Quaternion.tests.js 22 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838
  1. /* global QUnit */
  2. import { BufferAttribute } from '../../../../src/core/BufferAttribute';
  3. import { Quaternion } from '../../../../src/math/Quaternion';
  4. import { Vector3 } from '../../../../src/math/Vector3';
  5. import { Vector4 } from '../../../../src/math/Vector4';
  6. import { Euler } from '../../../../src/math/Euler';
  7. import { Matrix4 } from '../../../../src/math/Matrix4';
  8. import {
  9. x,
  10. y,
  11. z,
  12. w,
  13. eps
  14. } from './Constants.tests';
  15. const orders = [ 'XYZ', 'YXZ', 'ZXY', 'ZYX', 'YZX', 'XZY' ];
  16. const eulerAngles = new Euler( 0.1, - 0.3, 0.25 );
  17. function qSub( a, b ) {
  18. var result = new Quaternion();
  19. result.copy( a );
  20. result.x -= b.x;
  21. result.y -= b.y;
  22. result.z -= b.z;
  23. result.w -= b.w;
  24. return result;
  25. }
  26. function doSlerpObject( aArr, bArr, t ) {
  27. var a = new Quaternion().fromArray( aArr ),
  28. b = new Quaternion().fromArray( bArr ),
  29. c = new Quaternion().fromArray( aArr );
  30. c.slerp( b, t );
  31. return {
  32. equals: function ( x, y, z, w, maxError ) {
  33. if ( maxError === undefined ) maxError = Number.EPSILON;
  34. return Math.abs( x - c.x ) <= maxError &&
  35. Math.abs( y - c.y ) <= maxError &&
  36. Math.abs( z - c.z ) <= maxError &&
  37. Math.abs( w - c.w ) <= maxError;
  38. },
  39. length: c.length(),
  40. dotA: c.dot( a ),
  41. dotB: c.dot( b )
  42. };
  43. }
  44. function doSlerpArray( a, b, t ) {
  45. var result = [ 0, 0, 0, 0 ];
  46. Quaternion.slerpFlat( result, 0, a, 0, b, 0, t );
  47. function arrDot( a, b ) {
  48. return a[ 0 ] * b[ 0 ] + a[ 1 ] * b[ 1 ] +
  49. a[ 2 ] * b[ 2 ] + a[ 3 ] * b[ 3 ];
  50. }
  51. return {
  52. equals: function ( x, y, z, w, maxError ) {
  53. if ( maxError === undefined ) maxError = Number.EPSILON;
  54. return Math.abs( x - result[ 0 ] ) <= maxError &&
  55. Math.abs( y - result[ 1 ] ) <= maxError &&
  56. Math.abs( z - result[ 2 ] ) <= maxError &&
  57. Math.abs( w - result[ 3 ] ) <= maxError;
  58. },
  59. length: Math.sqrt( arrDot( result, result ) ),
  60. dotA: arrDot( result, a ),
  61. dotB: arrDot( result, b )
  62. };
  63. }
  64. function slerpTestSkeleton( doSlerp, maxError, assert ) {
  65. var a, b, result;
  66. a = [
  67. 0.6753410084407496,
  68. 0.4087830051091744,
  69. 0.32856700410659473,
  70. 0.5185120064806223
  71. ];
  72. b = [
  73. 0.6602792107657797,
  74. 0.43647413932562285,
  75. 0.35119011210236006,
  76. 0.5001871596632682
  77. ];
  78. var maxNormError = 0;
  79. function isNormal( result ) {
  80. var normError = Math.abs( 1 - result.length );
  81. maxNormError = Math.max( maxNormError, normError );
  82. return normError <= maxError;
  83. }
  84. result = doSlerp( a, b, 0 );
  85. assert.ok( result.equals(
  86. a[ 0 ], a[ 1 ], a[ 2 ], a[ 3 ], 0 ), "Exactly A @ t = 0" );
  87. result = doSlerp( a, b, 1 );
  88. assert.ok( result.equals(
  89. b[ 0 ], b[ 1 ], b[ 2 ], b[ 3 ], 0 ), "Exactly B @ t = 1" );
  90. result = doSlerp( a, b, 0.5 );
  91. assert.ok( Math.abs( result.dotA - result.dotB ) <= Number.EPSILON, "Symmetry at 0.5" );
  92. assert.ok( isNormal( result ), "Approximately normal (at 0.5)" );
  93. result = doSlerp( a, b, 0.25 );
  94. assert.ok( result.dotA > result.dotB, "Interpolating at 0.25" );
  95. assert.ok( isNormal( result ), "Approximately normal (at 0.25)" );
  96. result = doSlerp( a, b, 0.75 );
  97. assert.ok( result.dotA < result.dotB, "Interpolating at 0.75" );
  98. assert.ok( isNormal( result ), "Approximately normal (at 0.75)" );
  99. var D = Math.SQRT1_2;
  100. result = doSlerp( [ 1, 0, 0, 0 ], [ 0, 0, 1, 0 ], 0.5 );
  101. assert.ok( result.equals( D, 0, D, 0 ), "X/Z diagonal from axes" );
  102. assert.ok( isNormal( result ), "Approximately normal (X/Z diagonal)" );
  103. result = doSlerp( [ 0, D, 0, D ], [ 0, - D, 0, D ], 0.5 );
  104. assert.ok( result.equals( 0, 0, 0, 1 ), "W-Unit from diagonals" );
  105. assert.ok( isNormal( result ), "Approximately normal (W-Unit)" );
  106. }
  107. function changeEulerOrder( euler, order ) {
  108. return new Euler( euler.x, euler.y, euler.z, order );
  109. }
  110. export default QUnit.module( 'Maths', () => {
  111. QUnit.module( 'Quaternion', () => {
  112. // INSTANCING
  113. QUnit.test( "Instancing", ( assert ) => {
  114. var a = new Quaternion();
  115. assert.ok( a.x == 0, "Passed!" );
  116. assert.ok( a.y == 0, "Passed!" );
  117. assert.ok( a.z == 0, "Passed!" );
  118. assert.ok( a.w == 1, "Passed!" );
  119. var a = new Quaternion( x, y, z, w );
  120. assert.ok( a.x === x, "Passed!" );
  121. assert.ok( a.y === y, "Passed!" );
  122. assert.ok( a.z === z, "Passed!" );
  123. assert.ok( a.w === w, "Passed!" );
  124. } );
  125. // STATIC STUFF
  126. QUnit.test( "slerp", ( assert ) => {
  127. slerpTestSkeleton( doSlerpObject, Number.EPSILON, assert );
  128. } );
  129. QUnit.test( "slerpFlat", ( assert ) => {
  130. slerpTestSkeleton( doSlerpArray, Number.EPSILON, assert );
  131. } );
  132. // PROPERTIES
  133. QUnit.test( "properties", ( assert ) => {
  134. assert.expect( 8 );
  135. var a = new Quaternion();
  136. a._onChange( function () {
  137. assert.ok( true, "onChange called" );
  138. } );
  139. a.x = x;
  140. a.y = y;
  141. a.z = z;
  142. a.w = w;
  143. assert.strictEqual( a.x, x, "Check x" );
  144. assert.strictEqual( a.y, y, "Check y" );
  145. assert.strictEqual( a.z, z, "Check z" );
  146. assert.strictEqual( a.w, w, "Check w" );
  147. } );
  148. QUnit.test( "x", ( assert ) => {
  149. var a = new Quaternion();
  150. assert.ok( a.x === 0, "Passed!" );
  151. a = new Quaternion( 1, 2, 3 );
  152. assert.ok( a.x === 1, "Passed!" );
  153. a = new Quaternion( 4, 5, 6, 1 );
  154. assert.ok( a.x === 4, "Passed!" );
  155. a = new Quaternion( 7, 8, 9 );
  156. a.x = 10;
  157. assert.ok( a.x === 10, "Passed!" );
  158. a = new Quaternion( 11, 12, 13 );
  159. var b = false;
  160. a._onChange( function () {
  161. b = true;
  162. } );
  163. assert.ok( ! b, "Passed!" );
  164. a.x = 14;
  165. assert.ok( b, "Passed!" );
  166. assert.ok( a.x === 14, "Passed!" );
  167. } );
  168. QUnit.test( "y", ( assert ) => {
  169. var a = new Quaternion();
  170. assert.ok( a.y === 0, "Passed!" );
  171. a = new Quaternion( 1, 2, 3 );
  172. assert.ok( a.y === 2, "Passed!" );
  173. a = new Quaternion( 4, 5, 6, 1 );
  174. assert.ok( a.y === 5, "Passed!" );
  175. a = new Quaternion( 7, 8, 9 );
