ColladaLoader2.js 68 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author Mugen87 / https://github.com/Mugen87
  4. */
  5. THREE.ColladaLoader = function ( manager ) {
  6. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  7. };
  8. THREE.ColladaLoader.prototype = {
  9. constructor: THREE.ColladaLoader,
  10. crossOrigin: 'Anonymous',
  11. load: function ( url, onLoad, onProgress, onError ) {
  12. var scope = this;
  13. var path = THREE.Loader.prototype.extractUrlBase( url );
  14. var loader = new THREE.FileLoader( scope.manager );
  15. loader.load( url, function ( text ) {
  16. onLoad( scope.parse( text, path ) );
  17. }, onProgress, onError );
  18. },
  19. options: {
  20. set convertUpAxis( value ) {
  21. console.log( 'THREE.ColladaLoader.options.convertUpAxis: TODO' );
  22. }
  23. },
  24. setCrossOrigin: function ( value ) {
  25. this.crossOrigin = value;
  26. },
  27. parse: function ( text, path ) {
  28. function getElementsByTagName( xml, name ) {
  29. // Non recursive xml.getElementsByTagName() ...
  30. var array = [];
  31. var childNodes = xml.childNodes;
  32. for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
  33. var child = childNodes[ i ];
  34. if ( child.nodeName === name ) {
  35. array.push( child );
  36. }
  37. }
  38. return array;
  39. }
  40. function parseStrings( text ) {
  41. if ( text.length === 0 ) return [];
  42. var parts = text.trim().split( /\s+/ );
  43. var array = new Array( parts.length );
  44. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  45. array[ i ] = parts[ i ];
  46. }
  47. return array;
  48. }
  49. function parseFloats( text ) {
  50. if ( text.length === 0 ) return [];
  51. var parts = text.trim().split( /\s+/ );
  52. var array = new Array( parts.length );
  53. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  54. array[ i ] = parseFloat( parts[ i ] );
  55. }
  56. return array;
  57. }
  58. function parseInts( text ) {
  59. if ( text.length === 0 ) return [];
  60. var parts = text.trim().split( /\s+/ );
  61. var array = new Array( parts.length );
  62. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  63. array[ i ] = parseInt( parts[ i ] );
  64. }
  65. return array;
  66. }
  67. function parseId( text ) {
  68. return text.substring( 1 );
  69. }
  70. function isEmpty( object ) {
  71. return Object.keys( object ).length === 0;
  72. }
  73. // asset
  74. function parseAsset( xml ) {
  75. return {
  76. unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
  77. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  78. };
  79. }
  80. function parseAssetUnit( xml ) {
  81. return xml !== undefined ? parseFloat( xml.getAttribute( 'meter' ) ) : 1;
  82. }
  83. function parseAssetUpAxis( xml ) {
  84. return xml !== undefined ? xml.textContent : 'Y_UP';
  85. }
  86. // library
  87. function parseLibrary( xml, libraryName, nodeName, parser ) {
  88. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  89. if ( library !== undefined ) {
  90. var elements = getElementsByTagName( library, nodeName );
  91. for ( var i = 0; i < elements.length; i ++ ) {
  92. parser( elements[ i ] );
  93. }
  94. }
  95. }
  96. function buildLibrary( data, builder ) {
  97. for ( var name in data ) {
  98. var object = data[ name ];
  99. object.build = builder( data[ name ] );
  100. }
  101. }
  102. // get
  103. function getBuild( data, builder ) {
  104. if ( data.build !== undefined ) return data.build;
  105. data.build = builder( data );
  106. return data.build;
  107. }
  108. // animation
  109. function parseAnimation( xml ) {
  110. var data = {
  111. sources: {},
  112. samplers: {},
  113. channels: {}
  114. };
  115. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  116. var child = xml.childNodes[ i ];
  117. if ( child.nodeType !== 1 ) continue;
  118. var id;
  119. switch ( child.nodeName ) {
  120. case 'source':
  121. id = child.getAttribute( 'id' );
  122. data.sources[ id ] = parseSource( child );
  123. break;
  124. case 'sampler':
  125. id = child.getAttribute( 'id' );
  126. data.samplers[ id ] = parseAnimationSampler( child );
  127. break;
  128. case 'channel':
  129. id = child.getAttribute( 'target' );
  130. data.channels[ id ] = parseAnimationChannel( child );
  131. break;
  132. default:
  133. console.log( child );
  134. }
  135. }
  136. library.animations[ xml.getAttribute( 'id' ) ] = data;
  137. }
  138. function parseAnimationSampler( xml ) {
  139. var data = {
  140. inputs: {},
  141. };
  142. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  143. var child = xml.childNodes[ i ];
  144. if ( child.nodeType !== 1 ) continue;
  145. switch ( child.nodeName ) {
  146. case 'input':
  147. var id = parseId( child.getAttribute( 'source' ) );
  148. var semantic = child.getAttribute( 'semantic' );
  149. data.inputs[ semantic ] = id;
  150. break;
  151. }
  152. }
  153. return data;
  154. }
  155. function parseAnimationChannel( xml ) {
  156. var data = {};
  157. var target = xml.getAttribute( 'target' );
  158. // parsing SID Addressing Syntax
  159. var parts = target.split( '/' );
  160. var id = parts.shift();
  161. var sid = parts.shift();
  162. // check selection syntax
  163. var arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
  164. var memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
  165. if ( memberSyntax ) {
  166. // member selection access
  167. parts = sid.split( '.' );
  168. sid = parts.shift();
  169. data.member = parts.shift();
  170. } else if ( arraySyntax ) {
  171. // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
  172. var indices = sid.split( '(' );
  173. sid = indices.shift();
  174. for ( var i = 0; i < indices.length; i ++ ) {
  175. indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
  176. }
  177. data.indices = indices;
  178. }
  179. data.id = id;
  180. data.sid = sid;
  181. data.arraySyntax = arraySyntax;
  182. data.memberSyntax = memberSyntax;
  183. data.sampler = parseId( xml.getAttribute( 'source' ) );
  184. return data;
  185. }
  186. function buildAnimation( data ) {
  187. var tracks = [];
  188. var channels = data.channels;
  189. var samplers = data.samplers;
  190. var sources = data.sources;
  191. for ( var target in channels ) {
  192. if ( channels.hasOwnProperty( target ) ) {
  193. var channel = channels[ target ];
  194. var sampler = samplers[ channel.sampler ];
  195. var inputId = sampler.inputs.INPUT;
  196. var outputId = sampler.inputs.OUTPUT;
  197. var interpolationId = sampler.inputs.INTERPOLATION;
  198. var inputSource = sources[ inputId ];
  199. var outputSource = sources[ outputId ];
  200. var interpolationSource = sources[ interpolationId ];
  201. var animation = buildAnimationChannel( channel, inputSource, outputSource, interpolationSource );
  202. createKeyframeTracks( animation, tracks );
  203. }
  204. }
  205. return tracks;
  206. }
  207. function getAnimation( id ) {
  208. return getBuild( library.animations[ id ], buildAnimation );
  209. }
  210. function buildAnimationChannel( channel, inputSource, outputSource, interpolationSource ) {
  211. var node = library.nodes[ channel.id ];
  212. var object3D = getNode( node.id );
  213. var transform = node.transforms[ channel.sid ];
  214. var defaultMatrix = node.matrix.clone().transpose();
  215. var time, stride;
  216. var i, il, j, jl;
  217. var data = {};
  218. // the collada spec allows the animation of data in various ways.
