XLoader.js 44 KB

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  1. /**
  2. * @author Jey-en https://github.com/adrs2002
  3. *
  4. * this loader repo -> https://github.com/adrs2002/threeXLoader
  5. *
  6. * This loader is load model (and animation) from .X file format. (for old DirectX).
  7. * ! this version are load from TEXT format .X only ! not a Binary.
  8. *
  9. * Support
  10. * - mesh
  11. * - texture
  12. * - normal / uv
  13. * - material
  14. * - skinning
  15. *
  16. * Not Support
  17. * - template
  18. * - material(ditail)
  19. * - morph
  20. * - scene
  21. */
  22. var XfileLoadMode$1 = XfileLoadMode = {
  23. none: - 1,
  24. Element: 1,
  25. FrameTransformMatrix_Read: 3,
  26. Mesh: 5,
  27. Vartex_init: 10,
  28. Vartex_Read: 11,
  29. Index_init: 20,
  30. index_Read: 21,
  31. Uv_init: 30,
  32. Uv_Read: 31,
  33. Normal_V_init: 40,
  34. Normal_V_Read: 41,
  35. Normal_I_init: 42,
  36. Normal_I_Read: 43,
  37. Mat_Face_init: 101,
  38. Mat_Face_len_Read: 102,
  39. Mat_Face_Set: 103,
  40. Mat_Set: 111,
  41. Mat_detail: 121,
  42. Mat_Set_Texture: 121,
  43. Mat_Set_LightTex: 122,
  44. Mat_Set_EmissiveTex: 123,
  45. Mat_Set_BumpTex: 124,
  46. Mat_Set_NormalTex: 125,
  47. Mat_Set_EnvTex: 126,
  48. Weit_init: 201,
  49. Weit_IndexLength: 202,
  50. Weit_Read_Index: 203,
  51. Weit_Read_Value: 204,
  52. Weit_Read_Matrx: 205,
  53. Anim_init: 1001,
  54. Anim_Reading: 1002,
  55. Anim_KeyValueTypeRead: 1003,
  56. Anim_KeyValueLength: 1004,
  57. Anime_ReadKeyFrame: 1005
  58. };
  59. var classCallCheck = function ( instance, Constructor ) {
  60. if ( ! ( instance instanceof Constructor ) ) {
  61. throw new TypeError( "Cannot call a class as a function" );
  62. }
  63. };
  64. var createClass = function () {
  65. function defineProperties( target, props ) {
  66. for ( var i = 0; i < props.length; i ++ ) {
  67. var descriptor = props[ i ];
  68. descriptor.enumerable = descriptor.enumerable || false;
  69. descriptor.configurable = true;
  70. if ( "value" in descriptor ) descriptor.writable = true;
  71. Object.defineProperty( target, descriptor.key, descriptor );
  72. }
  73. }
  74. return function ( Constructor, protoProps, staticProps ) {
  75. if ( protoProps ) defineProperties( Constructor.prototype, protoProps );
  76. if ( staticProps ) defineProperties( Constructor, staticProps );
  77. return Constructor;
  78. };
  79. }();
  80. var XAnimationObj = function () {
  81. function XAnimationObj() {
  82. classCallCheck( this, XAnimationObj );
  83. this.fps = 30;
  84. this.name = 'xanimation';
  85. this.length = 0;
  86. this.hierarchy = [];
  87. }
  88. createClass( XAnimationObj, [ {
  89. key: 'make',
  90. value: function make( XAnimationInfoArray, mesh ) {
  91. var keys = Object.keys( XAnimationInfoArray );
  92. var hierarchy_tmp = [];
  93. for ( var i = 0; i < keys.length; i ++ ) {
  94. var bone = null;
  95. var parent = - 1;
  96. var baseIndex = - 1;
  97. for ( var m = 0; m < mesh.skeleton.bones.length; m ++ ) {
  98. if ( mesh.skeleton.bones[ m ].name == XAnimationInfoArray[ keys[ i ] ].boneName ) {
  99. bone = XAnimationInfoArray[ keys[ i ] ];
  100. parent = mesh.skeleton.bones[ m ].parent.name;
  101. baseIndex = m;
  102. break;
  103. }
  104. }
  105. hierarchy_tmp[ baseIndex ] = this.makeBonekeys( XAnimationInfoArray[ keys[ i ] ], bone, parent );
  106. }
  107. var keys2 = Object.keys( hierarchy_tmp );
  108. for ( var _i = 0; _i < keys2.length; _i ++ ) {
  109. this.hierarchy.push( hierarchy_tmp[ _i ] );
  110. var parentId = - 1;
  111. for ( var _m = 0; _m < this.hierarchy.length; _m ++ ) {
  112. if ( _i != _m && this.hierarchy[ _i ].parent === this.hierarchy[ _m ].name ) {
  113. parentId = _m;
  114. break;
  115. }
  116. }
  117. this.hierarchy[ _i ].parent = parentId;
  118. }
  119. }
  120. }, {
  121. key: 'makeBonekeys',
  122. value: function makeBonekeys( XAnimationInfo, bone, parent ) {
  123. var refObj = {};
  124. refObj.name = bone.boneName;
  125. refObj.parent = parent;
  126. refObj.keys = [];
  127. for ( var i = 0; i < XAnimationInfo.keyFrames.length; i ++ ) {
  128. var keyframe = {};
  129. keyframe.time = XAnimationInfo.keyFrames[ i ].time * this.fps;
  130. keyframe.matrix = XAnimationInfo.keyFrames[ i ].matrix;
  131. keyframe.pos = new THREE.Vector3().setFromMatrixPosition( keyframe.matrix );
  132. keyframe.rot = new THREE.Quaternion().setFromRotationMatrix( keyframe.matrix );
  133. keyframe.scl = new THREE.Vector3().setFromMatrixScale( keyframe.matrix );
  134. refObj.keys.push( keyframe );
  135. }
  136. return refObj;
  137. }
  138. } ] );
  139. return XAnimationObj;
  140. }();
  141. var Xdata = function Xdata() {
  142. classCallCheck( this, Xdata );
  143. this.FrameInfo = [];
  144. this.FrameInfo_Raw = [];
  145. this.AnimationSetInfo = [];
  146. this.AnimTicksPerSecond = 60;
  147. this.XAnimationObj = null;
  148. };
  149. var XboneInf = function XboneInf() {
  150. classCallCheck( this, XboneInf );
  151. this.boneName = "";
  152. this.BoneIndex = 0;
  153. this.Indeces = [];
  154. this.Weights = [];
  155. this.initMatrix = null;
  156. this.OffsetMatrix = null;
  157. };
  158. var XAnimationInfo$1 = XAnimationInfo = function XAnimationInfo() {
  159. this.animeName = "";
  160. this.boneName = "";
  161. this.targetBone = null;
  162. this.frameStartLv = 0;
  163. this.keyFrames = [];
  164. this.InverseMx = null;
  165. };
  166. var XFrameInfo$1 = XFrameInfo = function XFrameInfo() {
  167. this.Mesh = null;
  168. this.Geometry = null;
  169. this.FrameName = "";
  170. this.ParentName = "";
  171. this.frameStartLv = 0;
  172. this.FrameTransformMatrix = null;
  173. this.children = [];
  174. this.BoneInfs = [];
  175. this.VertexSetedBoneCount = [];
  176. this.Materials = [];
  177. };
  178. var XKeyFrameInfo = function XKeyFrameInfo() {
  179. classCallCheck( this, XKeyFrameInfo );
  180. this.index = 0;
  181. this.Frame = 0;
  182. this.time = 0.0;
  183. this.matrix = null;
  184. };
  185. THREE.XLoader = function () {
  186. function XLoader( manager, Texloader, _zflg ) {
  187. classCallCheck( this, XLoader );
  188. this.manager = manager !== undefined ? manager : new THREE.DefaultLoadingManager();
