2
0

Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob d43357fead Merge pull request #11192 from adrs2002/add-xfileloader 8 жил өмнө
.github 0400ffb01e Improved ISSUE_TEMPLATE.md 8 жил өмнө
build 734afd960c Updated builds. 8 жил өмнө
docs e9359d5344 Merge pull request #11187 from jostschmithals/removeMultiMaterialReferences 8 жил өмнө
editor 9cc50359f6 Editor: Removed unused css. 8 жил өмнө
examples d43357fead Merge pull request #11192 from adrs2002/add-xfileloader 8 жил өмнө
src 489ae6bc14 ShaderChunk: dithering_pars_fragment now using common rand() and removed unneeded constant. See #11076. 8 жил өмнө
test f9f4827a59 fix comparison with -0 in Math.js 8 жил өмнө
utils 6cb9db1878 Update material.py 8 жил өмнө
.gitignore ed44fb5012 Added .jshintrc file to .gitignore 8 жил өмнө
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 жил өмнө
LICENSE 6c2e03fea6 Update LICENSE 8 жил өмнө
README.md 09310167c2 Fixed Link to Migration Guide 8 жил өмнө
bower.json d271add4e8 Added bower.json back. See #10431 8 жил өмнө
package.json 796431964b Merge pull request #10954 from donmccurdy/feat-dev-sourcemaps 8 жил өмнө
rollup.config.js 86424d9b31 Added regex comments to rollup.config 8 жил өмнө

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases