GLTFLoader.js 32 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652
  1. /**
  2. * @author Rich Tibbett / https://github.com/richtr
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author Tony Parisi / http://www.tonyparisi.com/
  5. */
  6. THREE.GLTFLoader = ( function () {
  7. function GLTFLoader( manager ) {
  8. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  9. }
  10. GLTFLoader.prototype = {
  11. constructor: GLTFLoader,
  12. load: function ( url, onLoad, onProgress, onError ) {
  13. var scope = this;
  14. var path = this.path && ( typeof this.path === "string" ) ? this.path : THREE.Loader.prototype.extractUrlBase( url );
  15. var loader = new THREE.FileLoader( scope.manager );
  16. loader.load( url, function ( text ) {
  17. scope.parse( JSON.parse( text ), onLoad, path );
  18. }, onProgress, onError );
  19. },
  20. setCrossOrigin: function ( value ) {
  21. this.crossOrigin = value;
  22. },
  23. setPath: function ( value ) {
  24. this.path = value;
  25. },
  26. parse: function ( json, callback, path ) {
  27. console.time( 'GLTFLoader' );
  28. var parser = new GLTFParser( json, {
  29. path: path || this.path,
  30. crossOrigin: !! this.crossOrigin
  31. } );
  32. parser.parse( function ( scene, cameras, clips ) {
  33. console.timeEnd( 'GLTFLoader' );
  34. var glTF = {
  35. "scene": scene,
  36. "cameras": cameras,
  37. "clips": clips
  38. };
  39. callback( glTF );
  40. } );
  41. }
  42. };
  43. /* GLTFREGISTRY */
  44. function GLTFRegistry() {
  45. var objects = {};
  46. return {
  47. get: function ( key ) {
  48. return objects[ key ];
  49. },
  50. add: function ( key, object ) {
  51. objects[ key ] = object;
  52. },
  53. remove: function ( key ) {
  54. delete objects[ key ];
  55. },
  56. removeAll: function () {
  57. objects = {};
  58. },
  59. update: function ( scene, camera ) {
  60. for ( var name in objects ) {
  61. var object = objects[ name ];
  62. if ( object.update ) {
  63. object.update( scene, camera );
  64. }
  65. }
  66. }
  67. };
  68. }
  69. /* GLTFSHADERS */
  70. GLTFLoader.Shaders = new GLTFRegistry();
  71. /* GLTFSHADER */
  72. function GLTFShader( targetNode, allNodes ) {
  73. var scope = this;
  74. this.boundUniforms = {};
  75. // bind each uniform to its source node
  76. var uniforms = targetNode.material.uniforms;
  77. for ( var uniformId in uniforms ) {
  78. var uniform = uniforms[ uniformId ];
  79. if ( uniform.semantic ) {
  80. var sourceNodeRef = uniform.node;
  81. var sourceNode = targetNode;
  82. if ( sourceNodeRef ) {
  83. sourceNode = allNodes[ sourceNodeRef ];
  84. }
  85. scope.boundUniforms[ uniformId ] = {
  86. semantic: uniform.semantic,
  87. sourceNode: sourceNode,
  88. targetNode: targetNode,
  89. uniform: uniform
  90. };
  91. }
  92. }
  93. this._m4 = new THREE.Matrix4();
  94. }
  95. // Update - update all the uniform values
  96. GLTFShader.prototype.update = function ( scene, camera ) {
  97. // update scene graph
  98. scene.updateMatrixWorld();
  99. // update camera matrices and frustum
  100. camera.updateMatrixWorld();
  101. camera.matrixWorldInverse.getInverse( camera.matrixWorld );
  102. var boundUniforms = this.boundUniforms;
  103. for ( var name in boundUniforms ) {
  104. var boundUniform = boundUniforms[ name ];
  105. switch ( boundUniform.semantic ) {
  106. case "MODELVIEW":
  107. var m4 = boundUniform.uniform.value;
  108. m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  109. break;
  110. case "MODELVIEWINVERSETRANSPOSE":
  111. var m3 = boundUniform.uniform.value;
  112. this._m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  113. m3.getNormalMatrix( this._m4 );
  114. break;
  115. case "PROJECTION":
  116. var m4 = boundUniform.uniform.value;
  117. m4.copy( camera.projectionMatrix );
  118. break;
  119. case "JOINTMATRIX":
  120. var m4v = boundUniform.uniform.value;
  121. for ( var mi = 0; mi < m4v.length; mi ++ ) {
  122. // So it goes like this:
  123. // SkinnedMesh world matrix is already baked into MODELVIEW;
  124. // ransform joints to local space,
  125. // then transform using joint's inverse
  126. m4v[ mi ]
  127. .getInverse( boundUniform.sourceNode.matrixWorld )
  128. .multiply( boundUniform.targetNode.skeleton.bones[ mi ].matrixWorld )
  129. .multiply( boundUniform.targetNode.skeleton.boneInverses[ mi ] );
  130. }
  131. break;
  132. default :
  133. console.warn( "Unhandled shader semantic: " + boundUniform.semantic );
  134. break;
  135. }
  136. }
  137. };
  138. /* ANIMATION */
  139. function createClip( name, interps ) {
  140. var tracks = [];
  141. for ( var i = 0, len = interps.length; i < len; i ++ ) {
  142. validateInterpolator( interps[ i ] );
  143. interps[ i ].target.updateMatrix();
  144. interps[ i ].target.matrixAutoUpdate = true;
  145. tracks.push( new THREE.KeyframeTrack(
  146. interps[ i ].name,
  147. interps[ i ].times,
  148. interps[ i ].values,
  149. interps[ i ].type
  150. ) );
  151. }
  152. return new THREE.AnimationClip( name, undefined, tracks );
  153. }
  154. /**
  155. * Interp times are frequently non-sequential in the monster and cesium man
  156. * models. That's probably a sign that the exporter is misbehaving, but to
  157. * keep this backward-compatible we can swallow the errors.
  158. */
  159. function validateInterpolator( interp ) {
  160. var times = [];
  161. var values = [];
  162. var prevTime = null;
  163. var currTime = null;
  164. var stride = interp.values.length / interp.times.length;
  165. for ( var i = 0; i < interp.times.length; i ++ ) {
  166. currTime = interp.times[ i ];
  167. if ( prevTime === null || prevTime <= currTime ) {
  168. times.push( currTime );
  169. for ( var j = 0; j < stride; j++ ) {
  170. values.push( interp.values[ i * stride + j ] );
  171. }
  172. }
  173. prevTime = currTime;
  174. }
  175. interp.times = new Float32Array( times );
  176. interp.values = new Float32Array( values );
  177. }
  178. /*********************************/
  179. /********** INTERNALS ************/
  180. /*********************************/
  181. /* CONSTANTS */
  182. var WEBGL_CONSTANTS = {
  183. FLOAT: 5126,
  184. //FLOAT_MAT2: 35674,
  185. FLOAT_MAT3: 35675,
  186. FLOAT_MAT4: 35676,
  187. FLOAT_VEC2: 35664,
  188. FLOAT_VEC3: 35665,
  189. FLOAT_VEC4: 35666,
  190. LINEAR: 9729,
  191. REPEAT: 10497,
  192. SAMPLER_2D: 35678,
  193. TRIANGLES: 4,
  194. UNSIGNED_BYTE: 5121,
  195. UNSIGNED_SHORT: 5123,
  196. VERTEX_SHADER: 35633,
  197. FRAGMENT_SHADER: 35632
  198. };
  199. var WEBGL_TYPE = {
  200. 5126: Number,
  201. //35674: THREE.Matrix2,
  202. 35675: THREE.Matrix3,
  203. 35676: THREE.Matrix4,
  204. 35664: THREE.Vector2,
  205. 35665: THREE.Vector3,
  206. 35666: THREE.Vector4,
  207. 35678: THREE.Texture
  208. };
  209. var WEBGL_COMPONENT_TYPES = {
  210. 5120: Int8Array,
  211. 5121: Uint8Array,
  212. 5122: Int16Array,
  213. 5123: Uint16Array,
  214. 5125: Uint32Array,
  215. 5126: Float32Array
  216. };
  217. var WEBGL_FILTERS = {
  218. 9728: THREE.NearestFilter,
  219. 9729: THREE.LinearFilter,
  220. 9984: THREE.NearestMipMapNearestFilter,
  221. 9985: THREE.LinearMipMapNearestFilter,
  222. 9986: THREE.NearestMipMapLinearFilter,
  223. 9987: THREE.LinearMipMapLinearFilter
  224. };
  225. var WEBGL_WRAPPINGS = {
  226. 33071: THREE.ClampToEdgeWrapping,
  227. 33648: THREE.MirroredRepeatWrapping,
  228. 10497: THREE.RepeatWrapping
  229. };
  230. var WEBGL_TYPE_SIZES = {
  231. 'SCALAR': 1,
  232. 'VEC2': 2,
  233. 'VEC3': 3,
  234. 'VEC4': 4,
  235. 'MAT2': 4,
  236. 'MAT3': 9,
  237. 'MAT4': 16
  238. };
  239. var PATH_PROPERTIES = {
  240. scale: 'scale',
  241. translation: 'position',
  242. rotation: 'quaternion'
  243. };
  244. var INTERPOLATION = {
  245. LINEAR: THREE.InterpolateLinear
  246. };
  247. /* UTILITY FUNCTIONS */
  248. function _each( object, callback, thisObj ) {
  249. if ( !object ) {
  250. return Promise.resolve();
  251. }
  252. var results;
  253. var fns = [];
  254. if ( Object.prototype.toString.call( object ) === '[object Array]' ) {
  255. results = [];
  256. var length = object.length;
  257. for ( var idx = 0; idx < length; idx ++ ) {
  258. var value = callback.call( thisObj || this, object[ idx ], idx );
  259. if ( value ) {
  260. fns.push( value );
  261. if ( value instanceof Promise ) {
  262. value.then( function( key, value ) {
  263. results[ idx ] = value;
  264. }.bind( this, key ));
  265. } else {
  266. results[ idx ] = value;
  267. }
  268. }
  269. }
  270. } else {
  271. results = {};
  272. for ( var key in object ) {
  273. if ( object.hasOwnProperty( key ) ) {
  274. var value = callback.call( thisObj || this, object[ key ], key );
  275. if ( value ) {
  276. fns.push( value );
  277. if ( value instanceof Promise ) {
  278. value.then( function( key, value ) {
  279. results[ key ] = value;
  280. }.bind( this, key ));