  189. this.Texloader = Texloader !== undefined ? Texloader : new THREE.TextureLoader();
  190. this.zflg = _zflg === undefined ? false : _zflg;
  191. this.url = "";
  192. this.baseDir = "";
  193. this.nowReadMode = XfileLoadMode$1.none;
  194. this.nowAnimationKeyType = 4;
  195. this.tgtLength = 0;
  196. this.nowReaded = 0;
  197. this.elementLv = 0;
  198. this.geoStartLv = Number.MAX_VALUE;
  199. this.frameStartLv = Number.MAX_VALUE;
  200. this.matReadLine = 0;
  201. this.putMatLength = 0;
  202. this.nowMat = null;
  203. this.BoneInf = new XboneInf();
  204. this.tmpUvArray = [];
  205. this.normalVectors = [];
  206. this.facesNormal = [];
  207. this.nowFrameName = "";
  208. this.nowAnimationSetName = "";
  209. this.frameHierarchie = [];
  210. this.endLineCount = 0;
  211. this.geometry = null;
  212. this.loadingXdata = null;
  213. this.lines = null;
  214. this.keyInfo = null;
  215. this.animeKeyNames = null;
  216. this.data = null;
  217. this.onLoad = null;
  218. }
  219. createClass( XLoader, [ {
  220. key: 'load',
  221. value: function load( _arg, onLoad, onProgress, onError ) {
  222. var _this = this;
  223. var loader = new THREE.FileLoader( this.manager );
  224. loader.setResponseType( 'arraybuffer' );
  225. for ( var i = 0; i < _arg.length; i ++ ) {
  226. switch ( i ) {
  227. case 0:
  228. this.url = _arg[ i ]; break;
  229. case 1:
  230. this.zflg = _arg[ i ]; break;
  231. }
  232. }
  233. loader.load( this.url, function ( response ) {
  234. _this.parse( response, onLoad );
  235. }, onProgress, onError );
  236. }
  237. }, {
  238. key: 'isBinary',
  239. value: function isBinary( binData ) {
  240. var reader = new DataView( binData );
  241. var face_size = 32 / 8 * 3 + 32 / 8 * 3 * 3 + 16 / 8;
  242. var n_faces = reader.getUint32( 80, true );
  243. var expect = 80 + 32 / 8 + n_faces * face_size;
  244. if ( expect === reader.byteLength ) {
  245. return true;
  246. }
  247. var fileLength = reader.byteLength;
  248. for ( var index = 0; index < fileLength; index ++ ) {
  249. if ( reader.getUint8( index, false ) > 127 ) {
  250. return true;
  251. }
  252. }
  253. return false;
  254. }
  255. }, {
  256. key: 'ensureBinary',
  257. value: function ensureBinary( buf ) {
  258. if ( typeof buf === "string" ) {
  259. var array_buffer = new Uint8Array( buf.length );
  260. for ( var i = 0; i < buf.length; i ++ ) {
  261. array_buffer[ i ] = buf.charCodeAt( i ) & 0xff;
  262. }
  263. return array_buffer.buffer || array_buffer;
  264. } else {
  265. return buf;
  266. }
  267. }
  268. }, {
  269. key: 'ensureString',
  270. value: function ensureString( buf ) {
  271. if ( typeof buf !== "string" ) {
  272. var array_buffer = new Uint8Array( buf );
  273. if ( window.TextDecoder !== undefined ) {
  274. return new TextDecoder().decode( array_buffer );
  275. }
  276. var str = '';
  277. for ( var i = 0, il = buf.byteLength; i < il; i ++ ) {
  278. str += String.fromCharCode( array_buffer[ i ] );
  279. }
  280. return str;
  281. } else {
  282. return buf;
  283. }
  284. }
  285. }, {
  286. key: 'parse',
  287. value: function parse( data, onLoad ) {
  288. var binData = this.ensureBinary( data );
  289. this.data = this.ensureString( data );
  290. this.onLoad = onLoad;
  291. return this.isBinary( binData ) ? this.parseBinary( binData ) : this.parseASCII();
  292. }
  293. }, {
  294. key: 'parseBinary',
  295. value: function parseBinary( data ) {
  296. return parseASCII( String.fromCharCode.apply( null, data ) );
  297. }
  298. }, {
  299. key: 'parseASCII',
  300. value: function parseASCII() {
  301. var baseDir = "";
  302. if ( this.url.lastIndexOf( "/" ) > 0 ) {
  303. this.baseDir = this.url.substr( 0, this.url.lastIndexOf( "/" ) + 1 );
  304. }
  305. this.loadingXdata = new Xdata();
  306. this.loadingXdata.vertexNormalFromFile = false;
  307. this.loadingXdata.faceNormalFromFile = false;
  308. this.lines = this.data;
  309. this.readedLength = 0;
  310. this.mainloop();
  311. }
  312. }, {
  313. key: 'mainloop',
  314. value: function mainloop() {
  315. var _this2 = this;
  316. var EndFlg = false;
  317. for ( var i = 0; i < 10; i ++ ) {
  318. var forceBreak = this.SectionRead();
  319. this .endLineCount++;
  320. if ( this.readedLength >= this.data.length ) {
  321. EndFlg = true;
  322. this.readFinalize();
  323. setTimeout( function () {
  324. _this2.animationFinalize();
  325. }, 1 );
  326. break;
  327. }
  328. if ( forceBreak ) {
  329. break;
  330. }
  331. }
  332. if ( ! EndFlg ) {
  333. setTimeout( function () {
  334. _this2.mainloop();
  335. }, 1 );
  336. }
  337. }
  338. }, {
  339. key: 'getNextSection',
  340. value: function getNextSection( _offset, _start, _end ) {
  341. var find = this.data.indexOf( "{", _offset );
  342. return [ this.data.substr( _offset, _start - _offset ).trim(), this.data.substr( _start + 1, _end - _start - 1 ) ];
  343. }
  344. }, {
  345. key: 'getNextSection2',
  346. value: function getNextSection2( _obj, _offset, _start, _end ) {
  347. var find = _obj.indexOf( "{", _offset );
  348. return [ _obj.substr( _offset, _start - _offset ).trim(), _obj.substr( _start + 1, _end - _start - 1 ) ];
  349. }
  350. }, {
  351. key: 'readMeshSection',
  352. value: function readMeshSection( _baseOffset ) {
  353. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry = new THREE.Geometry();
  354. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Materials = [];
  355. var find_2semi = this.data.indexOf( ";;", _baseOffset );
  356. var offset = 0;
  357. var v_data = this.getVertextDataSection( this.data.substr( _baseOffset, find_2semi - _baseOffset ), 0 );
  358. for ( var i = 0; i < v_data[ 0 ].length; i ++ ) {
  359. this.readVertex( v_data[ 0 ][ i ] );
  360. }
  361. offset = find_2semi + 2;
  362. find_2semi = this.data.indexOf( ";;", offset );
  363. var v_data2 = this.getVertextDataSection( this.data.substr( offset + 1, find_2semi - offset + 1 ), 0 );
  364. for ( var _i = 0; _i < v_data2[ 0 ].length; _i ++ ) {
  365. this.readVertexIndex( v_data2[ 0 ][ _i ] );
  366. }
  367. this.readedLength = offset + v_data2[ 1 ] + 1;
  368. }
  369. }, {
  370. key: 'getVertextDataSection',
  371. value: function getVertextDataSection( _data, _offset ) {
  372. var find = _data.indexOf( ";", _offset );
  373. var find_2semi = _data.indexOf( ";;", _offset );
  374. if ( find_2semi === - 1 ) {
  375. find_2semi = _data.length - 1;
  376. }
  377. var v_data_base = _data.substr( find + 1, find_2semi - find + 2 );
  378. return [ v_data_base.split( ";," ), find_2semi + 2 ];
  379. }
  380. }, {
  381. key: 'readVertexLines',
  382. value: function readVertexLines( _data, find, find2, _readFunc ) {}
  383. }, {
  384. key: 'readMeshMaterialSet',
  385. value: function readMeshMaterialSet( _baseOffset ) {
  386. var find = this.data.indexOf( ";", _baseOffset );
  387. find = this.data.indexOf( ";", find + 2 );
  388. find2 = this.data.indexOf( ";", find + 2 );
  389. var _data = this.data.substr( find + 1, find2 - find + 1 );
  390. var v_data = _data.split( "," );
  391. for ( var i = 0; i < v_data.length; i ++ ) {
  392. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces[ i ].materialIndex = parseInt( v_data[ i ], 10 );
  393. }
  394. this.readedLength = find2 + 1;
  395. }
  396. }, {
  397. key: 'readMaterial',
  398. value: function readMaterial( _dataLine ) {
  399. this.nowMat = new THREE.MeshPhongMaterial( { color: Math.random() * 0xffffff } );
  400. if ( this.zflg ) {
  401. this.nowMat.side = THREE.BackSide;
  402. } else {
  403. this.nowMat.side = THREE.FrontSide;
  404. }
  405. var find = _dataLine.indexOf( ";;" );
  406. var _diff = _dataLine.substr( 0, find ).split( ";" );
  407. this.nowMat.color.r = parseFloat( _diff[ 0 ] );
  408. this.nowMat.color.g = parseFloat( _diff[ 1 ] );
  409. this.nowMat.color.b = parseFloat( _diff[ 2 ] );
  410. var find2 = _dataLine.indexOf( ";", find + 3 );
  411. this.nowMat.shininess = parseFloat( _dataLine.substr( find + 2, find2 - find - 2 ) );
  412. find = _dataLine.indexOf( ";;", find2 + 1 );
  413. var _specular = _dataLine.substr( find2 + 1, find - find2 ).split( ";" );
  414. this.nowMat.specular.r = parseFloat( _specular[ 0 ] );
  415. this.nowMat.specular.g = parseFloat( _specular[ 1 ] );
  416. this.nowMat.specular.b = parseFloat( _specular[ 2 ] );
  417. find2 = _dataLine.indexOf( ";;", find + 2 );
  418. var _emissive = _dataLine.substr( find + 2, find2 - find - 2 ).split( ";" );
  419. this.nowMat.emissive.r = parseFloat( _emissive[ 0 ] );
  420. this.nowMat.emissive.g = parseFloat( _emissive[ 1 ] );
  421. this.nowMat.emissive.b = parseFloat( _emissive[ 2 ] );
  422. }
  423. }, {
  424. key: 'readSkinWeights',
  425. value: function readSkinWeights( _data ) {
  426. this.BoneInf = new XboneInf();
  427. var find = _data.indexOf( ";" );
  428. this.readBoneName( _data.substr( 0, find - 1 ).replace( '"', '' ) );
  429. var find_1 = _data.indexOf( ";", find + 1 ) + 1;
  430. var matrixStart = 0;
  431. if ( parseInt( _data.substr( find, find_1 - find ), 10 ) === 0 ) {
  432. matrixStart = find_1 + 1;
  433. } else {
  434. var _find = _data.indexOf( ";", find_1 + 1 );
  435. var i_data = _data.substr( find_1, _find - find_1 ).split( "," );
  436. for ( var i = 0; i < i_data.length; i ++ ) {
  437. this.BoneInf.Indeces.push( parseInt( i_data[ i ], 10 ) );
  438. }
  439. var find3 = _data.indexOf( ";", _find + 1 );
  440. var w_data = _data.substr( _find + 1, find3 - _find ).split( "," );
  441. for ( var _i2 = 0; _i2 < w_data.length; _i2 ++ ) {
  442. this.BoneInf.Weights.push( parseFloat( w_data[ _i2 ] ) );
  443. }
  444. matrixStart = find3 + 1;
  445. }
  446. var find4 = _data.indexOf( ";;", matrixStart + 1 );
  447. var m_data = _data.substr( matrixStart, find4 - matrixStart ).split( "," );
  448. this.BoneInf.initMatrix = new THREE.Matrix4();
  449. this.ParseMatrixData( this.BoneInf.initMatrix, m_data );
  450. this.BoneInf.OffsetMatrix = new THREE.Matrix4();
  451. this.BoneInf.OffsetMatrix.getInverse( this.BoneInf.initMatrix );
  452. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].BoneInfs.push( this.BoneInf );
  453. }
  454. }, {
  455. key: 'getPlaneStr',
  456. value: function getPlaneStr( _str ) {
  457. var firstDbl = _str.indexOf( '"' ) + 1;
  458. var dbl2 = _str.indexOf( '"', firstDbl );
  459. return _str.substr( firstDbl, dbl2 - firstDbl );
  460. }
  461. }, {
  462. key: 'readAnimationKeyFrame',
  463. value: function readAnimationKeyFrame( _data ) {
  464. var find1 = _data.indexOf( ';' );
  465. this.nowAnimationKeyType = parseInt( _data.substr( 0, find1 ), 10 );
  466. var find2 = _data.indexOf( ';', find1 + 1 );
  467. var lines = _data.substr( find2 + 1 ).split( ';;,' );
  468. for ( var i = 0; i < lines.length; i ++ ) {
  469. this.readAnimationKeyFrameValue( lines[ i ] );
  470. }
  471. }
  472. }, {
  473. key: 'SectionRead',
  474. value: function SectionRead() {
  475. var find = this.data.indexOf( "{", this.readedLength );
  476. if ( find === - 1 ) {
  477. this.readedLength = this.data.length; return;
  478. }
  479. var lines = this.data.substr( this.readedLength, find - this.readedLength ).split( /\r\n|\r|\n/ );
  480. var line = lines[ 0 ];
  481. for ( var i = lines.length - 1; i >= 0; i -- ) {
  482. if ( lines[ i ].trim().length > 0 && lines[ i ].indexOf( '//' ) < 0 ) {
  483. line = lines[ i ];
  484. break;
  485. }
  486. }
  487. var find2 = this.data.indexOf( "{", find + 1 );
  488. var find3 = this.data.indexOf( "}", find + 1 );
  489. var find4 = this.data.indexOf( "}", this.readedLength );
  490. if ( find4 < find ) {
  491. if ( this.elementLv < 1 || this.nowFrameName === "" ) {
  492. this.elementLv = 0;
  493. } else {
  494. this.endElement();
  495. }
  496. this.readedLength = find4 + 1;
  497. return false;
  498. }
  499. if ( find3 > find2 ) {
  500. this .elementLv++;
  501. if ( line.indexOf( "Frame " ) > - 1 ) {
  502. this.beginFrame( line );
  503. } else if ( line.indexOf( "Mesh " ) > - 1 ) {
  504. this.readMeshSection( find + 1 );
  505. this.nowReadMode = XfileLoadMode$1.Mesh;
  506. return true;
  507. } else if ( line.indexOf( "MeshMaterialList " ) > - 1 ) {
  508. this.readMeshMaterialSet( find + 1 );
  509. this.nowReadMode = XfileLoadMode$1.Mat_Set;
  510. return true;
  511. } else if ( line.indexOf( "Material " ) > - 1 ) {
  512. var nextSemic = this.data.indexOf( ";;", find + 1 );
  513. nextSemic = this.data.indexOf( ";;", nextSemic + 1 );
  514. nextSemic = this.data.indexOf( ";;", nextSemic + 1 );
  515. this.readMaterial( this.data.substr( find + 1, nextSemic - find + 1 ) );
  516. this.readedLength = nextSemic + 2;
  517. this.nowReadMode = XfileLoadMode$1.Mat_detail;
  518. return true;
  519. } else if ( line.indexOf( "AnimationSet " ) > - 1 ) {
  520. this.readandCreateAnimationSet( line );
  521. this.nowReadMode = XfileLoadMode$1.Anim_init;
  522. this.readedLength = find + 1;
  523. return false;
  524. } else if ( line.indexOf( "Animation " ) > - 1 ) {
  525. this.readAndCreateAnimation( line );
  526. this.nowReadMode = XfileLoadMode$1.Anim_Reading;
  527. var tgtBoneName = this.data.substr( find2 + 1, find3 - find2 - 1 ).trim();
  528. this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ].boneName = tgtBoneName;
  529. this.readedLength = find3 + 1;
  530. return false;
  531. }
  532. this.readedLength = find + 1;
  533. return false;
  534. } else {
  535. var section = this.getNextSection( this.readedLength, find, find3 );
  536. this.readedLength = find3 + 1;
  537. if ( line.indexOf( "template " ) > - 1 ) {
  538. this.elementLv = 0;
  539. return false;
  540. } else if ( line.indexOf( "AnimTicksPerSecond" ) > - 1 ) {
  541. this.loadingXdata.AnimTicksPerSecond = parseInt( section[ 1 ].substr( 0, section[ 1 ].indexOf( ";" ) ), 10 );
  542. this.elementLv = 0;
  543. return false;
  544. } else if ( line.indexOf( "FrameTransformMatrix" ) > - 1 ) {
  545. var data = section[ 1 ].split( "," );
  546. data[ 15 ] = data[ 15 ].substr( 0, data[ 15 ].indexOf( ';;' ) );
  547. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameTransformMatrix = new THREE.Matrix4();
  548. this.ParseMatrixData( this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameTransformMatrix, data );
  549. this.nowReadMode = XfileLoadMode$1.Element;
  550. return false;
  551. } else if ( line.indexOf( "MeshTextureCoords" ) > - 1 ) {
  552. var v_data = this.getVertextDataSection( section[ 1 ], 0 );
  553. for ( var _i3 = 0; _i3 < v_data[ 0 ].length; _i3 ++ ) {
  554. this.readUv( v_data[ 0 ][ _i3 ] );
  555. }
  556. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faceVertexUvs[ 0 ] = [];
  557. for ( var m = 0; m < this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces.length; m ++ ) {
  558. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faceVertexUvs[ 0 ][ m ] = [];
  559. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faceVertexUvs[ 0 ][ m ].push( this.tmpUvArray[ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces[ m ].a ] );
  560. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faceVertexUvs[ 0 ][ m ].push( this.tmpUvArray[ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces[ m ].b ] );
  561. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faceVertexUvs[ 0 ][ m ].push( this.tmpUvArray[ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces[ m ].c ] );
  562. }
  563. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.uvsNeedUpdate = true;
  564. return true;
  565. } else if ( line.indexOf( "Material " ) > - 1 ) {
  566. this.readMaterial( section[ 1 ] );
  567. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Materials.push( this.nowMat );
  568. return false;
  569. } else if ( line.indexOf( "TextureFilename" ) > - 1 ) {
  570. if ( section[ 1 ].length > 0 ) {
  571. this.nowMat.map = this.Texloader.load( this.baseDir + this.getPlaneStr( section[ 1 ] ) );
  572. }
  573. return false;
  574. } else if ( line.indexOf( "BumpMapFilename" ) > - 1 ) {
  575. if ( section[ 1 ].length > 0 ) {
  576. this.nowMat.bumpMap = this.Texloader.load( this.baseDir + this.getPlaneStr( section[ 1 ] ) );
  577. this.nowMat.bumpScale = 0.05;
  578. }
  579. return false;
  580. } else if ( line.indexOf( "NormalMapFilename" ) > - 1 ) {
  581. if ( section[ 1 ].length > 0 ) {
  582. this.nowMat.normalMap = this.Texloader.load( this.baseDir + this.getPlaneStr( section[ 1 ] ) );
  583. this.nowMat.normalScale = new THREE.Vector2( 2, 2 );
  584. }
  585. return false;
  586. } else if ( line.indexOf( "EmissiveMapFilename" ) > - 1 ) {
  587. if ( section[ 1 ].length > 0 ) {
  588. this.nowMat.emissiveMap = this.Texloader.load( this.baseDir + this.getPlaneStr( section[ 1 ] ) );
  589. }
  590. return false;
  591. } else if ( line.indexOf( "LightMapFilename" ) > - 1 ) {
  592. if ( section[ 1 ].length > 0 ) {
  593. this.nowMat.lightMap = this.Texloader.load( this.baseDir + this.getPlaneStr( section[ 1 ] ) );
  594. }
  595. return false;
  596. } else if ( line.indexOf( "XSkinMeshHeader" ) > - 1 ) {
  597. return false;
  598. } else if ( line.indexOf( "SkinWeights" ) > - 1 ) {
  599. this.readSkinWeights( section[ 1 ] );
  600. return true;
  601. } else if ( line.indexOf( "AnimationKey" ) > - 1 ) {
  602. this.readAnimationKeyFrame( section[ 1 ] );
  603. return true;
  604. }
  605. }
  606. return false;
  607. }
  608. }, {
  609. key: 'endElement',
  610. value: function endElement( line ) {
  611. if ( this.nowReadMode == XfileLoadMode$1.Mesh ) {
  612. this.nowReadMode = XfileLoadMode$1.Element;
  613. } else if ( this.nowReadMode == XfileLoadMode$1.Mat_Set ) {
  614. this.nowReadMode = XfileLoadMode$1.Mesh;
  615. } else if ( this.nowReadMode == XfileLoadMode$1.Mat_detail ) {
  616. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Materials.push( this.nowMat );
  617. this.nowReadMode = XfileLoadMode$1.Mat_Set;
  618. } else if ( this.nowReadMode == XfileLoadMode$1.Anim_Reading ) {
  619. this.nowReadMode = XfileLoadMode$1.Anim_init;
  620. } else if ( this.nowReadMode < XfileLoadMode$1.Anim_init && this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameStartLv === this.elementLv && this.nowReadMode > XfileLoadMode$1.none ) {
  621. if ( this.frameHierarchie.length > 0 ) {
  622. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].children = [];
  623. var keys = Object.keys( this.loadingXdata.FrameInfo_Raw );
  624. for ( var m = 0; m < keys.length; m ++ ) {
  625. if ( this.loadingXdata.FrameInfo_Raw[ keys[ m ] ].ParentName === this.nowFrameName ) {
  626. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].children.push( keys[ m ] );
  627. }
  628. }
  629. this.frameHierarchie.pop();
  630. }
  631. this.MakeOutputGeometry( this.nowFrameName, this.zflg );
  632. this.frameStartLv = this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameStartLv;
  633. if ( this.frameHierarchie.length > 0 ) {
  634. this.nowFrameName = this.frameHierarchie[ this.frameHierarchie.length - 1 ];
  635. this.frameStartLv = this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameStartLv;
  636. } else {
  637. this.nowFrameName = "";
  638. }
  639. } else if ( this.nowReadMode == XfileLoadMode$1.Anim_init ) {
  640. this.nowReadMode = XfileLoadMode$1.Element;
  641. }
  642. this .elementLv--;
  643. }
  644. }, {
  645. key: 'beginFrame',
  646. value: function beginFrame( line ) {
  647. this.frameStartLv = this.elementLv;
  648. this.nowReadMode = XfileLoadMode$1.Element;
  649. var findindex = line.indexOf( "Frame " );
  650. this.nowFrameName = line.substr( findindex + 6, line.length - findindex + 1 ).trim();
  651. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ] = new XFrameInfo$1();
  652. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameName = this.nowFrameName;
  653. if ( this.frameHierarchie.length > 0 ) {
  654. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].ParentName = this.frameHierarchie[ this.frameHierarchie.length - 1 ];
  655. }
  656. this.frameHierarchie.push( this.nowFrameName );
  657. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameStartLv = this.frameStartLv;
  658. }
  659. }, {
  660. key: 'beginReadMesh',
  661. value: function beginReadMesh( line ) {
  662. if ( this.nowFrameName === "" ) {
  663. this.frameStartLv = this.elementLv;
  664. this.nowFrameName = line.substr( 5, line.length - 6 );
  665. if ( this.nowFrameName === "" ) {
  666. this.nowFrameName = "mesh_" + this.loadingXdata.FrameInfo_Raw.length;
  667. }
  668. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ] = new XFrameInfo$1();
  669. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameName = this.nowFrameName;
  670. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameStartLv = this.frameStartLv;
  671. }
  672. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry = new THREE.Geometry();
  673. this.geoStartLv = this.elementLv;
  674. this.nowReadMode = XfileLoadMode$1.Vartex_init;
  675. Bones = [];
  676. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Materials = [];
  677. }
  678. }, {
  679. key: 'readVertexCount',
  680. value: function readVertexCount( line ) {
  681. this.nowReadMode = XfileLoadMode$1.Vartex_Read;
  682. this.tgtLength = parseInt( line.substr( 0, line.length - 1 ), 10 );
  683. this.nowReaded = 0;
  684. }
  685. }, {
  686. key: 'readVertex',
  687. value: function readVertex( line ) {
  688. var data = line.substr( 0, line.length - 2 ).split( ";" );
  689. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.vertices.push( new THREE.Vector3( parseFloat( data[ 0 ] ), parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ) ) );
  690. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.skinIndices.push( new THREE.Vector4( 0, 0, 0, 0 ) );
  691. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.skinWeights.push( new THREE.Vector4( 1, 0, 0, 0 ) );
  692. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].VertexSetedBoneCount.push( 0 );
  693. this .nowReaded++;
  694. return false;
  695. }
  696. }, {
  697. key: 'readIndexLength',
  698. value: function readIndexLength( line ) {
  699. this.nowReadMode = XfileLoadMode$1.index_Read;
  700. this.tgtLength = parseInt( line.substr( 0, line.length - 1 ), 10 );
  701. this.nowReaded = 0;
  702. }
  703. }, {
  704. key: 'readVertexIndex',
  705. value: function readVertexIndex( line ) {
  706. var firstFind = line.indexOf( ';' ) + 1;
  707. var data = line.substr( firstFind ).split( "," );
  708. if ( this.zflg ) {
  709. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces.push( new THREE.Face3( parseInt( data[ 2 ], 10 ), parseInt( data[ 1 ], 10 ), parseInt( data[ 0 ], 10 ), new THREE.Vector3( 1, 1, 1 ).normalize() ) );
  710. } else {
  711. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces.push( new THREE.Face3( parseInt( data[ 0 ], 10 ), parseInt( data[ 1 ], 10 ), parseInt( data[ 2 ], 10 ), new THREE.Vector3( 1, 1, 1 ).normalize() ) );
  712. }
  713. return false;
  714. }
  715. }, {
  716. key: 'beginMeshNormal',
  717. value: function beginMeshNormal( line ) {
  718. this.nowReadMode = XfileLoadMode$1.Normal_V_init;
  719. this.normalVectors = [];
  720. this.facesNormal = [];
  721. }
  722. }, {
  723. key: 'readMeshNormalCount',
  724. value: function readMeshNormalCount( line ) {
  725. this.nowReadMode = XfileLoadMode$1.Normal_V_Read;
  726. this.tgtLength = parseInt( line.substr( 0, line.length - 1 ), 10 );
  727. this.nowReaded = 0;
  728. }
  729. }, {
  730. key: 'readMeshNormalVertex',
  731. value: function readMeshNormalVertex( line ) {
  732. var data = line.split( ";" );
  733. this.normalVectors.push( [ parseFloat( data[ 0 ] ), parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ) ] );
  734. this .nowReaded++;
  735. if ( this.nowReaded >= this.tgtLength ) {
  736. this.nowReadMode = XfileLoadMode$1.Normal_I_init;
  737. return true;
  738. }
  739. return false;
  740. }
  741. }, {
  742. key: 'readMeshNormalIndexCount',
  743. value: function readMeshNormalIndexCount( line ) {
  744. this.nowReadMode = XfileLoadMode$1.Normal_I_Read;
  745. this.tgtLength = parseInt( line.substr( 0, line.length - 1 ), 10 );
  746. this.nowReaded = 0;
  747. }
  748. }, {
  749. key: 'readMeshNormalIndex',
  750. value: function readMeshNormalIndex( line ) {
  751. var data = line.substr( 2, line.length - 4 ).split( "," );
  752. var nowID = parseInt( data[ 0 ], 10 );
  753. var v1 = new THREE.Vector3( this.normalVectors[ nowID ][ 0 ], this.normalVectors[ nowID ][ 1 ], this.normalVectors[ nowID ][ 2 ] );
  754. nowID = parseInt( data[ 1 ], 10 );
  755. var v2 = new THREE.Vector3( this.normalVectors[ nowID ][ 0 ], this.normalVectors[ nowID ][ 1 ], this.normalVectors[ nowID ][ 2 ] );
  756. nowID = parseInt( data[ 2 ], 10 );
  757. var v3 = new THREE.Vector3( this.normalVectors[ nowID ][ 0 ], this.normalVectors[ nowID ][ 1 ], this.normalVectors[ nowID ][ 2 ] );
  758. if ( this.zflg ) {
  759. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces[ this.nowReaded ].vertexNormals = [ v3, v2, v1 ];
  760. } else {
  761. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces[ this.nowReaded ].vertexNormals = [ v1, v2, v3 ];
  762. }
