webgl_loader_mmd_audio.html 5.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - MMD loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #fff;
  11. color: #000;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #000;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. display:block;
  22. }
  23. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - MMDLoader test<br />
  29. <a href="https://github.com/mrdoob/three.js/tree/master/examples/models/mmd#readme" target="_blank" rel="noopener">MMD Assets license</a><br />
  30. Copyright
  31. <a href="http://www.geocities.jp/higuchuu4/index_e.htm" target="_blank" rel="noopener">Model Data</a>
  32. <a href="http://www.nicovideo.jp/watch/sm13147122" target="_blank" rel="noopener">Dance Data</a>
  33. <a href="http://www.nicovideo.jp/watch/sm11938255" target="_blank" rel="noopener">Audio Data</a><br />
  34. Camera is customized from <a href="http://www.nicovideo.jp/watch/sm19168559" target="_blank" rel="noopener">this Data</a>
  35. </div>
  36. <script src="../build/three.js"></script>
  37. <script src="js/libs/mmdparser.min.js"></script>
  38. <script src="js/libs/ammo.js"></script>
  39. <script src="js/loaders/TGALoader.js"></script>
  40. <script src="js/loaders/MMDLoader.js"></script>
  41. <script src="js/effects/OutlineEffect.js"></script>
  42. <script src="js/animation/CCDIKSolver.js"></script>
  43. <script src="js/animation/MMDPhysics.js"></script>
  44. <script src="js/animation/MMDAnimationHelper.js"></script>
  45. <script src="js/libs/stats.min.js"></script>
  46. <script>
  47. var container, stats;
  48. var mesh, camera, scene, renderer, effect;
  49. var helper;
  50. var ready = false;
  51. var mouseX = 0, mouseY = 0;
  52. var windowHalfX = window.innerWidth / 2;
  53. var windowHalfY = window.innerHeight / 2;
  54. var clock = new THREE.Clock();
  55. init();
  56. animate();
  57. function init() {
  58. container = document.createElement( 'div' );
  59. document.body.appendChild( container );
  60. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  61. // scene
  62. scene = new THREE.Scene();
  63. scene.background = new THREE.Color( 0xffffff );
  64. scene.add( new THREE.PolarGridHelper( 30, 10 ) );
  65. var ambient = new THREE.AmbientLight( 0x666666 );
  66. scene.add( ambient );
  67. var directionalLight = new THREE.DirectionalLight( 0x887766 );
  68. directionalLight.position.set( - 1, 1, 1 ).normalize();
  69. scene.add( directionalLight );
  70. //
  71. renderer = new THREE.WebGLRenderer( { antialias: true } );
  72. renderer.setPixelRatio( window.devicePixelRatio );
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. container.appendChild( renderer.domElement );
  75. effect = new THREE.OutlineEffect( renderer );
  76. // model
  77. function onProgress( xhr ) {
  78. if ( xhr.lengthComputable ) {
  79. var percentComplete = xhr.loaded / xhr.total * 100;
  80. console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
  81. }
  82. };
  83. function onError( xhr ) {
  84. };
  85. var modelFile = 'models/mmd/miku/miku_v2.pmd';
  86. var vmdFiles = [ 'models/mmd/vmds/wavefile_v2.vmd' ];
  87. var cameraFiles = [ 'models/mmd/vmds/wavefile_camera.vmd' ];
  88. var audioFile = 'models/mmd/audios/wavefile_short.mp3';
  89. var audioParams = { delayTime: 160 * 1 / 30 };
  90. helper = new THREE.MMDAnimationHelper();
  91. var loader = new THREE.MMDLoader();
  92. loader.loadWithAnimation( modelFile, vmdFiles, function ( mmd ) {
  93. mesh = mmd.mesh;
  94. helper.add( mesh, {
  95. animation: mmd.animation,
  96. physics: true
  97. } );
  98. loader.loadAnimation( cameraFiles, camera, function ( cameraAnimation ) {
  99. helper.add( camera, {
  100. animation: cameraAnimation
  101. } );
  102. new THREE.AudioLoader().load( audioFile, function ( buffer ) {
  103. var listener = new THREE.AudioListener();
  104. var audio = new THREE.Audio( listener ).setBuffer( buffer );
  105. listener.position.z = 1;
  106. helper.add( audio, audioParams );
  107. scene.add( audio );
  108. scene.add( listener );
  109. scene.add( mesh );
  110. ready = true;
  111. }, onProgress, onError );
  112. }, onProgress, onError );
  113. }, onProgress, onError );
  114. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  115. //
  116. window.addEventListener( 'resize', onWindowResize, false );
  117. }
  118. function onWindowResize() {
  119. windowHalfX = window.innerWidth / 2;
  120. windowHalfY = window.innerHeight / 2;
  121. camera.aspect = window.innerWidth / window.innerHeight;
  122. camera.updateProjectionMatrix();
  123. effect.setSize( window.innerWidth, window.innerHeight );
  124. }
  125. function onDocumentMouseMove( event ) {
  126. mouseX = ( event.clientX - windowHalfX ) / 2;
  127. mouseY = ( event.clientY - windowHalfY ) / 2;
  128. }
  129. //
  130. function animate() {
  131. requestAnimationFrame( animate );
  132. render();
  133. }
  134. function render() {
  135. if ( ready ) {
  136. helper.update( clock.getDelta() );
  137. }
  138. effect.render( scene, camera );
  139. }
  140. </script>
  141. </body>
  142. </html>