Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 d4db2706f0 JSM: Clean up. 5 tahun lalu
.github 35eaaa18bd Update ISSUE_TEMPLATE.md 5 tahun lalu
build 0616049202 Updated builds. 5 tahun lalu
docs ad172b8ff4 Merge pull request #17785 from elalish/shadowDocs 5 tahun lalu
editor 219e3c1bc2 Merge pull request #17666 from Mugen87/dev9 5 tahun lalu
examples d4db2706f0 JSM: Clean up. 5 tahun lalu
files ae9a6a914d Docs/Examples: Dark mode support. 5 tahun lalu
src cd8cfdad27 Merge pull request #17639 from Mugen87/dev38 5 tahun lalu
test 764bc3dbbc BufferGeometry: Introduce .setAttribute() and .deleteAttribute(). 5 tahun lalu
utils d4db2706f0 JSM: Clean up. 5 tahun lalu
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 tahun lalu
.gitattributes 5446f535d1 git should handle the line endings 7 tahun lalu
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 tahun lalu
.npmignore ccd86cc603 Include declaration files in npm package 6 tahun lalu
.travis.yml 294d4b291a Tests against latest node 6 tahun lalu
LICENSE 3b38509773 Update LICENSE 6 tahun lalu
README.md a53ee62602 use shared-invite url for slack 6 tahun lalu
icon.png c69db34ef8 Added icon.png 6 tahun lalu
package-lock.json ccaa61c00a Updated dev dependencies. 5 tahun lalu
package.json ccaa61c00a Updated dev dependencies. 5 tahun lalu

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases