Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob d4d21a2a5b Merge pull request #18775 from Mugen87/dev39 преди 5 години
.github 28a288d68c Automatic regression testing with CI преди 5 години
build 079fb8a7df Updated builds. преди 5 години
docs 7b60ed590f Docs: Update Texture formats. преди 5 години
editor d77016c1c3 Merge pull request #18718 from Mugen87/dev11 преди 5 години
examples 77f04bab05 Examples: Clean up. преди 5 години
files 3536f494e0 Docs: Fixed language selector. преди 5 години
src b069f46c51 CompressedTexture: Add more ASTC formats. преди 5 години
test 62ab4cef72 Tests: refactor преди 5 години
utils db017959be Merge pull request #18728 from Mugen87/dev43 преди 5 години
.editorconfig f1ba3a32ed Remove indent size from .editorconfig преди 6 години
.gitattributes 5446f535d1 git should handle the line endings преди 7 години
.gitignore 34cc4ef530 fixed some left minimap.js codes преди 5 години
.npmignore ccd86cc603 Include declaration files in npm package преди 6 години
.travis.yml 62ab4cef72 Tests: refactor преди 5 години
LICENSE e122db35fe Update LICENSE преди 5 години
README.md f5d83e9d86 README: Tweaked badges order. преди 5 години
icon.png c69db34ef8 Added icon.png преди 6 години
package-lock.json f0947c6880 Updated package-lock.json преди 5 години
package.json 62ab4cef72 Tests: refactor преди 5 години

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlack

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases