GLTF2Loader.js 62 KB

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  1. /**
  2. * @author Rich Tibbett / https://github.com/richtr
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author Tony Parisi / http://www.tonyparisi.com/
  5. * @author Takahiro / https://github.com/takahirox
  6. * @author Don McCurdy / https://www.donmccurdy.com
  7. */
  8. THREE.GLTF2Loader = ( function () {
  9. function GLTF2Loader( manager ) {
  10. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  11. }
  12. GLTF2Loader.prototype = {
  13. constructor: GLTF2Loader,
  14. load: function ( url, onLoad, onProgress, onError ) {
  15. var scope = this;
  16. var path = this.path && ( typeof this.path === "string" ) ? this.path : THREE.Loader.prototype.extractUrlBase( url );
  17. var loader = new THREE.FileLoader( scope.manager );
  18. loader.setResponseType( 'arraybuffer' );
  19. loader.load( url, function ( data ) {
  20. scope.parse( data, onLoad, path );
  21. }, onProgress, onError );
  22. },
  23. setCrossOrigin: function ( value ) {
  24. this.crossOrigin = value;
  25. },
  26. setPath: function ( value ) {
  27. this.path = value;
  28. },
  29. parse: function ( data, callback, path ) {
  30. var content;
  31. var extensions = {};
  32. var magic = convertUint8ArrayToString( new Uint8Array( data, 0, 4 ) );
  33. if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
  34. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  35. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  36. } else {
  37. content = convertUint8ArrayToString( new Uint8Array( data ) );
  38. }
  39. var json = JSON.parse( content );
  40. if ( json.extensionsUsed ) {
  41. if( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_COMMON ) >= 0 ) {
  42. extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] = new GLTFMaterialsCommonExtension( json );
  43. }
  44. if( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ) >= 0 ) {
  45. extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
  46. }
  47. if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_TECHNIQUE_WEBGL ) >= 0 ) {
  48. extensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ] = new GLTFTechniqueWebglExtension( json );
  49. }
  50. }
  51. console.time( 'GLTF2Loader' );
  52. var parser = new GLTFParser( json, extensions, {
  53. path: path || this.path,
  54. crossOrigin: this.crossOrigin
  55. } );
  56. parser.parse( function ( scene, scenes, cameras, animations ) {
  57. console.timeEnd( 'GLTF2Loader' );
  58. var glTF = {
  59. "scene": scene,
  60. "scenes": scenes,
  61. "cameras": cameras,
  62. "animations": animations
  63. };
  64. callback( glTF );
  65. } );
  66. }
  67. };
  68. /* GLTFREGISTRY */
  69. function GLTFRegistry() {
  70. var objects = {};
  71. return {
  72. get: function ( key ) {
  73. return objects[ key ];
  74. },
  75. add: function ( key, object ) {
  76. objects[ key ] = object;
  77. },
  78. remove: function ( key ) {
  79. delete objects[ key ];
  80. },
  81. removeAll: function () {
  82. objects = {};
  83. },
  84. update: function ( scene, camera ) {
  85. for ( var name in objects ) {
  86. var object = objects[ name ];
  87. if ( object.update ) {
  88. object.update( scene, camera );
  89. }
  90. }
  91. }
  92. };
  93. }
  94. /* GLTFSHADER */
  95. function GLTFShader( targetNode, allNodes ) {
  96. var boundUniforms = {};
  97. // bind each uniform to its source node
  98. var uniforms = targetNode.material.uniforms;
  99. for ( var uniformId in uniforms ) {
  100. var uniform = uniforms[ uniformId ];
  101. if ( uniform.semantic ) {
  102. var sourceNodeRef = uniform.node;
  103. var sourceNode = targetNode;
  104. if ( sourceNodeRef ) {
  105. sourceNode = allNodes[ sourceNodeRef ];
  106. }
  107. boundUniforms[ uniformId ] = {
  108. semantic: uniform.semantic,
  109. sourceNode: sourceNode,
  110. targetNode: targetNode,
  111. uniform: uniform
  112. };
  113. }
  114. }
  115. this.boundUniforms = boundUniforms;
  116. this._m4 = new THREE.Matrix4();
  117. }
  118. // Update - update all the uniform values
  119. GLTFShader.prototype.update = function ( scene, camera ) {
  120. var boundUniforms = this.boundUniforms;
  121. for ( var name in boundUniforms ) {
  122. var boundUniform = boundUniforms[ name ];
  123. switch ( boundUniform.semantic ) {
  124. case "MODELVIEW":
  125. var m4 = boundUniform.uniform.value;
  126. m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  127. break;
  128. case "MODELVIEWINVERSETRANSPOSE":
  129. var m3 = boundUniform.uniform.value;
  130. this._m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  131. m3.getNormalMatrix( this._m4 );
  132. break;
  133. case "PROJECTION":
  134. var m4 = boundUniform.uniform.value;
  135. m4.copy( camera.projectionMatrix );
  136. break;
  137. case "JOINTMATRIX":
  138. var m4v = boundUniform.uniform.value;
  139. for ( var mi = 0; mi < m4v.length; mi ++ ) {
  140. // So it goes like this:
  141. // SkinnedMesh world matrix is already baked into MODELVIEW;
  142. // transform joints to local space,
  143. // then transform using joint's inverse
  144. m4v[ mi ]
  145. .getInverse( boundUniform.sourceNode.matrixWorld )
  146. .multiply( boundUniform.targetNode.skeleton.bones[ mi ].matrixWorld )
  147. .multiply( boundUniform.targetNode.skeleton.boneInverses[ mi ] )
  148. .multiply( boundUniform.targetNode.bindMatrix );
  149. }
  150. break;
  151. default :
  152. console.warn( "Unhandled shader semantic: " + boundUniform.semantic );
  153. break;
  154. }
  155. }
  156. };
  157. /*********************************/
  158. /********** EXTENSIONS ***********/
  159. /*********************************/
  160. var EXTENSIONS = {
  161. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  162. KHR_TECHNIQUE_WEBGL: 'KHR_technique_webgl',
  163. KHR_MATERIALS_COMMON: 'KHR_materials_common',
  164. KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness'
  165. };
  166. /* MATERIALS COMMON EXTENSION */
  167. function GLTFMaterialsCommonExtension( json ) {
  168. this.name = EXTENSIONS.KHR_MATERIALS_COMMON;
  169. this.lights = {};
  170. var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) || {};
  171. var lights = extension.lights || {};
  172. for ( var lightId in lights ) {
  173. var light = lights[ lightId ];
  174. var lightNode;
  175. var lightParams = light[ light.type ];
  176. var color = new THREE.Color().fromArray( lightParams.color );
  177. switch ( light.type ) {
  178. case "directional":
  179. lightNode = new THREE.DirectionalLight( color );
  180. lightNode.position.set( 0, 0, 1 );
  181. break;
  182. case "point":
  183. lightNode = new THREE.PointLight( color );
  184. break;
  185. case "spot":
  186. lightNode = new THREE.SpotLight( color );
  187. lightNode.position.set( 0, 0, 1 );
  188. break;
  189. case "ambient":
  190. lightNode = new THREE.AmbientLight( color );
  191. break;
  192. }
  193. if ( lightNode ) {
  194. this.lights[ lightId ] = lightNode;
  195. }
  196. }
  197. }
  198. /* BINARY EXTENSION */
  199. var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF';
  200. var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
  201. var BINARY_EXTENSION_HEADER_LENGTH = 12;
  202. var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
  203. function GLTFBinaryExtension( data ) {
  204. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  205. this.content = null;
  206. this.body = null;
  207. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  208. this.header = {
  209. magic: convertUint8ArrayToString( new Uint8Array( data.slice( 0, 4 ) ) ),
  210. version: headerView.getUint32( 4, true ),
  211. length: headerView.getUint32( 8, true )
  212. };
  213. if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
  214. throw new Error( 'GLTF2Loader: Unsupported glTF-Binary header.' );
  215. } else if ( this.header.version < 2.0 ) {
  216. throw new Error( 'GLTF2Loader: Legacy binary file detected. Use GLTFLoader instead.' );
  217. }
  218. var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
  219. var chunkIndex = 0;
  220. while ( chunkIndex < chunkView.byteLength ) {
  221. var chunkLength = chunkView.getUint32( chunkIndex, true );
  222. chunkIndex += 4;
  223. var chunkType = chunkView.getUint32( chunkIndex, true );
  224. chunkIndex += 4;
  225. if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
  226. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
  227. this.content = convertUint8ArrayToString( contentArray );
  228. } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
  229. var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
  230. this.body = data.slice( byteOffset, byteOffset + chunkLength );
  231. }
  232. // Clients must ignore chunks with unknown types.
