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- var Properties = function ( signals ) {
- var selected = null;
- var container = new UI.Panel();
- container.setDisplay( 'none' );
- container.setPadding( '8px' );
- container.setBorderTop( '1px solid #ccc' );
- container.add( new UI.Text().setText( 'PROPERTIES' ).setColor( '#666' ) );
- container.add( new UI.Break(), new UI.Break() );
- container.add( new UI.Text().setText( 'position' ).setColor( '#666' ) );
- var positionX = new UI.FloatNumber( 'absolute' ).setLeft( '90px' ).onChanged( update );
- var positionY = new UI.FloatNumber( 'absolute' ).setLeft( '160px' ).onChanged( update );
- var positionZ = new UI.FloatNumber( 'absolute' ).setLeft( '230px' ).onChanged( update );
- container.add( positionX, positionY, positionZ );
- container.add( new UI.HorizontalRule() );
- container.add( new UI.Text().setText( 'rotation' ).setColor( '#666' ) );
- var rotationX = new UI.FloatNumber( 'absolute' ).setLeft( '90px' ).onChanged( update );
- var rotationY = new UI.FloatNumber( 'absolute' ).setLeft( '160px' ).onChanged( update );
- var rotationZ = new UI.FloatNumber( 'absolute' ).setLeft( '230px' ).onChanged( update );
- container.add( rotationX, rotationY, rotationZ );
- container.add( new UI.HorizontalRule() );
- container.add( new UI.Text().setText( 'scale' ).setColor( '#666' ) );
- var scaleX = new UI.FloatNumber( 'absolute' ).setValue( 1 ).setLeft( '90px' ).onChanged( update );
- var scaleY = new UI.FloatNumber( 'absolute' ).setValue( 1 ).setLeft( '160px' ).onChanged( update );
- var scaleZ = new UI.FloatNumber( 'absolute' ).setValue( 1 ).setLeft( '230px' ).onChanged( update );
- container.add( scaleX, scaleY, scaleZ );
- container.add( new UI.Break(), new UI.Break(), new UI.Break() );
- // Geometry
- container.add( new UI.Text().setText( 'GEOMETRY' ).setColor( '#666' ) );
- container.add( new UI.Break(), new UI.Break() );
- container.add( new UI.Text().setText( 'class' ).setColor( '#666' ) );
- var geometryClass = new UI.Text( 'absolute' ).setLeft( '90px' ).setColor( '#444' ).setFontSize( '12px' );
- container.add( geometryClass );
- container.add( new UI.HorizontalRule() );
- container.add( new UI.Text().setText( 'vertices' ).setColor( '#666' ) );
- var verticesCount = new UI.Text( 'absolute' ).setLeft( '90px' ).setColor( '#444' ).setFontSize( '12px' );
- container.add( verticesCount );
- container.add( new UI.HorizontalRule() );
- container.add( new UI.Text().setText( 'faces' ).setColor( '#666' ) );
- var facesCount = new UI.Text( 'absolute' ).setLeft( '90px' ).setColor( '#444' ).setFontSize( '12px' );
- container.add( facesCount );
- container.add( new UI.HorizontalRule() );
- container.add( new UI.Text().setText( 'colors' ).setColor( '#666' ) );
- var colorsCount = new UI.Text( 'absolute' ).setLeft( '90px' ).setColor( '#444' ).setFontSize( '12px' );
- container.add( colorsCount );
- container.add( new UI.Break(), new UI.Break(), new UI.Break() );
- // Material
- container.add( new UI.Text().setText( 'MATERIAL' ).setColor( '#666' ) );
- container.add( new UI.Break(), new UI.Break(), new UI.Break() );
- container.add( new UI.Text().setText( 'class' ).setColor( '#666' ) );
- var materialClass = new UI.Text( 'absolute' ).setLeft( '90px' ).setColor( '#444' ).setFontSize( '12px' );
- container.add( materialClass );
- // Events
- function update() {
- if ( selected ) {
- selected.position.x = positionX.getValue();
- selected.position.y = positionY.getValue();
- selected.position.z = positionZ.getValue();
- selected.rotation.x = rotationX.getValue();
- selected.rotation.y = rotationY.getValue();
