ColladaLoader2.js 53 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author Mugen87 / https://github.com/Mugen87
  4. */
  5. THREE.ColladaLoader = function ( manager ) {
  6. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  7. };
  8. THREE.ColladaLoader.prototype = {
  9. constructor: THREE.ColladaLoader,
  10. load: function ( url, onLoad, onProgress, onError ) {
  11. var scope = this;
  12. var resourceDirectory = url.split( /[\\\/]/ );
  13. resourceDirectory.pop();
  14. resourceDirectory = resourceDirectory.join( '/' ) + '/';
  15. var loader = new THREE.FileLoader( scope.manager );
  16. loader.load( url, function ( text ) {
  17. onLoad( scope.parse( text, resourceDirectory ) );
  18. }, onProgress, onError );
  19. },
  20. options: {
  21. set convertUpAxis( value ) {
  22. console.log( 'THREE.ColladaLoader.options.convertUpAxis: TODO' );
  23. }
  24. },
  25. setCrossOrigin: function ( value ) {
  26. this.crossOrigin = value;
  27. },
  28. parse: function ( text, resourceDirectory ) {
  29. function getElementsByTagName( xml, name ) {
  30. // Non recursive xml.getElementsByTagName() ...
  31. var array = [];
  32. var childNodes = xml.childNodes;
  33. for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
  34. var child = childNodes[ i ];
  35. if ( child.nodeName === name ) {
  36. array.push( child );
  37. }
  38. }
  39. return array;
  40. }
  41. function parseStrings( text ) {
  42. if ( text.length === 0 ) return [];
  43. var parts = text.trim().split( /\s+/ );
  44. var array = new Array( parts.length );
  45. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  46. array[ i ] = parts[ i ];
  47. }
  48. return array;
  49. }
  50. function parseFloats( text ) {
  51. if ( text.length === 0 ) return [];
  52. var parts = text.trim().split( /\s+/ );
  53. var array = new Array( parts.length );
  54. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  55. array[ i ] = parseFloat( parts[ i ] );
  56. }
  57. return array;
  58. }
  59. function parseInts( text ) {
  60. if ( text.length === 0 ) return [];
  61. var parts = text.trim().split( /\s+/ );
  62. var array = new Array( parts.length );
  63. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  64. array[ i ] = parseInt( parts[ i ] );
  65. }
  66. return array;
  67. }
  68. function parseId( text ) {
  69. return text.substring( 1 );
  70. }
  71. function isEmpty( object ) {
  72. return Object.keys( object ).length === 0;
  73. }
  74. // asset
  75. function parseAsset( xml ) {
  76. return {
  77. unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
  78. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  79. };
  80. }
  81. function parseAssetUnit( xml ) {
  82. return xml !== undefined ? parseFloat( xml.getAttribute( 'meter' ) ) : 1;
  83. }
  84. function parseAssetUpAxis( xml ) {
  85. return xml !== undefined ? xml.textContent : 'Y_UP';
  86. }
  87. // library
  88. function parseLibrary( xml, libraryName, nodeName, parser ) {
  89. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  90. if ( library !== undefined ) {
  91. var elements = getElementsByTagName( library, nodeName );
  92. for ( var i = 0; i < elements.length; i ++ ) {
  93. parser( elements[ i ] );
  94. }
  95. }
  96. }
  97. function buildLibrary( data, builder ) {
  98. for ( var name in data ) {
  99. var object = data[ name ];
  100. object.build = builder( data[ name ] );
  101. }
  102. }
  103. // get
  104. function getBuild( data, builder ) {
  105. if ( data.build !== undefined ) return data.build;
  106. data.build = builder( data );
  107. return data.build;
  108. }
  109. // animation
  110. function parseAnimation( xml ) {
  111. var data = {
  112. sources: {},
  113. samplers: {},
  114. channels: {}
  115. };
  116. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  117. var child = xml.childNodes[ i ];
  118. if ( child.nodeType !== 1 ) continue;
  119. var id;
  120. switch ( child.nodeName ) {
  121. case 'source':
  122. id = child.getAttribute( 'id' );
  123. data.sources[ id ] = parseSource( child );
  124. break;
  125. case 'sampler':
  126. id = child.getAttribute( 'id' );
  127. data.samplers[ id ] = parseAnimationSampler( child );
  128. break;
  129. case 'channel':
  130. id = child.getAttribute( 'target' );
  131. data.channels[ id ] = parseAnimationChannel( child );
  132. break;
  133. default:
  134. console.log( child );
  135. }
  136. }
  137. library.animations[ xml.getAttribute( 'id' ) ] = data;
  138. }
  139. function parseAnimationSampler( xml ) {
  140. var data = {
  141. inputs: {},
  142. };
  143. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  144. var child = xml.childNodes[ i ];
  145. if ( child.nodeType !== 1 ) continue;
  146. switch ( child.nodeName ) {
  147. case 'input':
  148. var id = parseId( child.getAttribute( 'source' ) );
  149. var semantic = child.getAttribute( 'semantic' );
  150. data.inputs[ semantic ] = id;
  151. break;
  152. }
  153. }
  154. return data;
  155. }
  156. function parseAnimationChannel( xml ) {
  157. var data = {};
  158. var target = xml.getAttribute( 'target' );
  159. // parsing SID Addressing Syntax
  160. var parts = target.split( '/' );
  161. var id = parts.shift();
  162. var sid = parts.shift();
  163. // check selection syntax
  164. var arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
  165. var memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
  166. if ( memberSyntax ) {
  167. // member selection access
  168. parts = sid.split( '.' );
  169. sid = parts.shift();
  170. data.member = parts.shift();
  171. } else if ( arraySyntax ) {
  172. // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
  173. var indices = sid.split( '(' );
  174. sid = indices.shift();
  175. for ( var i = 0; i < indices.length; i ++ ) {
  176. indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
  177. }
  178. data.indices = indices;
  179. }
  180. data.id = id;
  181. data.sid = sid;
  182. data.arraySyntax = arraySyntax;
  183. data.memberSyntax = memberSyntax;
  184. data.sampler = parseId( xml.getAttribute( 'source' ) );
  185. return data;
  186. }
  187. function buildAnimation( data ) {
  188. var tracks = [];
  189. var channels = data.channels;
  190. var samplers = data.samplers;
  191. var sources = data.sources;
  192. for ( var target in channels ) {
  193. if ( channels.hasOwnProperty( target ) ) {
  194. var channel = channels[ target ];
  195. var sampler = samplers[ channel.sampler ];
  196. var inputId = sampler.inputs.INPUT;
  197. var outputId = sampler.inputs.OUTPUT;
  198. var interpolationId = sampler.inputs.INTERPOLATION;
  199. var inputSource = sources[ inputId ];
  200. var outputSource = sources[ outputId ];
  201. var interpolationSource = sources[ interpolationId ];
  202. var animation = buildAnimationChannel( channel, inputSource, outputSource, interpolationSource );
  203. createKeyframeTracks( animation, tracks );
  204. }
  205. }
  206. return tracks;
  207. }
  208. function getAnimation( id ) {
  209. return getBuild( library.animations[ id ], buildAnimation );
  210. }
  211. function buildAnimationChannel( channel, inputSource, outputSource, interpolationSource ) {
  212. var node = library.nodes[ channel.id ];
  213. var transform = node.transforms[ channel.sid ];
  214. var defaultMatrix = node.matrix.clone().transpose();
  215. var time, stride;
  216. var i, il, j, jl;
  217. var data = {};
  218. // the collada spec allows the animation of data in various ways.
  219. // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
  220. switch ( transform ) {
  221. case 'matrix':
  222. for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
  223. time = inputSource.array[ i ];
  224. stride = i * outputSource.stride;
  225. if ( data[ time ] === undefined ) data[ time ] = {};
  226. if ( channel.arraySyntax === true ) {
  227. var value = outputSource.array[ stride ];
  228. var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
  229. data[ time ][ index ] = value;
  230. } else {
  231. for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
  232. data[ time ][ j ] = outputSource.array[ stride + j ];
  233. }
  234. }
  235. }
  236. break;
  237. case 'translate':
  238. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  239. break;
  240. case 'rotate':
  241. console.warn( 'THREE.ColladaLoader: Animation transform "%s" not yet implemented.', transform );
  242. break;
  243. case 'scale':
  244. console.warn( 'THREE.ColladaLoader: Animation transform "%s" not yet implemented.', transform );
  245. break;
  246. }
  247. var keyframes = prepareAnimationData( data, defaultMatrix );
  248. if ( node.type !== 'JOINT' ) console.warn( 'THREE.ColladaLoader: Animation data for invalid node with ID "%s" found. The loader only supports animation of bones (skeletal animation).', node.id );
  249. var animation = {
  250. name: '.skeleton.bones[' + node.sid + ']',
  251. keyframes: keyframes
  252. }
  253. return animation;
  254. }
  255. function prepareAnimationData( data, defaultMatrix ) {
  256. var keyframes = [];
  257. // transfer data into a sortable array
  258. for ( var time in data ) {
  259. keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
  260. }
  261. // ensure keyframes are sorted by time
  262. keyframes.sort( ascending );
  263. // now we clean up all animation data, so we can use them for keyframe tracks
  264. for ( var i = 0; i < 16; i ++ ) {
  265. transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
  266. }
  267. return keyframes;
  268. // array sort function
  269. function ascending( a, b ) {
  270. return a.time - b.time;
  271. }
  272. }
  273. var position = new THREE.Vector3();
  274. var scale = new THREE.Vector3();
  275. var quaternion = new THREE.Quaternion();
  276. function createKeyframeTracks( animation, tracks ) {
  277. var keyframes = animation.keyframes;
  278. var name = animation.name;
  279. var times = [];
  280. var positionData = [];
  281. var quaternionData = [];
  282. var scaleData = [];
  283. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  284. var keyframe = keyframes[ i ];
  285. var time = keyframe.time;
  286. var value = keyframe.value;
  287. matrix.set(
  288. value[ 0 ], value[ 1 ], value[ 2 ], value[ 3 ],
  289. value[ 4 ], value[ 5 ], value[ 6 ], value[ 7 ],
  290. value[ 8 ], value[ 9 ], value[ 10 ], value[ 11 ],
  291. value[ 12 ], value[ 13 ], value[ 14 ], value[ 15 ]
  292. );
  293. matrix.decompose( position, quaternion, scale );
  294. times.push( time );
  295. positionData.push( position.x, position.y, position.z );
  296. quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
  297. scaleData.push( scale.x, scale.y, scale.z );
  298. }
  299. if ( positionData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.position', times, positionData ) );
  300. if ( quaternionData.length > 0 ) tracks.push( new THREE.QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
  301. if ( scaleData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.scale', times, scaleData ) );
  302. return tracks;
  303. }
  304. function transformAnimationData( keyframes, property, defaultValue ) {
  305. var keyframe;
  306. var empty = true;
  307. var i, l;
  308. // check, if values of a property are missing in our keyframes
  309. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  310. keyframe = keyframes[ i ];
  311. if ( keyframe.value[ property ] === undefined ) {
  312. keyframe.value[ property ] = null; // mark as missing
  313. } else {
  314. empty = false;
  315. }
  316. }
  317. if ( empty === true ) {
  318. // no values at all, so we set a default value
  319. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  320. keyframe = keyframes[ i ];
  321. keyframe.value[ property ] = defaultValue;
  322. }
  323. } else {
  324. // filling gaps
  325. createMissingKeyframes( keyframes, property );
  326. }
  327. }
  328. function createMissingKeyframes( keyframes, property ) {
  329. var prev, next;
  330. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  331. var keyframe = keyframes[ i ];
  332. if ( keyframe.value[ property ] === null ) {
