GLTFLoader.js 47 KB

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  1. /**
  2. * @author Rich Tibbett / https://github.com/richtr
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author Tony Parisi / http://www.tonyparisi.com/
  5. * @author Takahiro / https://github.com/takahirox
  6. */
  7. THREE.GLTFLoader = ( function () {
  8. function GLTFLoader( manager ) {
  9. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  10. }
  11. GLTFLoader.prototype = {
  12. constructor: GLTFLoader,
  13. load: function ( url, onLoad, onProgress, onError ) {
  14. var scope = this;
  15. var path = this.path && ( typeof this.path === "string" ) ? this.path : THREE.Loader.prototype.extractUrlBase( url );
  16. var loader = new THREE.FileLoader( scope.manager );
  17. loader.setResponseType( 'arraybuffer' );
  18. loader.load( url, function ( data ) {
  19. scope.parse( data, onLoad, path );
  20. }, onProgress, onError );
  21. },
  22. setCrossOrigin: function ( value ) {
  23. this.crossOrigin = value;
  24. },
  25. setPath: function ( value ) {
  26. this.path = value;
  27. },
  28. parse: function ( data, callback, path ) {
  29. var content;
  30. var extensions = {};
  31. var magic = convertUint8ArrayToString( new Uint8Array( data, 0, 4 ) );
  32. if ( magic === BINARY_EXTENSION_HEADER_DEFAULTS.magic ) {
  33. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  34. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  35. } else {
  36. content = convertUint8ArrayToString( new Uint8Array( data ) );
  37. }
  38. var json = JSON.parse( content );
  39. if ( json.extensionsUsed && json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_COMMON ) >= 0 ) {
  40. extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] = new GLTFMaterialsCommonExtension( json );
  41. }
  42. console.time( 'GLTFLoader' );
  43. var parser = new GLTFParser( json, extensions, {
  44. path: path || this.path,
  45. crossOrigin: this.crossOrigin
  46. } );
  47. parser.parse( function ( scene, scenes, cameras, animations ) {
  48. console.timeEnd( 'GLTFLoader' );
  49. var glTF = {
  50. "scene": scene,
  51. "scenes": scenes,
  52. "cameras": cameras,
  53. "animations": animations
  54. };
  55. callback( glTF );
  56. } );
  57. }
  58. };
  59. /* GLTFREGISTRY */
  60. function GLTFRegistry() {
  61. var objects = {};
  62. return {
  63. get: function ( key ) {
  64. return objects[ key ];
  65. },
  66. add: function ( key, object ) {
  67. objects[ key ] = object;
  68. },
  69. remove: function ( key ) {
  70. delete objects[ key ];
  71. },
  72. removeAll: function () {
  73. objects = {};
  74. },
  75. update: function ( scene, camera ) {
  76. for ( var name in objects ) {
  77. var object = objects[ name ];
  78. if ( object.update ) {
  79. object.update( scene, camera );
  80. }
  81. }
  82. }
  83. };
  84. }
  85. /* GLTFSHADERS */
  86. GLTFLoader.Shaders = {
  87. update: function () {
  88. console.warn( 'THREE.GLTFLoader.Shaders has been deprecated, and now updates automatically.' );
  89. }
  90. };
  91. /* GLTFSHADER */
  92. function GLTFShader( targetNode, allNodes ) {
  93. var boundUniforms = {};
  94. // bind each uniform to its source node
  95. var uniforms = targetNode.material.uniforms;
  96. for ( var uniformId in uniforms ) {
  97. var uniform = uniforms[ uniformId ];
  98. if ( uniform.semantic ) {
  99. var sourceNodeRef = uniform.node;
  100. var sourceNode = targetNode;
  101. if ( sourceNodeRef ) {
  102. sourceNode = allNodes[ sourceNodeRef ];
  103. }
  104. boundUniforms[ uniformId ] = {
  105. semantic: uniform.semantic,
  106. sourceNode: sourceNode,
  107. targetNode: targetNode,
  108. uniform: uniform
  109. };
  110. }
  111. }
  112. this.boundUniforms = boundUniforms;
  113. this._m4 = new THREE.Matrix4();
  114. }
  115. // Update - update all the uniform values
  116. GLTFShader.prototype.update = function ( scene, camera ) {
  117. var boundUniforms = this.boundUniforms;
  118. for ( var name in boundUniforms ) {
  119. var boundUniform = boundUniforms[ name ];
  120. switch ( boundUniform.semantic ) {
  121. case "MODELVIEW":
  122. var m4 = boundUniform.uniform.value;
  123. m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  124. break;
  125. case "MODELVIEWINVERSETRANSPOSE":
  126. var m3 = boundUniform.uniform.value;
  127. this._m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  128. m3.getNormalMatrix( this._m4 );
  129. break;
  130. case "PROJECTION":
  131. var m4 = boundUniform.uniform.value;
  132. m4.copy( camera.projectionMatrix );
  133. break;
  134. case "JOINTMATRIX":
  135. var m4v = boundUniform.uniform.value;
  136. for ( var mi = 0; mi < m4v.length; mi ++ ) {
  137. // So it goes like this:
  138. // SkinnedMesh world matrix is already baked into MODELVIEW;
  139. // transform joints to local space,
  140. // then transform using joint's inverse
  141. m4v[ mi ]
  142. .getInverse( boundUniform.sourceNode.matrixWorld )
  143. .multiply( boundUniform.targetNode.skeleton.bones[ mi ].matrixWorld )
  144. .multiply( boundUniform.targetNode.skeleton.boneInverses[ mi ] )
  145. .multiply( boundUniform.targetNode.bindMatrix );
  146. }
  147. break;
  148. default :
  149. console.warn( "Unhandled shader semantic: " + boundUniform.semantic );
  150. break;
  151. }
  152. }
  153. };
  154. /* ANIMATION */
  155. GLTFLoader.Animations = {
  156. update: function () {
  157. console.warn( 'THREE.GLTFLoader.Animation has been deprecated. Use THREE.AnimationMixer instead.' );
