webgl_effects_stereo.html 4.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - effects - stereo</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#777;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 0px; width: 100%;
  18. color: #ffffff;
  19. padding: 5px;
  20. font-family:Monospace;
  21. font-size:13px;
  22. text-align:center;
  23. z-index:1000;
  24. }
  25. a {
  26. color: #ffffff;
  27. }
  28. #webglmessage a { color:#da0 }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="info">
  33. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - effects - stereo. skybox by <a href="http://www.zfight.com/" target="_blank" rel="noopener">Jochum Skoglund</a>
  34. </div>
  35. <script src="../build/three.js"></script>
  36. <script src="js/effects/StereoEffect.js"></script>
  37. <script src="js/WebGL.js"></script>
  38. <script>
  39. if ( WEBGL.isWebGLAvailable() === false ) {
  40. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  41. }
  42. var container;
  43. var camera, scene, renderer, effect;
  44. var mesh, lightMesh, geometry;
  45. var spheres = [];
  46. var directionalLight, pointLight;
  47. var mouseX = 0, mouseY = 0;
  48. var windowHalfX = window.innerWidth / 2;
  49. var windowHalfY = window.innerHeight / 2;
  50. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  51. init();
  52. animate();
  53. function init() {
  54. container = document.createElement( 'div' );
  55. document.body.appendChild( container );
  56. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
  57. camera.position.z = 3200;
  58. scene = new THREE.Scene();
  59. scene.background = new THREE.CubeTextureLoader()
  60. .setPath( 'textures/cube/Park3Med/' )
  61. .load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
  62. var geometry = new THREE.SphereBufferGeometry( 100, 32, 16 );
  63. var textureCube = new THREE.CubeTextureLoader()
  64. .setPath( 'textures/cube/Park3Med/' )
  65. .load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
  66. textureCube.mapping = THREE.CubeRefractionMapping;
  67. var material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube, refractionRatio: 0.95 } );
  68. for ( var i = 0; i < 500; i ++ ) {
  69. var mesh = new THREE.Mesh( geometry, material );
  70. mesh.position.x = Math.random() * 10000 - 5000;
  71. mesh.position.y = Math.random() * 10000 - 5000;
  72. mesh.position.z = Math.random() * 10000 - 5000;
  73. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 3 + 1;
  74. scene.add( mesh );
  75. spheres.push( mesh );
  76. }
  77. //
  78. renderer = new THREE.WebGLRenderer();
  79. renderer.setPixelRatio( window.devicePixelRatio );
  80. container.appendChild( renderer.domElement );
  81. effect = new THREE.StereoEffect( renderer );
  82. effect.setSize( window.innerWidth, window.innerHeight );
  83. //
  84. window.addEventListener( 'resize', onWindowResize, false );
  85. }
  86. function onWindowResize() {
  87. windowHalfX = window.innerWidth / 2;
  88. windowHalfY = window.innerHeight / 2;
  89. camera.aspect = window.innerWidth / window.innerHeight;
  90. camera.updateProjectionMatrix();
  91. effect.setSize( window.innerWidth, window.innerHeight );
  92. }
  93. function onDocumentMouseMove( event ) {
  94. mouseX = ( event.clientX - windowHalfX ) * 10;
  95. mouseY = ( event.clientY - windowHalfY ) * 10;
  96. }
  97. //
  98. function animate() {
  99. requestAnimationFrame( animate );
  100. render();
  101. }
  102. function render() {
  103. var timer = 0.0001 * Date.now();
  104. camera.position.x += ( mouseX - camera.position.x ) * .05;
  105. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  106. camera.lookAt( scene.position );
  107. for ( var i = 0, il = spheres.length; i < il; i ++ ) {
  108. var sphere = spheres[ i ];
  109. sphere.position.x = 5000 * Math.cos( timer + i );
  110. sphere.position.y = 5000 * Math.sin( timer + i * 1.1 );
  111. }
  112. effect.render( scene, camera );
  113. }
  114. </script>
  115. </body>
  116. </html>