  176. a.y = 10;
  177. assert.ok( a.y === 10, "Passed!" );
  178. a = new Quaternion( 11, 12, 13 );
  179. var b = false;
  180. a._onChange( function () {
  181. b = true;
  182. } );
  183. assert.ok( ! b, "Passed!" );
  184. a.y = 14;
  185. assert.ok( b, "Passed!" );
  186. assert.ok( a.y === 14, "Passed!" );
  187. } );
  188. QUnit.test( "z", ( assert ) => {
  189. var a = new Quaternion();
  190. assert.ok( a.z === 0, "Passed!" );
  191. a = new Quaternion( 1, 2, 3 );
  192. assert.ok( a.z === 3, "Passed!" );
  193. a = new Quaternion( 4, 5, 6, 1 );
  194. assert.ok( a.z === 6, "Passed!" );
  195. a = new Quaternion( 7, 8, 9 );
  196. a.z = 10;
  197. assert.ok( a.z === 10, "Passed!" );
  198. a = new Quaternion( 11, 12, 13 );
  199. var b = false;
  200. a._onChange( function () {
  201. b = true;
  202. } );
  203. assert.ok( ! b, "Passed!" );
  204. a.z = 14;
  205. assert.ok( b, "Passed!" );
  206. assert.ok( a.z === 14, "Passed!" );
  207. } );
  208. QUnit.test( "w", ( assert ) => {
  209. var a = new Quaternion();
  210. assert.ok( a.w === 1, "Passed!" );
  211. a = new Quaternion( 1, 2, 3 );
  212. assert.ok( a.w === 1, "Passed!" );
  213. a = new Quaternion( 4, 5, 6, 1 );
  214. assert.ok( a.w === 1, "Passed!" );
  215. a = new Quaternion( 7, 8, 9 );
  216. a.w = 10;
  217. assert.ok( a.w === 10, "Passed!" );
  218. a = new Quaternion( 11, 12, 13 );
  219. var b = false;
  220. a._onChange( function () {
  221. b = true;
  222. } );
  223. assert.ok( ! b, "Passed!" );
  224. a.w = 14;
  225. assert.ok( b, "Passed!" );
  226. assert.ok( a.w === 14, "Passed!" );
  227. } );
  228. // PUBLIC STUFF
  229. QUnit.test( "set", ( assert ) => {
  230. var a = new Quaternion();
  231. assert.ok( a.x == 0, "Passed!" );
  232. assert.ok( a.y == 0, "Passed!" );
  233. assert.ok( a.z == 0, "Passed!" );
  234. assert.ok( a.w == 1, "Passed!" );
  235. a.set( x, y, z, w );
  236. assert.ok( a.x == x, "Passed!" );
  237. assert.ok( a.y == y, "Passed!" );
  238. assert.ok( a.z === z, "Passed!" );
  239. assert.ok( a.w === w, "Passed!" );
  240. } );
  241. QUnit.test( "clone", ( assert ) => {
  242. var a = new Quaternion().clone();
  243. assert.ok( a.x == 0, "Passed!" );
  244. assert.ok( a.y == 0, "Passed!" );
  245. assert.ok( a.z == 0, "Passed!" );
  246. assert.ok( a.w == 1, "Passed!" );
  247. var b = a.set( x, y, z, w ).clone();
  248. assert.ok( b.x == x, "Passed!" );
  249. assert.ok( b.y == y, "Passed!" );
  250. assert.ok( b.z === z, "Passed!" );
  251. assert.ok( b.w === w, "Passed!" );
  252. } );
  253. QUnit.test( "copy", ( assert ) => {
  254. var a = new Quaternion( x, y, z, w );
  255. var b = new Quaternion().copy( a );
  256. assert.ok( b.x == x, "Passed!" );
  257. assert.ok( b.y == y, "Passed!" );
  258. assert.ok( b.z == z, "Passed!" );
  259. assert.ok( b.w == w, "Passed!" );
  260. // ensure that it is a true copy
  261. a.x = 0;
  262. a.y = - 1;
  263. a.z = 0;
  264. a.w = - 1;
  265. assert.ok( b.x == x, "Passed!" );
  266. assert.ok( b.y == y, "Passed!" );
  267. } );
  268. QUnit.test( "setFromEuler/setFromQuaternion", ( assert ) => {
  269. var angles = [ new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ) ];
  270. // ensure euler conversion to/from Quaternion matches.
