threejs-load-obj-materials.html 3.4 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Load .OBJ and .MTL file</title>
  8. <style>
  9. html, body {
  10. margin: 0;
  11. height: 100%;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <script type="module">
  24. import * as THREE from './resources/threejs/r108/build/three.module.js';
  25. import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js';
  26. import {OBJLoader2} from './resources/threejs/r108/examples/jsm/loaders/OBJLoader2.js';
  27. function main() {
  28. const canvas = document.querySelector('#c');
  29. const renderer = new THREE.WebGLRenderer({canvas});
  30. const fov = 45;
  31. const aspect = 2; // the canvas default
  32. const near = 0.1;
  33. const far = 100;
  34. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  35. camera.position.set(0, 10, 20);
  36. const controls = new OrbitControls(camera, canvas);
  37. controls.target.set(0, 5, 0);
  38. controls.update();
  39. const scene = new THREE.Scene();
  40. scene.background = new THREE.Color('black');
  41. {
  42. const planeSize = 40;
  43. const loader = new THREE.TextureLoader();
  44. const texture = loader.load('resources/images/checker.png');
  45. texture.wrapS = THREE.RepeatWrapping;
  46. texture.wrapT = THREE.RepeatWrapping;
  47. texture.magFilter = THREE.NearestFilter;
  48. const repeats = planeSize / 2;
  49. texture.repeat.set(repeats, repeats);
  50. const planeGeo = new THREE.PlaneBufferGeometry(planeSize, planeSize);
  51. const planeMat = new THREE.MeshPhongMaterial({
  52. map: texture,
  53. side: THREE.DoubleSide,
  54. });
  55. const mesh = new THREE.Mesh(planeGeo, planeMat);
  56. mesh.rotation.x = Math.PI * -.5;
  57. scene.add(mesh);
  58. }
  59. {
  60. const skyColor = 0xB1E1FF; // light blue
  61. const groundColor = 0xB97A20; // brownish orange
  62. const intensity = 1;
  63. const light = new THREE.HemisphereLight(skyColor, groundColor, intensity);
  64. scene.add(light);
  65. }
  66. {
  67. const color = 0xFFFFFF;
  68. const intensity = 1;
  69. const light = new THREE.DirectionalLight(color, intensity);
  70. light.position.set(5, 10, 2);
  71. scene.add(light);
  72. scene.add(light.target);
  73. }
  74. {
  75. const objLoader = new OBJLoader2();
  76. objLoader.loadMtl('resources/models/windmill/windmill.mtl', null, (materials) => {
  77. objLoader.setMaterials(materials);
  78. objLoader.load('resources/models/windmill/windmill.obj', (event) => {
  79. const root = event.detail.loaderRootNode;
  80. scene.add(root);
  81. });
  82. });
  83. }
  84. function resizeRendererToDisplaySize(renderer) {
  85. const canvas = renderer.domElement;
  86. const width = canvas.clientWidth;
  87. const height = canvas.clientHeight;
  88. const needResize = canvas.width !== width || canvas.height !== height;
  89. if (needResize) {
  90. renderer.setSize(width, height, false);
  91. }
  92. return needResize;
  93. }
  94. function render() {
  95. if (resizeRendererToDisplaySize(renderer)) {
  96. const canvas = renderer.domElement;
  97. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  98. camera.updateProjectionMatrix();
  99. }
  100. renderer.render(scene, camera);
  101. requestAnimationFrame(render);
  102. }
  103. requestAnimationFrame(render);
  104. }
  105. main();
  106. </script>
  107. </html>