  281. } else {
  282. results[ key ] = value;
  283. }
  284. }
  285. }
  286. }
  287. }
  288. return Promise.all( fns ).then( function() {
  289. return results;
  290. });
  291. }
  292. function resolveURL( url, path ) {
  293. // Invalid URL
  294. if ( typeof url !== 'string' || url === '' )
  295. return '';
  296. // Absolute URL
  297. if ( /^https?:\/\//i.test( url ) ) {
  298. return url;
  299. }
  300. // Data URI
  301. if ( /^data:.*,.*$/i.test( url ) ) {
  302. return url;
  303. }
  304. // Relative URL
  305. return ( path || '' ) + url;
  306. }
  307. // Three.js seems too dependent on attribute names so globally
  308. // replace those in the shader code
  309. function replaceTHREEShaderAttributes( shaderText, technique ) {
  310. // Expected technique attributes
  311. var attributes = {};
  312. for ( var attributeId in technique.attributes ) {
  313. var pname = technique.attributes[ attributeId ];
  314. var param = technique.parameters[ pname ];
  315. var atype = param.type;
  316. var semantic = param.semantic;
  317. attributes[ attributeId ] = {
  318. type: atype,
  319. semantic: semantic
  320. };
  321. }
  322. // Figure out which attributes to change in technique
  323. var shaderParams = technique.parameters;
  324. var shaderAttributes = technique.attributes;
  325. var params = {};
  326. for ( var attributeId in attributes ) {
  327. var pname = shaderAttributes[ attributeId ];
  328. var shaderParam = shaderParams[ pname ];
  329. var semantic = shaderParam.semantic;
  330. if ( semantic ) {
  331. params[ attributeId ] = shaderParam;
  332. }
  333. }
  334. for ( var pname in params ) {
  335. var param = params[ pname ];
  336. var semantic = param.semantic;
  337. var regEx = new RegExp( "\\b" + pname + "\\b", "g" );
  338. switch ( semantic ) {
  339. case "POSITION":
  340. shaderText = shaderText.replace( regEx, 'position' );
  341. break;
  342. case "NORMAL":
  343. shaderText = shaderText.replace( regEx, 'normal' );
  344. break;
  345. case 'TEXCOORD_0':
  346. case 'TEXCOORD0':
  347. case 'TEXCOORD':
  348. shaderText = shaderText.replace( regEx, 'uv' );
  349. break;
  350. case "WEIGHT":
  351. shaderText = shaderText.replace( regEx, 'skinWeight' );
  352. break;
  353. case "JOINT":
  354. shaderText = shaderText.replace( regEx, 'skinIndex' );
  355. break;
  356. }
  357. }
  358. return shaderText;
  359. }
  360. // Deferred constructor for RawShaderMaterial types
  361. function DeferredShaderMaterial( params ) {
  362. this.isDeferredShaderMaterial = true;
  363. this.params = params;
  364. }
  365. DeferredShaderMaterial.prototype.create = function () {
  366. var uniforms = THREE.UniformsUtils.clone( this.params.uniforms );
  367. for ( var uniformId in this.params.uniforms ) {
  368. var originalUniform = this.params.uniforms[ uniformId ];
  369. if ( originalUniform.value instanceof THREE.Texture ) {
  370. uniforms[ uniformId ].value = originalUniform.value;
  371. uniforms[ uniformId ].value.needsUpdate = true;
  372. }
  373. uniforms[ uniformId ].semantic = originalUniform.semantic;
  374. uniforms[ uniformId ].node = originalUniform.node;
  375. }
  376. this.params.uniforms = uniforms;
  377. return new THREE.RawShaderMaterial( this.params );
  378. };
  379. /* GLTF PARSER */
  380. function GLTFParser( json, options ) {
  381. this.json = json || {};
  382. this.options = options || {};
  383. // loader object cache
  384. this.cache = new GLTFRegistry();
  385. }
  386. GLTFParser.prototype._withDependencies = function ( dependencies ) {
  387. var _dependencies = {};
  388. for ( var i = 0; i < dependencies.length; i ++ ) {