- selected.rotation.z = rotationZ.getValue();
- selected.scale.x = scaleX.getValue();
- selected.scale.y = scaleY.getValue();
- selected.scale.z = scaleZ.getValue();
- signals.objectChanged.dispatch( selected );
- }
- }
- signals.objectSelected.add( function ( object ) {
- selected = object;
- if ( object ) {
- container.setDisplay( 'block' );
- positionX.setValue( object.position.x );
- positionY.setValue( object.position.y );
- positionZ.setValue( object.position.z );
- rotationX.setValue( object.rotation.x );
- rotationY.setValue( object.rotation.y );
- rotationZ.setValue( object.rotation.z );
- scaleX.setValue( object.scale.x );
- scaleY.setValue( object.scale.y );
- scaleZ.setValue( object.scale.z );
- geometryClass.setText( getGeometryInstanceName( object.geometry ) );
- verticesCount.setText( object.geometry.vertices.length );
- facesCount.setText( object.geometry.faces.length );
- colorsCount.setText( object.geometry.colors.length );
- materialClass.setText( getMaterialInstanceName( object.material ) );
- } else {
- container.setDisplay( 'none' );
- }
- } );
- function getGeometryInstanceName( geometry ) {
- // TODO: Is there a way of doing this automatically?
- if ( geometry instanceof THREE.ConvexGeometry ) return "ConvexGeometry";
- if ( geometry instanceof THREE.CubeGeometry ) return "CubeGeometry";
- if ( geometry instanceof THREE.CylinderGeometry ) return "CylinderGeometry";
- if ( geometry instanceof THREE.ExtrudeGeometry ) return "ExtrudeGeometry";
- if ( geometry instanceof THREE.IcosahedronGeometry ) return "IcosahedronGeometry";
- if ( geometry instanceof THREE.LatheGeometry ) return "LatheGeometry";
- if ( geometry instanceof THREE.OctahedronGeometry ) return "OctahedronGeometry";
- if ( geometry instanceof THREE.ParametricGeometry ) return "ParametricGeometry";
- if ( geometry instanceof THREE.PlaneGeometry ) return "PlaneGeometry";
- if ( geometry instanceof THREE.PolyhedronGeometry ) return "PolyhedronGeometry";
- if ( geometry instanceof THREE.SphereGeometry ) return "SphereGeometry";
- if ( geometry instanceof THREE.TetrahedronGeometry ) return "TetrahedronGeometry";
- if ( geometry instanceof THREE.TextGeometry ) return "TextGeometry";
- if ( geometry instanceof THREE.TorusGeometry ) return "TorusGeometry";
- if ( geometry instanceof THREE.TorusKnotGeometry ) return "TorusKnotGeometry";
- if ( geometry instanceof THREE.TubeGeometry ) return "TubeGeometry";
- if ( geometry instanceof THREE.Geometry ) return "Geometry";
- }
- function getMaterialInstanceName( material ) {
- // TODO: Is there a way of doing this automatically?
- if ( material instanceof THREE.LineBasicMaterial ) return "LineBasicMaterial";
- if ( material instanceof THREE.MeshBasicMaterial ) return "MeshBasicMaterial";
- if ( material instanceof THREE.MeshDepthMaterial ) return "MeshDepthMaterial";
- if ( material instanceof THREE.MeshFaceMaterial ) return "MeshFaceMaterial";
- if ( material instanceof THREE.MeshLambertMaterial ) return "MeshLambertMaterial";
- if ( material instanceof THREE.MeshNormalMaterial ) return "MeshNormalMaterial";
- if ( material instanceof THREE.MeshPhongMaterial ) return "MeshPhongMaterial";
- if ( material instanceof THREE.ParticleBasicMaterial ) return "ParticleBasicMaterial";
- if ( material instanceof THREE.ParticleCanvasMaterial ) return "ParticleCanvasMaterial";
- if ( material instanceof THREE.ParticleDOMMaterial ) return "ParticleDOMMaterial";
- if ( material instanceof THREE.ShaderMaterial ) return "ShaderMaterial";
- if ( material instanceof THREE.Material ) return "Material";
- }
- return container;
- }
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