  763. this.facesNormal.push( v1.normalize() );
  764. this .nowReaded++;
  765. if ( this.nowReaded >= this.tgtLength ) {
  766. this.nowReadMode = XfileLoadMode$1.Element;
  767. return true;
  768. }
  769. return false;
  770. }
  771. }, {
  772. key: 'readUvInit',
  773. value: function readUvInit( line ) {
  774. this.nowReadMode = XfileLoadMode$1.Uv_Read;
  775. this.tgtLength = parseInt( line.substr( 0, line.length - 1 ), 10 );
  776. this.nowReaded = 0;
  777. this.tmpUvArray = [];
  778. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faceVertexUvs[ 0 ] = [];
  779. }
  780. }, {
  781. key: 'readUv',
  782. value: function readUv( line ) {
  783. var data = line.split( ";" );
  784. if ( THREE.XLoader.IsUvYReverse ) {
  785. this.tmpUvArray.push( new THREE.Vector2( parseFloat( data[ 0 ] ), 1 - parseFloat( data[ 1 ] ) ) );
  786. } else {
  787. this.tmpUvArray.push( new THREE.Vector2( parseFloat( data[ 0 ] ), parseFloat( data[ 1 ] ) ) );
  788. }
  789. this .nowReaded++;
  790. if ( this.nowReaded >= this.tgtLength ) {
  791. return true;
  792. }
  793. return false;
  794. }
  795. }, {
  796. key: 'readMatrixSetLength',
  797. value: function readMatrixSetLength( line ) {
  798. this.nowReadMode = XfileLoadMode$1.Mat_Face_Set;
  799. this.tgtLength = parseInt( line.substr( 0, line.length - 1 ), 10 );
  800. this.nowReaded = 0;
  801. }
  802. }, {
  803. key: 'readMaterialBind',
  804. value: function readMaterialBind( line ) {
  805. var data = line.split( "," );
  806. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces[ this.nowReaded ].materialIndex = parseInt( data[ 0 ] );
  807. this .nowReaded++;
  808. if ( this.nowReaded >= this.tgtLength ) {
  809. this.nowReadMode = XfileLoadMode$1.Element;
  810. return true;
  811. }
  812. return false;
  813. }
  814. }, {
  815. key: 'readMaterialInit',
  816. value: function readMaterialInit( line ) {
  817. this.nowReadMode = XfileLoadMode$1.Mat_Set;
  818. this.matReadLine = 0;
  819. this.nowMat = new THREE.MeshPhongMaterial( { color: Math.random() * 0xffffff } );
  820. var matName = line.substr( 9, line.length - 10 );
  821. if ( matName !== "" ) {
  822. this.nowMat.name = matName;
  823. }
  824. if ( this.zflg ) {
  825. this.nowMat.side = THREE.BackSide;
  826. } else {
  827. this.nowMat.side = THREE.FrontSide;
  828. }
  829. this.nowMat.side = THREE.FrontSide;
  830. }
  831. }, {
  832. key: 'readandSetMaterial',
  833. value: function readandSetMaterial( line ) {
  834. var data = line.split( ";" );
  835. this .matReadLine++;
  836. switch ( this.matReadLine ) {
  837. case 1:
  838. this.nowMat.color.r = data[ 0 ];
  839. this.nowMat.color.g = data[ 1 ];
  840. this.nowMat.color.b = data[ 2 ];
  841. break;
  842. case 2:
  843. this.nowMat.shininess = data[ 0 ];
  844. break;
  845. case 3:
  846. this.nowMat.specular.r = data[ 0 ];
  847. this.nowMat.specular.g = data[ 1 ];
  848. this.nowMat.specular.b = data[ 2 ];
  849. break;
  850. case 4:
  851. this.nowMat.emissive.r = data[ 0 ];
  852. this.nowMat.emissive.g = data[ 1 ];
  853. this.nowMat.emissive.b = data[ 2 ];
  854. break;
  855. }
  856. if ( line.indexOf( "TextureFilename" ) > - 1 ) {
  857. this.nowReadMode = XfileLoadMode$1.Mat_Set_Texture;
  858. } else if ( line.indexOf( "BumpMapFilename" ) > - 1 ) {
  859. this.nowReadMode = XfileLoadMode$1.Mat_Set_BumpTex;
  860. this.nowMat.bumpScale = 0.05;
  861. } else if ( line.indexOf( "NormalMapFilename" ) > - 1 ) {
  862. this.nowReadMode = XfileLoadMode$1.Mat_Set_NormalTex;
  863. this.nowMat.normalScale = new THREE.Vector2( 2, 2 );
  864. } else if ( line.indexOf( "EmissiveMapFilename" ) > - 1 ) {
  865. this.nowReadMode = XfileLoadMode$1.Mat_Set_EmissiveTex;
  866. } else if ( line.indexOf( "LightMapFilename" ) > - 1 ) {
  867. this.nowReadMode = XfileLoadMode$1.Mat_Set_LightTex;
  868. }
  869. }
  870. }, {
  871. key: 'readandSetMaterialTexture',
  872. value: function readandSetMaterialTexture( line ) {
  873. var data = line.substr( 1, line.length - 3 );
  874. if ( data != undefined && data.length > 0 ) {
  875. switch ( this.nowReadMode ) {
  876. case XfileLoadMode$1.Mat_Set_Texture:
  877. this.nowMat.map = this.Texloader.load( this.baseDir + data );
  878. break;
  879. case XfileLoadMode$1.Mat_Set_BumpTex:
  880. this.nowMat.bumpMap = this.Texloader.load( this.baseDir + data );
  881. break;
  882. case XfileLoadMode$1.Mat_Set_NormalTex:
  883. this.nowMat.normalMap = this.Texloader.load( this.baseDir + data );
  884. break;
  885. case XfileLoadMode$1.Mat_Set_EmissiveTex:
  886. this.nowMat.emissiveMap = this.Texloader.load( this.baseDir + data );
  887. break;
  888. case XfileLoadMode$1.Mat_Set_LightTex:
  889. this.nowMat.lightMap = this.Texloader.load( this.baseDir + data );
  890. break;
  891. case XfileLoadMode$1.Mat_Set_EnvTex:
  892. this.nowMat.envMap = this.Texloader.load( this.baseDir + data );
  893. break;
  894. }
  895. }
  896. this.nowReadMode = XfileLoadMode$1.Mat_Set;
  897. this .endLineCount++;
  898. this .elementLv--;
  899. }
  900. }, {
  901. key: 'readBoneInit',
  902. value: function readBoneInit( line ) {
  903. this.nowReadMode = XfileLoadMode$1.Weit_init;
  904. this.BoneInf = new XboneInf();
  905. }
  906. }, {
  907. key: 'readBoneName',
  908. value: function readBoneName( line ) {
  909. this.BoneInf.boneName = line.trim();
  910. this.BoneInf.BoneIndex = this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].BoneInfs.length;
  911. this.nowReaded = 0;
  912. }
  913. }, {
  914. key: 'readBoneVertexLength',
  915. value: function readBoneVertexLength( line ) {
  916. this.nowReadMode = XfileLoadMode$1.Weit_Read_Index;
  917. this.tgtLength = parseInt( line.substr( 0, line.length - 1 ), 10 );
  918. this.nowReaded = 0;
  919. }
  920. }, {
  921. key: 'readandSetBoneVertex',
  922. value: function readandSetBoneVertex( line ) {
  923. this.BoneInf.Indeces.push( parseInt( line.substr( 0, line.length - 1 ), 10 ) );
  924. this .nowReaded++;
  925. if ( this.nowReaded >= this.tgtLength || line.indexOf( ";" ) > - 1 ) {
  926. this.nowReadMode = XfileLoadMode$1.Weit_Read_Value;
  927. this.nowReaded = 0;
  928. }
  929. }
  930. }, {
  931. key: 'readandSetBoneWeightValue',
  932. value: function readandSetBoneWeightValue( line ) {