  219. // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
  220. switch ( transform ) {
  221. case 'matrix':
  222. for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
  223. time = inputSource.array[ i ];
  224. stride = i * outputSource.stride;
  225. if ( data[ time ] === undefined ) data[ time ] = {};
  226. if ( channel.arraySyntax === true ) {
  227. var value = outputSource.array[ stride ];
  228. var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
  229. data[ time ][ index ] = value;
  230. } else {
  231. for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
  232. data[ time ][ j ] = outputSource.array[ stride + j ];
  233. }
  234. }
  235. }
  236. break;
  237. case 'translate':
  238. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  239. break;
  240. case 'rotate':
  241. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  242. break;
  243. case 'scale':
  244. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  245. break;
  246. }
  247. var keyframes = prepareAnimationData( data, defaultMatrix );
  248. var animation = {
  249. name: object3D.uuid,
  250. keyframes: keyframes
  251. }
  252. return animation;
  253. }
  254. function prepareAnimationData( data, defaultMatrix ) {
  255. var keyframes = [];
  256. // transfer data into a sortable array
  257. for ( var time in data ) {
  258. keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
  259. }
  260. // ensure keyframes are sorted by time
  261. keyframes.sort( ascending );
  262. // now we clean up all animation data, so we can use them for keyframe tracks
  263. for ( var i = 0; i < 16; i ++ ) {
  264. transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
  265. }
  266. return keyframes;
  267. // array sort function
  268. function ascending( a, b ) {
  269. return a.time - b.time;
  270. }
  271. }
  272. var position = new THREE.Vector3();
  273. var scale = new THREE.Vector3();
  274. var quaternion = new THREE.Quaternion();
  275. function createKeyframeTracks( animation, tracks ) {
  276. var keyframes = animation.keyframes;
  277. var name = animation.name;
  278. var times = [];
  279. var positionData = [];
  280. var quaternionData = [];
  281. var scaleData = [];
  282. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  283. var keyframe = keyframes[ i ];
  284. var time = keyframe.time;
  285. var value = keyframe.value;
  286. matrix.fromArray( value ).transpose();
  287. matrix.decompose( position, quaternion, scale );
  288. times.push( time );
  289. positionData.push( position.x, position.y, position.z );
  290. quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
  291. scaleData.push( scale.x, scale.y, scale.z );
  292. }
  293. if ( positionData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.position', times, positionData ) );
  294. if ( quaternionData.length > 0 ) tracks.push( new THREE.QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
  295. if ( scaleData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.scale', times, scaleData ) );
  296. return tracks;
  297. }
  298. function transformAnimationData( keyframes, property, defaultValue ) {
  299. var keyframe;
  300. var empty = true;
  301. var i, l;
  302. // check, if values of a property are missing in our keyframes
  303. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  304. keyframe = keyframes[ i ];
  305. if ( keyframe.value[ property ] === undefined ) {
  306. keyframe.value[ property ] = null; // mark as missing
  307. } else {
  308. empty = false;
  309. }
  310. }
  311. if ( empty === true ) {
  312. // no values at all, so we set a default value
  313. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  314. keyframe = keyframes[ i ];
  315. keyframe.value[ property ] = defaultValue;
  316. }
  317. } else {
  318. // filling gaps
  319. createMissingKeyframes( keyframes, property );
  320. }
  321. }
  322. function createMissingKeyframes( keyframes, property ) {
  323. var prev, next;
  324. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  325. var keyframe = keyframes[ i ];
  326. if ( keyframe.value[ property ] === null ) {
  327. prev = getPrev( keyframes, i, property );
  328. next = getNext( keyframes, i, property );
  329. if ( prev === null ) {
  330. keyframe.value[ property ] = next.value[ property ];
  331. continue;
  332. }
  333. if ( next === null ) {
  334. keyframe.value[ property ] = prev.value[ property ];
  335. continue;
  336. }
  337. interpolate( keyframe, prev, next, property );
  338. }
  339. }
  340. }
  341. function getPrev( keyframes, i, property ) {
  342. while ( i >= 0 ) {
  343. var keyframe = keyframes[ i ];
  344. if ( keyframe.value[ property ] !== null ) return keyframe;
  345. i --;
  346. }
  347. return null;
  348. }
  349. function getNext( keyframes, i, property ) {
  350. while ( i < keyframes.length ) {
  351. var keyframe = keyframes[ i ];
  352. if ( keyframe.value[ property ] !== null ) return keyframe;
  353. i ++;
  354. }
  355. return null;
  356. }
  357. function interpolate( key, prev, next, property ) {
  358. if ( ( next.time - prev.time ) === 0 ) {
  359. key.value[ property ] = prev.value[ property ];
  360. return;
  361. }
  362. key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
  363. }
  364. // animation clips
  365. function parseAnimationClip( xml ) {
  366. var data = {
  367. name: xml.getAttribute( 'id' ) || 'default',
  368. start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
  369. end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
  370. animations: []
  371. };
  372. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  373. var child = xml.childNodes[ i ];
  374. if ( child.nodeType !== 1 ) continue;
  375. switch ( child.nodeName ) {
  376. case 'instance_animation':
  377. data.animations.push( parseId( child.getAttribute( 'url' ) ) );
  378. break;
  379. }
  380. }
  381. library.clips[ xml.getAttribute( 'id' ) ] = data;
  382. }
  383. function buildAnimationClip( data ) {
  384. var tracks = [];
  385. var name = data.name;
  386. var duration = ( data.end - data.start ) || - 1;
  387. var animations = data.animations;
  388. for ( var i = 0, il = animations.length; i < il; i ++ ) {
  389. var animationTracks = getAnimation( animations[ i ] );
  390. for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) {
  391. tracks.push( animationTracks[ j ] );
  392. }
  393. }
  394. return new THREE.AnimationClip( name, duration, tracks );
  395. }
  396. function getAnimationClip( id ) {
  397. return getBuild( library.clips[ id ], buildAnimationClip );
  398. }
  399. // controller
  400. function parseController( xml ) {
  401. var data = {};
  402. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  403. var child = xml.childNodes[ i ];
  404. if ( child.nodeType !== 1 ) continue;
  405. switch ( child.nodeName ) {
  406. case 'skin':
  407. // there is exactly one skin per controller
  408. data.id = parseId( child.getAttribute( 'source' ) );
  409. data.skin = parseSkin( child );
  410. break;
  411. case 'morph':
  412. data.id = parseId( child.getAttribute( 'source' ) );
  413. console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
  414. break;
  415. }
  416. }
  417. library.controllers[ xml.getAttribute( 'id' ) ] = data;
  418. }
  419. function parseSkin( xml ) {
  420. var data = {
  421. sources: {}
  422. }
  423. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  424. var child = xml.childNodes[ i ];
  425. if ( child.nodeType !== 1 ) continue;
  426. switch ( child.nodeName ) {
  427. case 'bind_shape_matrix':
  428. data.bindShapeMatrix = parseFloats( child.textContent );
  429. break;
  430. case 'source':
  431. var id = child.getAttribute( 'id' );
  432. data.sources[ id ] = parseSource( child );
  433. break;
  434. case 'joints':
  435. data.joints = parseJoints( child );
  436. break;
  437. case 'vertex_weights':
  438. data.vertexWeights = parseVertexWeights( child );
  439. break;
  440. }
  441. }
  442. return data;
  443. }
  444. function parseJoints( xml ) {
  445. var data = {
  446. inputs: {}
  447. }
  448. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  449. var child = xml.childNodes[ i ];
  450. if ( child.nodeType !== 1 ) continue;
  451. switch ( child.nodeName ) {
  452. case 'input':
  453. var semantic = child.getAttribute( 'semantic' );
  454. var id = parseId( child.getAttribute( 'source' ) );
  455. data.inputs[ semantic ] = id;
  456. break;
  457. }
  458. }
  459. return data;
  460. }
  461. function parseVertexWeights( xml ) {
  462. var data = {
  463. inputs: {}
  464. }
  465. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  466. var child = xml.childNodes[ i ];
  467. if ( child.nodeType !== 1 ) continue;
  468. switch ( child.nodeName ) {
  469. case 'input':
  470. var semantic = child.getAttribute( 'semantic' );
  471. var id = parseId( child.getAttribute( 'source' ) );
  472. var offset = parseInt( child.getAttribute( 'offset' ) );
  473. data.inputs[ semantic ] = { id: id, offset: offset };
  474. break;
  475. case 'vcount':
  476. data.vcount = parseInts( child.textContent );
  477. break;
  478. case 'v':
  479. data.v = parseInts( child.textContent );
  480. break;
  481. }
  482. }
  483. return data;
  484. }
  485. function buildController( data ) {
  486. var build = {
  487. id: data.id
  488. };
  489. var geometry = library.geometries[ build.id ];
  490. if ( data.skin !== undefined ) {
  491. build.skin = buildSkin( data.skin );
  492. // we enhance the 'sources' property of the corresponding geometry with our skin data
  493. geometry.sources.skinIndices = build.skin.indices;
  494. geometry.sources.skinWeights = build.skin.weights;
  495. }
  496. return build;
  497. }
  498. function buildSkin( data ) {
  499. var BONE_LIMIT = 4;
  500. var build = {
  501. joints: [], // this must be an array to preserve the joint order
  502. indices: {
  503. array: [],
  504. stride: BONE_LIMIT
  505. },
  506. weights: {
  507. array: [],
  508. stride: BONE_LIMIT
  509. }
  510. };
  511. var sources = data.sources;
  512. var vertexWeights = data.vertexWeights;
  513. var vcount = vertexWeights.vcount;
  514. var v = vertexWeights.v;
  515. var jointOffset = vertexWeights.inputs.JOINT.offset;
  516. var weightOffset = vertexWeights.inputs.WEIGHT.offset;
  517. var jointSource = data.sources[ data.joints.inputs.JOINT ];
  518. var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
  519. var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
  520. var stride = 0;
  521. var i, j, l;
  522. // procces skin data for each vertex
  523. for ( i = 0, l = vcount.length; i < l; i ++ ) {
  524. var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
  525. var vertexSkinData = [];
  526. for ( j = 0; j < jointCount; j ++ ) {
  527. var skinIndex = v[ stride + jointOffset ];
  528. var weightId = v[ stride + weightOffset ];
  529. var skinWeight = weights[ weightId ];
  530. vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
  531. stride += 2;
  532. }
  533. // we sort the joints in descending order based on the weights.