  389. var dependency = dependencies[ i ];
  390. var fnName = "load" + dependency.charAt( 0 ).toUpperCase() + dependency.slice( 1 );
  391. var cached = this.cache.get( dependency );
  392. if ( cached !== undefined ) {
  393. _dependencies[ dependency ] = cached;
  394. } else if ( this[ fnName ] ) {
  395. var fn = this[ fnName ]();
  396. this.cache.add( dependency, fn );
  397. _dependencies[ dependency ] = fn;
  398. }
  399. }
  400. return _each( _dependencies, function ( dependency ) {
  401. return dependency;
  402. } );
  403. };
  404. GLTFParser.prototype.parse = function ( callback ) {
  405. // Clear the loader cache
  406. this.cache.removeAll();
  407. // Fire the callback on complete
  408. this._withDependencies( [
  409. "scenes",
  410. "cameras",
  411. "clips"
  412. ] ).then( function ( dependencies ) {
  413. var scene = dependencies.scenes[ this.json.scene ];
  414. var cameras = [];
  415. for ( var name in dependencies.cameras ) {
  416. var camera = dependencies.cameras[ name ];
  417. cameras.push( camera );
  418. }
  419. var clips = [];
  420. for ( var name in dependencies.clips ) {
  421. var clip = dependencies.clips[ name ];
  422. clips.push( clip );
  423. }
  424. callback( scene, cameras, clips);
  425. }.bind( this ) );
  426. };
  427. GLTFParser.prototype.loadShaders = function () {
  428. return _each( this.json.shaders, function ( shader ) {
  429. return new Promise( function ( resolve ) {
  430. var loader = new THREE.FileLoader();
  431. loader.responseType = 'text';
  432. loader.load( resolveURL( shader.uri, this.options.path ), function ( shaderText ) {
  433. resolve( shaderText );
  434. } );
  435. }.bind( this ) );
  436. }.bind( this ) );
  437. };
  438. GLTFParser.prototype.loadBuffers = function () {
  439. return _each( this.json.buffers, function ( buffer ) {
  440. if ( buffer.type === 'arraybuffer' ) {
  441. return new Promise( function ( resolve ) {
  442. var loader = new THREE.FileLoader();
  443. loader.responseType = 'arraybuffer';
  444. loader.load( resolveURL( buffer.uri, this.options.path ), function ( buffer ) {
  445. resolve( buffer );
  446. } );
  447. }.bind( this ) );
  448. }
  449. }.bind( this ) );
  450. };
  451. GLTFParser.prototype.loadBufferViews = function () {
  452. return this._withDependencies( [
  453. "buffers"
  454. ] ).then( function ( dependencies ) {
  455. return _each( this.json.bufferViews, function ( bufferView ) {
  456. var arraybuffer = dependencies.buffers[ bufferView.buffer ];
  457. return arraybuffer.slice( bufferView.byteOffset, bufferView.byteOffset + bufferView.byteLength );
  458. } );
  459. }.bind( this ) );
  460. };
  461. GLTFParser.prototype.loadAccessors = function () {
  462. return this._withDependencies( [
  463. "bufferViews"
  464. ] ).then( function ( dependencies ) {
  465. return _each( this.json.accessors, function ( accessor ) {
  466. var arraybuffer = dependencies.bufferViews[ accessor.bufferView ];
  467. var itemSize = WEBGL_TYPE_SIZES[ accessor.type ];
  468. var TypedArray = WEBGL_COMPONENT_TYPES[ accessor.componentType ];
  469. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  470. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  471. var itemBytes = elementBytes * itemSize;
  472. // The buffer is not interleaved if the stride is the item size in bytes.
  473. if ( accessor.byteStride && accessor.byteStride !== itemBytes ) {
  474. // Use the full buffer if it's interleaved.
  475. var array = new TypedArray( arraybuffer );
  476. // Integer parameters to IB/IBA are in array elements, not bytes.