  933. var nowVal = parseFloat( line.substr( 0, line.length - 1 ) );
  934. this.BoneInf.Weights.push( nowVal );
  935. this .nowReaded++;
  936. if ( this.nowReaded >= this.tgtLength || line.indexOf( ";" ) > - 1 ) {
  937. this.nowReadMode = XfileLoadMode$1.Weit_Read_Matrx;
  938. }
  939. }
  940. }, {
  941. key: 'readandCreateAnimationSet',
  942. value: function readandCreateAnimationSet( line ) {
  943. this.frameStartLv = this.elementLv;
  944. this.nowReadMode = XfileLoadMode$1.Anim_init;
  945. this.nowAnimationSetName = line.substr( 13, line.length - 14 ).trim();
  946. this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ] = [];
  947. }
  948. }, {
  949. key: 'readAndCreateAnimation',
  950. value: function readAndCreateAnimation( line ) {
  951. this.nowFrameName = line.substr( 10, line.length - 11 ).trim();
  952. this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ] = new XAnimationInfo$1();
  953. this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ].animeName = this.nowFrameName;
  954. this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ].FrameStartLv = this.frameStartLv;
  955. }
  956. }, {
  957. key: 'readAnimationKeyFrameValue',
  958. value: function readAnimationKeyFrameValue( line ) {
  959. this.keyInfo = null;
  960. var data = line.split( ";" );
  961. if ( data == null || data.length < 3 ) {
  962. return;
  963. }
  964. var nowKeyframe = parseInt( data[ 0 ], 10 );
  965. var frameFound = false;
  966. var tmpM = new THREE.Matrix4();
  967. if ( this.nowAnimationKeyType != 4 ) {
  968. for ( var mm = 0; mm < this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ].keyFrames.length; mm ++ ) {
  969. if ( this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ].keyFrames[ mm ].Frame === nowKeyframe ) {
  970. this.keyInfo = this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ].keyFrames[ mm ];
  971. frameFound = true;
  972. break;
  973. }
  974. }
  975. }
  976. if ( ! frameFound ) {
  977. this.keyInfo = new XKeyFrameInfo();
  978. this.keyInfo.matrix = new THREE.Matrix4();
  979. this.keyInfo.Frame = nowKeyframe;
  980. }
  981. var data2 = data[ 2 ].split( "," );
  982. switch ( this.nowAnimationKeyType ) {
  983. case 0:
  984. tmpM.makeRotationFromQuaternion( new THREE.Quaternion( parseFloat( data2[ 0 ] ), parseFloat( data2[ 1 ] ), parseFloat( data2[ 2 ] ), parseFloat( data2[ 3 ] ) ) );
  985. this.keyInfo.matrix.multiply( tmpM );
  986. break;
  987. case 1:
  988. tmpM.makeScale( parseFloat( data2[ 0 ] ), parseFloat( data2[ 1 ] ), parseFloat( data2[ 2 ] ) );
  989. this.keyInfo.matrix.multiply( tmpM );
  990. break;
  991. case 2:
  992. tmpM.makeTranslation( parseFloat( data2[ 0 ] ), parseFloat( data2[ 1 ] ), parseFloat( data2[ 2 ] ) );
  993. this.keyInfo.matrix.multiply( tmpM );
  994. break;
  995. case 3:
  996. case 4:
  997. this.ParseMatrixData( this.keyInfo.matrix, data2 );
  998. break;
  999. }
  1000. if ( ! frameFound ) {
  1001. this.keyInfo.index = this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ].keyFrames.length;
  1002. this.keyInfo.time = /*1.0 / this.loadingXdata.AnimTicksPerSecond * */this.keyInfo.Frame;
  1003. this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ].keyFrames.push( this.keyInfo );
  1004. }
  1005. }
  1006. }, {
  1007. key: 'readFinalize',
  1008. value: function readFinalize() {
  1009. this.loadingXdata.FrameInfo = [];
  1010. var keys = Object.keys( this.loadingXdata.FrameInfo_Raw );
  1011. for ( var i = 0; i < keys.length; i ++ ) {
  1012. if ( this.loadingXdata.FrameInfo_Raw[ keys[ i ] ].Mesh != null ) {
  1013. this.loadingXdata.FrameInfo.push( this.loadingXdata.FrameInfo_Raw[ keys[ i ] ].Mesh );
  1014. }
  1015. }
  1016. if ( this.loadingXdata.FrameInfo != null & this.loadingXdata.FrameInfo.length > 0 ) {
  1017. for ( var _i4 = 0; _i4 < this.loadingXdata.FrameInfo.length; _i4 ++ ) {
  1018. if ( this.loadingXdata.FrameInfo[ _i4 ].parent == null ) {
  1019. this.loadingXdata.FrameInfo[ _i4 ].zflag = this.zflg;
  1020. if ( this.zflg ) {
  1021. this.loadingXdata.FrameInfo[ _i4 ].scale.set( - 1, 1, 1 );
  1022. }
  1023. }
  1024. }
  1025. }
  1026. }
  1027. }, {
  1028. key: 'ParseMatrixData',
  1029. value: function ParseMatrixData( targetMatrix, data ) {
  1030. targetMatrix.set( parseFloat( data[ 0 ] ), parseFloat( data[ 4 ] ), parseFloat( data[ 8 ] ), parseFloat( data[ 12 ] ), parseFloat( data[ 1 ] ), parseFloat( data[ 5 ] ), parseFloat( data[ 9 ] ), parseFloat( data[ 13 ] ), parseFloat( data[ 2 ] ), parseFloat( data[ 6 ] ), parseFloat( data[ 10 ] ), parseFloat( data[ 14 ] ), parseFloat( data[ 3 ] ), parseFloat( data[ 7 ] ), parseFloat( data[ 11 ] ), parseFloat( data[ 15 ] ) );
  1031. }
  1032. }, {
  1033. key: 'MakeOutputGeometry',
  1034. value: function MakeOutputGeometry( nowFrameName, _zflg ) {
  1035. if ( this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry != null ) {
  1036. this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.computeBoundingBox();
  1037. this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.computeBoundingSphere();
  1038. if ( ! this.loadingXdata.faceNormalFromFile ) {
  1039. this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.computeFaceNormals();
  1040. }
  1041. if ( ! this.loadingXdata.vertexNormalFromFile ) {
  1042. this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.computeVertexNormals();
  1043. }
  1044. this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.verticesNeedUpdate = true;
  1045. this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.normalsNeedUpdate = true;
  1046. this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.colorsNeedUpdate = true;
  1047. this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.uvsNeedUpdate = true;
  1048. this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.groupsNeedUpdate = true;
  1049. var putBones = [];
  1050. var BoneInverse = [];
  1051. var BoneDics = [];
  1052. var rootBone = new THREE.Bone();
  1053. if ( this.loadingXdata.FrameInfo_Raw[ nowFrameName ].BoneInfs != null && this.loadingXdata.FrameInfo_Raw[ nowFrameName ].BoneInfs.length ) {
  1054. var keys = Object.keys( this.loadingXdata.FrameInfo_Raw );
  1055. var BoneDics_Name = [];
  1056. for ( var m = 0; m < keys.length; m ++ ) {