  534. // this ensures, we only procced the most important joints of the vertex
  535. vertexSkinData.sort( descending );
  536. // now we provide for each vertex a set of four index and weight values.
  537. // the order of the skin data matches the order of vertices
  538. for ( j = 0; j < BONE_LIMIT; j ++ ) {
  539. var d = vertexSkinData[ j ];
  540. if ( d !== undefined ) {
  541. build.indices.array.push( d.index );
  542. build.weights.array.push( d.weight );
  543. } else {
  544. build.indices.array.push( 0 );
  545. build.weights.array.push( 0 );
  546. }
  547. }
  548. }
  549. // setup bind matrix
  550. build.bindMatrix = new THREE.Matrix4().fromArray( data.bindShapeMatrix ).transpose();
  551. // process bones and inverse bind matrix data
  552. for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
  553. var name = jointSource.array[ i ];
  554. var boneInverse = new THREE.Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
  555. build.joints.push( { name: name, boneInverse: boneInverse } );
  556. }
  557. return build;
  558. // array sort function
  559. function descending( a, b ) {
  560. return b.weight - a.weight;
  561. }
  562. }
  563. function getController( id ) {
  564. return getBuild( library.controllers[ id ], buildController );
  565. }
  566. // image
  567. function parseImage( xml ) {
  568. var data = {
  569. init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  570. };
  571. library.images[ xml.getAttribute( 'id' ) ] = data;
  572. }
  573. function buildImage( data ) {
  574. if ( data.build !== undefined ) return data.build;
  575. return data.init_from;
  576. }
  577. function getImage( id ) {
  578. return getBuild( library.images[ id ], buildImage );
  579. }
  580. // effect
  581. function parseEffect( xml ) {
  582. var data = {};
  583. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  584. var child = xml.childNodes[ i ];
  585. if ( child.nodeType !== 1 ) continue;
  586. switch ( child.nodeName ) {
  587. case 'profile_COMMON':
  588. data.profile = parseEffectProfileCOMMON( child );
  589. break;
  590. }
  591. }
  592. library.effects[ xml.getAttribute( 'id' ) ] = data;
  593. }
  594. function parseEffectProfileCOMMON( xml ) {
  595. var data = {
  596. surfaces: {},
  597. samplers: {}
  598. };
  599. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  600. var child = xml.childNodes[ i ];
  601. if ( child.nodeType !== 1 ) continue;
  602. switch ( child.nodeName ) {
  603. case 'newparam':
  604. parseEffectNewparam( child, data );
  605. break;
  606. case 'technique':
  607. data.technique = parseEffectTechnique( child );
  608. break;
  609. }
  610. }
  611. return data;
  612. }
  613. function parseEffectNewparam( xml, data ) {
  614. var sid = xml.getAttribute( 'sid' );
  615. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  616. var child = xml.childNodes[ i ];
  617. if ( child.nodeType !== 1 ) continue;
  618. switch ( child.nodeName ) {
  619. case 'surface':
  620. data.surfaces[ sid ] = parseEffectSurface( child );
  621. break;
  622. case 'sampler2D':
  623. data.samplers[ sid ] = parseEffectSampler( child );
  624. break;
  625. }
  626. }
  627. }
  628. function parseEffectSurface( xml ) {
  629. var data = {};
  630. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  631. var child = xml.childNodes[ i ];
  632. if ( child.nodeType !== 1 ) continue;
  633. switch ( child.nodeName ) {
  634. case 'init_from':
  635. data.init_from = child.textContent;
  636. break;
  637. }
  638. }
  639. return data;
  640. }
  641. function parseEffectSampler( xml ) {
  642. var data = {};
  643. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  644. var child = xml.childNodes[ i ];
  645. if ( child.nodeType !== 1 ) continue;
  646. switch ( child.nodeName ) {
  647. case 'source':
  648. data.source = child.textContent;
  649. break;
  650. }
  651. }
  652. return data;
  653. }
  654. function parseEffectTechnique( xml ) {
  655. var data = {};
  656. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  657. var child = xml.childNodes[ i ];
  658. if ( child.nodeType !== 1 ) continue;
  659. switch ( child.nodeName ) {
  660. case 'constant':
  661. case 'lambert':
  662. case 'blinn':
  663. case 'phong':
  664. data.type = child.nodeName;
  665. data.parameters = parseEffectParameters( child );
  666. break;
  667. }
  668. }
  669. return data;
  670. }
  671. function parseEffectParameters( xml ) {
  672. var data = {};
  673. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  674. var child = xml.childNodes[ i ];
  675. if ( child.nodeType !== 1 ) continue;
  676. switch ( child.nodeName ) {
  677. case 'emission':
  678. case 'diffuse':
  679. case 'specular':
  680. case 'shininess':
  681. case 'transparent':
  682. case 'transparency':
  683. data[ child.nodeName ] = parseEffectParameter( child );
  684. break;
  685. }
  686. }
  687. return data;
  688. }
  689. function parseEffectParameter( xml ) {
  690. var data = {};
  691. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  692. var child = xml.childNodes[ i ];
  693. if ( child.nodeType !== 1 ) continue;
  694. switch ( child.nodeName ) {
  695. case 'color':
  696. data[ child.nodeName ] = parseFloats( child.textContent );
  697. break;
  698. case 'float':
  699. data[ child.nodeName ] = parseFloat( child.textContent );
  700. break;
  701. case 'texture':
  702. data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
  703. break;
  704. }
  705. }
  706. return data;
  707. }
  708. function parseEffectParameterTexture( xml ) {
  709. var data = {
  710. technique: {}
  711. };
  712. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  713. var child = xml.childNodes[ i ];
  714. if ( child.nodeType !== 1 ) continue;
  715. switch ( child.nodeName ) {
  716. case 'extra':
  717. parseEffectParameterTextureExtra( child, data );
  718. break;
  719. }
  720. }
  721. return data;
  722. }
  723. function parseEffectParameterTextureExtra( xml, data ) {
  724. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  725. var child = xml.childNodes[ i ];
  726. if ( child.nodeType !== 1 ) continue;
  727. switch ( child.nodeName ) {
  728. case 'technique':
  729. parseEffectParameterTextureExtraTechnique( child, data );
  730. break;
  731. }
  732. }
  733. }
  734. function parseEffectParameterTextureExtraTechnique( xml, data ) {
  735. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  736. var child = xml.childNodes[ i ];
  737. if ( child.nodeType !== 1 ) continue;
  738. switch ( child.nodeName ) {
  739. case 'repeatU':
  740. case 'repeatV':
  741. case 'offsetU':
  742. case 'offsetV':
  743. data.technique[ child.nodeName ] = parseFloat( child.textContent );
  744. break;
  745. case 'wrapU':
  746. case 'wrapV':
  747. // some files have values for wrapU/wrapV which become NaN via parseInt
  748. if ( child.textContent.toUpperCase() === 'TRUE' ) {
  749. data.technique[ child.nodeName ] = 1;
  750. } else if ( child.textContent.toUpperCase() === 'FALSE' ) {
  751. data.technique[ child.nodeName ] = 0;
  752. } else {
  753. data.technique[ child.nodeName ] = parseInt( child.textContent );
  754. }
  755. break;
  756. }
  757. }
  758. }
  759. function buildEffect( data ) {
  760. return data;
  761. }
  762. function getEffect( id ) {
  763. return getBuild( library.effects[ id ], buildEffect );
  764. }
  765. // material
  766. function parseMaterial( xml ) {
  767. var data = {
  768. name: xml.getAttribute( 'name' )
  769. };
  770. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  771. var child = xml.childNodes[ i ];
  772. if ( child.nodeType !== 1 ) continue;
  773. switch ( child.nodeName ) {
  774. case 'instance_effect':
  775. data.url = parseId( child.getAttribute( 'url' ) );
  776. break;
  777. }
  778. }
  779. library.materials[ xml.getAttribute( 'id' ) ] = data;
  780. }
  781. function buildMaterial( data ) {
  782. var effect = getEffect( data.url );
  783. var technique = effect.profile.technique;
  784. var material;
  785. switch ( technique.type ) {
  786. case 'phong':
  787. case 'blinn':
  788. material = new THREE.MeshPhongMaterial();
  789. break;
  790. case 'lambert':
  791. material = new THREE.MeshLambertMaterial();
  792. break;
  793. default:
  794. material = new THREE.MeshBasicMaterial();
  795. break;
  796. }
  797. material.name = data.name;
  798. function getTexture( textureObject ) {
  799. var sampler = effect.profile.samplers[ textureObject.id ];
  800. if ( sampler !== undefined ) {
  801. var surface = effect.profile.surfaces[ sampler.source ];
  802. var texture = textureLoader.load( getImage( surface.init_from ) );
  803. var extra = textureObject.extra;
  804. if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
  805. var technique = extra.technique;
  806. texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  807. texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  808. texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
  809. texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