  158. }
  159. };
  160. /*********************************/
  161. /********** EXTENSIONS ***********/
  162. /*********************************/
  163. var EXTENSIONS = {
  164. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  165. KHR_MATERIALS_COMMON: 'KHR_materials_common'
  166. };
  167. /* MATERIALS COMMON EXTENSION */
  168. function GLTFMaterialsCommonExtension( json ) {
  169. this.name = EXTENSIONS.KHR_MATERIALS_COMMON;
  170. this.lights = {};
  171. var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) || {};
  172. var lights = extension.lights || {};
  173. for ( var lightId in lights ) {
  174. var light = lights[ lightId ];
  175. var lightNode;
  176. var lightParams = light[ light.type ];
  177. var color = new THREE.Color().fromArray( lightParams.color );
  178. switch ( light.type ) {
  179. case "directional":
  180. lightNode = new THREE.DirectionalLight( color );
  181. lightNode.position.set( 0, 0, 1 );
  182. break;
  183. case "point":
  184. lightNode = new THREE.PointLight( color );
  185. break;
  186. case "spot":
  187. lightNode = new THREE.SpotLight( color );
  188. lightNode.position.set( 0, 0, 1 );
  189. break;
  190. case "ambient":
  191. lightNode = new THREE.AmbientLight( color );
  192. break;
  193. }
  194. if ( lightNode ) {
  195. this.lights[ lightId ] = lightNode;
  196. }
  197. }
  198. }
  199. /* BINARY EXTENSION */
  200. var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF';
  201. var BINARY_EXTENSION_HEADER_DEFAULTS = { magic: 'glTF', version: 1, contentFormat: 0 };
  202. var BINARY_EXTENSION_HEADER_LENGTH = 20;
  203. function GLTFBinaryExtension( data ) {
  204. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  205. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  206. var header = {
  207. magic: convertUint8ArrayToString( new Uint8Array( data.slice( 0, 4 ) ) ),
  208. version: headerView.getUint32( 4, true ),
  209. length: headerView.getUint32( 8, true ),
  210. contentLength: headerView.getUint32( 12, true ),
  211. contentFormat: headerView.getUint32( 16, true )
  212. };
  213. for ( var key in BINARY_EXTENSION_HEADER_DEFAULTS ) {
  214. var value = BINARY_EXTENSION_HEADER_DEFAULTS[ key ];
  215. if ( header[ key ] !== value ) {
  216. throw new Error( 'Unsupported glTF-Binary header: Expected "%s" to be "%s".', key, value );
  217. }
  218. }
  219. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH, header.contentLength );
  220. this.header = header;
  221. this.content = convertUint8ArrayToString( contentArray );
  222. this.body = data.slice( BINARY_EXTENSION_HEADER_LENGTH + header.contentLength, header.length );
  223. }
  224. GLTFBinaryExtension.prototype.loadShader = function ( shader, bufferViews ) {
  225. var bufferView = bufferViews[ shader.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].bufferView ];
  226. var array = new Uint8Array( bufferView );
  227. return convertUint8ArrayToString( array );
  228. };
  229. GLTFBinaryExtension.prototype.loadTextureSourceUri = function ( source, bufferViews ) {
  230. var metadata = source.extensions[ EXTENSIONS.KHR_BINARY_GLTF ];
  231. var bufferView = bufferViews[ metadata.bufferView ];
  232. var stringData = convertUint8ArrayToString( new Uint8Array( bufferView ) );
  233. return 'data:' + metadata.mimeType + ';base64,' + btoa( stringData );
  234. };
  235. /*********************************/
  236. /********** INTERNALS ************/
  237. /*********************************/
  238. /* CONSTANTS */
  239. var WEBGL_CONSTANTS = {
  240. FLOAT: 5126,
  241. //FLOAT_MAT2: 35674,
  242. FLOAT_MAT3: 35675,
  243. FLOAT_MAT4: 35676,
  244. FLOAT_VEC2: 35664,
  245. FLOAT_VEC3: 35665,
  246. FLOAT_VEC4: 35666,
  247. LINEAR: 9729,
  248. REPEAT: 10497,
  249. SAMPLER_2D: 35678,
  250. TRIANGLES: 4,
  251. LINES: 1,
  252. UNSIGNED_BYTE: 5121,
  253. UNSIGNED_SHORT: 5123,
  254. VERTEX_SHADER: 35633,
  255. FRAGMENT_SHADER: 35632
  256. };
  257. var WEBGL_TYPE = {
  258. 5126: Number,
  259. //35674: THREE.Matrix2,
  260. 35675: THREE.Matrix3,
  261. 35676: THREE.Matrix4,
  262. 35664: THREE.Vector2,
  263. 35665: THREE.Vector3,
  264. 35666: THREE.Vector4,
  265. 35678: THREE.Texture
  266. };
  267. var WEBGL_COMPONENT_TYPES = {
  268. 5120: Int8Array,
  269. 5121: Uint8Array,
  270. 5122: Int16Array,
  271. 5123: Uint16Array,
  272. 5125: Uint32Array,
  273. 5126: Float32Array
  274. };
  275. var WEBGL_FILTERS = {
  276. 9728: THREE.NearestFilter,
  277. 9729: THREE.LinearFilter,
  278. 9984: THREE.NearestMipMapNearestFilter,
  279. 9985: THREE.LinearMipMapNearestFilter,
  280. 9986: THREE.NearestMipMapLinearFilter,
  281. 9987: THREE.LinearMipMapLinearFilter
  282. };
  283. var WEBGL_WRAPPINGS = {
  284. 33071: THREE.ClampToEdgeWrapping,
  285. 33648: THREE.MirroredRepeatWrapping,
  286. 10497: THREE.RepeatWrapping
  287. };
  288. var WEBGL_TEXTURE_FORMATS = {
  289. 6406: THREE.AlphaFormat,
  290. 6407: THREE.RGBFormat,
  291. 6408: THREE.RGBAFormat,
  292. 6409: THREE.LuminanceFormat,
  293. 6410: THREE.LuminanceAlphaFormat
  294. };
  295. var WEBGL_TEXTURE_DATATYPES = {
  296. 5121: THREE.UnsignedByteType,
  297. 32819: THREE.UnsignedShort4444Type,
  298. 32820: THREE.UnsignedShort5551Type,
  299. 33635: THREE.UnsignedShort565Type
  300. };
  301. var WEBGL_SIDES = {
  302. 1028: THREE.BackSide, // Culling front
  303. 1029: THREE.FrontSide // Culling back
  304. //1032: THREE.NoSide // Culling front and back, what to do?