  233. chunkIndex += chunkLength;
  234. }
  235. if ( this.content === null ) {
  236. throw new Error( 'GLTF2Loader: JSON content not found.' );
  237. }
  238. }
  239. /* Technique WebGL Extension */
  240. function GLTFTechniqueWebglExtension( json ) {
  241. this.name = EXTENSIONS.KHR_TECHNIQUE_WEBGL;
  242. var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ] ) || {};
  243. this.techniques = extension.techniques || {};
  244. this.programs = extension.programs || {};
  245. this.shaders = extension.shaders || {};
  246. }
  247. /* Specular-Glossiness Extension */
  248. function GLTFMaterialsPbrSpecularGlossinessExtension() {
  249. return {
  250. extendParams: function ( params, material, dependencies ) {
  251. // specification
  252. // https://github.com/sbtron/glTF/tree/KHRpbrSpecGloss/extensions/Khronos/KHR_materials_pbrSpecularGlossiness
  253. var pbrSpecularGlossiness = material.extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
  254. var shader = THREE.ShaderLib[ 'standard' ];
  255. var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  256. var specularMapParsFragmentChunk = [
  257. '#ifdef USE_SPECULARMAP',
  258. ' uniform sampler2D specularMap;',
  259. '#endif'
  260. ].join( '\n' );
  261. var glossinessMapParsFragmentChunk = [
  262. '#ifdef USE_GLOSSINESSMAP',
  263. ' uniform sampler2D glossinessMap;',
  264. '#endif'
  265. ].join( '\n' );
  266. var specularMapFragmentChunk = [
  267. 'vec3 specularFactor = specular;',
  268. '#ifdef USE_SPECULARMAP',
  269. ' vec4 texelSpecular = texture2D( specularMap, vUv );',
  270. ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
  271. ' specularFactor *= texelSpecular.rgb;',
  272. '#endif'
  273. ].join( '\n' );
  274. var glossinessMapFragmentChunk = [
  275. 'float glossinessFactor = glossiness;',
  276. '#ifdef USE_GLOSSINESSMAP',
  277. ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
  278. ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
  279. ' glossinessFactor *= texelGlossiness.a;',
  280. '#endif'
  281. ].join( '\n' );
  282. var lightPhysicalFragmentChunk = [
  283. 'PhysicalMaterial material;',
  284. 'material.diffuseColor = diffuseColor.rgb;',
  285. 'material.specularRoughness = clamp( 1.0 - glossinessFactor, 0.04, 1.0 );',
  286. 'material.specularColor = specularFactor.rgb;',
  287. ].join( '\n' );
  288. var fragmentShader = shader.fragmentShader
  289. .replace( '#include <specularmap_fragment>', '' )
  290. .replace( 'uniform float roughness;', 'uniform vec3 specular;' )
  291. .replace( 'uniform float metalness;', 'uniform float glossiness;' )
  292. .replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
  293. .replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
  294. .replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
  295. .replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
  296. .replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
  297. delete uniforms.roughness;
  298. delete uniforms.metalness;
  299. delete uniforms.roughnessMap;
  300. delete uniforms.metalnessMap;
  301. uniforms.specular = { value: new THREE.Color().setHex( 0x111111 ) };
  302. uniforms.glossiness = { value: 0.5 };
  303. uniforms.specularMap = { value: null };
  304. uniforms.glossinessMap = { value: null };
  305. params.vertexShader = shader.vertexShader;
  306. params.fragmentShader = fragmentShader;
  307. params.uniforms = uniforms;
  308. params.defines = { 'STANDARD': '' };
  309. params.color = new THREE.Color( 1.0, 1.0, 1.0 );
  310. params.opacity = 1.0;
  311. if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
  312. var array = pbrSpecularGlossiness.diffuseFactor;
  313. params.color.fromArray( array );
  314. params.opacity = array[ 3 ];
  315. }
  316. if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
  317. params.map = dependencies.textures[ pbrSpecularGlossiness.diffuseTexture.index ];
  318. }
  319. params.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
  320. params.specular = new THREE.Color( 1.0, 1.0, 1.0 );
  321. if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
  322. params.specular.fromArray( pbrSpecularGlossiness.specularFactor );
  323. }
  324. if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
  325. params.glossinessMap = dependencies.textures[ pbrSpecularGlossiness.specularGlossinessTexture.index ];
  326. params.specularMap = dependencies.textures[ pbrSpecularGlossiness.specularGlossinessTexture.index ];
  327. }
  328. },
  329. createMaterial: function ( params ) {
  330. // setup material properties based on MeshStandardMaterial for Specular-Glossiness
  331. var material = new THREE.ShaderMaterial( {
  332. defines: params.defines,
  333. vertexShader: params.vertexShader,
  334. fragmentShader: params.fragmentShader,
  335. uniforms: params.uniforms,
  336. fog: true,
  337. lights: true,
  338. opacity: params.opacity,
  339. transparent: params.transparent
  340. } );
  341. material.color = params.color;
  342. material.map = params.map === undefined ? null : params.map;
  343. material.lightMap = null;
  344. material.lightMapIntensity = 1.0;
  345. material.aoMap = params.aoMap === undefined ? null : params.aoMap;
  346. material.aoMapIntensity = 1.0;
  347. material.emissive = params.emissive;
  348. material.emissiveIntensity = 1.0;
  349. material.emissiveMap = params.emissiveMap === undefined ? null : params.emissiveMap;
  350. material.bumpMap = params.bumpMap === undefined ? null : params.bumpMap;
  351. material.bumpScale = 1;
  352. material.normalMap = params.normalMap === undefined ? null : params.normalMap;
  353. material.normalScale = new THREE.Vector2( 1, 1 );
  354. material.displacementMap = null;
  355. material.displacementScale = 1;
  356. material.displacementBias = 0;
  357. material.specularMap = params.specularMap === undefined ? null : params.specularMap;
  358. material.specular = params.specular;
  359. material.glossinessMap = params.glossinessMap === undefined ? null : params.glossinessMap;
  360. material.glossiness = params.glossiness;
  361. material.alphaMap = null;
  362. material.envMap = params.envMap === undefined ? null : params.envMap;
  363. material.envMapIntensity = 1.0;
  364. material.refractionRatio = 0.98;
  365. material.extensions.derivatives = true;
  366. return material;
  367. },
  368. // Here's based on refreshUniformsCommon() and refreshUniformsStandard() in WebGLRenderer.
  369. refreshUniforms: function ( renderer, scene, camera, geometry, material, group ) {
  370. var uniforms = material.uniforms;
  371. var defines = material.defines;
  372. uniforms.opacity.value = material.opacity;
  373. uniforms.diffuse.value.copy( material.color );
  374. uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
  375. uniforms.map.value = material.map;
  376. uniforms.specularMap.value = material.specularMap;
  377. uniforms.alphaMap.value = material.alphaMap;
  378. uniforms.lightMap.value = material.lightMap;
  379. uniforms.lightMapIntensity.value = material.lightMapIntensity;
  380. uniforms.aoMap.value = material.aoMap;
  381. uniforms.aoMapIntensity.value = material.aoMapIntensity;
  382. // uv repeat and offset setting priorities
  383. // 1. color map
  384. // 2. specular map
  385. // 3. normal map
  386. // 4. bump map
  387. // 5. alpha map
  388. // 6. emissive map
  389. var uvScaleMap;
  390. if ( material.map ) {
  391. uvScaleMap = material.map;
  392. } else if ( material.specularMap ) {
  393. uvScaleMap = material.specularMap;
  394. } else if ( material.displacementMap ) {
  395. uvScaleMap = material.displacementMap;
  396. } else if ( material.normalMap ) {
  397. uvScaleMap = material.normalMap;
  398. } else if ( material.bumpMap ) {
  399. uvScaleMap = material.bumpMap;
  400. } else if ( material.glossinessMap ) {
  401. uvScaleMap = material.glossinessMap;
  402. } else if ( material.alphaMap ) {
  403. uvScaleMap = material.alphaMap;
  404. } else if ( material.emissiveMap ) {
  405. uvScaleMap = material.emissiveMap;
  406. }
  407. if ( uvScaleMap !== undefined ) {
  408. // backwards compatibility
  409. if ( uvScaleMap.isWebGLRenderTarget ) {
  410. uvScaleMap = uvScaleMap.texture;
  411. }
  412. var offset = uvScaleMap.offset;
  413. var repeat = uvScaleMap.repeat;
  414. uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );
  415. }
  416. uniforms.envMap.value = material.envMap;
  417. uniforms.envMapIntensity.value = material.envMapIntensity;
  418. uniforms.flipEnvMap.value = ( material.envMap && material.envMap.isCubeTexture ) ? -1 : 1;
  419. uniforms.refractionRatio.value = material.refractionRatio;
  420. uniforms.specular.value.copy( material.specular );
  421. uniforms.glossiness.value = material.glossiness;
  422. uniforms.glossinessMap.value = material.glossinessMap;
  423. uniforms.emissiveMap.value = material.emissiveMap;
  424. uniforms.bumpMap.value = material.bumpMap;
  425. uniforms.normalMap.value = material.normalMap;
  426. uniforms.displacementMap.value = material.displacementMap;
  427. uniforms.displacementScale.value = material.displacementScale;
  428. uniforms.displacementBias.value = material.displacementBias;
  429. if ( uniforms.glossinessMap.value !== null && defines.USE_GLOSSINESSMAP === undefined ) {
  430. defines.USE_GLOSSINESSMAP = '';
  431. // set USE_ROUGHNESSMAP to enable vUv
  432. defines.USE_ROUGHNESSMAP = ''
  433. }
  434. if ( uniforms.glossinessMap.value === null && defines.USE_GLOSSINESSMAP !== undefined ) {
  435. delete defines.USE_GLOSSINESSMAP;
  436. delete defines.USE_ROUGHNESSMAP;
  437. }
  438. }
  439. };
  440. }
  441. /*********************************/
  442. /********** INTERNALS ************/
  443. /*********************************/
  444. /* CONSTANTS */
  445. var WEBGL_CONSTANTS = {
  446. FLOAT: 5126,
  447. //FLOAT_MAT2: 35674,
  448. FLOAT_MAT3: 35675,
  449. FLOAT_MAT4: 35676,
  450. FLOAT_VEC2: 35664,
  451. FLOAT_VEC3: 35665,
  452. FLOAT_VEC4: 35666,
  453. LINEAR: 9729,
  454. REPEAT: 10497,
  455. SAMPLER_2D: 35678,
  456. TRIANGLES: 4,
  457. LINES: 1,
  458. UNSIGNED_BYTE: 5121,
  459. UNSIGNED_SHORT: 5123,
  460. VERTEX_SHADER: 35633,
  461. FRAGMENT_SHADER: 35632
  462. };
  463. var WEBGL_TYPE = {
  464. 5126: Number,
  465. //35674: THREE.Matrix2,
  466. 35675: THREE.Matrix3,
  467. 35676: THREE.Matrix4,
  468. 35664: THREE.Vector2,
  469. 35665: THREE.Vector3,
  470. 35666: THREE.Vector4,
  471. 35678: THREE.Texture
  472. };
  473. var WEBGL_COMPONENT_TYPES = {
  474. 5120: Int8Array,
  475. 5121: Uint8Array,
  476. 5122: Int16Array,
  477. 5123: Uint16Array,
  478. 5125: Uint32Array,
  479. 5126: Float32Array
  480. };
  481. var WEBGL_FILTERS = {
  482. 9728: THREE.NearestFilter,
  483. 9729: THREE.LinearFilter,
  484. 9984: THREE.NearestMipMapNearestFilter,
  485. 9985: THREE.LinearMipMapNearestFilter,
  486. 9986: THREE.NearestMipMapLinearFilter,
  487. 9987: THREE.LinearMipMapLinearFilter
  488. };
  489. var WEBGL_WRAPPINGS = {
  490. 33071: THREE.ClampToEdgeWrapping,
  491. 33648: THREE.MirroredRepeatWrapping,
  492. 10497: THREE.RepeatWrapping
  493. };
  494. var WEBGL_TEXTURE_FORMATS = {
  495. 6406: THREE.AlphaFormat,
  496. 6407: THREE.RGBFormat,
  497. 6408: THREE.RGBAFormat,
  498. 6409: THREE.LuminanceFormat,
  499. 6410: THREE.LuminanceAlphaFormat
  500. };
  501. var WEBGL_TEXTURE_DATATYPES = {
  502. 5121: THREE.UnsignedByteType,
  503. 32819: THREE.UnsignedShort4444Type,
  504. 32820: THREE.UnsignedShort5551Type,
  505. 33635: THREE.UnsignedShort565Type
  506. };
  507. var WEBGL_SIDES = {
  508. 1028: THREE.BackSide, // Culling front
  509. 1029: THREE.FrontSide // Culling back
  510. //1032: THREE.NoSide // Culling front and back, what to do?
  511. };
  512. var WEBGL_DEPTH_FUNCS = {
  513. 512: THREE.NeverDepth,
  514. 513: THREE.LessDepth,
  515. 514: THREE.EqualDepth,
  516. 515: THREE.LessEqualDepth,
  517. 516: THREE.GreaterEqualDepth,
  518. 517: THREE.NotEqualDepth,
  519. 518: THREE.GreaterEqualDepth,
  520. 519: THREE.AlwaysDepth
  521. };
  522. var WEBGL_BLEND_EQUATIONS = {
  523. 32774: THREE.AddEquation,
  524. 32778: THREE.SubtractEquation,
  525. 32779: THREE.ReverseSubtractEquation
  526. };
  527. var WEBGL_BLEND_FUNCS = {
  528. 0: THREE.ZeroFactor,
  529. 1: THREE.OneFactor,
  530. 768: THREE.SrcColorFactor,
  531. 769: THREE.OneMinusSrcColorFactor,
  532. 770: THREE.SrcAlphaFactor,
  533. 771: THREE.OneMinusSrcAlphaFactor,
  534. 772: THREE.DstAlphaFactor,
  535. 773: THREE.OneMinusDstAlphaFactor,
  536. 774: THREE.DstColorFactor,
  537. 775: THREE.OneMinusDstColorFactor,
  538. 776: THREE.SrcAlphaSaturateFactor
  539. // The followings are not supported by Three.js yet
  540. //32769: CONSTANT_COLOR,
  541. //32770: ONE_MINUS_CONSTANT_COLOR,
  542. //32771: CONSTANT_ALPHA,
  543. //32772: ONE_MINUS_CONSTANT_COLOR
  544. };
  545. var WEBGL_TYPE_SIZES = {
  546. 'SCALAR': 1,
  547. 'VEC2': 2,
  548. 'VEC3': 3,
  549. 'VEC4': 4,
  550. 'MAT2': 4,
  551. 'MAT3': 9,
  552. 'MAT4': 16
  553. };
  554. var PATH_PROPERTIES = {
  555. scale: 'scale',
  556. translation: 'position',
  557. rotation: 'quaternion'
  558. };
  559. var INTERPOLATION = {
  560. LINEAR: THREE.InterpolateLinear,
  561. STEP: THREE.InterpolateDiscrete
  562. };
  563. var STATES_ENABLES = {
  564. 2884: 'CULL_FACE',
  565. 2929: 'DEPTH_TEST',
  566. 3042: 'BLEND',
  567. 3089: 'SCISSOR_TEST',
  568. 32823: 'POLYGON_OFFSET_FILL',
  569. 32926: 'SAMPLE_ALPHA_TO_COVERAGE'
  570. };
  571. /* UTILITY FUNCTIONS */
  572. function _each( object, callback, thisObj ) {
  573. if ( !object ) {
  574. return Promise.resolve();
  575. }
  576. var results;
  577. var fns = [];
  578. if ( Object.prototype.toString.call( object ) === '[object Array]' ) {
  579. results = [];
  580. var length = object.length;
  581. for ( var idx = 0; idx < length; idx ++ ) {
  582. var value = callback.call( thisObj || this, object[ idx ], idx );
  583. if ( value ) {
  584. fns.push( value );
  585. if ( value instanceof Promise ) {
  586. value.then( function( key, value ) {
  587. results[ key ] = value;
  588. }.bind( this, idx ));
  589. } else {
  590. results[ idx ] = value;
  591. }
  592. }
  593. }
  594. } else {
  595. results = {};
  596. for ( var key in object ) {
  597. if ( object.hasOwnProperty( key ) ) {
  598. var value = callback.call( thisObj || this, object[ key ], key );
  599. if ( value ) {
  600. fns.push( value );
  601. if ( value instanceof Promise ) {
  602. value.then( function( key, value ) {
  603. results[ key ] = value;
  604. }.bind( this, key ));
  605. } else {
  606. results[ key ] = value;
  607. }
  608. }
  609. }
  610. }
  611. }
  612. return Promise.all( fns ).then( function() {
  613. return results;
  614. });
  615. }
  616. function resolveURL( url, path ) {
  617. // Invalid URL
  618. if ( typeof url !== 'string' || url === '' )
  619. return '';
  620. // Absolute URL http://,https://,//
  621. if ( /^(https?:)?\/\//i.test( url ) ) {
  622. return url;
  623. }
  624. // Data URI
  625. if ( /^data:.*,.*$/i.test( url ) ) {
  626. return url;
  627. }
  628. // Blob URL
  629. if ( /^blob:.*$/i.test( url ) ) {
  630. return url;
  631. }
  632. // Relative URL
  633. return ( path || '' ) + url;
  634. }
  635. function convertUint8ArrayToString( array ) {
  636. if ( window.TextDecoder !== undefined ) {
  637. return new TextDecoder().decode( array );
  638. }
  639. // Avoid the String.fromCharCode.apply(null, array) shortcut, which
  640. // throws a "maximum call stack size exceeded" error for large arrays.