  271. for ( var i = 0; i < orders.length; i ++ ) {
  272. for ( var j = 0; j < angles.length; j ++ ) {
  273. var eulers2 = new Euler().setFromQuaternion( new Quaternion().setFromEuler( new Euler( angles[ j ].x, angles[ j ].y, angles[ j ].z, orders[ i ] ) ), orders[ i ] );
  274. var newAngle = new Vector3( eulers2.x, eulers2.y, eulers2.z );
  275. assert.ok( newAngle.distanceTo( angles[ j ] ) < 0.001, "Passed!" );
  276. }
  277. }
  278. } );
  279. QUnit.test( "setFromAxisAngle", ( assert ) => {
  280. // TODO: find cases to validate.
  281. // assert.ok( true, "Passed!" );
  282. var zero = new Quaternion();
  283. var a = new Quaternion().setFromAxisAngle( new Vector3( 1, 0, 0 ), 0 );
  284. assert.ok( a.equals( zero ), "Passed!" );
  285. a = new Quaternion().setFromAxisAngle( new Vector3( 0, 1, 0 ), 0 );
  286. assert.ok( a.equals( zero ), "Passed!" );
  287. a = new Quaternion().setFromAxisAngle( new Vector3( 0, 0, 1 ), 0 );
  288. assert.ok( a.equals( zero ), "Passed!" );
  289. var b1 = new Quaternion().setFromAxisAngle( new Vector3( 1, 0, 0 ), Math.PI );
  290. assert.ok( ! a.equals( b1 ), "Passed!" );
  291. var b2 = new Quaternion().setFromAxisAngle( new Vector3( 1, 0, 0 ), - Math.PI );
  292. assert.ok( ! a.equals( b2 ), "Passed!" );
  293. b1.multiply( b2 );
  294. assert.ok( a.equals( b1 ), "Passed!" );
  295. } );
  296. QUnit.test( "setFromEuler/setFromRotationMatrix", ( assert ) => {
  297. // ensure euler conversion for Quaternion matches that of Matrix4
  298. for ( var i = 0; i < orders.length; i ++ ) {
  299. var q = new Quaternion().setFromEuler( changeEulerOrder( eulerAngles, orders[ i ] ) );
  300. var m = new Matrix4().makeRotationFromEuler( changeEulerOrder( eulerAngles, orders[ i ] ) );
  301. var q2 = new Quaternion().setFromRotationMatrix( m );
  302. assert.ok( qSub( q, q2 ).length() < 0.001, "Passed!" );
  303. }
  304. } );
  305. QUnit.test( "setFromRotationMatrix", ( assert ) => {
  306. // contrived examples purely to please the god of code coverage...