  305. };
  306. var WEBGL_DEPTH_FUNCS = {
  307. 512: THREE.NeverDepth,
  308. 513: THREE.LessDepth,
  309. 514: THREE.EqualDepth,
  310. 515: THREE.LessEqualDepth,
  311. 516: THREE.GreaterEqualDepth,
  312. 517: THREE.NotEqualDepth,
  313. 518: THREE.GreaterEqualDepth,
  314. 519: THREE.AlwaysDepth
  315. };
  316. var WEBGL_BLEND_EQUATIONS = {
  317. 32774: THREE.AddEquation,
  318. 32778: THREE.SubtractEquation,
  319. 32779: THREE.ReverseSubtractEquation
  320. };
  321. var WEBGL_BLEND_FUNCS = {
  322. 0: THREE.ZeroFactor,
  323. 1: THREE.OneFactor,
  324. 768: THREE.SrcColorFactor,
  325. 769: THREE.OneMinusSrcColorFactor,
  326. 770: THREE.SrcAlphaFactor,
  327. 771: THREE.OneMinusSrcAlphaFactor,
  328. 772: THREE.DstAlphaFactor,
  329. 773: THREE.OneMinusDstAlphaFactor,
  330. 774: THREE.DstColorFactor,
  331. 775: THREE.OneMinusDstColorFactor,
  332. 776: THREE.SrcAlphaSaturateFactor
  333. // The followings are not supported by Three.js yet
  334. //32769: CONSTANT_COLOR,
  335. //32770: ONE_MINUS_CONSTANT_COLOR,
  336. //32771: CONSTANT_ALPHA,
  337. //32772: ONE_MINUS_CONSTANT_COLOR
  338. };
  339. var WEBGL_TYPE_SIZES = {
  340. 'SCALAR': 1,
  341. 'VEC2': 2,
  342. 'VEC3': 3,
  343. 'VEC4': 4,
  344. 'MAT2': 4,
  345. 'MAT3': 9,
  346. 'MAT4': 16
  347. };
  348. var PATH_PROPERTIES = {
  349. scale: 'scale',
  350. translation: 'position',
  351. rotation: 'quaternion'
  352. };
  353. var INTERPOLATION = {
  354. LINEAR: THREE.InterpolateLinear,
  355. STEP: THREE.InterpolateDiscrete
  356. };
  357. var STATES_ENABLES = {
  358. 2884: 'CULL_FACE',
  359. 2929: 'DEPTH_TEST',
  360. 3042: 'BLEND',
  361. 3089: 'SCISSOR_TEST',
  362. 32823: 'POLYGON_OFFSET_FILL',
  363. 32926: 'SAMPLE_ALPHA_TO_COVERAGE'
  364. };
  365. /* UTILITY FUNCTIONS */
  366. function _each( object, callback, thisObj ) {
  367. if ( !object ) {
  368. return Promise.resolve();
  369. }
  370. var results;
  371. var fns = [];
  372. if ( Object.prototype.toString.call( object ) === '[object Array]' ) {
  373. results = [];
  374. var length = object.length;
  375. for ( var idx = 0; idx < length; idx ++ ) {
  376. var value = callback.call( thisObj || this, object[ idx ], idx );
  377. if ( value ) {
  378. fns.push( value );
  379. if ( value instanceof Promise ) {
  380. value.then( function( key, value ) {
  381. results[ key ] = value;
  382. }.bind( this, idx ));
  383. } else {
  384. results[ idx ] = value;
  385. }
  386. }
  387. }
  388. } else {
  389. results = {};
  390. for ( var key in object ) {
  391. if ( object.hasOwnProperty( key ) ) {
  392. var value = callback.call( thisObj || this, object[ key ], key );
  393. if ( value ) {
  394. fns.push( value );
  395. if ( value instanceof Promise ) {
  396. value.then( function( key, value ) {
  397. results[ key ] = value;
  398. }.bind( this, key ));
  399. } else {
  400. results[ key ] = value;
  401. }
  402. }
  403. }
  404. }
  405. }
  406. return Promise.all( fns ).then( function() {
  407. return results;
  408. });
  409. }
  410. function resolveURL( url, path ) {
  411. // Invalid URL
  412. if ( typeof url !== 'string' || url === '' )
  413. return '';
  414. // Absolute URL http://,https://,//
  415. if ( /^(https?:)?\/\//i.test( url ) ) {
  416. return url;
  417. }
  418. // Data URI
  419. if ( /^data:.*,.*$/i.test( url ) ) {
  420. return url;
  421. }
  422. // Relative URL
  423. return ( path || '' ) + url;
  424. }
  425. function convertUint8ArrayToString( array ) {
  426. if ( window.TextDecoder !== undefined ) {
  427. //return new TextDecoder().decode( array );
  428. }
  429. // Avoid the String.fromCharCode.apply(null, array) shortcut, which
  430. // throws a "maximum call stack size exceeded" error for large arrays.
  431. var s = '';
  432. for ( var i = 0, il = array.length; i < il; i ++ ) {
  433. s += String.fromCharCode( array[ i ] );
  434. }
  435. return s;
  436. }
  437. // Three.js seems too dependent on attribute names so globally
  438. // replace those in the shader code
  439. function replaceTHREEShaderAttributes( shaderText, technique ) {
  440. // Expected technique attributes
  441. var attributes = {};
  442. for ( var attributeId in technique.attributes ) {
  443. var pname = technique.attributes[ attributeId ];
  444. var param = technique.parameters[ pname ];
  445. var atype = param.type;
  446. var semantic = param.semantic;
  447. attributes[ attributeId ] = {
  448. type: atype,
  449. semantic: semantic
  450. };
  451. }
  452. // Figure out which attributes to change in technique
  453. var shaderParams = technique.parameters;
  454. var shaderAttributes = technique.attributes;
  455. var params = {};
  456. for ( var attributeId in attributes ) {
  457. var pname = shaderAttributes[ attributeId ];
  458. var shaderParam = shaderParams[ pname ];
  459. var semantic = shaderParam.semantic;
  460. if ( semantic ) {
  461. params[ attributeId ] = shaderParam;
  462. }
  463. }
  464. for ( var pname in params ) {
  465. var param = params[ pname ];
  466. var semantic = param.semantic;
  467. var regEx = new RegExp( "\\b" + pname + "\\b", "g" );
  468. switch ( semantic ) {
  469. case "POSITION":
  470. shaderText = shaderText.replace( regEx, 'position' );
  471. break;
  472. case "NORMAL":
  473. shaderText = shaderText.replace( regEx, 'normal' );
  474. break;
  475. case 'TEXCOORD_0':
  476. case 'TEXCOORD0':
  477. case 'TEXCOORD':
  478. shaderText = shaderText.replace( regEx, 'uv' );
  479. break;
  480. case 'TEXCOORD_1':
  481. shaderText = shaderText.replace( regEx, 'uv2' );
  482. break;
  483. case 'COLOR_0':
  484. case 'COLOR0':
  485. case 'COLOR':
  486. shaderText = shaderText.replace( regEx, 'color' );
  487. break;
  488. case "WEIGHT":
  489. shaderText = shaderText.replace( regEx, 'skinWeight' );
  490. break;
  491. case "JOINT":
  492. shaderText = shaderText.replace( regEx, 'skinIndex' );
  493. break;
  494. }
  495. }
  496. return shaderText;
  497. }
  498. function createDefaultMaterial() {
  499. return new THREE.MeshPhongMaterial( {
  500. color: 0x00000,
  501. emissive: 0x888888,