  477. var ib = new THREE.InterleavedBuffer( array, accessor.byteStride / elementBytes );
  478. return new THREE.InterleavedBufferAttribute( ib, itemSize, accessor.byteOffset / elementBytes );
  479. } else {
  480. array = new TypedArray( arraybuffer, accessor.byteOffset, accessor.count * itemSize );
  481. return new THREE.BufferAttribute( array, itemSize );
  482. }
  483. } );
  484. }.bind( this ) );
  485. };
  486. GLTFParser.prototype.loadTextures = function () {
  487. return _each( this.json.textures, function ( texture ) {
  488. if ( texture.source ) {
  489. return new Promise( function ( resolve ) {
  490. var source = this.json.images[ texture.source ];
  491. var textureLoader = THREE.Loader.Handlers.get( source.uri );
  492. if ( textureLoader === null ) {
  493. textureLoader = new THREE.TextureLoader();
  494. }
  495. textureLoader.crossOrigin = this.options.crossOrigin || false;
  496. textureLoader.load( resolveURL( source.uri, this.options.path ), function ( _texture ) {
  497. _texture.flipY = false;
  498. if ( texture.sampler ) {
  499. var sampler = this.json.samplers[ texture.sampler ];
  500. _texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ];
  501. _texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ];
  502. _texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ];
  503. _texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ];
  504. }
  505. resolve( _texture );
  506. }.bind( this ) );
  507. }.bind( this ) );
  508. }
  509. }.bind( this ) );
  510. };
  511. GLTFParser.prototype.loadMaterials = function () {
  512. return this._withDependencies( [
  513. "shaders",
  514. "textures"
  515. ] ).then( function ( dependencies ) {
  516. return _each( this.json.materials, function ( material ) {
  517. var materialType;
  518. var materialValues = {};
  519. var materialParams = {};
  520. var khr_material;
  521. if ( material.extensions && material.extensions.KHR_materials_common ) {
  522. khr_material = material.extensions.KHR_materials_common;
  523. } else if ( this.json.extensions && this.json.extensions.KHR_materials_common ) {
  524. khr_material = this.json.extensions.KHR_materials_common;
  525. }
  526. if ( khr_material ) {
  527. switch ( khr_material.technique ) {
  528. case 'BLINN' :
  529. case 'PHONG' :
  530. materialType = THREE.MeshPhongMaterial;
  531. break;
  532. case 'LAMBERT' :
  533. materialType = THREE.MeshLambertMaterial;
  534. break;
  535. case 'CONSTANT' :
  536. default :
  537. materialType = THREE.MeshBasicMaterial;
  538. break;
  539. }
  540. Object.assign( materialValues, khr_material.values );
  541. if ( khr_material.doubleSided || materialValues.doubleSided ) {
  542. materialParams.side = THREE.DoubleSide;
  543. }
  544. if ( khr_material.transparent || materialValues.transparent ) {
  545. materialParams.transparent = true;
  546. materialParams.opacity = ( materialValues.transparency !== undefined ) ? materialValues.transparency : 1;
  547. }
  548. } else if ( material.technique === undefined ) {
  549. materialType = THREE.MeshPhongMaterial;
  550. Object.assign( materialValues, material.values );
  551. } else {
  552. materialType = DeferredShaderMaterial;
  553. var technique = this.json.techniques[ material.technique ];
  554. materialParams.uniforms = {};
  555. var program = this.json.programs[ technique.program ];
  556. if ( program ) {
  557. materialParams.fragmentShader = dependencies.shaders[ program.fragmentShader ];
  558. if ( ! materialParams.fragmentShader ) {
  559. console.warn( "ERROR: Missing fragment shader definition:", program.fragmentShader );
  560. materialType = THREE.MeshPhongMaterial;
  561. }
  562. var vertexShader = dependencies.shaders[ program.vertexShader ];
  563. if ( ! vertexShader ) {
  564. console.warn( "ERROR: Missing vertex shader definition:", program.vertexShader );
  565. materialType = THREE.MeshPhongMaterial;
  566. }
  567. // IMPORTANT: FIX VERTEX SHADER ATTRIBUTE DEFINITIONS
  568. materialParams.vertexShader = replaceTHREEShaderAttributes( vertexShader, technique );
  569. var uniforms = technique.uniforms;
  570. for ( var uniformId in uniforms ) {
  571. var pname = uniforms[ uniformId ];
  572. var shaderParam = technique.parameters[ pname ];
  573. var ptype = shaderParam.type;
  574. if ( WEBGL_TYPE[ ptype ] ) {
  575. var pcount = shaderParam.count;
  576. var value = material.values[ pname ];
  577. var uvalue = new WEBGL_TYPE[ ptype ]();
  578. var usemantic = shaderParam.semantic;
  579. var unode = shaderParam.node;
  580. switch ( ptype ) {
  581. case WEBGL_CONSTANTS.FLOAT:
  582. uvalue = shaderParam.value;
  583. if ( pname == "transparency" ) {
  584. materialParams.transparent = true;
  585. }
  586. if ( value !== undefined ) {
  587. uvalue = value;
  588. }
  589. break;
  590. case WEBGL_CONSTANTS.FLOAT_VEC2:
  591. case WEBGL_CONSTANTS.FLOAT_VEC3:
  592. case WEBGL_CONSTANTS.FLOAT_VEC4:
  593. case WEBGL_CONSTANTS.FLOAT_MAT3:
  594. if ( shaderParam && shaderParam.value ) {
  595. uvalue.fromArray( shaderParam.value );
  596. }
  597. if ( value ) {
  598. uvalue.fromArray( value );
  599. }
  600. break;
  601. case WEBGL_CONSTANTS.FLOAT_MAT2:
  602. // what to do?
