webgl_buffergeometry.html 5.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - buffergeometry</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #cccccc;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #050505;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #0080ff;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"></div>
  29. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - buffergeometry</div>
  30. <script src="../build/three.js"></script>
  31. <script src="js/WebGL.js"></script>
  32. <script src="js/libs/stats.min.js"></script>
  33. <script>
  34. if ( WEBGL.isWebGLAvailable() === false ) {
  35. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  36. }
  37. var container, stats;
  38. var camera, scene, renderer;
  39. var mesh;
  40. init();
  41. animate();
  42. function init() {
  43. container = document.getElementById( 'container' );
  44. //
  45. camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 3500 );
  46. camera.position.z = 2750;
  47. scene = new THREE.Scene();
  48. scene.background = new THREE.Color( 0x050505 );
  49. scene.fog = new THREE.Fog( 0x050505, 2000, 3500 );
  50. //
  51. scene.add( new THREE.AmbientLight( 0x444444 ) );
  52. var light1 = new THREE.DirectionalLight( 0xffffff, 0.5 );
  53. light1.position.set( 1, 1, 1 );
  54. scene.add( light1 );
  55. var light2 = new THREE.DirectionalLight( 0xffffff, 1.5 );
  56. light2.position.set( 0, -1, 0 );
  57. scene.add( light2 );
  58. //
  59. var triangles = 160000;
  60. var geometry = new THREE.BufferGeometry();
  61. var positions = [];
  62. var normals = [];
  63. var colors = [];
  64. var color = new THREE.Color();
  65. var n = 800, n2 = n / 2; // triangles spread in the cube
  66. var d = 12, d2 = d / 2; // individual triangle size
  67. var pA = new THREE.Vector3();
  68. var pB = new THREE.Vector3();
  69. var pC = new THREE.Vector3();
  70. var cb = new THREE.Vector3();
  71. var ab = new THREE.Vector3();
  72. for ( var i = 0; i < triangles; i ++ ) {
  73. // positions
  74. var x = Math.random() * n - n2;
  75. var y = Math.random() * n - n2;
  76. var z = Math.random() * n - n2;
  77. var ax = x + Math.random() * d - d2;
  78. var ay = y + Math.random() * d - d2;
  79. var az = z + Math.random() * d - d2;
  80. var bx = x + Math.random() * d - d2;
  81. var by = y + Math.random() * d - d2;
  82. var bz = z + Math.random() * d - d2;
  83. var cx = x + Math.random() * d - d2;
  84. var cy = y + Math.random() * d - d2;
  85. var cz = z + Math.random() * d - d2;
  86. positions.push( ax, ay, az );
  87. positions.push( bx, by, bz );
  88. positions.push( cx, cy, cz );
  89. // flat face normals
  90. pA.set( ax, ay, az );
  91. pB.set( bx, by, bz );
  92. pC.set( cx, cy, cz );
  93. cb.subVectors( pC, pB );
  94. ab.subVectors( pA, pB );
  95. cb.cross( ab );
  96. cb.normalize();
  97. var nx = cb.x;
  98. var ny = cb.y;
  99. var nz = cb.z;
  100. normals.push( nx, ny, nz );
  101. normals.push( nx, ny, nz );
  102. normals.push( nx, ny, nz );
  103. // colors
  104. var vx = ( x / n ) + 0.5;
  105. var vy = ( y / n ) + 0.5;
  106. var vz = ( z / n ) + 0.5;
  107. color.setRGB( vx, vy, vz );
  108. colors.push( color.r, color.g, color.b );
  109. colors.push( color.r, color.g, color.b );
  110. colors.push( color.r, color.g, color.b );
  111. }
  112. function disposeArray() { this.array = null; }
  113. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ).onUpload( disposeArray ) );
  114. geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ).onUpload( disposeArray ) );
  115. geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ).onUpload( disposeArray ) );
  116. geometry.computeBoundingSphere();
  117. var material = new THREE.MeshPhongMaterial( {
  118. color: 0xaaaaaa, specular: 0xffffff, shininess: 250,
  119. side: THREE.DoubleSide, vertexColors: THREE.VertexColors
  120. } );
  121. mesh = new THREE.Mesh( geometry, material );
  122. scene.add( mesh );
  123. //
  124. renderer = new THREE.WebGLRenderer();
  125. renderer.setPixelRatio( window.devicePixelRatio );
  126. renderer.setSize( window.innerWidth, window.innerHeight );
  127. renderer.gammaInput = true;
  128. renderer.gammaOutput = true;
  129. container.appendChild( renderer.domElement );
  130. //
  131. stats = new Stats();
  132. container.appendChild( stats.dom );
  133. //
  134. window.addEventListener( 'resize', onWindowResize, false );
  135. }
  136. function onWindowResize() {
  137. camera.aspect = window.innerWidth / window.innerHeight;
  138. camera.updateProjectionMatrix();
  139. renderer.setSize( window.innerWidth, window.innerHeight );
  140. }
  141. //
  142. function animate() {
  143. requestAnimationFrame( animate );
  144. render();
  145. stats.update();
  146. }
  147. function render() {
  148. var time = Date.now() * 0.001;
  149. mesh.rotation.x = time * 0.25;
  150. mesh.rotation.y = time * 0.5;
  151. renderer.render( scene, camera );
  152. }
  153. </script>
  154. </body>
  155. </html>