  810. } else {
  811. texture.wrapS = THREE.RepeatWrapping;
  812. texture.wrapT = THREE.RepeatWrapping;
  813. }
  814. return texture;
  815. }
  816. console.error( 'THREE.ColladaLoader: Undefined sampler', textureObject.id );
  817. return null;
  818. }
  819. var parameters = technique.parameters;
  820. for ( var key in parameters ) {
  821. var parameter = parameters[ key ];
  822. switch ( key ) {
  823. case 'diffuse':
  824. if ( parameter.color ) material.color.fromArray( parameter.color );
  825. if ( parameter.texture ) material.map = getTexture( parameter.texture );
  826. break;
  827. case 'specular':
  828. if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
  829. if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
  830. break;
  831. case 'shininess':
  832. if ( parameter.float && material.shininess )
  833. material.shininess = parameter.float;
  834. break;
  835. case 'emission':
  836. if ( parameter.color && material.emissive )
  837. material.emissive.fromArray( parameter.color );
  838. break;
  839. case 'transparent':
  840. // if ( parameter.texture ) material.alphaMap = getTexture( parameter.texture );
  841. material.transparent = true;
  842. break;
  843. case 'transparency':
  844. if ( parameter.float !== undefined ) material.opacity = parameter.float;
  845. material.transparent = true;
  846. break;
  847. }
  848. }
  849. return material;
  850. }
  851. function getMaterial( id ) {
  852. return getBuild( library.materials[ id ], buildMaterial );
  853. }
  854. // camera
  855. function parseCamera( xml ) {
  856. var data = {
  857. name: xml.getAttribute( 'name' )
  858. };
  859. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  860. var child = xml.childNodes[ i ];
  861. if ( child.nodeType !== 1 ) continue;
  862. switch ( child.nodeName ) {
  863. case 'optics':
  864. data.optics = parseCameraOptics( child );
  865. break;
  866. }
  867. }
  868. library.cameras[ xml.getAttribute( 'id' ) ] = data;
  869. }
  870. function parseCameraOptics( xml ) {
  871. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  872. var child = xml.childNodes[ i ];
  873. switch ( child.nodeName ) {
  874. case 'technique_common':
  875. return parseCameraTechnique( child );
  876. }
  877. }
  878. return {};
  879. }
  880. function parseCameraTechnique( xml ) {
  881. var data = {};
  882. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  883. var child = xml.childNodes[ i ];
  884. switch ( child.nodeName ) {
  885. case 'perspective':
  886. case 'orthographic':
  887. data.technique = child.nodeName;
  888. data.parameters = parseCameraParameters( child );
  889. break;
  890. }
  891. }
  892. return data;
  893. }
  894. function parseCameraParameters( xml ) {
  895. var data = {};
  896. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  897. var child = xml.childNodes[ i ];
  898. switch ( child.nodeName ) {
  899. case 'xfov':
  900. case 'yfov':
  901. case 'xmag':
  902. case 'ymag':
  903. case 'znear':
  904. case 'zfar':
  905. case 'aspect_ratio':
  906. data[ child.nodeName ] = parseFloat( child.textContent );
  907. break;
  908. }
  909. }
  910. return data;
  911. }
  912. function buildCamera( data ) {
  913. var camera;
  914. switch ( data.optics.technique ) {
  915. case 'perspective':
  916. camera = new THREE.PerspectiveCamera(
  917. data.optics.parameters.yfov,
  918. data.optics.parameters.aspect_ratio,
  919. data.optics.parameters.znear,
  920. data.optics.parameters.zfar
  921. );
  922. break;
  923. case 'orthographic':
  924. var ymag = data.optics.parameters.ymag;
  925. var xmag = data.optics.parameters.xmag;
  926. var aspectRatio = data.optics.parameters.aspect_ratio;
  927. xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
  928. ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
  929. xmag *= 0.5;
  930. ymag *= 0.5;
  931. camera = new THREE.OrthographicCamera(
  932. - xmag, xmag, ymag, - ymag, // left, right, top, bottom
  933. data.optics.parameters.znear,
  934. data.optics.parameters.zfar
  935. );
  936. break;
  937. default:
  938. camera = new THREE.PerspectiveCamera();
  939. break;
  940. }
  941. camera.name = data.name;
  942. return camera;
  943. }
  944. function getCamera( id ) {
  945. return getBuild( library.cameras[ id ], buildCamera );
  946. }
  947. // light
  948. function parseLight( xml ) {
  949. var data = {};
  950. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  951. var child = xml.childNodes[ i ];
  952. if ( child.nodeType !== 1 ) continue;
  953. switch ( child.nodeName ) {
  954. case 'technique_common':
  955. data = parseLightTechnique( child );
  956. break;
  957. }
  958. }
  959. library.lights[ xml.getAttribute( 'id' ) ] = data;
  960. }
  961. function parseLightTechnique( xml ) {
  962. var data = {};
  963. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  964. var child = xml.childNodes[ i ];
  965. if ( child.nodeType !== 1 ) continue;
  966. switch ( child.nodeName ) {
  967. case 'directional':
  968. case 'point':
  969. case 'spot':
  970. case 'ambient':
  971. data.technique = child.nodeName;
  972. data.parameters = parseLightParameters( child );
  973. }
  974. }
  975. return data;
  976. }
  977. function parseLightParameters( xml ) {
  978. var data = {};
  979. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  980. var child = xml.childNodes[ i ];
  981. if ( child.nodeType !== 1 ) continue;
  982. switch ( child.nodeName ) {
  983. case 'color':
  984. var array = parseFloats( child.textContent );
  985. data.color = new THREE.Color().fromArray( array );
  986. break;
  987. case 'falloff_angle':
  988. data.falloffAngle = parseFloat( child.textContent );
  989. break;
  990. case 'quadratic_attenuation':
  991. var f = parseFloat( child.textContent );
  992. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  993. break;
  994. }
  995. }
  996. return data;
  997. }
  998. function buildLight( data ) {
  999. var light;
  1000. switch ( data.technique ) {
  1001. case 'directional':
  1002. light = new THREE.DirectionalLight();
  1003. break;
  1004. case 'point':
  1005. light = new THREE.PointLight();
  1006. break;
  1007. case 'spot':
  1008. light = new THREE.SpotLight();
  1009. break;
  1010. case 'ambient':
  1011. light = new THREE.AmbientLight();
  1012. break;
  1013. }
  1014. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  1015. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  1016. return light;
  1017. }
  1018. function getLight( id ) {
  1019. return getBuild( library.lights[ id ], buildLight );
  1020. }
  1021. // geometry
  1022. function parseGeometry( xml ) {
  1023. var data = {
  1024. name: xml.getAttribute( 'name' ),
  1025. sources: {},
  1026. vertices: {},
  1027. primitives: []
  1028. };
  1029. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
  1030. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  1031. var child = mesh.childNodes[ i ];
  1032. if ( child.nodeType !== 1 ) continue;
  1033. var id = child.getAttribute( 'id' );
  1034. switch ( child.nodeName ) {
  1035. case 'source':
  1036. data.sources[ id ] = parseSource( child );
  1037. break;
  1038. case 'vertices':
  1039. // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  1040. data.vertices = parseGeometryVertices( child );
  1041. break;
  1042. case 'polygons':
  1043. console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
  1044. break;
  1045. case 'lines':
  1046. case 'linestrips':
  1047. case 'polylist':
  1048. case 'triangles':
  1049. data.primitives.push( parseGeometryPrimitive( child ) );
  1050. break;
  1051. default:
  1052. console.log( child );
  1053. }
  1054. }
  1055. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  1056. }
  1057. function parseSource( xml ) {
  1058. var data = {
  1059. array: [],
  1060. stride: 3
  1061. };
  1062. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1063. var child = xml.childNodes[ i ];
  1064. if ( child.nodeType !== 1 ) continue;
  1065. switch ( child.nodeName ) {
  1066. case 'float_array':
  1067. data.array = parseFloats( child.textContent );
  1068. break;
  1069. case 'Name_array':
  1070. data.array = parseStrings( child.textContent );
  1071. break;
  1072. case 'technique_common':
  1073. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  1074. if ( accessor !== undefined ) {
  1075. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  1076. }
  1077. break;
  1078. }
  1079. }
  1080. return data;
  1081. }
  1082. function parseGeometryVertices( xml ) {
  1083. var data = {};
  1084. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1085. var child = xml.childNodes[ i ];
  1086. if ( child.nodeType !== 1 ) continue;
  1087. data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
  1088. }
  1089. return data;
  1090. }
  1091. function parseGeometryPrimitive( xml ) {
  1092. var primitive = {
  1093. type: xml.nodeName,
  1094. material: xml.getAttribute( 'material' ),
  1095. count: parseInt( xml.getAttribute( 'count' ) ),