  307. // match conditions in various 'else [if]' blocks
  308. var a = new Quaternion();
  309. var q = new Quaternion( - 9, - 2, 3, - 4 ).normalize();
  310. var m = new Matrix4().makeRotationFromQuaternion( q );
  311. var expected = new Vector4( 0.8581163303210332, 0.19069251784911848, - 0.2860387767736777, 0.38138503569823695 );
  312. a.setFromRotationMatrix( m );
  313. assert.ok( Math.abs( a.x - expected.x ) <= eps, "m11 > m22 && m11 > m33: check x" );
  314. assert.ok( Math.abs( a.y - expected.y ) <= eps, "m11 > m22 && m11 > m33: check y" );
  315. assert.ok( Math.abs( a.z - expected.z ) <= eps, "m11 > m22 && m11 > m33: check z" );
  316. assert.ok( Math.abs( a.w - expected.w ) <= eps, "m11 > m22 && m11 > m33: check w" );
  317. var q = new Quaternion( - 1, - 2, 1, - 1 ).normalize();
  318. m.makeRotationFromQuaternion( q );
  319. var expected = new Vector4( 0.37796447300922714, 0.7559289460184544, - 0.37796447300922714, 0.37796447300922714 );
  320. a.setFromRotationMatrix( m );
  321. assert.ok( Math.abs( a.x - expected.x ) <= eps, "m22 > m33: check x" );
  322. assert.ok( Math.abs( a.y - expected.y ) <= eps, "m22 > m33: check y" );
  323. assert.ok( Math.abs( a.z - expected.z ) <= eps, "m22 > m33: check z" );
  324. assert.ok( Math.abs( a.w - expected.w ) <= eps, "m22 > m33: check w" );
  325. } );
  326. QUnit.test( "setFromUnitVectors", ( assert ) => {
  327. var a = new Quaternion();
  328. var b = new Vector3( 1, 0, 0 );
  329. var c = new Vector3( 0, 1, 0 );
  330. var expected = new Quaternion( 0, 0, Math.sqrt( 2 ) / 2, Math.sqrt( 2 ) / 2 );
  331. a.setFromUnitVectors( b, c );
  332. assert.ok( Math.abs( a.x - expected.x ) <= eps, "Check x" );
  333. assert.ok( Math.abs( a.y - expected.y ) <= eps, "Check y" );
  334. assert.ok( Math.abs( a.z - expected.z ) <= eps, "Check z" );
  335. assert.ok( Math.abs( a.w - expected.w ) <= eps, "Check w" );
  336. } );
  337. QUnit.test( "angleTo", ( assert ) => {
  338. var a = new Quaternion();
  339. var b = new Quaternion().setFromEuler( new Euler( 0, Math.PI, 0 ) );
  340. var c = new Quaternion().setFromEuler( new Euler( 0, Math.PI * 2, 0 ) );
  341. assert.ok( a.angleTo( a ) === 0, "Passed!" );
  342. assert.ok( a.angleTo( b ) === Math.PI, "Passed!" );
  343. assert.ok( a.angleTo( c ) === 0, "Passed!" );
  344. } );
  345. QUnit.test( "rotateTowards", ( assert ) => {
  346. var a = new Quaternion();
  347. var b = new Quaternion().setFromEuler( new Euler( 0, Math.PI, 0 ) );
  348. var c = new Quaternion();
  349. var halfPI = Math.PI * 0.5;
  350. a.rotateTowards( b, 0 );
  351. assert.ok( a.equals( a ) === true, "Passed!" );
  352. a.rotateTowards( b, Math.PI * 2 ); // test overshoot
  353. assert.ok( a.equals( b ) === true, "Passed!" );
  354. a.set( 0, 0, 0, 1 );
  355. a.rotateTowards( b, halfPI );
  356. assert.ok( a.angleTo( c ) - halfPI <= eps, "Passed!" );
  357. } );
  358. QUnit.test( "identity", ( assert ) => {
  359. var a = new Quaternion();
  360. a.set( x, y, z, w );
  361. a.identity();
  362. assert.ok( a.x == 0, "Passed!" );
  363. assert.ok( a.y == 0, "Passed!" );
  364. assert.ok( a.z === 0, "Passed!" );
  365. assert.ok( a.w === 1, "Passed!" );
  366. } );
  367. QUnit.test( "invert/conjugate", ( assert ) => {
  368. var a = new Quaternion( x, y, z, w );
  369. // TODO: add better validation here.
