webgl_geometries_parametric.html 4.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - parametric geometries</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/Detector.js"></script>
  19. <script src="js/libs/stats.min.js"></script>
  20. <script src="js/CurveExtras.js"></script>
  21. <script src="js/ParametricGeometries.js"></script>
  22. <script>
  23. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  24. var camera, scene, renderer, stats;
  25. init();
  26. animate();
  27. function init() {
  28. var container = document.createElement( 'div' );
  29. document.body.appendChild( container );
  30. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  31. camera.position.y = 400;
  32. scene = new THREE.Scene();
  33. //
  34. scene.add( new THREE.AmbientLight( 0x404040 ) );
  35. var light = new THREE.DirectionalLight( 0xffffff );
  36. light.position.set( 0, 0, 1 );
  37. scene.add( light );
  38. //
  39. var map = new THREE.TextureLoader().load( 'textures/UV_Grid_Sm.jpg' );
  40. map.wrapS = map.wrapT = THREE.RepeatWrapping;
  41. map.anisotropy = 16;
  42. var materials = [
  43. new THREE.MeshLambertMaterial( { map: map, side: THREE.DoubleSide } ),
  44. new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true, transparent: true, opacity: 0.1, side: THREE.DoubleSide } )
  45. ];
  46. //
  47. var geometry, object;
  48. geometry = new THREE.ParametricBufferGeometry( THREE.ParametricGeometries.plane( 100, 100 ), 10, 10 );
  49. object = THREE.SceneUtils.createMultiMaterialObject( geometry, materials );
  50. object.position.set( - 200, 0, 200 );
  51. scene.add( object );
  52. geometry = new THREE.ParametricBufferGeometry( THREE.ParametricGeometries.klein, 20, 20 );
  53. object = THREE.SceneUtils.createMultiMaterialObject( geometry, materials );
  54. object.position.set( 0, 0, 200 );
  55. object.scale.multiplyScalar( 5 );
  56. scene.add( object );
  57. geometry = new THREE.ParametricBufferGeometry( THREE.ParametricGeometries.mobius, 20, 20 );
  58. object = THREE.SceneUtils.createMultiMaterialObject( geometry, materials );
  59. object.position.set( 200, 0, 200 );
  60. object.scale.multiplyScalar( 30 );
  61. scene.add( object );
  62. //
  63. var GrannyKnot = new THREE.Curves.GrannyKnot();
  64. var torus = new THREE.ParametricGeometries.TorusKnotGeometry( 50, 10, 50, 20, 2, 3 );
  65. var sphere = new THREE.ParametricGeometries.SphereGeometry( 50, 20, 10 );
  66. var tube = new THREE.ParametricGeometries.TubeGeometry( GrannyKnot, 100, 3, 8, true, false );
  67. object = THREE.SceneUtils.createMultiMaterialObject( torus, materials );
  68. object.position.set( - 200, 0, - 200 );
  69. scene.add( object );
  70. object = THREE.SceneUtils.createMultiMaterialObject( sphere, materials );
  71. object.position.set( 0, 0, - 200 );
  72. scene.add( object );
  73. object = THREE.SceneUtils.createMultiMaterialObject( tube, materials );
  74. object.position.set( 200, 0, - 200 );
  75. object.scale.multiplyScalar( 2 );
  76. scene.add( object );
  77. //
  78. object = new THREE.AxesHelper( 50 );
  79. scene.add( object );
  80. //
  81. renderer = new THREE.WebGLRenderer( { antialias: true } );
  82. renderer.setPixelRatio( window.devicePixelRatio );
  83. renderer.setSize( window.innerWidth, window.innerHeight );
  84. container.appendChild( renderer.domElement );
  85. stats = new Stats();
  86. container.appendChild( stats.dom );
  87. window.addEventListener( 'resize', onWindowResize, false );
  88. }
  89. function onWindowResize() {
  90. camera.aspect = window.innerWidth / window.innerHeight;
  91. camera.updateProjectionMatrix();
  92. renderer.setSize( window.innerWidth, window.innerHeight );
  93. }
  94. function animate() {
  95. requestAnimationFrame( animate );
  96. render();
  97. stats.update();
  98. }
  99. function render() {
  100. var timer = Date.now() * 0.0001;
  101. camera.position.x = Math.cos( timer ) * 800;
  102. camera.position.z = Math.sin( timer ) * 800;
  103. camera.lookAt( scene.position );
  104. for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
  105. var object = scene.children[ i ];
  106. object.rotation.x = timer * 5;
  107. object.rotation.y = timer * 2.5;
  108. }
  109. renderer.render( scene, camera );
  110. }
  111. </script>
  112. </body>
  113. </html>