  1096. inputs: {},
  1097. stride: 0
  1098. };
  1099. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1100. var child = xml.childNodes[ i ];
  1101. if ( child.nodeType !== 1 ) continue;
  1102. switch ( child.nodeName ) {
  1103. case 'input':
  1104. var id = parseId( child.getAttribute( 'source' ) );
  1105. var semantic = child.getAttribute( 'semantic' );
  1106. var offset = parseInt( child.getAttribute( 'offset' ) );
  1107. primitive.inputs[ semantic ] = { id: id, offset: offset };
  1108. primitive.stride = Math.max( primitive.stride, offset + 1 );
  1109. break;
  1110. case 'vcount':
  1111. primitive.vcount = parseInts( child.textContent );
  1112. break;
  1113. case 'p':
  1114. primitive.p = parseInts( child.textContent );
  1115. break;
  1116. }
  1117. }
  1118. return primitive;
  1119. }
  1120. function groupPrimitives( primitives ) {
  1121. var build = {};
  1122. for ( var i = 0; i < primitives.length; i ++ ) {
  1123. var primitive = primitives[ i ];
  1124. if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
  1125. build[ primitive.type ].push( primitive );
  1126. }
  1127. return build;
  1128. }
  1129. function buildGeometry( data ) {
  1130. var build = {};
  1131. var sources = data.sources;
  1132. var vertices = data.vertices;
  1133. var primitives = data.primitives;
  1134. if ( primitives.length === 0 ) return {};
  1135. // our goal is to create one buffer geoemtry for a single type of primitives
  1136. // first, we group all primitives by their type
  1137. var groupedPrimitives = groupPrimitives( primitives );
  1138. for ( var type in groupedPrimitives ) {
  1139. // second, we create for each type of primitives (polylist,triangles or lines) a buffer geometry
  1140. build[ type ] = buildGeometryType( groupedPrimitives[ type ], sources, vertices );
  1141. }
  1142. return build;
  1143. }
  1144. function buildGeometryType( primitives, sources, vertices ) {
  1145. var build = {};
  1146. var position = { array: [], stride: 0 };
  1147. var normal = { array: [], stride: 0 };
  1148. var uv = { array: [], stride: 0 };
  1149. var color = { array: [], stride: 0 };
  1150. var skinIndex = { array: [], stride: 4 };
  1151. var skinWeight = { array: [], stride: 4 };
  1152. var geometry = new THREE.BufferGeometry();
  1153. var materialKeys = [];
  1154. var start = 0, count = 0;
  1155. var array;
  1156. for ( var p = 0; p < primitives.length; p ++ ) {
  1157. var primitive = primitives[ p ];
  1158. var inputs = primitive.inputs;
  1159. var triangleCount = 1;
  1160. if ( primitive.vcount && primitive.vcount[ 0 ] === 4 ) {
  1161. triangleCount = 2; // one quad -> two triangles
  1162. }
  1163. // groups
  1164. if ( primitive.type === 'lines' || primitive.type === 'linestrips' ) {
  1165. count = primitive.count * 2;
  1166. } else {
  1167. count = primitive.count * 3 * triangleCount;
  1168. }
  1169. geometry.addGroup( start, count, p );
  1170. start += count;
  1171. // material
  1172. if ( primitive.material ) {
  1173. materialKeys.push( primitive.material );
  1174. }
  1175. // geometry data
  1176. for ( var name in inputs ) {
  1177. var input = inputs[ name ];
  1178. switch ( name ) {
  1179. case 'VERTEX':
  1180. for ( var key in vertices ) {
  1181. var id = vertices[ key ];
  1182. switch ( key ) {
  1183. case 'POSITION':
  1184. buildGeometryData( primitive, sources[ id ], input.offset, position.array );
  1185. position.stride = sources[ id ].stride;
  1186. if ( sources.skinWeights && sources.skinIndices ) {
  1187. buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
  1188. buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
  1189. }
  1190. break;
  1191. case 'NORMAL':
  1192. buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
  1193. normal.stride = sources[ id ].stride;
  1194. break;
  1195. case 'COLOR':
  1196. buildGeometryData( primitive, sources[ id ], input.offset, color.array );
  1197. color.stride = sources[ id ].stride;
  1198. break;
  1199. case 'TEXCOORD':
  1200. buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
  1201. uv.stride = sources[ id ].stride;
  1202. break;
  1203. default:
  1204. console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
  1205. }
  1206. }
  1207. break;
  1208. case 'NORMAL':
  1209. buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
  1210. normal.stride = sources[ input.id ].stride;
  1211. break;
  1212. case 'COLOR':
  1213. buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );
  1214. color.stride = sources[ input.id ].stride;
  1215. break;
  1216. case 'TEXCOORD':
  1217. buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
  1218. uv.stride = sources[ input.id ].stride;
  1219. break;
  1220. }
  1221. }
  1222. }
  1223. // build geometry
  1224. if ( position.array.length > 0 ) geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( position.array, position.stride ) );
  1225. if ( normal.array.length > 0 ) geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normal.array, normal.stride ) );
  1226. if ( color.array.length > 0 ) geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( color.array, color.stride ) );
  1227. if ( uv.array.length > 0 ) geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uv.array, uv.stride ) );
  1228. if ( skinIndex.array.length > 0 ) geometry.addAttribute( 'skinIndex', new THREE.Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
  1229. if ( skinWeight.array.length > 0 ) geometry.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
  1230. build.data = geometry;
  1231. build.type = primitives[ 0 ].type;
  1232. build.materialKeys = materialKeys;
  1233. return build;
  1234. }
  1235. function buildGeometryData( primitive, source, offset, array ) {
  1236. var indices = primitive.p;
  1237. var stride = primitive.stride;
  1238. var vcount = primitive.vcount;
  1239. function pushVector( i ) {
  1240. var index = indices[ i + offset ] * sourceStride;
  1241. var length = index + sourceStride;
  1242. for ( ; index < length; index ++ ) {
  1243. array.push( sourceArray[ index ] );
  1244. }
  1245. }
  1246. var maxcount = 0;
  1247. var sourceArray = source.array;
  1248. var sourceStride = source.stride;
  1249. if ( primitive.vcount !== undefined ) {
  1250. var index = 0;
  1251. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  1252. var count = vcount[ i ];
  1253. if ( count === 4 ) {
  1254. var a = index + stride * 0;
  1255. var b = index + stride * 1;
  1256. var c = index + stride * 2;
  1257. var d = index + stride * 3;
  1258. pushVector( a ); pushVector( b ); pushVector( d );
  1259. pushVector( b ); pushVector( c ); pushVector( d );
  1260. } else if ( count === 3 ) {
  1261. var a = index + stride * 0;
  1262. var b = index + stride * 1;
  1263. var c = index + stride * 2;
  1264. pushVector( a ); pushVector( b ); pushVector( c );
  1265. } else {
  1266. maxcount = Math.max( maxcount, count );
  1267. }
  1268. index += stride * count;
  1269. }
  1270. if ( maxcount > 0 ) {
  1271. console.log( 'THREE.ColladaLoader: Geometry has faces with more than 4 vertices.' );
  1272. }
  1273. } else {
  1274. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  1275. pushVector( i );
  1276. }
  1277. }
  1278. }
  1279. function getGeometry( id ) {
  1280. return getBuild( library.geometries[ id ], buildGeometry );
  1281. }
  1282. // kinematics
  1283. function parseKinematicsModel( xml ) {
  1284. var data = {
  1285. name: xml.getAttribute( 'name' ) || '',
  1286. joints: [],
  1287. links: []
  1288. };
  1289. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1290. var child = xml.childNodes[ i ];
  1291. if ( child.nodeType !== 1 ) continue;
  1292. switch ( child.nodeName ) {
  1293. case 'technique_common':
  1294. parseKinematicsTechniqueCommon( child, data );
  1295. break;
  1296. }
  1297. }
  1298. library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
  1299. };
  1300. function buildKinematicsModel( data ) {
  1301. if ( data.build !== undefined ) return data.build;
  1302. return data;
  1303. }
  1304. function getKinematicsModel( id ) {
  1305. return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
  1306. }
  1307. function parseKinematicsTechniqueCommon( xml, data ) {
  1308. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1309. var child = xml.childNodes[ i ];
  1310. if ( child.nodeType !== 1 ) continue;
  1311. switch ( child.nodeName ) {
  1312. case 'joint':
  1313. data.joints.push( parseKinematicsJoint( child ) );
  1314. break;
  1315. case 'link':
  1316. data.links.push( parseKinematicsLink( child ) );
  1317. break;
  1318. }
  1319. }
  1320. }
  1321. function parseKinematicsJoint( xml ) {
  1322. var data;
  1323. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1324. var child = xml.childNodes[ i ];
  1325. if ( child.nodeType !== 1 ) continue;
  1326. switch ( child.nodeName ) {
  1327. case 'prismatic':
  1328. case 'revolute':
  1329. data = parseKinematicsJointParameter( child );
  1330. break;
  1331. }
  1332. }
  1333. return data;