  603. console.warn( "FLOAT_MAT2 is not a supported uniform type" );
  604. break;
  605. case WEBGL_CONSTANTS.FLOAT_MAT4:
  606. if ( pcount ) {
  607. uvalue = new Array( pcount );
  608. for ( var mi = 0; mi < pcount; mi ++ ) {
  609. uvalue[ mi ] = new WEBGL_TYPE[ ptype ]();
  610. }
  611. if ( shaderParam && shaderParam.value ) {
  612. var m4v = shaderParam.value;
  613. uvalue.fromArray( m4v );
  614. }
  615. if ( value ) {
  616. uvalue.fromArray( value );
  617. }
  618. } else {
  619. if ( shaderParam && shaderParam.value ) {
  620. var m4 = shaderParam.value;
  621. uvalue.fromArray( m4 );
  622. }
  623. if ( value ) {
  624. uvalue.fromArray( value );
  625. }
  626. }
  627. break;
  628. case WEBGL_CONSTANTS.SAMPLER_2D:
  629. uvalue = value ? dependencies.textures[ value ] : null;
  630. break;
  631. }
  632. materialParams.uniforms[ uniformId ] = {
  633. value: uvalue,
  634. semantic: usemantic,
  635. node: unode
  636. };
  637. } else {
  638. throw new Error( "Unknown shader uniform param type: " + ptype );
  639. }
  640. }
  641. }
  642. }
  643. if ( Array.isArray( materialValues.diffuse ) ) {
  644. materialParams.color = new THREE.Color().fromArray( materialValues.diffuse );
  645. } else if ( typeof( materialValues.diffuse ) === 'string' ) {
  646. materialParams.map = dependencies.textures[ materialValues.diffuse ];
  647. }
  648. delete materialParams.diffuse;
  649. if ( typeof( materialValues.reflective ) === 'string' ) {
  650. materialParams.envMap = dependencies.textures[ materialValues.reflective ];
  651. }
  652. if ( typeof( materialValues.bump ) === 'string' ) {
  653. materialParams.bumpMap = dependencies.textures[ materialValues.bump ];
  654. }
  655. if ( Array.isArray( materialValues.emission ) ) {
  656. materialParams.emissive = new THREE.Color().fromArray( materialValues.emission );
  657. }
  658. if ( Array.isArray( materialValues.specular ) ) {
  659. materialParams.specular = new THREE.Color().fromArray( materialValues.specular );
  660. }
  661. if ( materialValues.shininess !== undefined ) {
  662. materialParams.shininess = materialValues.shininess;
  663. }
  664. var _material = new materialType( materialParams );
  665. _material.name = material.name;
  666. return _material;
  667. }.bind( this ) );
  668. }.bind( this ) );
  669. };
  670. GLTFParser.prototype.loadMeshes = function () {
  671. return this._withDependencies( [
  672. "accessors",
  673. "materials"
  674. ] ).then( function ( dependencies ) {
  675. return _each( this.json.meshes, function ( mesh ) {
  676. var group = new THREE.Object3D();
  677. group.name = mesh.name;
  678. var primitives = mesh.primitives;
  679. for ( var name in primitives ) {
  680. var primitive = primitives[ name ];
  681. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === undefined ) {
  682. var geometry = new THREE.BufferGeometry();
  683. var attributes = primitive.attributes;
  684. for ( var attributeId in attributes ) {
  685. var attributeEntry = attributes[ attributeId ];
  686. if ( ! attributeEntry ) return;
  687. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  688. switch ( attributeId ) {
  689. case 'POSITION':
  690. geometry.addAttribute( 'position', bufferAttribute );
  691. break;
  692. case 'NORMAL':
  693. geometry.addAttribute( 'normal', bufferAttribute );
  694. break;
  695. case 'TEXCOORD_0':
  696. case 'TEXCOORD0':
  697. case 'TEXCOORD':
  698. geometry.addAttribute( 'uv', bufferAttribute );
  699. break;
  700. case 'WEIGHT':
  701. geometry.addAttribute( 'skinWeight', bufferAttribute );
  702. break;
  703. case 'JOINT':
  704. geometry.addAttribute( 'skinIndex', bufferAttribute );
  705. break;
  706. }
  707. }
  708. if ( primitive.indices ) {
  709. var indexArray = dependencies.accessors[ primitive.indices ];
  710. geometry.setIndex( indexArray );
  711. var offset = {
  712. start: 0,
  713. index: 0,
  714. count: indexArray.count
  715. };
  716. geometry.groups.push( offset );
  717. geometry.computeBoundingSphere();
  718. }
  719. var material = dependencies.materials[ primitive.material ];
  720. var meshNode = new THREE.Mesh( geometry, material );
  721. meshNode.castShadow = true;
  722. group.add( meshNode );
  723. } else {
  724. console.warn( "Non-triangular primitives are not supported" );
  725. }
  726. }
  727. return group;
  728. } );
  729. }.bind( this ) );
  730. };
  731. GLTFParser.prototype.loadCameras = function () {
  732. return _each( this.json.cameras, function ( camera ) {
  733. if ( camera.type == "perspective" && camera.perspective ) {
  734. var yfov = camera.perspective.yfov;
  735. var xfov = camera.perspective.xfov;
  736. var aspect_ratio = camera.perspective.aspect_ratio || 1;
  737. // According to COLLADA spec...