  641. var s = '';
  642. for ( var i = 0, il = array.length; i < il; i ++ ) {
  643. s += String.fromCharCode( array[ i ] );
  644. }
  645. return s;
  646. }
  647. // Three.js seems too dependent on attribute names so globally
  648. // replace those in the shader code
  649. function replaceTHREEShaderAttributes( shaderText, technique ) {
  650. // Expected technique attributes
  651. var attributes = {};
  652. for ( var attributeId in technique.attributes ) {
  653. var pname = technique.attributes[ attributeId ];
  654. var param = technique.parameters[ pname ];
  655. var atype = param.type;
  656. var semantic = param.semantic;
  657. attributes[ attributeId ] = {
  658. type: atype,
  659. semantic: semantic
  660. };
  661. }
  662. // Figure out which attributes to change in technique
  663. var shaderParams = technique.parameters;
  664. var shaderAttributes = technique.attributes;
  665. var params = {};
  666. for ( var attributeId in attributes ) {
  667. var pname = shaderAttributes[ attributeId ];
  668. var shaderParam = shaderParams[ pname ];
  669. var semantic = shaderParam.semantic;
  670. if ( semantic ) {
  671. params[ attributeId ] = shaderParam;
  672. }
  673. }
  674. for ( var pname in params ) {
  675. var param = params[ pname ];
  676. var semantic = param.semantic;
  677. var regEx = new RegExp( "\\b" + pname + "\\b", "g" );
  678. switch ( semantic ) {
  679. case 'POSITION':
  680. shaderText = shaderText.replace( regEx, 'position' );
  681. break;
  682. case 'NORMAL':
  683. shaderText = shaderText.replace( regEx, 'normal' );
  684. break;
  685. case 'TEXCOORD_0':
  686. case 'TEXCOORD0':
  687. case 'TEXCOORD':
  688. shaderText = shaderText.replace( regEx, 'uv' );
  689. break;
  690. case 'TEXCOORD_1':
  691. shaderText = shaderText.replace( regEx, 'uv2' );
  692. break;
  693. case 'COLOR_0':
  694. case 'COLOR0':
  695. case 'COLOR':
  696. shaderText = shaderText.replace( regEx, 'color' );
  697. break;
  698. case 'WEIGHTS_0':
  699. case 'WEIGHT': // WEIGHT semantic deprecated.
  700. shaderText = shaderText.replace( regEx, 'skinWeight' );
  701. break;
  702. case 'JOINTS_0':
  703. case 'JOINT': // JOINT semantic deprecated.
  704. shaderText = shaderText.replace( regEx, 'skinIndex' );
  705. break;
  706. }
  707. }
  708. return shaderText;
  709. }
  710. function createDefaultMaterial() {
  711. return new THREE.MeshPhongMaterial( {
  712. color: 0x00000,
  713. emissive: 0x888888,
  714. specular: 0x000000,
  715. shininess: 0,
  716. transparent: false,
  717. depthTest: true,
  718. side: THREE.FrontSide
  719. } );
  720. }
  721. // Deferred constructor for RawShaderMaterial types
  722. function DeferredShaderMaterial( params ) {
  723. this.isDeferredShaderMaterial = true;
  724. this.params = params;
  725. }
  726. DeferredShaderMaterial.prototype.create = function () {
  727. var uniforms = THREE.UniformsUtils.clone( this.params.uniforms );
  728. for ( var uniformId in this.params.uniforms ) {
  729. var originalUniform = this.params.uniforms[ uniformId ];
  730. if ( originalUniform.value instanceof THREE.Texture ) {
  731. uniforms[ uniformId ].value = originalUniform.value;
  732. uniforms[ uniformId ].value.needsUpdate = true;
  733. }
  734. uniforms[ uniformId ].semantic = originalUniform.semantic;
  735. uniforms[ uniformId ].node = originalUniform.node;
  736. }
  737. this.params.uniforms = uniforms;
  738. return new THREE.RawShaderMaterial( this.params );
  739. };
  740. /* GLTF PARSER */
  741. function GLTFParser( json, extensions, options ) {
  742. this.json = json || {};
  743. this.extensions = extensions || {};
  744. this.options = options || {};
  745. // loader object cache
  746. this.cache = new GLTFRegistry();
  747. }
  748. GLTFParser.prototype._withDependencies = function ( dependencies ) {
  749. var _dependencies = {};
  750. for ( var i = 0; i < dependencies.length; i ++ ) {
  751. var dependency = dependencies[ i ];
  752. var fnName = "load" + dependency.charAt( 0 ).toUpperCase() + dependency.slice( 1 );
  753. var cached = this.cache.get( dependency );
  754. if ( cached !== undefined ) {
  755. _dependencies[ dependency ] = cached;
  756. } else if ( this[ fnName ] ) {
  757. var fn = this[ fnName ]();
  758. this.cache.add( dependency, fn );
  759. _dependencies[ dependency ] = fn;
  760. }
  761. }
  762. return _each( _dependencies, function ( dependency ) {
  763. return dependency;
  764. } );
  765. };
  766. GLTFParser.prototype.parse = function ( callback ) {
  767. var json = this.json;
  768. // Clear the loader cache
  769. this.cache.removeAll();
  770. // Fire the callback on complete
  771. this._withDependencies( [
  772. "scenes",
  773. "cameras",
  774. "animations"
  775. ] ).then( function ( dependencies ) {
  776. var scenes = [];
  777. for ( var name in dependencies.scenes ) {
  778. scenes.push( dependencies.scenes[ name ] );
  779. }
  780. var scene = json.scene !== undefined ? dependencies.scenes[ json.scene ] : scenes[ 0 ];
  781. var cameras = [];
  782. for ( var name in dependencies.cameras ) {
  783. var camera = dependencies.cameras[ name ];
  784. cameras.push( camera );
  785. }
  786. var animations = [];
  787. for ( var name in dependencies.animations ) {
  788. animations.push( dependencies.animations[ name ] );
  789. }
  790. callback( scene, scenes, cameras, animations );
  791. } );
  792. };
  793. GLTFParser.prototype.loadShaders = function () {
  794. var json = this.json;
  795. var options = this.options;
  796. var extensions = this.extensions;
  797. return this._withDependencies( [
  798. "bufferViews"
  799. ] ).then( function ( dependencies ) {
  800. var shaders = extensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ] !== undefined ? extensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ].shaders : json.shaders;
  801. if ( shaders === undefined ) shaders = {};
  802. return _each( shaders, function ( shader ) {
  803. if ( shader.bufferView !== undefined ) {
  804. var bufferView = dependencies.bufferViews[ shader.bufferView ];
  805. var array = new Uint8Array( bufferView );
  806. return convertUint8ArrayToString( array );
  807. }
  808. return new Promise( function ( resolve ) {
  809. var loader = new THREE.FileLoader();
  810. loader.setResponseType( 'text' );
  811. loader.load( resolveURL( shader.uri, options.path ), function ( shaderText ) {
  812. resolve( shaderText );
  813. } );
  814. } );
  815. } );
  816. } );
  817. };
  818. GLTFParser.prototype.loadBuffers = function () {
  819. var json = this.json;
  820. var extensions = this.extensions;
  821. var options = this.options;
  822. return _each( json.buffers, function ( buffer, name ) {
  823. if ( buffer.type === 'arraybuffer' || buffer.type === undefined ) {
  824. // If present, GLB container is required to be the first buffer.
  825. if ( buffer.uri === undefined && name === 0 ) {
  826. return extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body;
  827. }
  828. return new Promise( function ( resolve ) {
  829. var loader = new THREE.FileLoader();
  830. loader.setResponseType( 'arraybuffer' );
  831. loader.load( resolveURL( buffer.uri, options.path ), function ( buffer ) {
  832. resolve( buffer );
  833. } );
  834. } );
  835. } else {
  836. console.warn( 'THREE.GLTF2Loader: ' + buffer.type + ' buffer type is not supported' );
  837. }
  838. } );
  839. };
  840. GLTFParser.prototype.loadBufferViews = function () {
  841. var json = this.json;
  842. return this._withDependencies( [
  843. "buffers"
  844. ] ).then( function ( dependencies ) {
  845. return _each( json.bufferViews, function ( bufferView ) {
  846. var arraybuffer = dependencies.buffers[ bufferView.buffer ];
  847. var byteLength = bufferView.byteLength || 0;
  848. var byteOffset = bufferView.byteOffset || 0;
  849. return arraybuffer.slice( byteOffset, byteOffset + byteLength );
  850. } );
  851. } );
  852. };
  853. GLTFParser.prototype.loadAccessors = function () {
  854. var json = this.json;
  855. return this._withDependencies( [
  856. "bufferViews"
  857. ] ).then( function ( dependencies ) {
  858. return _each( json.accessors, function ( accessor ) {
  859. var arraybuffer = dependencies.bufferViews[ accessor.bufferView ];
  860. var itemSize = WEBGL_TYPE_SIZES[ accessor.type ];
  861. var TypedArray = WEBGL_COMPONENT_TYPES[ accessor.componentType ];
  862. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  863. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  864. var itemBytes = elementBytes * itemSize;
  865. var array;
  866. // The buffer is not interleaved if the stride is the item size in bytes.
