Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob d5542e23b2 Merge branch 'UI-NaN-patch' of https://github.com/gwindes/three.js into dev há 12 anos atrás
build 5d5d618c49 Updated builds. há 12 anos atrás
docs ee6718e868 Docs: Updated Sprite. há 12 anos atrás
editor 6b3047673c Fix NaN value in UI.Number when user deletes input and enters blank value. há 12 anos atrás
examples 1f2401a76e Merge branch 'dev' of https://github.com/arodic/three.js into dev há 12 anos atrás
src 97871c4b98 Not sure why we're trying to reuse THREE. Probably better to redefine it from scratch. See #3209. há 12 anos atrás
test 5292d19570 Added tests há 12 anos atrás
utils 3f3cfa27de Removed THREE.Ribbon. See #3860. há 12 anos atrás
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. há 12 anos atrás
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. há 12 anos atrás
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README.md ad419d40bd r59 há 12 anos atrás

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases