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- import { ShapePath } from './ShapePath.js';
- function Font( data ) {
- this.type = 'Font';
- this.data = data;
- }
- Object.assign( Font.prototype, {
- isFont: true,
- generateShapes: function ( text, size = 100 ) {
- const shapes = [];
- const paths = createPaths( text, size, this.data );
- for ( let p = 0, pl = paths.length; p < pl; p ++ ) {
- Array.prototype.push.apply( shapes, paths[ p ].toShapes() );
- }
- return shapes;
- }
- } );
- function createPaths( text, size, data ) {
- const chars = Array.from ? Array.from( text ) : String( text ).split( '' ); // workaround for IE11, see #13988
- const scale = size / data.resolution;
- const line_height = ( data.boundingBox.yMax - data.boundingBox.yMin + data.underlineThickness ) * scale;
- const paths = [];
- let offsetX = 0, offsetY = 0;
- for ( let i = 0; i < chars.length; i ++ ) {
- const char = chars[ i ];
- if ( char === '\n' ) {
- offsetX = 0;
- offsetY -= line_height;
- } else {
- const ret = createPath( char, scale, offsetX, offsetY, data );
- offsetX += ret.offsetX;
- paths.push( ret.path );
- }
- }
- return paths;
- }
- function createPath( char, scale, offsetX, offsetY, data ) {
- const glyph = data.glyphs[ char ] || data.glyphs[ '?' ];
- if ( ! glyph ) {
- console.error( 'THREE.Font: character "' + char + '" does not exists in font family ' + data.familyName + '.' );
- return;
- }
- const path = new ShapePath();
- let x, y, cpx, cpy, cpx1, cpy1, cpx2, cpy2;
- if ( glyph.o ) {
- const outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) );
- for ( let i = 0, l = outline.length; i < l; ) {
- const action = outline[ i ++ ];
- switch ( action ) {
- case 'm': // moveTo
- x = outline[ i ++ ] * scale + offsetX;
- y = outline[ i ++ ] * scale + offsetY;
- path.moveTo( x, y );
- break;
- case 'l': // lineTo
- x = outline[ i ++ ] * scale + offsetX;
- y = outline[ i ++ ] * scale + offsetY;
- path.lineTo( x, y );
- break;
- case 'q': // quadraticCurveTo
- cpx = outline[ i ++ ] * scale + offsetX;
- cpy = outline[ i ++ ] * scale + offsetY;
- cpx1 = outline[ i ++ ] * scale + offsetX;
- cpy1 = outline[ i ++ ] * scale + offsetY;
- path.quadraticCurveTo( cpx1, cpy1, cpx, cpy );
- break;
- case 'b': // bezierCurveTo
- cpx = outline[ i ++ ] * scale + offsetX;
- cpy = outline[ i ++ ] * scale + offsetY;
- cpx1 = outline[ i ++ ] * scale + offsetX;
- cpy1 = outline[ i ++ ] * scale + offsetY;
- cpx2 = outline[ i ++ ] * scale + offsetX;
- cpy2 = outline[ i ++ ] * scale + offsetY;
- path.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy );
- break;
- }
- }
- }
- return { offsetX: glyph.ha * scale, path: path };
- }
- export { Font };
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