  867. if ( accessor.byteStride && accessor.byteStride !== itemBytes ) {
  868. // Use the full buffer if it's interleaved.
  869. array = new TypedArray( arraybuffer );
  870. // Integer parameters to IB/IBA are in array elements, not bytes.
  871. var ib = new THREE.InterleavedBuffer( array, accessor.byteStride / elementBytes );
  872. return new THREE.InterleavedBufferAttribute( ib, itemSize, accessor.byteOffset / elementBytes );
  873. } else {
  874. array = new TypedArray( arraybuffer, accessor.byteOffset, accessor.count * itemSize );
  875. return new THREE.BufferAttribute( array, itemSize );
  876. }
  877. } );
  878. } );
  879. };
  880. GLTFParser.prototype.loadTextures = function () {
  881. var json = this.json;
  882. var options = this.options;
  883. return this._withDependencies( [
  884. "bufferViews"
  885. ] ).then( function ( dependencies ) {
  886. return _each( json.textures, function ( texture ) {
  887. if ( texture.source !== undefined ) {
  888. return new Promise( function ( resolve ) {
  889. var source = json.images[ texture.source ];
  890. var sourceUri = source.uri;
  891. var urlCreator;
  892. if ( source.bufferView !== undefined ) {
  893. var bufferView = dependencies.bufferViews[ source.bufferView ];
  894. var blob = new Blob( [ bufferView ], { type: source.mimeType } );
  895. urlCreator = window.URL || window.webkitURL;
  896. sourceUri = urlCreator.createObjectURL( blob );
  897. }
  898. var textureLoader = THREE.Loader.Handlers.get( sourceUri );
  899. if ( textureLoader === null ) {
  900. textureLoader = new THREE.TextureLoader();
  901. }
  902. textureLoader.setCrossOrigin( options.crossOrigin );
  903. textureLoader.load( resolveURL( sourceUri, options.path ), function ( _texture ) {
  904. if ( urlCreator !== undefined ) {
  905. urlCreator.revokeObjectURL( sourceUri );
  906. }
  907. _texture.flipY = false;
  908. if ( texture.name !== undefined ) _texture.name = texture.name;
  909. _texture.format = texture.format !== undefined ? WEBGL_TEXTURE_FORMATS[ texture.format ] : THREE.RGBAFormat;
  910. if ( texture.internalFormat !== undefined && _texture.format !== WEBGL_TEXTURE_FORMATS[ texture.internalFormat ] ) {
  911. console.warn( 'THREE.GLTF2Loader: Three.js doesn\'t support texture internalFormat which is different from texture format. ' +
  912. 'internalFormat will be forced to be the same value as format.' );
  913. }
  914. _texture.type = texture.type !== undefined ? WEBGL_TEXTURE_DATATYPES[ texture.type ] : THREE.UnsignedByteType;
  915. var samplers = json.samplers || {};
  916. var sampler = samplers[ texture.sampler ] || {};
  917. _texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
  918. _texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.NearestMipMapLinearFilter;
  919. _texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
  920. _texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
  921. resolve( _texture );
  922. }, undefined, function () {
  923. resolve();
  924. } );
  925. } );
  926. }
  927. } );
  928. } );
  929. };
  930. GLTFParser.prototype.loadMaterials = function () {
  931. var json = this.json;
  932. var extensions = this.extensions;
  933. return this._withDependencies( [
  934. "shaders",
  935. "textures"
  936. ] ).then( function ( dependencies ) {
  937. return _each( json.materials, function ( material ) {
  938. var materialType;
  939. var materialValues = {};
  940. var materialParams = {};
  941. var khr_material;
  942. if ( material.extensions && material.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) {
  943. khr_material = material.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ];
  944. }
  945. if ( khr_material ) {
  946. // don't copy over unused values to avoid material warning spam
  947. var keys = [ 'ambient', 'emission', 'transparent', 'transparency', 'doubleSided' ];
  948. switch ( khr_material.technique ) {
  949. case 'BLINN' :
  950. case 'PHONG' :
  951. materialType = THREE.MeshPhongMaterial;
  952. keys.push( 'diffuse', 'specular', 'shininess' );
  953. break;
  954. case 'LAMBERT' :
  955. materialType = THREE.MeshLambertMaterial;
  956. keys.push( 'diffuse' );
  957. break;
  958. case 'CONSTANT' :
  959. default :
  960. materialType = THREE.MeshBasicMaterial;
  961. break;
  962. }
  963. keys.forEach( function( v ) {
  964. if ( khr_material.values[ v ] !== undefined ) materialValues[ v ] = khr_material.values[ v ];
  965. } );
  966. if ( khr_material.doubleSided || materialValues.doubleSided ) {
  967. materialParams.side = THREE.DoubleSide;
  968. }
  969. if ( khr_material.transparent || materialValues.transparent ) {
  970. materialParams.transparent = true;
  971. materialParams.opacity = ( materialValues.transparency !== undefined ) ? materialValues.transparency : 1;
  972. }
  973. } else if ( material.technique === undefined ) {
  974. if ( material.extensions && material.extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
  975. materialType = THREE.ShaderMaterial;
  976. extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].extendParams( materialParams, material, dependencies );
  977. } else if ( material.pbrMetallicRoughness !== undefined ) {
  978. // specification
  979. // https://github.com/sbtron/glTF/blob/30de0b365d1566b1bbd8b9c140f9e995d3203226/specification/2.0/README.md#metallic-roughness-material
  980. materialType = THREE.MeshStandardMaterial;
  981. if ( material.pbrMetallicRoughness !== undefined ) {
  982. var metallicRoughness = material.pbrMetallicRoughness;
  983. materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
  984. materialParams.opacity = 1.0;
  985. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  986. var array = metallicRoughness.baseColorFactor;
  987. materialParams.color.fromArray( array );
  988. materialParams.opacity = array[ 3 ];
  989. }
  990. if ( metallicRoughness.baseColorTexture !== undefined ) {
  991. materialParams.map = dependencies.textures[ metallicRoughness.baseColorTexture.index ];
  992. }
  993. materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
  994. materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
  995. if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
  996. var textureIndex = metallicRoughness.metallicRoughnessTexture.index;
  997. // Note that currently metalnessMap would be entirely ignored because
  998. // Three.js and glTF specification use different texture channels for metalness
  999. // (Blue: Three.js, Red: glTF).
  1000. // But glTF specification team is discussing if they can change.
  1001. // Let's keep an eye on it so far.
  1002. //
  1003. // https://github.com/KhronosGroup/glTF/issues/857
  1004. materialParams.metalnessMap = dependencies.textures[ textureIndex ];
  1005. materialParams.roughnessMap = dependencies.textures[ textureIndex ];
  1006. }
  1007. }
  1008. } else {
  1009. materialType = THREE.MeshPhongMaterial;
  1010. }
  1011. if ( material.doubleSided === true ) {
  1012. materialParams.side = THREE.DoubleSide;
  1013. }
  1014. if ( materialParams.opacity !== undefined && materialParams.opacity < 1.0 ||
  1015. ( materialParams.map !== undefined &&
  1016. ( materialParams.map.format === THREE.AlphaFormat ||
  1017. materialParams.map.format === THREE.RGBAFormat ||
  1018. materialParams.map.format === THREE.LuminanceAlphaFormat ) ) ) {
  1019. materialParams.transparent = true;
  1020. } else {
  1021. materialParams.transparent = false;
  1022. }
  1023. if ( material.normalTexture !== undefined ) {
  1024. materialParams.normalMap = dependencies.textures[ material.normalTexture.index ];
  1025. }
  1026. if ( material.occlusionTexture !== undefined ) {
  1027. materialParams.aoMap = dependencies.textures[ material.occlusionTexture.index ];
  1028. }
  1029. if ( material.emissiveTexture !== undefined ) {
  1030. materialParams.emissiveMap = dependencies.textures[ material.emissiveTexture.index ];
  1031. }
  1032. materialParams.emissive = new THREE.Color( 0.0, 0.0, 0.0 );
  1033. if ( material.emissiveFactor !== undefined ) {
  1034. materialParams.emissive.fromArray( material.emissiveFactor );
  1035. }
  1036. Object.assign( materialValues, material.values );
  1037. } else {
  1038. materialType = DeferredShaderMaterial;
  1039. // I've left the existing json.techniques code as is so far though
  1040. // techniques is moved to extension in glTF 2.0 because
  1041. // it seems there still be many models which have techniques under json.