  1334. }
  1335. function parseKinematicsJointParameter( xml, data ) {
  1336. var data = {
  1337. sid: xml.getAttribute( 'sid' ),
  1338. name: xml.getAttribute( 'name' ) || '',
  1339. axis: new THREE.Vector3(),
  1340. limits: {
  1341. min: 0,
  1342. max: 0
  1343. },
  1344. type: xml.nodeName,
  1345. static: false,
  1346. zeroPosition: 0,
  1347. middlePosition: 0
  1348. };
  1349. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1350. var child = xml.childNodes[ i ];
  1351. if ( child.nodeType !== 1 ) continue;
  1352. switch ( child.nodeName ) {
  1353. case 'axis':
  1354. var array = parseFloats( child.textContent );
  1355. data.axis.fromArray( array );
  1356. break;
  1357. case 'limits':
  1358. var max = child.getElementsByTagName( 'max' )[ 0 ];
  1359. var min = child.getElementsByTagName( 'min' )[ 0 ];
  1360. data.limits.max = parseFloat( max.textContent );
  1361. data.limits.min = parseFloat( min.textContent );
  1362. break;
  1363. }
  1364. }
  1365. // if min is equal to or greater than max, consider the joint static
  1366. if ( data.limits.min >= data.limits.max ) {
  1367. data.static = true;
  1368. }
  1369. // calculate middle position
  1370. data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
  1371. return data;
  1372. }
  1373. function parseKinematicsLink( xml ) {
  1374. var data = {
  1375. sid: xml.getAttribute( 'sid' ),
  1376. name: xml.getAttribute( 'name' ) || '',
  1377. attachments: [],
  1378. transforms: []
  1379. };
  1380. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1381. var child = xml.childNodes[ i ];
  1382. if ( child.nodeType !== 1 ) continue;
  1383. switch ( child.nodeName ) {
  1384. case 'attachment_full':
  1385. data.attachments.push( parseKinematicsAttachment( child ) );
  1386. break;
  1387. case 'matrix':
  1388. case 'translate':
  1389. case 'rotate':
  1390. data.transforms.push( parseKinematicsTransform( child ) );
  1391. break;
  1392. }
  1393. }
  1394. return data;
  1395. }
  1396. function parseKinematicsAttachment( xml ) {
  1397. var data = {
  1398. joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
  1399. transforms: [],
  1400. links: []
  1401. };
  1402. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1403. var child = xml.childNodes[ i ];
  1404. if ( child.nodeType !== 1 ) continue;
  1405. switch ( child.nodeName ) {
  1406. case 'link':
  1407. data.links.push( parseKinematicsLink( child ) );
  1408. break;
  1409. case 'matrix':
  1410. case 'translate':
  1411. case 'rotate':
  1412. data.transforms.push( parseKinematicsTransform( child ) );
  1413. break;
  1414. }
  1415. }
  1416. return data;
  1417. }
  1418. function parseKinematicsTransform( xml ) {
  1419. var data = {
  1420. type: xml.nodeName
  1421. };
  1422. var array = parseFloats( xml.textContent );
  1423. switch ( data.type ) {
  1424. case 'matrix':
  1425. data.obj = new THREE.Matrix4();
  1426. data.obj.fromArray( array ).transpose();
  1427. break;
  1428. case 'translate':
  1429. data.obj = new THREE.Vector3();
  1430. data.obj.fromArray( array );
  1431. break;
  1432. case 'rotate':
  1433. data.obj = new THREE.Vector3();
  1434. data.obj.fromArray( array );
  1435. data.angle = THREE.Math.degToRad( array[ 3 ] );
  1436. break;
  1437. }
  1438. return data;
  1439. }
  1440. function parseKinematicsScene( xml ) {
  1441. var data = {
  1442. bindJointAxis: []
  1443. };
  1444. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1445. var child = xml.childNodes[ i ];
  1446. if ( child.nodeType !== 1 ) continue;
  1447. switch ( child.nodeName ) {
  1448. case 'bind_joint_axis':
  1449. data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
  1450. break;
  1451. }
  1452. }
  1453. library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
  1454. }
  1455. function parseKinematicsBindJointAxis( xml ) {
  1456. var data = {
  1457. target: xml.getAttribute( 'target' ).split( '/' ).pop()
  1458. };
  1459. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1460. var child = xml.childNodes[ i ];
  1461. if ( child.nodeType !== 1 ) continue;
  1462. switch ( child.nodeName ) {
  1463. case 'axis':
  1464. var param = child.getElementsByTagName( 'param' )[ 0 ];
  1465. data.axis = param.textContent;
  1466. data.jointIndex = parseInt( data.axis.split( 'joint' ).pop().split( '.' )[ 0 ] );
  1467. break;
  1468. }
  1469. }
  1470. return data;
  1471. }
  1472. function buildKinematicsScene( data ) {
  1473. if ( data.build !== undefined ) return data.build;
  1474. return data;
  1475. }
  1476. function getKinematicsScene( id ) {
  1477. return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
  1478. }
  1479. function setupKinematics() {
  1480. var kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
  1481. var kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
  1482. var visualSceneId = Object.keys( library.visualScenes )[ 0 ];
  1483. if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
  1484. var kinematicsModel = getKinematicsModel( kinematicsModelId );
  1485. var kinematicsScene = getKinematicsScene( kinematicsSceneId );
  1486. var visualScene = getVisualScene( visualSceneId );
  1487. var bindJointAxis = kinematicsScene.bindJointAxis;
  1488. var jointMap = {};
  1489. for ( var i = 0, l = bindJointAxis.length; i < l; i ++ ) {
  1490. var axis = bindJointAxis[ i ];
  1491. // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
  1492. var targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
  1493. if ( targetElement ) {
  1494. // get the parent of the transfrom element
  1495. var parentVisualElement = targetElement.parentElement;
  1496. // connect the joint of the kinematics model with the element in the visual scene
  1497. connect( axis.jointIndex, parentVisualElement );
  1498. }
  1499. }
  1500. function connect( jointIndex, visualElement ) {
  1501. var visualElementId = visualElement.getAttribute( 'id' );
  1502. var visualElementName = visualElement.getAttribute( 'name' );
  1503. var joint = kinematicsModel.joints[ jointIndex ];
  1504. visualScene.traverse( function( object ) {
  1505. if ( object.name === visualElementName ) {
  1506. jointMap[ jointIndex ] = {
  1507. object: object,
  1508. transforms: buildTransformList( visualElement ),
  1509. joint: joint,
  1510. position: joint.zeroPosition
  1511. };
  1512. }
  1513. } );
  1514. };
  1515. var m0 = new THREE.Matrix4();
  1516. kinematics = {
  1517. joints: kinematicsModel && kinematicsModel.joints,
  1518. getJointValue: function( jointIndex ) {
  1519. var jointData = jointMap[ jointIndex ];
  1520. if ( jointData ) {
  1521. return jointData.position;
  1522. } else {
  1523. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
  1524. }
  1525. },
  1526. setJointValue: function( jointIndex, value ) {
  1527. var jointData = jointMap[ jointIndex ];
  1528. if ( jointData ) {
  1529. var joint = jointData.joint;
  1530. if ( value > joint.limits.max || value < joint.limits.min ) {
  1531. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
  1532. } else if ( joint.static ) {
  1533. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
  1534. } else {
  1535. var object = jointData.object;
  1536. var axis = joint.axis;
  1537. var transforms = jointData.transforms;
  1538. matrix.identity();
  1539. // each update, we have to apply all transforms in the correct order
  1540. for ( var i = 0; i < transforms.length; i ++ ) {
  1541. var transform = transforms[ i ];
  1542. // if there is a connection of the transform node with a joint, apply the joint value
  1543. if ( transform.sid && transform.sid.indexOf( 'joint' + jointIndex ) !== -1 ) {
  1544. switch ( joint.type ) {
  1545. case 'revolute':
  1546. matrix.multiply( m0.makeRotationAxis( axis, THREE.Math.degToRad( value ) ) );
  1547. break;
  1548. case 'prismatic':
  1549. matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
  1550. break;
  1551. default:
  1552. console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
  1553. break;
  1554. }
  1555. } else {
  1556. switch ( transform.type ) {
  1557. case 'matrix':
  1558. matrix.multiply( transform.obj );
  1559. break;
  1560. case 'translate':
  1561. matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
  1562. break;
  1563. case 'scale':
  1564. matrix.scale( transform.obj );
  1565. break;
  1566. case 'rotate':
  1567. matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
  1568. break;
  1569. }
  1570. }
  1571. }
  1572. object.matrix.copy( matrix );
  1573. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1574. jointMap[ jointIndex ].position = value;
  1575. }
  1576. } else {
  1577. console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
  1578. }
  1579. }
  1580. };
  1581. }
  1582. function buildTransformList( node ) {
  1583. var transforms = [];
  1584. var xml = collada.querySelector( '[id="' + node.id + '"]' );
  1585. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1586. var child = xml.childNodes[ i ];
  1587. if ( child.nodeType !== 1 ) continue;
  1588. switch ( child.nodeName ) {
  1589. case 'matrix':
  1590. var array = parseFloats( child.textContent );
  1591. var matrix = new THREE.Matrix4().fromArray( array ).transpose();
  1592. transforms.push( {
  1593. sid: child.getAttribute( 'sid' ),
  1594. type: child.nodeName,
  1595. obj: matrix
  1596. } );
  1597. break;
  1598. case 'translate':
  1599. case 'scale':
  1600. var array = parseFloats( child.textContent );
  1601. var vector = new THREE.Vector3().fromArray( array );
  1602. transforms.push( {
  1603. sid: child.getAttribute( 'sid' ),
  1604. type: child.nodeName,
  1605. obj: vector
  1606. } );
  1607. break;
  1608. case 'rotate':
  1609. var array = parseFloats( child.textContent );
  1610. var vector = new THREE.Vector3().fromArray( array );
  1611. var angle = THREE.Math.degToRad( array[ 3 ] );
  1612. transforms.push({
  1613. sid: child.getAttribute( 'sid' ),
  1614. type: child.nodeName,
  1615. obj: vector,
  1616. angle: angle
  1617. } );
  1618. break;
  1619. }
  1620. }
  1621. return transforms;
  1622. }
  1623. // nodes
  1624. var matrix = new THREE.Matrix4();
  1625. var vector = new THREE.Vector3();
  1626. function parseNode( xml ) {
  1627. var data = {
  1628. name: xml.getAttribute( 'name' ),
  1629. type: xml.getAttribute( 'type' ),
  1630. id: xml.getAttribute( 'id' ),
  1631. sid: xml.getAttribute( 'sid' ),
  1632. matrix: new THREE.Matrix4(),
  1633. nodes: [],
  1634. instanceCameras: [],
  1635. instanceControllers: [],
  1636. instanceLights: [],
  1637. instanceGeometries: [],
  1638. instanceNodes: [],
  1639. transforms: {}
  1640. };
  1641. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1642. var child = xml.childNodes[ i ];
  1643. if ( child.nodeType !== 1 ) continue;
  1644. switch ( child.nodeName ) {
  1645. case 'node':
  1646. if ( child.hasAttribute( 'id' ) ) {
  1647. data.nodes.push( child.getAttribute( 'id' ) );
  1648. parseNode( child );
  1649. }
  1650. break;
  1651. case 'instance_camera':
  1652. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  1653. break;
  1654. case 'instance_controller':
  1655. data.instanceControllers.push( parseNodeInstance( child ) );
  1656. break;
  1657. case 'instance_light':
  1658. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  1659. break;
  1660. case 'instance_geometry':
  1661. data.instanceGeometries.push( parseNodeInstance( child ) );
  1662. break;
  1663. case 'instance_node':
  1664. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  1665. break;
  1666. case 'matrix':
  1667. var array = parseFloats( child.textContent );
  1668. data.matrix.multiply( matrix.fromArray( array ).transpose() );
  1669. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1670. break;
  1671. case 'translate':
  1672. var array = parseFloats( child.textContent );
  1673. vector.fromArray( array );
  1674. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  1675. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1676. break;
  1677. case 'rotate':
  1678. var array = parseFloats( child.textContent );
  1679. var angle = THREE.Math.degToRad( array[ 3 ] );
  1680. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  1681. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1682. break;
  1683. case 'scale':
  1684. var array = parseFloats( child.textContent );
  1685. data.matrix.scale( vector.fromArray( array ) );
  1686. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1687. break;
  1688. case 'extra':
  1689. break;
  1690. default:
  1691. console.log( child );
  1692. }
  1693. }
  1694. if ( xml.hasAttribute( 'id' ) ) {
  1695. library.nodes[ xml.getAttribute( 'id' ) ] = data;
  1696. }
  1697. return data;
  1698. }
  1699. function parseNodeInstance( xml ) {
  1700. var data = {
  1701. id: parseId( xml.getAttribute( 'url' ) ),
  1702. materials: {},
  1703. skeletons: []
  1704. };
  1705. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1706. var child = xml.childNodes[ i ];
  1707. switch ( child.nodeName ) {
  1708. case 'bind_material':
  1709. var instances = child.getElementsByTagName( 'instance_material' );
  1710. for ( var j = 0; j < instances.length; j ++ ) {
  1711. var instance = instances[ j ];
  1712. var symbol = instance.getAttribute( 'symbol' );
  1713. var target = instance.getAttribute( 'target' );
  1714. data.materials[ symbol ] = parseId( target );
  1715. }
  1716. break;
  1717. case 'skeleton':
  1718. data.skeletons.push( parseId( child.textContent ) );
  1719. break;
  1720. default:
  1721. break;
  1722. }
  1723. }
  1724. return data;
  1725. }
  1726. function buildSkeleton( skeletons, joints ) {
  1727. var boneData = [];
  1728. var sortedBoneData = [];
  1729. var i, j, data;
  1730. // a skeleton can have multiple root bones. collada expresses this
  1731. // situtation with multiple "skeleton" tags per controller instance
  1732. for ( i = 0; i < skeletons.length; i ++ ) {
  1733. var skeleton = skeletons[ i ];
  1734. var root = getNode( skeleton );
  1735. // setup bone data for a single bone hierarchy
  1736. buildBoneHierarchy( root, joints, boneData );
  1737. }
  1738. // sort bone data (the order is defined in the corresponding controller)
  1739. for ( i = 0; i < joints.length; i ++ ) {
  1740. for ( j = 0; j < boneData.length; j ++ ) {
  1741. data = boneData[ j ];
  1742. if ( data.bone.name === joints[ i ].name ) {
  1743. sortedBoneData[ i ] = data;
  1744. data.processed = true;
  1745. break;
  1746. }
  1747. }
  1748. }
  1749. // add unprocessed bone data at the end of the list
  1750. for ( i = 0; i < boneData.length; i ++ ) {
  1751. data = boneData[ i ];
  1752. if ( data.processed === false ) {
  1753. sortedBoneData.push( data );
  1754. data.processed = true;
  1755. }
  1756. }
  1757. // setup arrays for skeleton creation
  1758. var bones = [];
  1759. var boneInverses = [];
  1760. for ( i = 0; i < sortedBoneData.length; i ++ ) {
  1761. data = sortedBoneData[ i ];
  1762. bones.push( data.bone );
  1763. boneInverses.push( data.boneInverse );
  1764. }
  1765. return new THREE.Skeleton( bones, boneInverses );
  1766. }
  1767. function buildBoneHierarchy( root, joints, boneData ) {
  1768. // setup bone data from visual scene
  1769. root.traverse( function( object ) {
  1770. if ( object.isBone === true ) {
  1771. var boneInverse;
  1772. // retrieve the boneInverse from the controller data
  1773. for ( var i = 0; i < joints.length; i ++ ) {
  1774. var joint = joints[ i ];
  1775. if ( joint.name === object.name ) {
  1776. boneInverse = joint.boneInverse;
  1777. break;
  1778. }
  1779. }
  1780. if ( boneInverse === undefined ) {
  1781. // Unfortunately, there can be joints in the visual scene that are not part of the
  1782. // corresponding controller. In this case, we have to create a dummy boneInverse matrix
  1783. // for the respective bone. This bone won't affect any vertices, because there are no skin indices
  1784. // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
  1785. // ensure a correct animation of the model.
  1786. boneInverse = new THREE.Matrix4();
  1787. }
  1788. boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
  1789. }
  1790. } );
  1791. }
  1792. function buildNode( data ) {
  1793. var objects = [];
  1794. var matrix = data.matrix;
  1795. var nodes = data.nodes;
  1796. var type = data.type;
  1797. var instanceCameras = data.instanceCameras;
  1798. var instanceControllers = data.instanceControllers;
  1799. var instanceLights = data.instanceLights;
  1800. var instanceGeometries = data.instanceGeometries;
  1801. var instanceNodes = data.instanceNodes;
  1802. // nodes
  1803. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  1804. objects.push( getNode( nodes[ i ] ) );
  1805. }
  1806. // instance cameras
  1807. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  1808. objects.push( getCamera( instanceCameras[ i ] ).clone() );
  1809. }
  1810. // instance controllers
  1811. for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {
  1812. var instance = instanceControllers[ i ];
  1813. var controller = getController( instance.id );
  1814. var geometries = getGeometry( controller.id );
  1815. var newObjects = buildObjects( geometries, instance.materials );
  1816. var skeletons = instance.skeletons;
  1817. var joints = controller.skin.joints;
  1818. var skeleton = buildSkeleton( skeletons, joints );
  1819. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  1820. var object = newObjects[ j ];
  1821. if ( object.isSkinnedMesh ) {
  1822. object.bind( skeleton, controller.skin.bindMatrix );
  1823. object.normalizeSkinWeights();
  1824. }
  1825. objects.push( object );
  1826. }
  1827. }
  1828. // instance lights
  1829. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  1830. objects.push( getLight( instanceLights[ i ] ).clone() );
  1831. }
  1832. // instance geometries
  1833. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  1834. var instance = instanceGeometries[ i ];
  1835. // a single geometry instance in collada can lead to multiple object3Ds.