  738. // aspect_ratio = xfov / yfov
  739. xfov = ( xfov === undefined && yfov ) ? yfov * aspect_ratio : xfov;
  740. // According to COLLADA spec...
  741. // aspect_ratio = xfov / yfov
  742. // yfov = ( yfov === undefined && xfov ) ? xfov / aspect_ratio : yfov;
  743. var _camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspect_ratio, camera.perspective.znear || 1, camera.perspective.zfar || 2e6 );
  744. _camera.name = camera.name;
  745. return _camera;
  746. } else if ( camera.type == "orthographic" && camera.orthographic ) {
  747. var _camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, camera.orthographic.znear, camera.orthographic.zfar );
  748. _camera.name = camera.name;
  749. return _camera;
  750. }
  751. }.bind( this ) );
  752. };
  753. GLTFParser.prototype.loadSkins = function () {
  754. var scope = this;
  755. return this._withDependencies( [
  756. "accessors"
  757. ] ).then( function ( dependencies ) {
  758. return _each( scope.json.skins, function ( skin ) {
  759. var _skin = {
  760. bindShapeMatrix: new THREE.Matrix4().fromArray( skin.bindShapeMatrix ),
  761. jointNames: skin.jointNames,
  762. inverseBindMatrices: dependencies.accessors[ skin.inverseBindMatrices ]
  763. };
  764. return _skin;
  765. } );
  766. } );
  767. };
  768. GLTFParser.prototype.loadClips = function () {
  769. var scope = this;
  770. return this._withDependencies( [
  771. "accessors",
  772. "nodes"
  773. ] ).then( function ( dependencies ) {
  774. return _each( scope.json.animations, function ( animation, animationId ) {
  775. var interps = [];
  776. for ( var channelId in animation.channels ) {
  777. var channel = animation.channels[ channelId ];
  778. var sampler = animation.samplers[ channel.sampler ];
  779. if ( sampler && animation.parameters ) {
  780. var target = channel.target;
  781. var name = target.id;
  782. var input = animation.parameters[ sampler.input ];
  783. var output = animation.parameters[ sampler.output ];
  784. var inputAccessor = dependencies.accessors[ input ];
  785. var outputAccessor = dependencies.accessors[ output ];
  786. var node = dependencies.nodes[ name ];
  787. if ( node ) {
  788. var interp = {
  789. times: inputAccessor.array,
  790. values: outputAccessor.array,
  791. target: node,
  792. type: INTERPOLATION[ sampler.interpolation ],
  793. name: node.name + '.' + PATH_PROPERTIES[ target.path ]
  794. };
  795. interps.push( interp );
  796. }
  797. }
  798. }
  799. return createClip( "animation_" + animationId, interps );
  800. } );
  801. } );
  802. };
  803. GLTFParser.prototype.loadNodes = function () {
  804. return _each( this.json.nodes, function ( node ) {
  805. var matrix = new THREE.Matrix4();
  806. var _node;
  807. if ( node.jointName ) {
  808. _node = new THREE.Bone();
  809. _node.jointName = node.jointName;
  810. } else {
  811. _node = new THREE.Object3D();
  812. }
  813. _node.name = node.name;
  814. _node.matrixAutoUpdate = false;
  815. if ( node.matrix !== undefined ) {
  816. matrix.fromArray( node.matrix );
  817. _node.applyMatrix( matrix );
  818. } else {
  819. if ( node.translation !== undefined ) {
  820. _node.position.fromArray( node.translation );
  821. }
  822. if ( node.rotation !== undefined ) {
  823. _node.quaternion.fromArray( node.rotation );
  824. }
  825. if ( node.scale !== undefined ) {
  826. _node.scale.fromArray( node.scale );
  827. }
  828. }
  829. return _node;
  830. }.bind( this ) ).then( function ( __nodes ) {
  831. return this._withDependencies( [
  832. "meshes",
  833. "skins",
  834. "cameras",
  835. "extensions"
  836. ] ).then( function ( dependencies ) {
  837. return _each( __nodes, function ( _node, nodeId ) {
  838. var node = this.json.nodes[ nodeId ];
  839. if ( node.meshes !== undefined ) {
  840. for ( var meshId in node.meshes ) {
  841. var mesh = node.meshes[ meshId ];
  842. var group = dependencies.meshes[ mesh ];
  843. for ( var childrenId in group.children ) {
  844. var child = group.children[ childrenId ];
  845. // clone Mesh to add to _node
  846. var originalMaterial = child.material;
  847. var originalGeometry = child.geometry;
  848. var material;
  849. if ( originalMaterial.isDeferredShaderMaterial ) {
  850. originalMaterial = material = originalMaterial.create();
  851. } else {