  1042. // I'm gonna move the techniques code into GLTFTechniqueWebglExtension
  1043. // when glTF 2.0 release is officially announced.
  1044. var extension = extensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ];
  1045. var techniques = extension !== undefined ? extension.techniques : json.techniques;
  1046. var programs = extension !== undefined ? extension.programs : json.programs;
  1047. var technique = techniques[ material.technique ];
  1048. materialParams.uniforms = {};
  1049. var program = programs[ technique.program ];
  1050. if ( program ) {
  1051. materialParams.fragmentShader = dependencies.shaders[ program.fragmentShader ];
  1052. if ( ! materialParams.fragmentShader ) {
  1053. console.warn( "ERROR: Missing fragment shader definition:", program.fragmentShader );
  1054. materialType = THREE.MeshPhongMaterial;
  1055. }
  1056. var vertexShader = dependencies.shaders[ program.vertexShader ];
  1057. if ( ! vertexShader ) {
  1058. console.warn( "ERROR: Missing vertex shader definition:", program.vertexShader );
  1059. materialType = THREE.MeshPhongMaterial;
  1060. }
  1061. // IMPORTANT: FIX VERTEX SHADER ATTRIBUTE DEFINITIONS
  1062. materialParams.vertexShader = replaceTHREEShaderAttributes( vertexShader, technique );
  1063. var uniforms = technique.uniforms;
  1064. for ( var uniformId in uniforms ) {
  1065. var pname = uniforms[ uniformId ];
  1066. var shaderParam = technique.parameters[ pname ];
  1067. var ptype = shaderParam.type;
  1068. if ( WEBGL_TYPE[ ptype ] ) {
  1069. var pcount = shaderParam.count;
  1070. var value;
  1071. if ( material.values !== undefined ) value = material.values[ pname ];
  1072. var uvalue = new WEBGL_TYPE[ ptype ]();
  1073. var usemantic = shaderParam.semantic;
  1074. var unode = shaderParam.node;
  1075. switch ( ptype ) {
  1076. case WEBGL_CONSTANTS.FLOAT:
  1077. uvalue = shaderParam.value;
  1078. if ( pname == "transparency" ) {
  1079. materialParams.transparent = true;
  1080. }
  1081. if ( value !== undefined ) {
  1082. uvalue = value;
  1083. }
  1084. break;
  1085. case WEBGL_CONSTANTS.FLOAT_VEC2:
  1086. case WEBGL_CONSTANTS.FLOAT_VEC3:
  1087. case WEBGL_CONSTANTS.FLOAT_VEC4:
  1088. case WEBGL_CONSTANTS.FLOAT_MAT3:
  1089. if ( shaderParam && shaderParam.value ) {
  1090. uvalue.fromArray( shaderParam.value );
  1091. }
  1092. if ( value ) {
  1093. uvalue.fromArray( value );
  1094. }
  1095. break;
  1096. case WEBGL_CONSTANTS.FLOAT_MAT2:
  1097. // what to do?
  1098. console.warn( "FLOAT_MAT2 is not a supported uniform type" );
  1099. break;
  1100. case WEBGL_CONSTANTS.FLOAT_MAT4:
  1101. if ( pcount ) {
  1102. uvalue = new Array( pcount );
  1103. for ( var mi = 0; mi < pcount; mi ++ ) {
  1104. uvalue[ mi ] = new WEBGL_TYPE[ ptype ]();
  1105. }
  1106. if ( shaderParam && shaderParam.value ) {
  1107. var m4v = shaderParam.value;
  1108. uvalue.fromArray( m4v );
  1109. }
  1110. if ( value ) {
  1111. uvalue.fromArray( value );
  1112. }
  1113. } else {
  1114. if ( shaderParam && shaderParam.value ) {
  1115. var m4 = shaderParam.value;
  1116. uvalue.fromArray( m4 );
  1117. }
  1118. if ( value ) {
  1119. uvalue.fromArray( value );
  1120. }
  1121. }
  1122. break;
  1123. case WEBGL_CONSTANTS.SAMPLER_2D:
  1124. if ( value !== undefined ) {
  1125. uvalue = dependencies.textures[ value ];
  1126. } else if ( shaderParam.value !== undefined ) {
  1127. uvalue = dependencies.textures[ shaderParam.value ];
  1128. } else {
  1129. uvalue = null;
  1130. }
  1131. break;
  1132. }
  1133. materialParams.uniforms[ uniformId ] = {
  1134. value: uvalue,
  1135. semantic: usemantic,
  1136. node: unode
  1137. };
  1138. } else {
  1139. throw new Error( "Unknown shader uniform param type: " + ptype );
  1140. }
  1141. }
  1142. var states = technique.states || {};
  1143. var enables = states.enable || [];
  1144. var functions = states.functions || {};
  1145. var enableCullFace = false;
  1146. var enableDepthTest = false;
  1147. var enableBlend = false;
  1148. for ( var i = 0, il = enables.length; i < il; i ++ ) {
  1149. var enable = enables[ i ];
  1150. switch ( STATES_ENABLES[ enable ] ) {
  1151. case 'CULL_FACE':
  1152. enableCullFace = true;
  1153. break;
  1154. case 'DEPTH_TEST':
  1155. enableDepthTest = true;
  1156. break;
  1157. case 'BLEND':
  1158. enableBlend = true;
  1159. break;
  1160. // TODO: implement
  1161. case 'SCISSOR_TEST':
  1162. case 'POLYGON_OFFSET_FILL':
  1163. case 'SAMPLE_ALPHA_TO_COVERAGE':
  1164. break;
  1165. default:
  1166. throw new Error( "Unknown technique.states.enable: " + enable );
  1167. }
  1168. }
  1169. if ( enableCullFace ) {
  1170. materialParams.side = functions.cullFace !== undefined ? WEBGL_SIDES[ functions.cullFace ] : THREE.FrontSide;
  1171. } else {
  1172. materialParams.side = THREE.DoubleSide;
  1173. }
  1174. materialParams.depthTest = enableDepthTest;
  1175. materialParams.depthFunc = functions.depthFunc !== undefined ? WEBGL_DEPTH_FUNCS[ functions.depthFunc ] : THREE.LessDepth;
  1176. materialParams.depthWrite = functions.depthMask !== undefined ? functions.depthMask[ 0 ] : true;
  1177. materialParams.blending = enableBlend ? THREE.CustomBlending : THREE.NoBlending;
  1178. materialParams.transparent = enableBlend;
  1179. var blendEquationSeparate = functions.blendEquationSeparate;
  1180. if ( blendEquationSeparate !== undefined ) {
  1181. materialParams.blendEquation = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 0 ] ];
  1182. materialParams.blendEquationAlpha = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 1 ] ];
  1183. } else {
  1184. materialParams.blendEquation = THREE.AddEquation;
  1185. materialParams.blendEquationAlpha = THREE.AddEquation;
  1186. }
  1187. var blendFuncSeparate = functions.blendFuncSeparate;
  1188. if ( blendFuncSeparate !== undefined ) {
  1189. materialParams.blendSrc = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 0 ] ];
  1190. materialParams.blendDst = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 1 ] ];
  1191. materialParams.blendSrcAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 2 ] ];
  1192. materialParams.blendDstAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 3 ] ];
  1193. } else {
  1194. materialParams.blendSrc = THREE.OneFactor;
  1195. materialParams.blendDst = THREE.ZeroFactor;
  1196. materialParams.blendSrcAlpha = THREE.OneFactor;
  1197. materialParams.blendDstAlpha = THREE.ZeroFactor;
  1198. }
  1199. }
  1200. }
  1201. if ( Array.isArray( materialValues.diffuse ) ) {
  1202. materialParams.color = new THREE.Color().fromArray( materialValues.diffuse );
  1203. } else if ( typeof( materialValues.diffuse ) === 'string' ) {
  1204. materialParams.map = dependencies.textures[ materialValues.diffuse ];
  1205. }
  1206. delete materialParams.diffuse;
  1207. if ( typeof( materialValues.reflective ) === 'string' ) {
  1208. materialParams.envMap = dependencies.textures[ materialValues.reflective ];
  1209. }
  1210. if ( typeof( materialValues.bump ) === 'string' ) {
  1211. materialParams.bumpMap = dependencies.textures[ materialValues.bump ];
  1212. }
  1213. if ( Array.isArray( materialValues.emission ) ) {
  1214. if ( materialType === THREE.MeshBasicMaterial ) {
  1215. materialParams.color = new THREE.Color().fromArray( materialValues.emission );
  1216. } else {
  1217. materialParams.emissive = new THREE.Color().fromArray( materialValues.emission );
  1218. }
  1219. } else if ( typeof( materialValues.emission ) === 'string' ) {
  1220. if ( materialType === THREE.MeshBasicMaterial ) {
  1221. materialParams.map = dependencies.textures[ materialValues.emission ];
  1222. } else {
  1223. materialParams.emissiveMap = dependencies.textures[ materialValues.emission ];
  1224. }
  1225. }
  1226. if ( Array.isArray( materialValues.specular ) ) {
  1227. materialParams.specular = new THREE.Color().fromArray( materialValues.specular );
  1228. } else if ( typeof( materialValues.specular ) === 'string' ) {
