webgl2_materials_texture3d.html 4.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - 3D texture</title>
  5. <meta charset="UTF-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. }
  14. #info {
  15. position: absolute;
  16. top: 0px;
  17. width: 100%;
  18. color: #ffffff;
  19. padding: 5px;
  20. font-family:Monospace;
  21. font-size:13px;
  22. text-align:center;
  23. }
  24. #info a {
  25. color: #ffffff;
  26. }
  27. </style>
  28. </head>
  29. <script id="vs" type="x-shader/x-vertex">
  30. #version 300 es
  31. uniform float depth;
  32. uniform vec2 size;
  33. out vec3 vUv;
  34. void main() {
  35. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  36. // Convert position.xy to 1.0-0.0
  37. vUv.xy = position.xy / size + 0.5;
  38. vUv.y = 1.0 - vUv.y; // original data is upside down
  39. vUv.z = depth;
  40. }
  41. </script>
  42. <script id="fs" type="x-shader/x-fragment">
  43. #version 300 es
  44. precision highp float;
  45. precision highp int;
  46. precision highp sampler3D;
  47. uniform sampler3D diffuse;
  48. in vec3 vUv;
  49. out vec4 out_FragColor;
  50. void main() {
  51. vec4 color = texture( diffuse, vUv );
  52. // lighten a bit
  53. out_FragColor = vec4( color.rrr * 1.5, 1.0 );
  54. }
  55. </script>
  56. <body>
  57. <div id="info">
  58. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - 3D Texture<br />
  59. Scanned head data by
  60. <a href="https://www.codeproject.com/Articles/352270/Getting-started-with-Volume-Rendering" target="_blank" rel="noopener">Divine Augustine</a><br />
  61. licensed under
  62. <a href="https://www.codeproject.com/info/cpol10.aspx" target="_blank" rel="noopener">CPOL</a>
  63. </div>
  64. <script src="../build/three.js"></script>
  65. <!--<script src="js/controls/OrbitControls.js"></script>-->
  66. <script src="js/libs/jszip.min.js"></script>
  67. <script src="js/libs/stats.min.js"></script>
  68. <script src="js/WebGL.js"></script>
  69. <script>
  70. if ( WEBGL.isWebGL2Available() === false ) {
  71. document.body.appendChild( WEBGL.getWebGL2ErrorMessage() );
  72. }
  73. var camera, scene, mesh, renderer, stats;
  74. var planeWidth = 50;
  75. var planeHeight = 50;
  76. var depthStep = 1 / ( 109 * 3 );
  77. init();
  78. animate();
  79. function init() {
  80. var container = document.createElement( 'div' );
  81. document.body.appendChild( container );
  82. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 2000 );
  83. camera.position.z = 70;
  84. scene = new THREE.Scene();
  85. // width 256, height 256, depth 109, 8-bit, zip archived raw data
  86. new THREE.FileLoader()
  87. .setResponseType( 'arraybuffer' )
  88. .load( 'textures/3d/head256x256x109.zip', function ( data ) {
  89. var zip = new JSZip( data );
  90. var array = zip.files[ 'head256x256x109' ].asUint8Array();
  91. var texture = new THREE.DataTexture3D( array, 256, 256, 109 );
  92. texture.format = THREE.RedFormat;
  93. texture.type = THREE.UnsignedByteType;
  94. texture.needsUpdate = true;
  95. var material = new THREE.ShaderMaterial( {
  96. uniforms: {
  97. diffuse: { value: texture },
  98. depth: { value: 0 },
  99. size: { value: new THREE.Vector2( planeWidth, planeHeight ) }
  100. },
  101. vertexShader: document.getElementById( 'vs' ).textContent.trim(),
  102. fragmentShader: document.getElementById( 'fs' ).textContent.trim()
  103. } );
  104. var geometry = new THREE.PlaneBufferGeometry( planeWidth, planeHeight );
  105. mesh = new THREE.Mesh( geometry, material );
  106. scene.add( mesh );
  107. } );
  108. // var controls = new THREE.OrbitControls( camera );
  109. // 3D Texture is available on WebGL 2.0
  110. var canvas = document.createElement( 'canvas' );
  111. var context = canvas.getContext( 'webgl2' );
  112. renderer = new THREE.WebGLRenderer( { antialias: true, canvas: canvas, context: context } );
  113. renderer.setPixelRatio( window.devicePixelRatio );
  114. renderer.setSize( window.innerWidth, window.innerHeight );
  115. container.appendChild( renderer.domElement );
  116. stats = new Stats();
  117. container.appendChild( stats.dom );
  118. window.addEventListener( 'resize', onWindowResize, false );
  119. }
  120. function onWindowResize() {
  121. camera.aspect = window.innerWidth / window.innerHeight;
  122. camera.updateProjectionMatrix();
  123. renderer.setSize( window.innerWidth, window.innerHeight );
  124. }
  125. function animate() {
  126. requestAnimationFrame( animate );
  127. if ( mesh ) {
  128. var value = mesh.material.uniforms.depth.value;
  129. value += depthStep;
  130. if ( value > 1.0 || value < 0.0 ) {
  131. if ( value > 1.0 ) value = 2.0 - value;
  132. if ( value < 0.0 ) vlaue = - value;
  133. depthStep = - depthStep;
  134. }
  135. mesh.material.uniforms.depth.value = value;
  136. }
  137. render();
  138. stats.update();
  139. }
  140. function render() {
  141. renderer.render( scene, camera );
  142. }
  143. </script>
  144. </body>
  145. </html>