  1057. if ( this.loadingXdata.FrameInfo_Raw[ keys[ m ] ].FrameStartLv <= this.loadingXdata.FrameInfo_Raw[ nowFrameName ].FrameStartLv && nowFrameName != keys[ m ] ) {
  1058. continue;
  1059. }
  1060. var b = new THREE.Bone();
  1061. b.name = keys[ m ];
  1062. b.applyMatrix( this.loadingXdata.FrameInfo_Raw[ keys[ m ] ].FrameTransformMatrix );
  1063. BoneDics_Name[ b.name ] = putBones.length;
  1064. putBones.push( b );
  1065. var ivm = new THREE.Matrix4();
  1066. ivm.getInverse( this.loadingXdata.FrameInfo_Raw[ keys[ m ] ].FrameTransformMatrix );
  1067. BoneInverse.push( ivm );
  1068. }
  1069. for ( var _m = 0; _m < putBones.length; _m ++ ) {
  1070. for ( var dx = 0; dx < this.loadingXdata.FrameInfo_Raw[ putBones[ _m ].name ].children.length; dx ++ ) {
  1071. var nowBoneIndex = BoneDics_Name[ this.loadingXdata.FrameInfo_Raw[ putBones[ _m ].name ].children[ dx ] ];
  1072. if ( putBones[ nowBoneIndex ] != null ) {
  1073. putBones[ _m ].add( putBones[ nowBoneIndex ] );
  1074. }
  1075. }
  1076. }
  1077. }
  1078. var mesh = null;
  1079. var bufferGeometry = new THREE.BufferGeometry();
  1080. if ( putBones.length > 0 ) {
  1081. if ( this.loadingXdata.FrameInfo_Raw[ putBones[ 0 ].name ].children.length === 0 && nowFrameName != putBones[ 0 ].name ) {
  1082. putBones[ 0 ].add( putBones[ 1 ] );
  1083. putBones[ 0 ].zflag = _zflg;
  1084. }
  1085. for ( var _m2 = 0; _m2 < putBones.length; _m2 ++ ) {
  1086. if ( putBones[ _m2 ].parent === null ) {
  1087. putBones[ _m2 ].zflag = _zflg;
  1088. }
  1089. for ( var bi = 0; bi < this.loadingXdata.FrameInfo_Raw[ nowFrameName ].BoneInfs.length; bi ++ ) {
  1090. if ( putBones[ _m2 ].name === this.loadingXdata.FrameInfo_Raw[ nowFrameName ].BoneInfs[ bi ].boneName ) {
  1091. for ( var vi = 0; vi < this.loadingXdata.FrameInfo_Raw[ nowFrameName ].BoneInfs[ bi ].Indeces.length; vi ++ ) {
  1092. var nowVertexID = this.loadingXdata.FrameInfo_Raw[ nowFrameName ].BoneInfs[ bi ].Indeces[ vi ];
  1093. var nowVal = this.loadingXdata.FrameInfo_Raw[ nowFrameName ].BoneInfs[ bi ].Weights[ vi ];
  1094. switch ( this.loadingXdata.FrameInfo_Raw[ nowFrameName ].VertexSetedBoneCount[ nowVertexID ] ) {
  1095. case 0:
  1096. this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.skinIndices[ nowVertexID ].x = _m2;
  1097. this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.skinWeights[ nowVertexID ].x = nowVal;
  1098. break;
  1099. case 1:
  1100. this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.skinIndices[ nowVertexID ].y = _m2;
  1101. this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.skinWeights[ nowVertexID ].y = nowVal;
  1102. break;
  1103. case 2:
  1104. this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.skinIndices[ nowVertexID ].z = _m2;
  1105. this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.skinWeights[ nowVertexID ].z = nowVal;
  1106. break;
  1107. case 3:
  1108. this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.skinIndices[ nowVertexID ].w = _m2;
  1109. this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.skinWeights[ nowVertexID ].w = nowVal;
  1110. break;
  1111. }
  1112. this .loadingXdata.FrameInfo_Raw[ nowFrameName ].VertexSetedBoneCount[ nowVertexID ]++;
  1113. }
  1114. break;
  1115. }
  1116. }
  1117. }
  1118. for ( var sk = 0; sk < this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Materials.length; sk ++ ) {
  1119. this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Materials[ sk ].skinning = true;
  1120. }
  1121. mesh = new THREE.SkinnedMesh( bufferGeometry.fromGeometry( this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry ), new THREE.MultiMaterial( this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Materials ) );
  1122. var skeleton = new THREE.Skeleton( putBones /*, BoneInverse*/ );
  1123. mesh.add( putBones[ 0 ] );
  1124. mesh.bind( skeleton );
  1125. } else {
  1126. mesh = new THREE.Mesh( bufferGeometry.fromGeometry( this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry ), new THREE.MultiMaterial( this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Materials ) );
  1127. }
  1128. mesh.name = nowFrameName;
  1129. this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Mesh = mesh;
  1130. this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry = null;
  1131. }
  1132. }
  1133. }, {
  1134. key: 'animationFinalize',
  1135. value: function animationFinalize() {
  1136. this.animeKeyNames = Object.keys( this.loadingXdata.AnimationSetInfo );
  1137. if ( this.animeKeyNames != null && this.animeKeyNames.length > 0 ) {
  1138. this.nowReaded = 0;
  1139. this.loadingXdata.XAnimationObj = [];
  1140. this.animationFinalize_step();
  1141. } else {
  1142. this.finalproc();
  1143. }
  1144. }
  1145. }, {
  1146. key: 'animationFinalize_step',
  1147. value: function animationFinalize_step() {
  1148. var i = this.nowReaded;
  1149. var keys = Object.keys( this.loadingXdata.FrameInfo_Raw );
  1150. var tgtModel = null;
  1151. for ( var m = 0; m < this.loadingXdata.FrameInfo.length; m ++ ) {
  1152. var keys2 = Object.keys( this.loadingXdata.AnimationSetInfo[ this.animeKeyNames[ i ] ] );
  1153. if ( this.loadingXdata.AnimationSetInfo[ this.animeKeyNames[ i ] ][ keys2[ 0 ] ].boneName == this.loadingXdata.FrameInfo[ m ].name ) {
  1154. tgtModel = this.loadingXdata.FrameInfo[ m ];
  1155. break;
  1156. }
  1157. }
  1158. if ( tgtModel != null ) {
  1159. this.loadingXdata.XAnimationObj[ i ] = new XAnimationObj();
  1160. this.loadingXdata.XAnimationObj[ i ].fps = this.loadingXdata.AnimTicksPerSecond;
  1161. this.loadingXdata.XAnimationObj[ i ].name = this.animeKeyNames[ i ];
  1162. this.loadingXdata.XAnimationObj[ i ].make( this.loadingXdata.AnimationSetInfo[ this.animeKeyNames[ i ] ], tgtModel );
  1163. }
  1164. this .nowReaded++;
  1165. if ( this.nowReaded >= this.animeKeyNames.length ) {
  1166. this.loadingXdata.AnimationSetInfo = null;
  1167. this.finalproc();
  1168. } else {
  1169. this.animationFinalize_step();
  1170. }
  1171. }
  1172. }, {
  1173. key: 'finalproc',
  1174. value: function finalproc() {
  1175. var _this3 = this;
  1176. setTimeout( function () {
  1177. _this3.onLoad( _this3.loadingXdata );
  1178. }, 1 );
  1179. }
  1180. } ] );
  1181. return XLoader;
  1182. }();
  1183. THREE.XLoader.IsUvYReverse = true;