  370. var b = a.clone().conjugate();
  371. assert.ok( a.x == - b.x, "Passed!" );
  372. assert.ok( a.y == - b.y, "Passed!" );
  373. assert.ok( a.z == - b.z, "Passed!" );
  374. assert.ok( a.w == b.w, "Passed!" );
  375. } );
  376. QUnit.test( "dot", ( assert ) => {
  377. var a = new Quaternion();
  378. var b = new Quaternion();
  379. assert.ok( a.dot( b ) === 1, "Passed!" );
  380. a = new Quaternion( 1, 2, 3, 1 );
  381. b = new Quaternion( 3, 2, 1, 1 );
  382. assert.ok( a.dot( b ) === 11, "Passed!" );
  383. } );
  384. QUnit.test( "normalize/length/lengthSq", ( assert ) => {
  385. var a = new Quaternion( x, y, z, w );
  386. assert.ok( a.length() != 1, "Passed!" );
  387. assert.ok( a.lengthSq() != 1, "Passed!" );
  388. a.normalize();
  389. assert.ok( a.length() == 1, "Passed!" );
  390. assert.ok( a.lengthSq() == 1, "Passed!" );
  391. a.set( 0, 0, 0, 0 );
  392. assert.ok( a.lengthSq() == 0, "Passed!" );
  393. assert.ok( a.length() == 0, "Passed!" );
  394. a.normalize();
  395. assert.ok( a.lengthSq() == 1, "Passed!" );
  396. assert.ok( a.length() == 1, "Passed!" );
  397. } );
  398. QUnit.test( "multiplyQuaternions/multiply", ( assert ) => {
  399. var angles = [ new Euler( 1, 0, 0 ), new Euler( 0, 1, 0 ), new Euler( 0, 0, 1 ) ];
  400. var q1 = new Quaternion().setFromEuler( changeEulerOrder( angles[ 0 ], "XYZ" ) );
  401. var q2 = new Quaternion().setFromEuler( changeEulerOrder( angles[ 1 ], "XYZ" ) );
  402. var q3 = new Quaternion().setFromEuler( changeEulerOrder( angles[ 2 ], "XYZ" ) );
  403. var q = new Quaternion().multiplyQuaternions( q1, q2 ).multiply( q3 );
  404. var m1 = new Matrix4().makeRotationFromEuler( changeEulerOrder( angles[ 0 ], "XYZ" ) );
  405. var m2 = new Matrix4().makeRotationFromEuler( changeEulerOrder( angles[ 1 ], "XYZ" ) );
  406. var m3 = new Matrix4().makeRotationFromEuler( changeEulerOrder( angles[ 2 ], "XYZ" ) );
  407. var m = new Matrix4().multiplyMatrices( m1, m2 ).multiply( m3 );
  408. var qFromM = new Quaternion().setFromRotationMatrix( m );
  409. assert.ok( qSub( q, qFromM ).length() < 0.001, "Passed!" );
  410. } );
  411. QUnit.test( "premultiply", ( assert ) => {
  412. var a = new Quaternion( x, y, z, w );
  413. var b = new Quaternion( 2 * x, - y, - 2 * z, w );
  414. var expected = new Quaternion( 42, - 32, - 2, 58 );
  415. a.premultiply( b );
  416. assert.ok( Math.abs( a.x - expected.x ) <= eps, "Check x" );
  417. assert.ok( Math.abs( a.y - expected.y ) <= eps, "Check y" );
  418. assert.ok( Math.abs( a.z - expected.z ) <= eps, "Check z" );
  419. assert.ok( Math.abs( a.w - expected.w ) <= eps, "Check w" );
  420. } );
  421. QUnit.test( "slerp", ( assert ) => {
  422. var a = new Quaternion( x, y, z, w );
  423. var b = new Quaternion( - x, - y, - z, - w );
  424. var c = a.clone().slerp( b, 0 );
  425. var d = a.clone().slerp( b, 1 );
  426. assert.ok( a.equals( c ), "Passed" );
  427. assert.ok( b.equals( d ), "Passed" );
  428. var D = Math.SQRT1_2;
  429. var e = new Quaternion( 1, 0, 0, 0 );
  430. var f = new Quaternion( 0, 0, 1, 0 );
  431. var expected = new Quaternion( D, 0, D, 0 );