  1229. materialParams.specularMap = dependencies.textures[ materialValues.specular ];
  1230. }
  1231. if ( materialValues.shininess !== undefined ) {
  1232. materialParams.shininess = materialValues.shininess;
  1233. }
  1234. var _material;
  1235. if ( materialType === THREE.ShaderMaterial ) {
  1236. _material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
  1237. } else {
  1238. _material = new materialType( materialParams );
  1239. }
  1240. if ( material.name !== undefined ) _material.name = material.name;
  1241. return _material;
  1242. } );
  1243. } );
  1244. };
  1245. GLTFParser.prototype.loadMeshes = function () {
  1246. var json = this.json;
  1247. return this._withDependencies( [
  1248. "accessors",
  1249. "materials"
  1250. ] ).then( function ( dependencies ) {
  1251. return _each( json.meshes, function ( mesh ) {
  1252. var group = new THREE.Group();
  1253. if ( mesh.name !== undefined ) group.name = mesh.name;
  1254. if ( mesh.extras ) group.userData = mesh.extras;
  1255. var primitives = mesh.primitives || [];
  1256. for ( var name in primitives ) {
  1257. var primitive = primitives[ name ];
  1258. var material = primitive.material !== undefined ? dependencies.materials[ primitive.material ] : createDefaultMaterial();
  1259. var geometry;
  1260. var meshNode;
  1261. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === undefined ) {
  1262. geometry = new THREE.BufferGeometry();
  1263. var attributes = primitive.attributes;
  1264. for ( var attributeId in attributes ) {
  1265. var attributeEntry = attributes[ attributeId ];
  1266. if ( attributeEntry === undefined ) return;
  1267. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  1268. switch ( attributeId ) {
  1269. case 'POSITION':
  1270. geometry.addAttribute( 'position', bufferAttribute );
  1271. break;
  1272. case 'NORMAL':
  1273. geometry.addAttribute( 'normal', bufferAttribute );
  1274. break;
  1275. case 'TEXCOORD_0':
  1276. case 'TEXCOORD0':
  1277. case 'TEXCOORD':
  1278. geometry.addAttribute( 'uv', bufferAttribute );
  1279. break;
  1280. case 'TEXCOORD_1':
  1281. geometry.addAttribute( 'uv2', bufferAttribute );
  1282. break;
  1283. case 'COLOR_0':
  1284. case 'COLOR0':
  1285. case 'COLOR':
  1286. geometry.addAttribute( 'color', bufferAttribute );
  1287. break;
  1288. case 'WEIGHTS_0':
  1289. case 'WEIGHT': // WEIGHT semantic deprecated.
  1290. geometry.addAttribute( 'skinWeight', bufferAttribute );
  1291. break;
  1292. case 'JOINTS_0':
  1293. case 'JOINT': // JOINT semantic deprecated.
  1294. geometry.addAttribute( 'skinIndex', bufferAttribute );
  1295. break;
  1296. }
  1297. }
  1298. if ( primitive.indices !== undefined ) {
  1299. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  1300. }
  1301. if ( material.aoMap !== undefined
  1302. && geometry.attributes.uv2 === undefined
  1303. && geometry.attributes.uv !== undefined ) {
  1304. console.log( 'GLTF2Loader: Duplicating UVs to support aoMap.' );
  1305. geometry.addAttribute( 'uv2', new THREE.BufferAttribute( geometry.attributes.uv.array, 2 ) );
  1306. }
  1307. meshNode = new THREE.Mesh( geometry, material );
  1308. meshNode.castShadow = true;
  1309. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  1310. geometry = new THREE.BufferGeometry();
  1311. var attributes = primitive.attributes;
  1312. for ( var attributeId in attributes ) {
  1313. var attributeEntry = attributes[ attributeId ];
  1314. if ( ! attributeEntry ) return;
  1315. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  1316. switch ( attributeId ) {
  1317. case 'POSITION':
  1318. geometry.addAttribute( 'position', bufferAttribute );
  1319. break;
  1320. case 'COLOR_0':
  1321. case 'COLOR0':
  1322. case 'COLOR':
  1323. geometry.addAttribute( 'color', bufferAttribute );
  1324. break;
  1325. }
  1326. }
  1327. if ( primitive.indices !== undefined ) {
  1328. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  1329. meshNode = new THREE.LineSegments( geometry, material );
  1330. } else {
  1331. meshNode = new THREE.Line( geometry, material );
  1332. }
  1333. } else {
  1334. throw new Error( "Only triangular and line primitives are supported" );
  1335. }
  1336. if ( geometry.attributes.color !== undefined ) {
  1337. material.vertexColors = THREE.VertexColors;
  1338. material.needsUpdate = true;
  1339. }
  1340. meshNode.name = ( name === "0" ? group.name : group.name + name );
  1341. if ( primitive.extras ) meshNode.userData = primitive.extras;
  1342. group.add( meshNode );
  1343. }
  1344. return group;
  1345. } );
  1346. } );
  1347. };
  1348. GLTFParser.prototype.loadCameras = function () {
  1349. var json = this.json;
  1350. return _each( json.cameras, function ( camera ) {
  1351. if ( camera.type == "perspective" && camera.perspective ) {
  1352. var yfov = camera.perspective.yfov;
  1353. var aspectRatio = camera.perspective.aspectRatio !== undefined ? camera.perspective.aspectRatio : 1;
  1354. // According to COLLADA spec...
  1355. // aspectRatio = xfov / yfov
  1356. var xfov = yfov * aspectRatio;
  1357. var _camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspectRatio, camera.perspective.znear || 1, camera.perspective.zfar || 2e6 );
  1358. if ( camera.name !== undefined ) _camera.name = camera.name;
  1359. if ( camera.extras ) _camera.userData = camera.extras;
  1360. return _camera;
  1361. } else if ( camera.type == "orthographic" && camera.orthographic ) {
  1362. var _camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, camera.orthographic.znear, camera.orthographic.zfar );
  1363. if ( camera.name !== undefined ) _camera.name = camera.name;
  1364. if ( camera.extras ) _camera.userData = camera.extras;
  1365. return _camera;
  1366. }
  1367. } );
  1368. };
  1369. GLTFParser.prototype.loadSkins = function () {
  1370. var json = this.json;
  1371. return this._withDependencies( [
  1372. "accessors"
  1373. ] ).then( function ( dependencies ) {
  1374. return _each( json.skins, function ( skin ) {
  1375. var bindShapeMatrix = new THREE.Matrix4();
  1376. if ( skin.bindShapeMatrix !== undefined ) bindShapeMatrix.fromArray( skin.bindShapeMatrix );
  1377. var _skin = {
  1378. bindShapeMatrix: bindShapeMatrix,
  1379. jointNames: skin.jointNames,
  1380. inverseBindMatrices: dependencies.accessors[ skin.inverseBindMatrices ]
  1381. };
  1382. return _skin;
  1383. } );
  1384. } );
  1385. };
  1386. GLTFParser.prototype.loadAnimations = function () {
  1387. var json = this.json;
  1388. return this._withDependencies( [
  1389. "accessors",
  1390. "nodes"
  1391. ] ).then( function ( dependencies ) {
  1392. return _each( json.animations, function ( animation, animationId ) {
  1393. var tracks = [];
  1394. for ( var channelId in animation.channels ) {
  1395. var channel = animation.channels[ channelId ];
  1396. var sampler = animation.samplers[ channel.sampler ];
  1397. if ( sampler ) {
  1398. var target = channel.target;
  1399. var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
  1400. var input = animation.parameters !== undefined ? animation.parameters[ sampler.input ] : sampler.input;
  1401. var output = animation.parameters !== undefined ? animation.parameters[ sampler.output ] : sampler.output;
  1402. var inputAccessor = dependencies.accessors[ input ];
  1403. var outputAccessor = dependencies.accessors[ output ];
  1404. var node = dependencies.nodes[ name ];
  1405. if ( node ) {
  1406. node.updateMatrix();
  1407. node.matrixAutoUpdate = true;
  1408. var TypedKeyframeTrack = PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.rotation
  1409. ? THREE.QuaternionKeyframeTrack
  1410. : THREE.VectorKeyframeTrack;
  1411. var targetName = node.name ? node.name : node.uuid;
  1412. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
  1413. // KeyframeTrack.optimize() will modify given 'times' and 'values'
  1414. // buffers before creating a truncated copy to keep. Because buffers may
  1415. // be reused by other tracks, make copies here.