  502. specular: 0x000000,
  503. shininess: 0,
  504. transparent: false,
  505. depthTest: true,
  506. side: THREE.FrontSide
  507. } );
  508. }
  509. // Deferred constructor for RawShaderMaterial types
  510. function DeferredShaderMaterial( params ) {
  511. this.isDeferredShaderMaterial = true;
  512. this.params = params;
  513. }
  514. DeferredShaderMaterial.prototype.create = function () {
  515. var uniforms = THREE.UniformsUtils.clone( this.params.uniforms );
  516. for ( var uniformId in this.params.uniforms ) {
  517. var originalUniform = this.params.uniforms[ uniformId ];
  518. if ( originalUniform.value instanceof THREE.Texture ) {
  519. uniforms[ uniformId ].value = originalUniform.value;
  520. uniforms[ uniformId ].value.needsUpdate = true;
  521. }
  522. uniforms[ uniformId ].semantic = originalUniform.semantic;
  523. uniforms[ uniformId ].node = originalUniform.node;
  524. }
  525. this.params.uniforms = uniforms;
  526. return new THREE.RawShaderMaterial( this.params );
  527. };
  528. /* GLTF PARSER */
  529. function GLTFParser( json, extensions, options ) {
  530. this.json = json || {};
  531. this.extensions = extensions || {};
  532. this.options = options || {};
  533. // loader object cache
  534. this.cache = new GLTFRegistry();
  535. }
  536. GLTFParser.prototype._withDependencies = function ( dependencies ) {
  537. var _dependencies = {};
  538. for ( var i = 0; i < dependencies.length; i ++ ) {
  539. var dependency = dependencies[ i ];
  540. var fnName = "load" + dependency.charAt( 0 ).toUpperCase() + dependency.slice( 1 );
  541. var cached = this.cache.get( dependency );
  542. if ( cached !== undefined ) {
  543. _dependencies[ dependency ] = cached;
  544. } else if ( this[ fnName ] ) {
  545. var fn = this[ fnName ]();
  546. this.cache.add( dependency, fn );
  547. _dependencies[ dependency ] = fn;
  548. }
  549. }
  550. return _each( _dependencies, function ( dependency ) {
  551. return dependency;
  552. } );
  553. };
  554. GLTFParser.prototype.parse = function ( callback ) {
  555. var json = this.json;
  556. // Clear the loader cache
  557. this.cache.removeAll();
  558. // Fire the callback on complete
  559. this._withDependencies( [
  560. "scenes",
  561. "cameras",
  562. "animations"
  563. ] ).then( function ( dependencies ) {
  564. var scenes = [];
  565. for ( var name in dependencies.scenes ) {
  566. scenes.push( dependencies.scenes[ name ] );
  567. }
  568. var scene = json.scene !== undefined ? dependencies.scenes[ json.scene ] : scenes[ 0 ];
  569. var cameras = [];
  570. for ( var name in dependencies.cameras ) {
  571. var camera = dependencies.cameras[ name ];
  572. cameras.push( camera );
  573. }
  574. var animations = [];
  575. for ( var name in dependencies.animations ) {
  576. animations.push( dependencies.animations[ name ] );
  577. }
  578. callback( scene, scenes, cameras, animations );
  579. } );
  580. };
  581. GLTFParser.prototype.loadShaders = function () {
  582. var json = this.json;
  583. var extensions = this.extensions;
  584. var options = this.options;
  585. return this._withDependencies( [
  586. "bufferViews"
  587. ] ).then( function ( dependencies ) {
  588. return _each( json.shaders, function ( shader ) {
  589. if ( shader.extensions && shader.extensions[ EXTENSIONS.KHR_BINARY_GLTF ] ) {
  590. return extensions[ EXTENSIONS.KHR_BINARY_GLTF ].loadShader( shader, dependencies.bufferViews );
  591. }
  592. return new Promise( function ( resolve ) {
  593. var loader = new THREE.FileLoader();
  594. loader.setResponseType( 'text' );
  595. loader.load( resolveURL( shader.uri, options.path ), function ( shaderText ) {
  596. resolve( shaderText );
  597. } );
  598. } );
  599. } );
  600. } );
  601. };
  602. GLTFParser.prototype.loadBuffers = function () {
  603. var json = this.json;
  604. var extensions = this.extensions;
  605. var options = this.options;
  606. return _each( json.buffers, function ( buffer, name ) {
  607. if ( name === BINARY_EXTENSION_BUFFER_NAME ) {
  608. return extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body;
  609. }
  610. if ( buffer.type === 'arraybuffer' || buffer.type === undefined ) {
  611. return new Promise( function ( resolve ) {
  612. var loader = new THREE.FileLoader();
  613. loader.setResponseType( 'arraybuffer' );
  614. loader.load( resolveURL( buffer.uri, options.path ), function ( buffer ) {
  615. resolve( buffer );
  616. } );
  617. } );
  618. } else {
  619. console.warn( 'THREE.GLTFLoader: ' + buffer.type + ' buffer type is not supported' );
  620. }
  621. } );
  622. };
  623. GLTFParser.prototype.loadBufferViews = function () {
  624. var json = this.json;
  625. return this._withDependencies( [
  626. "buffers"
  627. ] ).then( function ( dependencies ) {
  628. return _each( json.bufferViews, function ( bufferView ) {
  629. var arraybuffer = dependencies.buffers[ bufferView.buffer ];
  630. var byteLength = bufferView.byteLength !== undefined ? bufferView.byteLength : 0;
  631. return arraybuffer.slice( bufferView.byteOffset, bufferView.byteOffset + byteLength );
  632. } );
  633. } );
  634. };
  635. GLTFParser.prototype.loadAccessors = function () {
  636. var json = this.json;
  637. return this._withDependencies( [
  638. "bufferViews"
  639. ] ).then( function ( dependencies ) {
  640. return _each( json.accessors, function ( accessor ) {
  641. var arraybuffer = dependencies.bufferViews[ accessor.bufferView ];
  642. var itemSize = WEBGL_TYPE_SIZES[ accessor.type ];
  643. var TypedArray = WEBGL_COMPONENT_TYPES[ accessor.componentType ];
  644. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  645. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  646. var itemBytes = elementBytes * itemSize;
  647. // The buffer is not interleaved if the stride is the item size in bytes.
  648. if ( accessor.byteStride && accessor.byteStride !== itemBytes ) {
  649. // Use the full buffer if it's interleaved.
  650. var array = new TypedArray( arraybuffer );
  651. // Integer parameters to IB/IBA are in array elements, not bytes.