  432. var result = e.clone().slerp( f, 0.5 );
  433. assert.ok( Math.abs( result.x - expected.x ) <= eps, "Check x" );
  434. assert.ok( Math.abs( result.y - expected.y ) <= eps, "Check y" );
  435. assert.ok( Math.abs( result.z - expected.z ) <= eps, "Check z" );
  436. assert.ok( Math.abs( result.w - expected.w ) <= eps, "Check w" );
  437. var g = new Quaternion( 0, D, 0, D );
  438. var h = new Quaternion( 0, - D, 0, D );
  439. expected = new Quaternion( 0, 0, 0, 1 );
  440. result = g.clone().slerp( h, 0.5 );
  441. assert.ok( Math.abs( result.x - expected.x ) <= eps, "Check x" );
  442. assert.ok( Math.abs( result.y - expected.y ) <= eps, "Check y" );
  443. assert.ok( Math.abs( result.z - expected.z ) <= eps, "Check z" );
  444. assert.ok( Math.abs( result.w - expected.w ) <= eps, "Check w" );
  445. } );
  446. QUnit.test( "slerpQuaternions", ( assert ) => {
  447. var e = new Quaternion( 1, 0, 0, 0 );
  448. var f = new Quaternion( 0, 0, 1, 0 );
  449. var expected = new Quaternion( Math.SQRT1_2, 0, Math.SQRT1_2, 0 );
  450. var a = new Quaternion();
  451. a.slerpQuaternions( e, f, 0.5 );
  452. assert.ok( Math.abs( a.x - expected.x ) <= eps, "Check x" );
  453. assert.ok( Math.abs( a.y - expected.y ) <= eps, "Check y" );
  454. assert.ok( Math.abs( a.z - expected.z ) <= eps, "Check z" );
  455. assert.ok( Math.abs( a.w - expected.w ) <= eps, "Check w" );
  456. } );
  457. QUnit.test( "equals", ( assert ) => {
  458. var a = new Quaternion( x, y, z, w );
  459. var b = new Quaternion( - x, - y, - z, - w );
  460. assert.ok( a.x != b.x, "Passed!" );
  461. assert.ok( a.y != b.y, "Passed!" );
  462. assert.ok( ! a.equals( b ), "Passed!" );
  463. assert.ok( ! b.equals( a ), "Passed!" );
  464. a.copy( b );
  465. assert.ok( a.x == b.x, "Passed!" );
  466. assert.ok( a.y == b.y, "Passed!" );
  467. assert.ok( a.equals( b ), "Passed!" );
  468. assert.ok( b.equals( a ), "Passed!" );
  469. } );
  470. QUnit.test( "fromArray", ( assert ) => {
  471. var a = new Quaternion();
  472. a.fromArray( [ x, y, z, w ] );
  473. assert.ok( a.x == x, "Passed!" );
  474. assert.ok( a.y == y, "Passed!" );
  475. assert.ok( a.z === z, "Passed!" );
  476. assert.ok( a.w === w, "Passed!" );
  477. a.fromArray( [ undefined, x, y, z, w, undefined ], 1 );
  478. assert.ok( a.x == x, "Passed!" );
  479. assert.ok( a.y == y, "Passed!" );
  480. assert.ok( a.z === z, "Passed!" );
  481. assert.ok( a.w === w, "Passed!" );
  482. } );
  483. QUnit.test( "toArray", ( assert ) => {
  484. var a = new Quaternion( x, y, z, w );
  485. var array = a.toArray();
  486. assert.strictEqual( array[ 0 ], x, "No array, no offset: check x" );
  487. assert.strictEqual( array[ 1 ], y, "No array, no offset: check y" );
  488. assert.strictEqual( array[ 2 ], z, "No array, no offset: check z" );
  489. assert.strictEqual( array[ 3 ], w, "No array, no offset: check w" );
  490. var array = [];
  491. a.toArray( array );
  492. assert.strictEqual( array[ 0 ], x, "With array, no offset: check x" );
  493. assert.strictEqual( array[ 1 ], y, "With array, no offset: check y" );
  494. assert.strictEqual( array[ 2 ], z, "With array, no offset: check z" );
