Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

simonThiele d736fd82f6 fixes on camera tests 10 лет назад
build 17df4c44c2 r72 10 лет назад
docs c3096aded2 Updated docs. 10 лет назад
editor 1dd5f022c3 Editor: Hiding the Teapot by now as it doesn't currently restore (because is not in core). 10 лет назад
examples eb5c2c5dc9 Remove "twice" in misc_controls_transform 10 лет назад
src 17df4c44c2 r72 10 лет назад
test d736fd82f6 fixes on camera tests 10 лет назад
utils c97bcf9bb8 Renamed THREE.PointCloud to THREE.Points. 10 лет назад
.gitignore 6536ce7052 gitignore node_modules 11 лет назад
.npmignore 99d4757bd4 Add NPM support 10 лет назад
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 лет назад
LICENSE c12770459e change *copy; to © 10 лет назад
README.md b113db75e1 <canvas> -> `WebGL` 10 лет назад
bower.json 94b0ae1f47 Remove moot `version` property from bower.json dev branch 10 лет назад
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README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases