123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321 |
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - lookup table</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- color: #000;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- font-weight: bold;
- background-color: #fff;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- color:#000;
- position: absolute;
- top: 0px; width: 100%;
- padding: 5px;
- }
- a {
- color: red;
- }
- </style>
- </head>
- <body>
- <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - lookuptable - vertex color values from a range of data values.<br />
- press A: change color map, press S: change numberOfColors, press D: toggle Legend on/off, press F: change Legend layout<br />
- </div>
- <div id="container"></div>
- <script src="../build/three.js"></script>
- <script src="js/math/Lut.js"></script>
- <script src="js/WebGL.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script>
- if ( WEBGL.isWebGLAvailable() === false ) {
- document.body.appendChild( WEBGL.getWebGLErrorMessage() );
- }
- var container, stats;
- var camera, scene, renderer, lut, legendLayout;
- var mesh, material;
- var colorMap;
- var numberOfColors;
- var loader = new THREE.BufferGeometryLoader();
- init();
- animate();
- function init() {
- container = document.getElementById( 'container' );
- // SCENE
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0xffffff );
- // CAMERA
- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 100 );
- camera.position.set( 0, 0, 10 );
- stats = new Stats();
- container.appendChild( stats.dom );
- // LIGHT
- var ambientLight = new THREE.AmbientLight( 0x444444 );
- scene.add( ambientLight );
- colorMap = 'rainbow';
- numberOfColors = 512;
- legendLayout = 'vertical';
- material = new THREE.MeshLambertMaterial( {
- side: THREE.DoubleSide,
- color: 0xF5F5F5,
- vertexColors: THREE.VertexColors
- } );
- loadModel( colorMap, numberOfColors, legendLayout );
- var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.7 );
- directionalLight.position.set( 17, 9, 30 );
- scene.add( directionalLight );
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- window.addEventListener( 'resize', onWindowResize, false );
- window.addEventListener( 'keydown', onKeyDown, true);
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- render();
- }
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- if ( mesh !== undefined ) mesh.rotation.y += 0.01;
- renderer.render( scene, camera );
- }
- function loadModel ( colorMap, numberOfColors, legendLayout ) {
- loader.load( 'models/json/pressure.json', function( geometry ) {
- geometry.center();
- geometry.computeVertexNormals();
- var lutColors = [];
- lut = new THREE.Lut( colorMap, numberOfColors );
- lut.setMax( 2000 );
- lut.setMin( 0 );
- for ( var i = 0; i < geometry.attributes.pressure.array.length; i ++ ) {
- var colorValue = geometry.attributes.pressure.array[ i ];
- var color = lut.getColor( colorValue );
- if ( color === undefined ) {
- console.log( 'Unable to determine color for value:', colorValue );
- } else {
- lutColors[ 3 * i ] = color.r;
- lutColors[ 3 * i + 1 ] = color.g;
- lutColors[ 3 * i + 2 ] = color.b;
- }
- }
- geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( lutColors, 3 ) );
- geometry.removeAttribute( 'pressure' );
- mesh = new THREE.Mesh( geometry, material );
- scene.add( mesh );
- if ( legendLayout ) {
- var legend;
- if ( legendLayout === 'horizontal' ) {
- legend = lut.setLegendOn( { 'layout':'horizontal', 'position': { 'x': 4, 'y': 0, 'z': 0 } } );
- } else {
- legend = lut.setLegendOn();
- }
- scene.add ( legend );
- var labels = lut.setLegendLabels( { 'title': 'Pressure', 'um': 'Pa', 'ticks': 5 } );
- scene.add ( labels['title'] );
- for ( var i = 0; i < Object.keys( labels[ 'ticks' ] ).length; i ++ ) {
- scene.add ( labels[ 'ticks' ][ i ] );
- scene.add ( labels[ 'lines' ][ i ] );
- }
- }
- } );
- }
- function cleanScene() {
- var elementsInTheScene = scene.children.length;
- for ( var i = elementsInTheScene - 1; i > 0; i -- ) {
- var child = scene.children[ i ];
- if ( ! child.isLight ) {
- scene.remove( child );
- if ( child.isMesh || child.isLine ) {
- child.geometry.dispose();
- child.material.dispose();
- if ( child.material.map ) child.material.map.dispose();
- } else if ( child.isSprite ) {
- child.material.dispose();
- if ( child.material.map ) child.material.map.dispose();
- }
- }
- }
- }
- function onKeyDown( e ) {
- var maps = [ 'rainbow', 'cooltowarm', 'blackbody', 'grayscale' ];
- var colorNumbers = [ '16', '128', '256', '512' ];
- if ( e.keyCode === 65 ) {
- cleanScene();
- var index = maps.indexOf( colorMap ) >= maps.length - 1 ? 0 : maps.indexOf( colorMap ) + 1;
- colorMap = maps [ index ];
- loadModel( colorMap, numberOfColors, legendLayout );
- } else if ( e.keyCode === 83 ) {
- cleanScene();
- var index = colorNumbers.indexOf( numberOfColors ) >= colorNumbers.length - 1 ? 0 : colorNumbers.indexOf( numberOfColors ) + 1;
- numberOfColors = colorNumbers [ index ];
- loadModel( colorMap , numberOfColors, legendLayout );
- } else if ( e.keyCode === 68 ) {
- if ( ! legendLayout ) {
- cleanScene();
- legendLayout = 'vertical';
- loadModel( colorMap , numberOfColors, legendLayout );
- } else {
- cleanScene();
- legendLayout = lut.setLegendOff();
- loadModel( colorMap , numberOfColors, legendLayout );
- }
- } else if ( e.keyCode === 70 ) {
- cleanScene();
- if ( ! legendLayout ) return false;
- lut.setLegendOff();
- if ( legendLayout === 'horizontal') {
- legendLayout = 'vertical';
- } else {
- legendLayout = 'horizontal';
- }
- loadModel( colorMap , numberOfColors, legendLayout );
- }
- }
- </script>
- </body>
- </html>
|