  1416. tracks.push( new TypedKeyframeTrack(
  1417. targetName + '.' + PATH_PROPERTIES[ target.path ],
  1418. THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
  1419. THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
  1420. interpolation
  1421. ) );
  1422. }
  1423. }
  1424. }
  1425. var name = animation.name !== undefined ? animation.name : "animation_" + animationId;
  1426. return new THREE.AnimationClip( name, undefined, tracks );
  1427. } );
  1428. } );
  1429. };
  1430. GLTFParser.prototype.loadNodes = function () {
  1431. var json = this.json;
  1432. var extensions = this.extensions;
  1433. var scope = this;
  1434. return _each( json.nodes, function ( node ) {
  1435. var matrix = new THREE.Matrix4();
  1436. var _node;
  1437. if ( node.jointName ) {
  1438. _node = new THREE.Bone();
  1439. _node.name = node.name !== undefined ? node.name : node.jointName;
  1440. _node.jointName = node.jointName;
  1441. } else {
  1442. _node = new THREE.Object3D();
  1443. if ( node.name !== undefined ) _node.name = node.name;
  1444. }
  1445. if ( node.extras ) _node.userData = node.extras;
  1446. if ( node.matrix !== undefined ) {
  1447. matrix.fromArray( node.matrix );
  1448. _node.applyMatrix( matrix );
  1449. } else {
  1450. if ( node.translation !== undefined ) {
  1451. _node.position.fromArray( node.translation );
  1452. }
  1453. if ( node.rotation !== undefined ) {
  1454. _node.quaternion.fromArray( node.rotation );
  1455. }
  1456. if ( node.scale !== undefined ) {
  1457. _node.scale.fromArray( node.scale );
  1458. }
  1459. }
  1460. return _node;
  1461. } ).then( function ( __nodes ) {
  1462. return scope._withDependencies( [
  1463. "meshes",
  1464. "skins",
  1465. "cameras"
  1466. ] ).then( function ( dependencies ) {
  1467. return _each( __nodes, function ( _node, nodeId ) {
  1468. var node = json.nodes[ nodeId ];
  1469. var meshes;
  1470. if ( node.mesh !== undefined) {
  1471. meshes = [ node.mesh ];
  1472. } else if ( node.meshes !== undefined ) {
  1473. console.warn( 'GLTF2Loader: Legacy glTF file detected. Nodes may have no more than 1 mesh.' );
  1474. meshes = node.meshes;
  1475. }
  1476. if ( meshes !== undefined ) {
  1477. for ( var meshId in meshes ) {
  1478. var mesh = meshes[ meshId ];
  1479. var group = dependencies.meshes[ mesh ];
  1480. if ( group === undefined ) {
  1481. console.warn( 'GLTF2Loader: Couldn\'t find node "' + mesh + '".' );
  1482. continue;
  1483. }
  1484. for ( var childrenId in group.children ) {
  1485. var child = group.children[ childrenId ];
  1486. // clone Mesh to add to _node
  1487. var originalMaterial = child.material;
  1488. var originalGeometry = child.geometry;
  1489. var originalUserData = child.userData;
  1490. var originalName = child.name;
  1491. var material;
  1492. if ( originalMaterial.isDeferredShaderMaterial ) {
  1493. originalMaterial = material = originalMaterial.create();
  1494. } else {
  1495. material = originalMaterial;
  1496. }
  1497. switch ( child.type ) {
  1498. case 'LineSegments':
  1499. child = new THREE.LineSegments( originalGeometry, material );
  1500. break;
  1501. case 'LineLoop':
  1502. child = new THREE.LineLoop( originalGeometry, material );
  1503. break;
  1504. case 'Line':
  1505. child = new THREE.Line( originalGeometry, material );
  1506. break;
  1507. default:
  1508. child = new THREE.Mesh( originalGeometry, material );
  1509. }
  1510. child.castShadow = true;
  1511. child.userData = originalUserData;
  1512. child.name = originalName;
  1513. var skinEntry;
  1514. if ( node.skin !== undefined ) {
  1515. skinEntry = dependencies.skins[ node.skin ];
  1516. }
  1517. // Replace Mesh with SkinnedMesh in library
  1518. if ( skinEntry ) {
  1519. var getJointNode = function ( jointId ) {
  1520. var keys = Object.keys( __nodes );
  1521. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  1522. var n = __nodes[ keys[ i ] ];
  1523. if ( n.jointName === jointId ) return n;
  1524. }
  1525. return null;
  1526. };
  1527. var geometry = originalGeometry;
  1528. var material = originalMaterial;
  1529. material.skinning = true;
  1530. child = new THREE.SkinnedMesh( geometry, material, false );
  1531. child.castShadow = true;
  1532. child.userData = originalUserData;
  1533. child.name = originalName;
  1534. var bones = [];
  1535. var boneInverses = [];
  1536. for ( var i = 0, l = skinEntry.jointNames.length; i < l; i ++ ) {
  1537. var jointId = skinEntry.jointNames[ i ];
  1538. var jointNode = getJointNode( jointId );
  1539. if ( jointNode ) {
  1540. bones.push( jointNode );
  1541. var m = skinEntry.inverseBindMatrices.array;
  1542. var mat = new THREE.Matrix4().fromArray( m, i * 16 );
  1543. boneInverses.push( mat );
  1544. } else {
  1545. console.warn( "WARNING: joint: '" + jointId + "' could not be found" );
  1546. }
  1547. }
  1548. child.bind( new THREE.Skeleton( bones, boneInverses, false ), skinEntry.bindShapeMatrix );
  1549. var buildBoneGraph = function ( parentJson, parentObject, property ) {
  1550. var children = parentJson[ property ];
  1551. if ( children === undefined ) return;
  1552. for ( var i = 0, il = children.length; i < il; i ++ ) {
  1553. var nodeId = children[ i ];
  1554. var bone = __nodes[ nodeId ];
  1555. var boneJson = json.nodes[ nodeId ];
  1556. if ( bone !== undefined && bone.isBone === true && boneJson !== undefined ) {
  1557. parentObject.add( bone );
  1558. buildBoneGraph( boneJson, bone, 'children' );
  1559. }
  1560. }
  1561. };
  1562. buildBoneGraph( node, child, 'skeletons' );
  1563. }
  1564. _node.add( child );
  1565. }
  1566. }
  1567. }
  1568. if ( node.camera !== undefined ) {
  1569. var camera = dependencies.cameras[ node.camera ];
  1570. _node.add( camera );
  1571. }
  1572. if ( node.extensions
  1573. && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ]
  1574. && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ) {
  1575. var extensionLights = extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].lights;
  1576. var light = extensionLights[ node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ];
  1577. _node.add( light );
  1578. }
  1579. return _node;
  1580. } );
  1581. } );
  1582. } );
  1583. };
  1584. GLTFParser.prototype.loadScenes = function () {
  1585. var json = this.json;
  1586. var extensions = this.extensions;
  1587. // scene node hierachy builder
  1588. function buildNodeHierachy( nodeId, parentObject, allNodes ) {
  1589. var _node = allNodes[ nodeId ];
  1590. parentObject.add( _node );
  1591. var node = json.nodes[ nodeId ];
  1592. if ( node.children ) {
  1593. var children = node.children;
  1594. for ( var i = 0, l = children.length; i < l; i ++ ) {
  1595. var child = children[ i ];
  1596. buildNodeHierachy( child, _node, allNodes );
  1597. }
  1598. }
  1599. }
  1600. return this._withDependencies( [
  1601. "nodes"
  1602. ] ).then( function ( dependencies ) {
  1603. return _each( json.scenes, function ( scene ) {
  1604. var _scene = new THREE.Scene();
  1605. if ( scene.name !== undefined ) _scene.name = scene.name;
  1606. if ( scene.extras ) _scene.userData = scene.extras;
  1607. var nodes = scene.nodes || [];
  1608. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  1609. var nodeId = nodes[ i ];
  1610. buildNodeHierachy( nodeId, _scene, dependencies.nodes );
  1611. }
  1612. _scene.traverse( function ( child ) {
  1613. // Register raw material meshes with GLTF2Loader.Shaders
  1614. if ( child.material && child.material.isRawShaderMaterial ) {
  1615. child.gltfShader = new GLTFShader( child, dependencies.nodes );
  1616. child.onBeforeRender = function(renderer, scene, camera){
  1617. this.gltfShader.update(scene, camera);
  1618. };
  1619. }
  1620. // for Specular-Glossiness.
  1621. if ( child.material && child.material.type === 'ShaderMaterial' ) {
  1622. child.onBeforeRender = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].refreshUniforms;
  1623. }
  1624. } );
  1625. return _scene;
  1626. } );
  1627. } );
  1628. };
  1629. return GLTF2Loader;
  1630. } )();