  652. var ib = new THREE.InterleavedBuffer( array, accessor.byteStride / elementBytes );
  653. return new THREE.InterleavedBufferAttribute( ib, itemSize, accessor.byteOffset / elementBytes );
  654. } else {
  655. array = new TypedArray( arraybuffer, accessor.byteOffset, accessor.count * itemSize );
  656. return new THREE.BufferAttribute( array, itemSize );
  657. }
  658. } );
  659. } );
  660. };
  661. GLTFParser.prototype.loadTextures = function () {
  662. var json = this.json;
  663. var extensions = this.extensions;
  664. var options = this.options;
  665. return this._withDependencies( [
  666. "bufferViews"
  667. ] ).then( function ( dependencies ) {
  668. return _each( json.textures, function ( texture ) {
  669. if ( texture.source ) {
  670. return new Promise( function ( resolve ) {
  671. var source = json.images[ texture.source ];
  672. var sourceUri = source.uri;
  673. if ( source.extensions && source.extensions[ EXTENSIONS.KHR_BINARY_GLTF ] ) {
  674. sourceUri = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].loadTextureSourceUri( source, dependencies.bufferViews );
  675. }
  676. var textureLoader = THREE.Loader.Handlers.get( sourceUri );
  677. if ( textureLoader === null ) {
  678. textureLoader = new THREE.TextureLoader();
  679. }
  680. textureLoader.setCrossOrigin( options.crossOrigin );
  681. textureLoader.load( resolveURL( sourceUri, options.path ), function ( _texture ) {
  682. _texture.flipY = false;
  683. if ( texture.name !== undefined ) _texture.name = texture.name;
  684. _texture.format = texture.format !== undefined ? WEBGL_TEXTURE_FORMATS[ texture.format ] : THREE.RGBAFormat;
  685. if ( texture.internalFormat !== undefined && _texture.format !== WEBGL_TEXTURE_FORMATS[ texture.internalFormat ] ) {
  686. console.warn( 'THREE.GLTFLoader: Three.js doesn\'t support texture internalFormat which is different from texture format. ' +
  687. 'internalFormat will be forced to be the same value as format.' );
  688. }
  689. _texture.type = texture.type !== undefined ? WEBGL_TEXTURE_DATATYPES[ texture.type ] : THREE.UnsignedByteType;
  690. if ( texture.sampler ) {
  691. var sampler = json.samplers[ texture.sampler ];
  692. _texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
  693. _texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.NearestMipMapLinearFilter;
  694. _texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
  695. _texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
  696. }
  697. resolve( _texture );
  698. }, undefined, function () {
  699. resolve();
  700. } );
  701. } );
  702. }
  703. } );
  704. } );
  705. };
  706. GLTFParser.prototype.loadMaterials = function () {
  707. var json = this.json;
  708. return this._withDependencies( [
  709. "shaders",
  710. "textures"
  711. ] ).then( function ( dependencies ) {
  712. return _each( json.materials, function ( material ) {
  713. var materialType;
  714. var materialValues = {};
  715. var materialParams = {};
  716. var khr_material;
  717. if ( material.extensions && material.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) {
  718. khr_material = material.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ];
  719. }
  720. if ( khr_material ) {
  721. // don't copy over unused values to avoid material warning spam
  722. var keys = [ 'ambient', 'emission', 'transparent', 'transparency', 'doubleSided' ];
  723. switch ( khr_material.technique ) {
  724. case 'BLINN' :
  725. case 'PHONG' :
  726. materialType = THREE.MeshPhongMaterial;
  727. keys.push( 'diffuse', 'specular', 'shininess' );
  728. break;
  729. case 'LAMBERT' :
  730. materialType = THREE.MeshLambertMaterial;
  731. keys.push( 'diffuse' );
  732. break;
  733. case 'CONSTANT' :
  734. default :
  735. materialType = THREE.MeshBasicMaterial;
  736. break;
  737. }
  738. keys.forEach( function( v ) {
  739. if ( khr_material.values[ v ] !== undefined ) materialValues[ v ] = khr_material.values[ v ];
  740. } );
  741. if ( khr_material.doubleSided || materialValues.doubleSided ) {
  742. materialParams.side = THREE.DoubleSide;
  743. }
  744. if ( khr_material.transparent || materialValues.transparent ) {
  745. materialParams.transparent = true;
  746. materialParams.opacity = ( materialValues.transparency !== undefined ) ? materialValues.transparency : 1;
  747. }
  748. } else if ( material.technique === undefined ) {
  749. materialType = THREE.MeshPhongMaterial;
  750. Object.assign( materialValues, material.values );
  751. } else {
  752. materialType = DeferredShaderMaterial;
  753. var technique = json.techniques[ material.technique ];
  754. materialParams.uniforms = {};
  755. var program = json.programs[ technique.program ];
  756. if ( program ) {
  757. materialParams.fragmentShader = dependencies.shaders[ program.fragmentShader ];
  758. if ( ! materialParams.fragmentShader ) {
  759. console.warn( "ERROR: Missing fragment shader definition:", program.fragmentShader );
  760. materialType = THREE.MeshPhongMaterial;
  761. }
  762. var vertexShader = dependencies.shaders[ program.vertexShader ];
  763. if ( ! vertexShader ) {
  764. console.warn( "ERROR: Missing vertex shader definition:", program.vertexShader );
  765. materialType = THREE.MeshPhongMaterial;
  766. }
  767. // IMPORTANT: FIX VERTEX SHADER ATTRIBUTE DEFINITIONS
  768. materialParams.vertexShader = replaceTHREEShaderAttributes( vertexShader, technique );
  769. var uniforms = technique.uniforms;
  770. for ( var uniformId in uniforms ) {
  771. var pname = uniforms[ uniformId ];
  772. var shaderParam = technique.parameters[ pname ];
  773. var ptype = shaderParam.type;
  774. if ( WEBGL_TYPE[ ptype ] ) {
  775. var pcount = shaderParam.count;
  776. var value;
  777. if ( material.values !== undefined ) value = material.values[ pname ];
  778. var uvalue = new WEBGL_TYPE[ ptype ]();
  779. var usemantic = shaderParam.semantic;
  780. var unode = shaderParam.node;
  781. switch ( ptype ) {
  782. case WEBGL_CONSTANTS.FLOAT:
  783. uvalue = shaderParam.value;
  784. if ( pname == "transparency" ) {
  785. materialParams.transparent = true;
  786. }
  787. if ( value !== undefined ) {
  788. uvalue = value;
  789. }
  790. break;
  791. case WEBGL_CONSTANTS.FLOAT_VEC2:
  792. case WEBGL_CONSTANTS.FLOAT_VEC3:
  793. case WEBGL_CONSTANTS.FLOAT_VEC4:
  794. case WEBGL_CONSTANTS.FLOAT_MAT3:
  795. if ( shaderParam && shaderParam.value ) {
  796. uvalue.fromArray( shaderParam.value );
  797. }
  798. if ( value ) {
  799. uvalue.fromArray( value );
  800. }
  801. break;
  802. case WEBGL_CONSTANTS.FLOAT_MAT2:
  803. // what to do?
