Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob d7f2eff921 Updated builds. %!s(int64=5) %!d(string=hai) anos
.github f873bb2071 CI: Update node version to 12 %!s(int64=5) %!d(string=hai) anos
build d7f2eff921 Updated builds. %!s(int64=5) %!d(string=hai) anos
docs 6bad3dd667 Merge pull request #20349 from mcneel/wip/3DMLoader %!s(int64=5) %!d(string=hai) anos
editor f966357679 Editor: Support animation export with GLTFExporter. %!s(int64=5) %!d(string=hai) anos
examples 94339bcf88 SSAOPass: Exclude point clouds and lines. %!s(int64=5) %!d(string=hai) anos
files 688117aa7f Examples: Improvements to minimal list mode. %!s(int64=5) %!d(string=hai) anos
src 20497fce05 Merge pull request #20450 from higharc/fix-compile-masking %!s(int64=5) %!d(string=hai) anos
test 1c3b2b4631 Fixed unit tests. %!s(int64=5) %!d(string=hai) anos
utils 8d2c35c173 Rollup: Fixed broken umd builds. %!s(int64=5) %!d(string=hai) anos
.editorconfig f1ba3a32ed Remove indent size from .editorconfig %!s(int64=6) %!d(string=hai) anos
.gitattributes 5446f535d1 git should handle the line endings %!s(int64=7) %!d(string=hai) anos
.gitignore 08bac6a468 cleanup %!s(int64=5) %!d(string=hai) anos
LICENSE e122db35fe Update LICENSE %!s(int64=5) %!d(string=hai) anos
README.md 34af368f97 README: Fixed import path. %!s(int64=5) %!d(string=hai) anos
icon.png c69db34ef8 Added icon.png %!s(int64=6) %!d(string=hai) anos
package-lock.json 2b184a49f9 Rollup: replace bublè with babel %!s(int64=5) %!d(string=hai) anos
package.json 9ef27d1af7 r121.1 %!s(int64=5) %!d(string=hai) anos

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases