webaudio_visualizer.html 4.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webaudio - visualizer</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#777;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. font-family: Monospace;
  14. }
  15. #info {
  16. position: absolute;
  17. z-index: 2;
  18. top: 0px;
  19. width: 100%;
  20. color: #ffffff;
  21. padding: 5px;
  22. font-size:13px;
  23. text-align:center;
  24. font-weight: bold;
  25. }
  26. a {
  27. color: #ffffff;
  28. }
  29. #overlay {
  30. position: absolute;
  31. z-index: 1;
  32. top: 0;
  33. left: 0;
  34. width: 100%;
  35. height:100%;
  36. display: flex;
  37. align-items: center;
  38. justify-content: center;
  39. opacity: 1;
  40. background-color: #000000;
  41. color: #ffffff;
  42. }
  43. #overlay > div {
  44. text-align: center;
  45. }
  46. #overlay > div > button {
  47. height: 20px;
  48. width: 100px;
  49. background: transparent;
  50. color: #ffffff;
  51. outline: 1px solid #ffffff;
  52. border: 0px;
  53. cursor: pointer;
  54. }
  55. #overlay > div > p {
  56. color: #777777;
  57. font-size: 12px;
  58. }
  59. </style>
  60. <script src="../build/three.js"></script>
  61. <script src="js/WebGL.js"></script>
  62. <script id="vertexShader" type="x-shader/x-vertex">
  63. varying vec2 vUv;
  64. void main() {
  65. vUv = uv;
  66. gl_Position = vec4( position, 1.0 );
  67. }
  68. </script>
  69. <script id="fragmentShader" type="x-shader/x-fragment">
  70. uniform sampler2D tAudioData;
  71. varying vec2 vUv;
  72. void main() {
  73. vec3 backgroundColor = vec3( 0.125, 0.125, 0.125 );
  74. vec3 color = vec3( 1.0, 1.0, 0.0 );
  75. float f = texture2D( tAudioData, vec2( vUv.x, 0.0 ) ).r;
  76. float i = step( vUv.y, f ) * step( f - 0.0125, vUv.y );
  77. gl_FragColor = vec4( mix( backgroundColor, color, i ), 1.0 );
  78. }
  79. </script>
  80. </head>
  81. <body>
  82. <div id="overlay">
  83. <div>
  84. <button id="startButton">Click to Play</button>
  85. <p>Automatic audio playback requires a user interaction.</p>
  86. </div>
  87. </div>
  88. <div id="container"></div>
  89. <div id="info">
  90. <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> webaudio - visualizer |
  91. music by <a href="http://www.newgrounds.com/audio/listen/376737" target="_blank" rel="noopener">skullbeatz</a>
  92. </div>
  93. <script>
  94. if ( WEBGL.isWebGLAvailable() === false ) {
  95. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  96. }
  97. var scene, camera, renderer, analyser, uniforms;
  98. var startButton = document.getElementById( 'startButton' );
  99. startButton.addEventListener( 'click', init );
  100. function init() {
  101. var fftSize = 128;
  102. //
  103. var overlay = document.getElementById( 'overlay' );
  104. overlay.remove();
  105. //
  106. var container = document.getElementById( 'container' );
  107. renderer = new THREE.WebGLRenderer( { antialias: true } );
  108. renderer.setSize( window.innerWidth, window.innerHeight );
  109. renderer.setClearColor( 0x000000 );
  110. renderer.setPixelRatio( window.devicePixelRatio );
  111. container.appendChild( renderer.domElement );
  112. scene = new THREE.Scene();
  113. camera = new THREE.Camera();
  114. //
  115. var listener = new THREE.AudioListener();
  116. var audio = new THREE.Audio( listener );
  117. var mediaElement = new Audio( 'sounds/376737_Skullbeatz___Bad_Cat_Maste.mp3' );
  118. mediaElement.loop = true;
  119. mediaElement.play();
  120. audio.setMediaElementSource( mediaElement );
  121. analyser = new THREE.AudioAnalyser( audio, fftSize );
  122. //
  123. uniforms = {
  124. tAudioData: { value: new THREE.DataTexture( analyser.data, fftSize / 2, 1, THREE.LuminanceFormat ) }
  125. };
  126. var material = new THREE.ShaderMaterial( {
  127. uniforms: uniforms,
  128. vertexShader: document.getElementById( 'vertexShader' ).textContent,
  129. fragmentShader: document.getElementById( 'fragmentShader' ).textContent
  130. } );
  131. var geometry = new THREE.PlaneBufferGeometry( 1, 1 );
  132. var mesh = new THREE.Mesh( geometry, material );
  133. scene.add( mesh );
  134. //
  135. window.addEventListener( 'resize', onResize, false );
  136. animate();
  137. }
  138. function onResize() {
  139. renderer.setSize( window.innerWidth, window.innerHeight );
  140. }
  141. function animate() {
  142. requestAnimationFrame( animate );
  143. render();
  144. }
  145. function render() {
  146. analyser.getFrequencyData();
  147. uniforms.tAudioData.value.needsUpdate = true;
  148. renderer.render( scene, camera );
  149. }
  150. </script>
  151. </body>
  152. </html>