  804. console.warn( "FLOAT_MAT2 is not a supported uniform type" );
  805. break;
  806. case WEBGL_CONSTANTS.FLOAT_MAT4:
  807. if ( pcount ) {
  808. uvalue = new Array( pcount );
  809. for ( var mi = 0; mi < pcount; mi ++ ) {
  810. uvalue[ mi ] = new WEBGL_TYPE[ ptype ]();
  811. }
  812. if ( shaderParam && shaderParam.value ) {
  813. var m4v = shaderParam.value;
  814. uvalue.fromArray( m4v );
  815. }
  816. if ( value ) {
  817. uvalue.fromArray( value );
  818. }
  819. } else {
  820. if ( shaderParam && shaderParam.value ) {
  821. var m4 = shaderParam.value;
  822. uvalue.fromArray( m4 );
  823. }
  824. if ( value ) {
  825. uvalue.fromArray( value );
  826. }
  827. }
  828. break;
  829. case WEBGL_CONSTANTS.SAMPLER_2D:
  830. if ( value !== undefined ) {
  831. uvalue = dependencies.textures[ value ];
  832. } else if ( shaderParam.value !== undefined ) {
  833. uvalue = dependencies.textures[ shaderParam.value ];
  834. } else {
  835. uvalue = null;
  836. }
  837. break;
  838. }
  839. materialParams.uniforms[ uniformId ] = {
  840. value: uvalue,
  841. semantic: usemantic,
  842. node: unode
  843. };
  844. } else {
  845. throw new Error( "Unknown shader uniform param type: " + ptype );
  846. }
  847. }
  848. var states = technique.states || {};
  849. var enables = states.enable || [];
  850. var functions = states.functions || {};
  851. var enableCullFace = false;
  852. var enableDepthTest = false;
  853. var enableBlend = false;
  854. for ( var i = 0, il = enables.length; i < il; i ++ ) {
  855. var enable = enables[ i ];
  856. switch ( STATES_ENABLES[ enable ] ) {
  857. case 'CULL_FACE':
  858. enableCullFace = true;
  859. break;
  860. case 'DEPTH_TEST':
  861. enableDepthTest = true;
  862. break;
  863. case 'BLEND':
  864. enableBlend = true;
  865. break;
  866. // TODO: implement
  867. case 'SCISSOR_TEST':
  868. case 'POLYGON_OFFSET_FILL':
  869. case 'SAMPLE_ALPHA_TO_COVERAGE':
  870. break;
  871. default:
  872. throw new Error( "Unknown technique.states.enable: " + enable );
  873. }
  874. }
  875. if ( enableCullFace ) {
  876. materialParams.side = functions.cullFace !== undefined ? WEBGL_SIDES[ functions.cullFace ] : THREE.FrontSide;
  877. } else {
  878. materialParams.side = THREE.DoubleSide;
  879. }
  880. materialParams.depthTest = enableDepthTest;
  881. materialParams.depthFunc = functions.depthFunc !== undefined ? WEBGL_DEPTH_FUNCS[ functions.depthFunc ] : THREE.LessDepth;
  882. materialParams.depthWrite = functions.depthMask !== undefined ? functions.depthMask[ 0 ] : true;
  883. materialParams.blending = enableBlend ? THREE.CustomBlending : THREE.NoBlending;
  884. materialParams.transparent = enableBlend;
  885. var blendEquationSeparate = functions.blendEquationSeparate;
  886. if ( blendEquationSeparate !== undefined ) {
  887. materialParams.blendEquation = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 0 ] ];
  888. materialParams.blendEquationAlpha = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 1 ] ];
  889. } else {
  890. materialParams.blendEquation = THREE.AddEquation;
  891. materialParams.blendEquationAlpha = THREE.AddEquation;
  892. }
  893. var blendFuncSeparate = functions.blendFuncSeparate;
  894. if ( blendFuncSeparate !== undefined ) {
  895. materialParams.blendSrc = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 0 ] ];
  896. materialParams.blendDst = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 1 ] ];
  897. materialParams.blendSrcAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 2 ] ];
  898. materialParams.blendDstAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 3 ] ];
  899. } else {
  900. materialParams.blendSrc = THREE.OneFactor;
  901. materialParams.blendDst = THREE.ZeroFactor;
  902. materialParams.blendSrcAlpha = THREE.OneFactor;
  903. materialParams.blendDstAlpha = THREE.ZeroFactor;
  904. }
  905. }
  906. }
  907. if ( Array.isArray( materialValues.diffuse ) ) {
  908. materialParams.color = new THREE.Color().fromArray( materialValues.diffuse );
  909. } else if ( typeof( materialValues.diffuse ) === 'string' ) {
  910. materialParams.map = dependencies.textures[ materialValues.diffuse ];
  911. }
  912. delete materialParams.diffuse;
  913. if ( typeof( materialValues.reflective ) === 'string' ) {
  914. materialParams.envMap = dependencies.textures[ materialValues.reflective ];
  915. }
  916. if ( typeof( materialValues.bump ) === 'string' ) {
  917. materialParams.bumpMap = dependencies.textures[ materialValues.bump ];
  918. }
  919. if ( Array.isArray( materialValues.emission ) ) {
  920. if ( materialType === THREE.MeshBasicMaterial ) {
  921. materialParams.color = new THREE.Color().fromArray( materialValues.emission );
  922. } else {
  923. materialParams.emissive = new THREE.Color().fromArray( materialValues.emission );
  924. }
  925. } else if ( typeof( materialValues.emission ) === 'string' ) {
  926. if ( materialType === THREE.MeshBasicMaterial ) {
  927. materialParams.map = dependencies.textures[ materialValues.emission ];
  928. } else {
  929. materialParams.emissiveMap = dependencies.textures[ materialValues.emission ];
  930. }
  931. }
  932. if ( Array.isArray( materialValues.specular ) ) {
  933. materialParams.specular = new THREE.Color().fromArray( materialValues.specular );
  934. } else if ( typeof( materialValues.specular ) === 'string' ) {
  935. materialParams.specularMap = dependencies.textures[ materialValues.specular ];
  936. }
  937. if ( materialValues.shininess !== undefined ) {
  938. materialParams.shininess = materialValues.shininess;
  939. }
  940. var _material = new materialType( materialParams );
  941. if ( material.name !== undefined ) _material.name = material.name;
  942. return _material;
  943. } );
  944. } );
  945. };
  946. GLTFParser.prototype.loadMeshes = function () {
  947. var json = this.json;
  948. return this._withDependencies( [
  949. "accessors",
  950. "materials"
  951. ] ).then( function ( dependencies ) {
  952. return _each( json.meshes, function ( mesh ) {
  953. var group = new THREE.Group();
  954. if ( mesh.name !== undefined ) group.name = mesh.name;
  955. if ( mesh.extras ) group.userData = mesh.extras;
  956. var primitives = mesh.primitives || [];
  957. for ( var name in primitives ) {
  958. var primitive = primitives[ name ];