  852. material = originalMaterial;
  853. }
  854. child = new THREE.Mesh( originalGeometry, material );
  855. child.castShadow = true;
  856. var skinEntry;
  857. if ( node.skin ) {
  858. skinEntry = dependencies.skins[ node.skin ];
  859. }
  860. // Replace Mesh with SkinnedMesh in library
  861. if ( skinEntry ) {
  862. var geometry = originalGeometry;
  863. var material = originalMaterial;
  864. material.skinning = true;
  865. child = new THREE.SkinnedMesh( geometry, material, false );
  866. child.castShadow = true;
  867. var bones = [];
  868. var boneInverses = [];
  869. for ( var i = 0, l = skinEntry.jointNames.length; i < l; i ++ ) {
  870. var jointId = skinEntry.jointNames[ i ];
  871. var jointNode = __nodes[ jointId ];
  872. if ( jointNode ) {
  873. jointNode.skin = child;
  874. bones.push( jointNode );
  875. var m = skinEntry.inverseBindMatrices.array;
  876. var mat = new THREE.Matrix4().fromArray( m, i * 16 );
  877. boneInverses.push( mat );
  878. } else {
  879. console.warn( "WARNING: joint: ''" + jointId + "' could not be found" );
  880. }
  881. }
  882. child.bind( new THREE.Skeleton( bones, boneInverses, false ), skinEntry.bindShapeMatrix );
  883. }
  884. _node.add( child );
  885. }
  886. }
  887. }
  888. if ( node.camera !== undefined ) {
  889. var camera = dependencies.cameras[ node.camera ];
  890. _node.add( camera );
  891. }
  892. if ( node.extensions && node.extensions.KHR_materials_common && node.extensions.KHR_materials_common.light ) {
  893. var light = dependencies.extensions.KHR_materials_common.lights[ node.extensions.KHR_materials_common.light ];
  894. _node.add( light );
  895. }
  896. return _node;
  897. }.bind( this ) );
  898. }.bind( this ) );
  899. }.bind( this ) );
  900. };
  901. GLTFParser.prototype.loadExtensions = function () {
  902. return _each( this.json.extensions, function ( extension, extensionId ) {
  903. switch ( extensionId ) {
  904. case "KHR_materials_common":
  905. var extensionNode = {
  906. lights: {}
  907. };
  908. var lights = extension.lights;
  909. for ( var lightId in lights ) {
  910. var light = lights[ lightId ];
  911. var lightNode;
  912. var lightParams = light[ light.type ];
  913. var color = new THREE.Color().fromArray( lightParams.color );
  914. switch ( light.type ) {
  915. case "directional":
  916. lightNode = new THREE.DirectionalLight( color );
  917. lightNode.position.set( 0, 0, 1 );
  918. break;
  919. case "point":
  920. lightNode = new THREE.PointLight( color );
  921. break;
  922. case "spot ":
  923. lightNode = new THREE.SpotLight( color );
  924. lightNode.position.set( 0, 0, 1 );
  925. break;
  926. case "ambient":
  927. lightNode = new THREE.AmbientLight( color );
  928. break;
  929. }
  930. if ( lightNode ) {
  931. extensionNode.lights[ lightId ] = lightNode;
  932. }
  933. }
  934. return extensionNode;
  935. break;
  936. }
  937. } );
  938. };
  939. GLTFParser.prototype.loadScenes = function () {
  940. var scope = this;
  941. // scene node hierachy builder
  942. function buildNodeHierachy( nodeId, parentObject, allNodes ) {
  943. var _node = allNodes[ nodeId ];
  944. parentObject.add( _node );
  945. var node = scope.json.nodes[ nodeId ];
  946. if ( node.children ) {
  947. var children = node.children;
  948. for ( var i = 0, l = children.length; i < l; i ++ ) {
  949. var child = children[ i ];
  950. buildNodeHierachy( child, _node, allNodes );
  951. }
  952. }
  953. }
  954. return this._withDependencies( [
  955. "nodes"
  956. ] ).then( function ( dependencies ) {
  957. return _each( scope.json.scenes, function ( scene ) {
  958. var _scene = new THREE.Scene();
  959. _scene.name = scene.name;
  960. var nodes = scene.nodes;
  961. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  962. var nodeId = nodes[ i ];
  963. buildNodeHierachy( nodeId, _scene, dependencies.nodes );
  964. }
  965. _scene.traverse( function ( child ) {
  966. // Register raw material meshes with GLTFLoader.Shaders
  967. if ( child.material && child.material.isRawShaderMaterial ) {
  968. var xshader = new GLTFShader( child, dependencies.nodes );
  969. GLTFLoader.Shaders.add( child.uuid, xshader );
  970. }
  971. } );
  972. return _scene;
  973. } );
  974. } );
  975. };
  976. return GLTFLoader;
  977. } )();