  495. assert.strictEqual( array[ 3 ], w, "With array, no offset: check w" );
  496. var array = [];
  497. a.toArray( array, 1 );
  498. assert.strictEqual( array[ 0 ], undefined, "With array and offset: check [0]" );
  499. assert.strictEqual( array[ 1 ], x, "With array and offset: check x" );
  500. assert.strictEqual( array[ 2 ], y, "With array and offset: check y" );
  501. assert.strictEqual( array[ 3 ], z, "With array and offset: check z" );
  502. assert.strictEqual( array[ 4 ], w, "With array and offset: check w" );
  503. } );
  504. QUnit.test( "fromBufferAttribute", ( assert ) => {
  505. var a = new Quaternion();
  506. var attribute = new BufferAttribute( new Float32Array( [
  507. 0, 0, 0, 1,
  508. .7, 0, 0, .7,
  509. 0, .7, 0, .7,
  510. ] ), 4 );
  511. a.fromBufferAttribute( attribute, 0 );
  512. assert.numEqual( a.x, 0, 'index 0, component x' );
  513. assert.numEqual( a.y, 0, 'index 0, component y' );
  514. assert.numEqual( a.z, 0, 'index 0, component z' );
  515. assert.numEqual( a.w, 1, 'index 0, component w' );
  516. a.fromBufferAttribute( attribute, 1 );
  517. assert.numEqual( a.x, .7, 'index 1, component x' );
  518. assert.numEqual( a.y, 0, 'index 1, component y' );
  519. assert.numEqual( a.z, 0, 'index 1, component z' );
  520. assert.numEqual( a.w, .7, 'index 1, component w' );
  521. a.fromBufferAttribute( attribute, 2 );
  522. assert.numEqual( a.x, 0, 'index 2, component x' );
  523. assert.numEqual( a.y, .7, 'index 2, component y' );
  524. assert.numEqual( a.z, 0, 'index 2, component z' );
  525. assert.numEqual( a.w, .7, 'index 2, component w' );
  526. } );
  527. QUnit.test( "_onChange", ( assert ) => {
  528. var b = false;
  529. var f = function () {
  530. b = true;
  531. };
  532. var a = new Quaternion( 11, 12, 13, 1 );
  533. a._onChange( f );
  534. assert.ok( a._onChangeCallback === f, "Passed!" );
  535. a._onChangeCallback();
  536. assert.ok( b, "Passed!" );
  537. } );
  538. QUnit.test( "_onChangeCallback", ( assert ) => {
  539. var b = false;
  540. var a = new Quaternion( 11, 12, 13, 1 );
  541. var f = function () {
  542. b = true;
  543. assert.ok( a === this, "Passed!" );
  544. };
  545. a._onChangeCallback = f;
  546. assert.ok( a._onChangeCallback === f, "Passed!" );
  547. a._onChangeCallback();
  548. assert.ok( b, "Passed!" );
  549. } );
  550. // OTHERS
  551. QUnit.test( "multiplyVector3", ( assert ) => {
  552. var angles = [ new Euler( 1, 0, 0 ), new Euler( 0, 1, 0 ), new Euler( 0, 0, 1 ) ];
  553. // ensure euler conversion for Quaternion matches that of Matrix4
  554. for ( var i = 0; i < orders.length; i ++ ) {
  555. for ( var j = 0; j < angles.length; j ++ ) {
  556. var q = new Quaternion().setFromEuler( changeEulerOrder( angles[ j ], orders[ i ] ) );
  557. var m = new Matrix4().makeRotationFromEuler( changeEulerOrder( angles[ j ], orders[ i ] ) );
  558. var v0 = new Vector3( 1, 0, 0 );
  559. var qv = v0.clone().applyQuaternion( q );
  560. var mv = v0.clone().applyMatrix4( m );
  561. assert.ok( qv.distanceTo( mv ) < 0.001, "Passed!" );
  562. }
  563. }
  564. } );
  565. } );
  566. } );