  959. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === undefined ) {
  960. var geometry = new THREE.BufferGeometry();
  961. var attributes = primitive.attributes;
  962. for ( var attributeId in attributes ) {
  963. var attributeEntry = attributes[ attributeId ];
  964. if ( ! attributeEntry ) return;
  965. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  966. switch ( attributeId ) {
  967. case 'POSITION':
  968. geometry.addAttribute( 'position', bufferAttribute );
  969. break;
  970. case 'NORMAL':
  971. geometry.addAttribute( 'normal', bufferAttribute );
  972. break;
  973. case 'TEXCOORD_0':
  974. case 'TEXCOORD0':
  975. case 'TEXCOORD':
  976. geometry.addAttribute( 'uv', bufferAttribute );
  977. break;
  978. case 'TEXCOORD_1':
  979. geometry.addAttribute( 'uv2', bufferAttribute );
  980. break;
  981. case 'COLOR_0':
  982. case 'COLOR0':
  983. case 'COLOR':
  984. geometry.addAttribute( 'color', bufferAttribute );
  985. break;
  986. case 'WEIGHT':
  987. geometry.addAttribute( 'skinWeight', bufferAttribute );
  988. break;
  989. case 'JOINT':
  990. geometry.addAttribute( 'skinIndex', bufferAttribute );
  991. break;
  992. }
  993. }
  994. if ( primitive.indices ) {
  995. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  996. }
  997. var material = dependencies.materials !== undefined ? dependencies.materials[ primitive.material ] : createDefaultMaterial();
  998. var meshNode = new THREE.Mesh( geometry, material );
  999. meshNode.castShadow = true;
  1000. meshNode.name = ( name === "0" ? group.name : group.name + name );
  1001. if ( primitive.extras ) meshNode.userData = primitive.extras;
  1002. group.add( meshNode );
  1003. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  1004. var geometry = new THREE.BufferGeometry();
  1005. var attributes = primitive.attributes;
  1006. for ( var attributeId in attributes ) {
  1007. var attributeEntry = attributes[ attributeId ];
  1008. if ( ! attributeEntry ) return;
  1009. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  1010. switch ( attributeId ) {
  1011. case 'POSITION':
  1012. geometry.addAttribute( 'position', bufferAttribute );
  1013. break;
  1014. case 'COLOR_0':
  1015. case 'COLOR0':
  1016. case 'COLOR':
  1017. geometry.addAttribute( 'color', bufferAttribute );
  1018. break;
  1019. }
  1020. }
  1021. var material = dependencies.materials[ primitive.material ];
  1022. var meshNode;
  1023. if ( primitive.indices ) {
  1024. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  1025. meshNode = new THREE.LineSegments( geometry, material );
  1026. } else {
  1027. meshNode = new THREE.Line( geometry, material );
  1028. }
  1029. meshNode.name = ( name === "0" ? group.name : group.name + name );
  1030. if ( primitive.extras ) meshNode.userData = primitive.extras;
  1031. group.add( meshNode );
  1032. } else {
  1033. console.warn( "Only triangular and line primitives are supported" );
  1034. }
  1035. }
  1036. return group;
  1037. } );
  1038. } );
  1039. };
  1040. GLTFParser.prototype.loadCameras = function () {
  1041. var json = this.json;
  1042. return _each( json.cameras, function ( camera ) {
  1043. if ( camera.type == "perspective" && camera.perspective ) {
  1044. var yfov = camera.perspective.yfov;
  1045. var aspectRatio = camera.perspective.aspectRatio !== undefined ? camera.perspective.aspectRatio : 1;
  1046. // According to COLLADA spec...
  1047. // aspectRatio = xfov / yfov
  1048. var xfov = yfov * aspectRatio;
  1049. var _camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspectRatio, camera.perspective.znear || 1, camera.perspective.zfar || 2e6 );
  1050. if ( camera.name !== undefined ) _camera.name = camera.name;
  1051. if ( camera.extras ) _camera.userData = camera.extras;
  1052. return _camera;
  1053. } else if ( camera.type == "orthographic" && camera.orthographic ) {
  1054. var _camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, camera.orthographic.znear, camera.orthographic.zfar );
  1055. if ( camera.name !== undefined ) _camera.name = camera.name;
  1056. if ( camera.extras ) _camera.userData = camera.extras;
  1057. return _camera;
  1058. }
  1059. } );
  1060. };
  1061. GLTFParser.prototype.loadSkins = function () {
  1062. var json = this.json;
  1063. return this._withDependencies( [
  1064. "accessors"
  1065. ] ).then( function ( dependencies ) {
  1066. return _each( json.skins, function ( skin ) {
  1067. var bindShapeMatrix = new THREE.Matrix4();
  1068. if ( skin.bindShapeMatrix !== undefined ) bindShapeMatrix.fromArray( skin.bindShapeMatrix );
  1069. var _skin = {
  1070. bindShapeMatrix: bindShapeMatrix,
  1071. jointNames: skin.jointNames,
  1072. inverseBindMatrices: dependencies.accessors[ skin.inverseBindMatrices ]
  1073. };
  1074. return _skin;
  1075. } );
  1076. } );
  1077. };
  1078. GLTFParser.prototype.loadAnimations = function () {
  1079. var json = this.json;
  1080. return this._withDependencies( [
  1081. "accessors",
  1082. "nodes"
  1083. ] ).then( function ( dependencies ) {
  1084. return _each( json.animations, function ( animation, animationId ) {
  1085. var tracks = [];
  1086. for ( var channelId in animation.channels ) {
  1087. var channel = animation.channels[ channelId ];
  1088. var sampler = animation.samplers[ channel.sampler ];
  1089. if ( sampler ) {
  1090. var target = channel.target;
  1091. var name = target.id;
  1092. var input = animation.parameters !== undefined ? animation.parameters[ sampler.input ] : sampler.input;
  1093. var output = animation.parameters !== undefined ? animation.parameters[ sampler.output ] : sampler.output;
  1094. var inputAccessor = dependencies.accessors[ input ];
  1095. var outputAccessor = dependencies.accessors[ output ];
  1096. var node = dependencies.nodes[ name ];
  1097. if ( node ) {
  1098. node.updateMatrix();
  1099. node.matrixAutoUpdate = true;
  1100. var TypedKeyframeTrack = PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.rotation
  1101. ? THREE.QuaternionKeyframeTrack
  1102. : THREE.VectorKeyframeTrack;
  1103. var targetName = node.name ? node.name : node.uuid;
  1104. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
  1105. // KeyframeTrack.optimize() will modify given 'times' and 'values'
  1106. // buffers before creating a truncated copy to keep. Because buffers may
  1107. // be reused by other tracks, make copies here.
