webgl_animation_keyframes.html 5.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - animation - keyframes</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #fff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #2983ff;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"></div>
  29. <div id="info">
  30. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - animation - keyframes<br />
  31. <a href="https://sketchfab.com/models/d3f50a66fee74c6588dd9bc92f7fe7b3" target="_blank" rel="noopener">Primary Ion Drive</a> by
  32. <a href="https://sketchfab.com/indierocktopus" target="_blank" rel="noopener">indierocktopus</a>, CC Attribution.<br/>
  33. <a href="https://blog.sketchfab.com/art-spotlight-primary-ion-drive/" target="_blank" rel="noopener">Art Spotlight</a> blog post.
  34. </div>
  35. <script src="../build/three.js"></script>
  36. <script src="js/Detector.js"></script>
  37. <script src="js/libs/stats.min.js"></script>
  38. <script src="js/libs/dat.gui.min.js"></script>
  39. <script src="js/controls/OrbitControls.js"></script>
  40. <script src="js/loaders/GLTFLoader.js"></script>
  41. <script src="js/postprocessing/EffectComposer.js"></script>
  42. <script src="js/postprocessing/RenderPass.js"></script>
  43. <script src="js/postprocessing/ShaderPass.js"></script>
  44. <script src="js/shaders/CopyShader.js"></script>
  45. <script src="js/shaders/LuminosityHighPassShader.js"></script>
  46. <script src="js/postprocessing/UnrealBloomPass.js"></script>
  47. <script>
  48. var scene, camera, controls, pointLight, stats;
  49. var composer, renderer, mixer;
  50. var params = {
  51. projection: 'normal',
  52. background: false,
  53. exposure: 1,
  54. bloomStrength: 1.5,
  55. bloomThreshold: 0.2,
  56. bloomRadius: 0
  57. };
  58. var clock = new THREE.Clock();
  59. var container = document.getElementById( 'container' );
  60. stats = new Stats();
  61. container.appendChild( stats.dom );
  62. renderer = new THREE.WebGLRenderer( { antialias: true } );
  63. renderer.setPixelRatio( window.devicePixelRatio );
  64. renderer.setSize( window.innerWidth, window.innerHeight );
  65. renderer.toneMapping = THREE.CineonToneMapping;
  66. container.appendChild( renderer.domElement );
  67. scene = new THREE.Scene();
  68. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 100 );
  69. camera.position.set( - 5, 2.5, -3.5 );
  70. camera.lookAt( new THREE.Vector3( 0, 0, 0 ) );
  71. controls = new THREE.OrbitControls( camera, renderer.domElement );
  72. controls.maxPolarAngle = Math.PI * 0.5;
  73. controls.minDistance = 0.1;
  74. controls.maxDistance = 20;
  75. scene.add( new THREE.AmbientLight( 0x404040 ) );
  76. pointLight = new THREE.PointLight( 0xffffff, 1 );
  77. pointLight.position.copy( camera.position );
  78. scene.add( pointLight );
  79. var renderScene = new THREE.RenderPass( scene, camera );
  80. var bloomPass = new THREE.UnrealBloomPass( new THREE.Vector2( window.innerWidth, window.innerHeight ), 1.5, 0.4, 0.85 ); //1.0, 9, 0.5, 512);
  81. bloomPass.renderToScreen = true;
  82. bloomPass.threshold = params.bloomThreshold;
  83. bloomPass.strength = params.bloomStrength;
  84. bloomPass.radius = params.bloomRadius;
  85. composer = new THREE.EffectComposer( renderer );
  86. composer.setSize( window.innerWidth, window.innerHeight );
  87. composer.addPass( renderScene );
  88. composer.addPass( bloomPass );
  89. new THREE.GLTFLoader().load( 'models/gltf/PrimaryIonDrive.glb', function ( gltf ) {
  90. var model = gltf.scene;
  91. scene.add( model );
  92. // Mesh contains self-intersecting semi-transparent faces, which display
  93. // z-fighting unless depthWrite is disabled.
  94. var core = model.getObjectByName( 'geo1_HoloFillDark_0' );
  95. core.material.depthWrite = false;
  96. mixer = new THREE.AnimationMixer( model );
  97. var clip = gltf.animations[ 0 ];
  98. mixer.clipAction( clip.optimize() ).play();
  99. animate();
  100. } );
  101. var gui = new dat.GUI();
  102. gui.add( params, 'exposure', 0.1, 2 );
  103. gui.add( params, 'bloomThreshold', 0.0, 1.0 ).onChange( function ( value ) {
  104. bloomPass.threshold = Number( value );
  105. } );
  106. gui.add( params, 'bloomStrength', 0.0, 3.0 ).onChange( function ( value ) {
  107. bloomPass.strength = Number( value );
  108. } );
  109. gui.add( params, 'bloomRadius', 0.0, 1.0 ).onChange( function ( value ) {
  110. bloomPass.radius = Number( value );
  111. } );
  112. gui.close();
  113. window.onresize = function () {
  114. var width = window.innerWidth;
  115. var height = window.innerHeight;
  116. camera.aspect = width / height;
  117. camera.updateProjectionMatrix();
  118. renderer.setSize( width, height );
  119. composer.setSize( width, height );
  120. };
  121. function animate() {
  122. requestAnimationFrame( animate );
  123. const delta = clock.getDelta();
  124. mixer.update( delta );
  125. controls.update( delta );
  126. pointLight.position.copy( camera.position );
  127. stats.update();
  128. renderer.toneMappingExposure = Math.pow( params.exposure, 4.0 );
  129. composer.render();
  130. }
  131. </script>
  132. </body>
  133. </html>