208. m[ 1 * 4 + 2 ] = - scaleAndOffset.offset[ 1 ] * handednessScale;
  209. m[ 1 * 4 + 3 ] = 0.0;
  210. // Z result (up to the app)
  211. m[ 2 * 4 + 0 ] = 0.0;
  212. m[ 2 * 4 + 1 ] = 0.0;
  213. m[ 2 * 4 + 2 ] = zFar / ( zNear - zFar ) * - handednessScale;
  214. m[ 2 * 4 + 3 ] = ( zFar * zNear ) / ( zNear - zFar );
  215. // W result (= Z in)
  216. m[ 3 * 4 + 0 ] = 0.0;
  217. m[ 3 * 4 + 1 ] = 0.0;
  218. m[ 3 * 4 + 2 ] = handednessScale;
  219. m[ 3 * 4 + 3 ] = 0.0;
  220. mobj.transpose();
  221. return mobj;
  222. }
  223. function fovToProjection( fov, rightHanded, zNear, zFar ) {
  224. var DEG2RAD = Math.PI / 180.0;
  225. var fovPort = {
  226. upTan: Math.tan( fov.upDegrees * DEG2RAD ),
  227. downTan: Math.tan( fov.downDegrees * DEG2RAD ),
  228. leftTan: Math.tan( fov.leftDegrees * DEG2RAD ),
  229. rightTan: Math.tan( fov.rightDegrees * DEG2RAD )
  230. };
  231. return fovPortToProjection( fovPort, rightHanded, zNear, zFar );
  232. }
  233. };