  1108. tracks.push( new TypedKeyframeTrack(
  1109. targetName + '.' + PATH_PROPERTIES[ target.path ],
  1110. THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
  1111. THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
  1112. interpolation
  1113. ) );
  1114. }
  1115. }
  1116. }
  1117. var name = animation.name !== undefined ? animation.name : "animation_" + animationId;
  1118. return new THREE.AnimationClip( name, undefined, tracks );
  1119. } );
  1120. } );
  1121. };
  1122. GLTFParser.prototype.loadNodes = function () {
  1123. var json = this.json;
  1124. var extensions = this.extensions;
  1125. var scope = this;
  1126. return _each( json.nodes, function ( node ) {
  1127. var matrix = new THREE.Matrix4();
  1128. var _node;
  1129. if ( node.jointName ) {
  1130. _node = new THREE.Bone();
  1131. _node.name = node.name !== undefined ? node.name : node.jointName;
  1132. _node.jointName = node.jointName;
  1133. } else {
  1134. _node = new THREE.Object3D();
  1135. if ( node.name !== undefined ) _node.name = node.name;
  1136. }
  1137. if ( node.extras ) _node.userData = node.extras;
  1138. if ( node.matrix !== undefined ) {
  1139. matrix.fromArray( node.matrix );
  1140. _node.applyMatrix( matrix );
  1141. } else {
  1142. if ( node.translation !== undefined ) {
  1143. _node.position.fromArray( node.translation );
  1144. }
  1145. if ( node.rotation !== undefined ) {
  1146. _node.quaternion.fromArray( node.rotation );
  1147. }
  1148. if ( node.scale !== undefined ) {
  1149. _node.scale.fromArray( node.scale );
  1150. }
  1151. }
  1152. return _node;
  1153. } ).then( function ( __nodes ) {
  1154. return scope._withDependencies( [
  1155. "meshes",
  1156. "skins",
  1157. "cameras"
  1158. ] ).then( function ( dependencies ) {
  1159. return _each( __nodes, function ( _node, nodeId ) {
  1160. var node = json.nodes[ nodeId ];
  1161. if ( node.meshes !== undefined ) {
  1162. for ( var meshId in node.meshes ) {
  1163. var mesh = node.meshes[ meshId ];
  1164. var group = dependencies.meshes[ mesh ];
  1165. if ( group === undefined ) {
  1166. console.warn( 'GLTFLoader: Couldn\'t find node "' + mesh + '".' );
  1167. continue;
  1168. }
  1169. for ( var childrenId in group.children ) {
  1170. var child = group.children[ childrenId ];
  1171. // clone Mesh to add to _node
  1172. var originalMaterial = child.material;
  1173. var originalGeometry = child.geometry;
  1174. var originalUserData = child.userData;
  1175. var originalName = child.name;
  1176. var material;
  1177. if ( originalMaterial.isDeferredShaderMaterial ) {
  1178. originalMaterial = material = originalMaterial.create();
  1179. } else {
  1180. material = originalMaterial;
  1181. }
  1182. switch ( child.type ) {
  1183. case 'LineSegments':
  1184. child = new THREE.LineSegments( originalGeometry, material );
  1185. break;
  1186. case 'LineLoop':
  1187. child = new THREE.LineLoop( originalGeometry, material );
  1188. break;
  1189. case 'Line':
  1190. child = new THREE.Line( originalGeometry, material );
  1191. break;
  1192. default:
  1193. child = new THREE.Mesh( originalGeometry, material );
  1194. }
  1195. child.castShadow = true;
  1196. child.userData = originalUserData;
  1197. child.name = originalName;
  1198. var skinEntry;
  1199. if ( node.skin ) {
  1200. skinEntry = dependencies.skins[ node.skin ];
  1201. }
  1202. // Replace Mesh with SkinnedMesh in library
  1203. if ( skinEntry ) {
  1204. var getJointNode = function ( jointId ) {
  1205. var keys = Object.keys( __nodes );
  1206. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  1207. var n = __nodes[ keys[ i ] ];
  1208. if ( n.jointName === jointId ) return n;
  1209. }
  1210. return null;
  1211. };
  1212. var geometry = originalGeometry;
  1213. var material = originalMaterial;
  1214. material.skinning = true;
  1215. child = new THREE.SkinnedMesh( geometry, material, false );
  1216. child.castShadow = true;
  1217. child.userData = originalUserData;
  1218. child.name = originalName;
  1219. var bones = [];
  1220. var boneInverses = [];
  1221. for ( var i = 0, l = skinEntry.jointNames.length; i < l; i ++ ) {
  1222. var jointId = skinEntry.jointNames[ i ];
  1223. var jointNode = getJointNode( jointId );
  1224. if ( jointNode ) {
  1225. bones.push( jointNode );
  1226. var m = skinEntry.inverseBindMatrices.array;
  1227. var mat = new THREE.Matrix4().fromArray( m, i * 16 );
  1228. boneInverses.push( mat );
  1229. } else {
  1230. console.warn( "WARNING: joint: '" + jointId + "' could not be found" );
  1231. }
  1232. }
  1233. child.bind( new THREE.Skeleton( bones, boneInverses, false ), skinEntry.bindShapeMatrix );
  1234. var buildBoneGraph = function ( parentJson, parentObject, property ) {
  1235. var children = parentJson[ property ];
  1236. if ( children === undefined ) return;
  1237. for ( var i = 0, il = children.length; i < il; i ++ ) {
  1238. var nodeId = children[ i ];
  1239. var bone = __nodes[ nodeId ];
  1240. var boneJson = json.nodes[ nodeId ];
  1241. if ( bone !== undefined && bone.isBone === true && boneJson !== undefined ) {
  1242. parentObject.add( bone );
  1243. buildBoneGraph( boneJson, bone, 'children' );
  1244. }
  1245. }
  1246. };
  1247. buildBoneGraph( node, child, 'skeletons' );
  1248. }
  1249. _node.add( child );
  1250. }
  1251. }
  1252. }
  1253. if ( node.camera !== undefined ) {
  1254. var camera = dependencies.cameras[ node.camera ];
  1255. _node.add( camera );
  1256. }
  1257. if ( node.extensions
  1258. && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ]
  1259. && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ) {
  1260. var extensionLights = extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].lights;
  1261. var light = extensionLights[ node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ];
  1262. _node.add( light );
  1263. }
  1264. return _node;
  1265. } );
  1266. } );
  1267. } );
  1268. };
  1269. GLTFParser.prototype.loadScenes = function () {
  1270. var json = this.json;
  1271. // scene node hierachy builder
  1272. function buildNodeHierachy( nodeId, parentObject, allNodes ) {
  1273. var _node = allNodes[ nodeId ];
  1274. parentObject.add( _node );
  1275. var node = json.nodes[ nodeId ];
  1276. if ( node.children ) {
  1277. var children = node.children;
  1278. for ( var i = 0, l = children.length; i < l; i ++ ) {
  1279. var child = children[ i ];
  1280. buildNodeHierachy( child, _node, allNodes );
  1281. }
  1282. }
  1283. }
  1284. return this._withDependencies( [
  1285. "nodes"
  1286. ] ).then( function ( dependencies ) {
  1287. return _each( json.scenes, function ( scene ) {
  1288. var _scene = new THREE.Scene();
  1289. if ( scene.name !== undefined ) _scene.name = scene.name;
  1290. if ( scene.extras ) _scene.userData = scene.extras;
  1291. var nodes = scene.nodes || [];
  1292. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  1293. var nodeId = nodes[ i ];
  1294. buildNodeHierachy( nodeId, _scene, dependencies.nodes );
  1295. }
  1296. _scene.traverse( function ( child ) {
  1297. // Register raw material meshes with GLTFLoader.Shaders
  1298. if ( child.material && child.material.isRawShaderMaterial ) {
  1299. child.gltfShader = new GLTFShader( child, dependencies.nodes );
  1300. child.onBeforeRender = function(renderer, scene, camera){
  1301. this.gltfShader.update(scene, camera);
  1302. };
  1303. }
  1304. } );
  1305. return _scene;
  1306. } );
  1307. } );
  1308. };
  1309. return GLTFLoader;
  1310. } )();