  1836. // this is the case when primitives are combined like triangles and lines
  1837. var geometries = getGeometry( instance.id );
  1838. var newObjects = buildObjects( geometries, instance.materials );
  1839. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  1840. objects.push( newObjects[ j ] );
  1841. }
  1842. }
  1843. // instance nodes
  1844. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  1845. objects.push( getNode( instanceNodes[ i ] ).clone() );
  1846. }
  1847. var object;
  1848. if ( nodes.length === 0 && objects.length === 1 ) {
  1849. object = objects[ 0 ];
  1850. } else {
  1851. object = ( type === 'JOINT' ) ? new THREE.Bone() : new THREE.Group();
  1852. for ( var i = 0; i < objects.length; i ++ ) {
  1853. object.add( objects[ i ] );
  1854. }
  1855. }
  1856. object.name = ( type === 'JOINT' ) ? data.sid : data.name;
  1857. object.matrix.copy( matrix );
  1858. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1859. return object;
  1860. }
  1861. function resolveMaterialBinding( keys, instanceMaterials ) {
  1862. var materials = [];
  1863. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  1864. var id = instanceMaterials[ keys[ i ] ];
  1865. materials.push( getMaterial( id ) );
  1866. }
  1867. return materials;
  1868. }
  1869. function buildObjects( geometries, instanceMaterials ) {
  1870. var objects = [];
  1871. for ( var type in geometries ) {
  1872. var geometry = geometries[ type ];
  1873. var materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
  1874. // handle case if no materials are defined
  1875. if ( materials.length === 0 ) {
  1876. if ( type === 'lines' || type === 'linestrips' ) {
  1877. materials.push( new THREE.LineBasicMaterial() );
  1878. } else {
  1879. materials.push( new THREE.MeshPhongMaterial() );
  1880. }
  1881. }
  1882. // regard skinning
  1883. var skinning = ( geometry.data.attributes.skinIndex !== undefined );
  1884. if ( skinning ) {
  1885. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  1886. materials[ i ].skinning = true;
  1887. }
  1888. }
  1889. // choose between a single or multi materials (material array)
  1890. var material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
  1891. // now create a specific 3D object
  1892. var object;
  1893. switch ( type ) {
  1894. case 'lines':
  1895. object = new THREE.LineSegments( geometry.data, material );
  1896. break;
  1897. case 'linestrips':
  1898. object = new THREE.Line( geometry.data, material );
  1899. break;
  1900. case 'triangles':
  1901. case 'polylist':
  1902. if ( skinning ) {
  1903. object = new THREE.SkinnedMesh( geometry.data, material );
  1904. } else {
  1905. object = new THREE.Mesh( geometry.data, material );
  1906. }
  1907. break;
  1908. }
  1909. objects.push( object );
  1910. }
  1911. return objects;
  1912. }
  1913. function getNode( id ) {
  1914. return getBuild( library.nodes[ id ], buildNode );
  1915. }
  1916. // visual scenes
  1917. function parseVisualScene( xml ) {
  1918. var data = {
  1919. name: xml.getAttribute( 'name' ),
  1920. children: []
  1921. };
  1922. var elements = getElementsByTagName( xml, 'node' );
  1923. for ( var i = 0; i < elements.length; i ++ ) {
  1924. data.children.push( parseNode( elements[ i ] ) );
  1925. }
  1926. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  1927. }
  1928. function buildVisualScene( data ) {
  1929. var group = new THREE.Group();
  1930. group.name = data.name;
  1931. var children = data.children;
  1932. for ( var i = 0; i < children.length; i ++ ) {
  1933. var child = children[ i ];
  1934. if ( child.id === null ) {
  1935. group.add( buildNode( child ) );
  1936. } else {
  1937. // if there is an ID, let's try to get the finished build (e.g. joints are already build)
  1938. group.add( getNode( child.id ) );
  1939. }
  1940. }
  1941. return group;
  1942. }
  1943. function getVisualScene( id ) {
  1944. return getBuild( library.visualScenes[ id ], buildVisualScene );
  1945. }
  1946. // scenes
  1947. function parseScene( xml ) {
  1948. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  1949. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  1950. }
  1951. function setupAnimations() {
  1952. var clips = library.clips;
  1953. if ( isEmpty( clips ) === true ) {
  1954. if ( isEmpty( library.animations ) === false ) {
  1955. // if there are animations but no clips, we create a default clip for playback
  1956. var tracks = [];
  1957. for ( var id in library.animations ) {
  1958. var animationTracks = getAnimation( id );
  1959. for ( var i = 0, l = animationTracks.length; i < l; i ++ ) {
  1960. tracks.push( animationTracks[ i ] );
  1961. }
  1962. }
  1963. animations.push( new THREE.AnimationClip( 'default', - 1, tracks ) );
  1964. }
  1965. } else {
  1966. for ( var id in clips ) {
  1967. animations.push( getAnimationClip( id ) );
  1968. }
  1969. }
  1970. }
  1971. console.time( 'THREE.ColladaLoader' );
  1972. if ( text.length === 0 ) {
  1973. return { scene: new THREE.Scene() };
  1974. }
  1975. console.time( 'THREE.ColladaLoader: DOMParser' );
  1976. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  1977. console.timeEnd( 'THREE.ColladaLoader: DOMParser' );
  1978. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  1979. // metadata
  1980. var version = collada.getAttribute( 'version' );
  1981. console.log( 'THREE.ColladaLoader: File version', version );
  1982. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  1983. var textureLoader = new THREE.TextureLoader( this.manager );
  1984. textureLoader.setPath( path ).setCrossOrigin( this.crossOrigin );
  1985. //
  1986. var animations = [];
  1987. var kinematics = {};
  1988. //
  1989. var library = {
  1990. animations: {},
  1991. clips: {},
  1992. controllers: {},
  1993. images: {},
  1994. effects: {},
  1995. materials: {},
  1996. cameras: {},
  1997. lights: {},
  1998. geometries: {},
  1999. nodes: {},
  2000. visualScenes: {},
  2001. kinematicsModels: {},
  2002. kinematicsScenes: {}
  2003. };
  2004. console.time( 'THREE.ColladaLoader: Parse' );
  2005. parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
  2006. parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
  2007. parseLibrary( collada, 'library_controllers', 'controller', parseController );
  2008. parseLibrary( collada, 'library_images', 'image', parseImage );
  2009. parseLibrary( collada, 'library_effects', 'effect', parseEffect );
  2010. parseLibrary( collada, 'library_materials', 'material', parseMaterial );
  2011. parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
  2012. parseLibrary( collada, 'library_lights', 'light', parseLight );
  2013. parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
  2014. parseLibrary( collada, 'library_nodes', 'node', parseNode );
  2015. parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  2016. parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
  2017. parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
  2018. console.timeEnd( 'THREE.ColladaLoader: Parse' );
  2019. console.time( 'THREE.ColladaLoader: Build' );
  2020. buildLibrary( library.animations, buildAnimation );
  2021. buildLibrary( library.clips, buildAnimationClip );
  2022. buildLibrary( library.controllers, buildController );
  2023. buildLibrary( library.images, buildImage );
  2024. buildLibrary( library.effects, buildEffect );
  2025. buildLibrary( library.materials, buildMaterial );
  2026. buildLibrary( library.cameras, buildCamera );
  2027. buildLibrary( library.lights, buildLight );
  2028. buildLibrary( library.geometries, buildGeometry );
  2029. buildLibrary( library.visualScenes, buildVisualScene );
  2030. console.timeEnd( 'THREE.ColladaLoader: Build' );
  2031. setupAnimations();
  2032. setupKinematics();
  2033. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  2034. if ( asset.upAxis === 'Z_UP' ) {
  2035. scene.rotation.x = - Math.PI / 2;
  2036. }
  2037. scene.scale.multiplyScalar( asset.unit );
  2038. console.timeEnd( 'THREE.ColladaLoader' );
  2039. return {
  2040. animations: animations,
  2041. kinematics: kinematics,
  2042. library: library,
  2043. scene: scene
  2044. };
  2045. }
  2046. };