  333. prev = getPrev( keyframes, i, property );
  334. next = getNext( keyframes, i, property );
  335. if ( prev === null ) {
  336. keyframe.value[ property ] = next.value[ property ];
  337. continue;
  338. }
  339. if ( next === null ) {
  340. keyframe.value[ property ] = prev.value[ property ];
  341. continue;
  342. }
  343. interpolate( keyframe, prev, next, property );
  344. }
  345. }
  346. }
  347. function getPrev( keyframes, i, property ) {
  348. while ( i >= 0 ) {
  349. var keyframe = keyframes[ i ];
  350. if ( keyframe.value[ property ] !== null ) return keyframe;
  351. i --;
  352. }
  353. return null;
  354. }
  355. function getNext( keyframes, i, property ) {
  356. while ( i < keyframes.length ) {
  357. var keyframe = keyframes[ i ];
  358. if ( keyframe.value[ property ] !== null ) return keyframe;
  359. i ++;
  360. }
  361. return null;
  362. }
  363. function interpolate( key, prev, next, property ) {
  364. if ( ( next.time - prev.time ) === 0 ) {
  365. key.value[ property ] = prev.value[ property ];
  366. return;
  367. }
  368. key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
  369. }
  370. // animation clips
  371. function parseAnimationClip( xml ) {
  372. var data = {
  373. name: xml.getAttribute( 'id' ) || 'default',
  374. start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
  375. end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
  376. animations: []
  377. };
  378. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  379. var child = xml.childNodes[ i ];
  380. if ( child.nodeType !== 1 ) continue;
  381. switch ( child.nodeName ) {
  382. case 'instance_animation':
  383. data.animations.push( parseId( child.getAttribute( 'url' ) ) );
  384. break;
  385. }
  386. }
  387. library.clips[ xml.getAttribute( 'id' ) ] = data;
  388. }
  389. function buildAnimationClip( data ) {
  390. var tracks = [];
  391. var name = data.name;
  392. var duration = ( data.end - data.start ) || - 1;
  393. var animations = data.animations;
  394. for ( var i = 0, il = animations.length; i < il; i ++ ) {
  395. var animationTracks = getAnimation( animations[ i ] );
  396. for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) {
  397. tracks.push( animationTracks[ j ] );
  398. }
  399. }
  400. return new THREE.AnimationClip( name, duration, tracks );
  401. }
  402. function getAnimationClip( id ) {
  403. return getBuild( library.clips[ id ], buildAnimationClip );
  404. }
  405. // controller
  406. function parseController( xml ) {
  407. var data = {};
  408. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  409. var child = xml.childNodes[ i ];
  410. if ( child.nodeType !== 1 ) continue;
  411. switch ( child.nodeName ) {
  412. case 'skin':
  413. // there is exactly one skin per controller
  414. data.id = parseId( child.getAttribute( 'source' ) );
  415. data.skin = parseSkin( child );
  416. break;
  417. }
  418. }
  419. library.controllers[ xml.getAttribute( 'id' ) ] = data;
  420. }
  421. function parseSkin( xml ) {
  422. var data = {
  423. sources: {}
  424. }
  425. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  426. var child = xml.childNodes[ i ];
  427. if ( child.nodeType !== 1 ) continue;
  428. switch ( child.nodeName ) {
  429. case 'bind_shape_matrix':
  430. data.bindShapeMatrix = parseFloats( child.textContent );
  431. break;
  432. case 'source':
  433. var id = child.getAttribute( 'id' );
  434. data.sources[ id ] = parseSource( child );
  435. break;
  436. case 'joints':
  437. data.joints = parseJoints( child );
  438. break;
  439. case 'vertex_weights':
  440. data.vertexWeights = parseVertexWeights( child );
  441. break;
  442. }
  443. }
  444. return data;
  445. }
  446. function parseJoints( xml ) {
  447. var data = {
  448. inputs: {}
  449. }
  450. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  451. var child = xml.childNodes[ i ];
  452. if ( child.nodeType !== 1 ) continue;
  453. switch ( child.nodeName ) {
  454. case 'input':
  455. var semantic = child.getAttribute( 'semantic' );
  456. var id = parseId( child.getAttribute( 'source' ) );
  457. data.inputs[ semantic ] = id;
  458. break;
  459. }
  460. }
  461. return data;
  462. }
  463. function parseVertexWeights( xml ) {
  464. var data = {
  465. inputs: {}
  466. }
  467. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  468. var child = xml.childNodes[ i ];
  469. if ( child.nodeType !== 1 ) continue;
  470. switch ( child.nodeName ) {
  471. case 'input':
  472. var semantic = child.getAttribute( 'semantic' );
  473. var id = parseId( child.getAttribute( 'source' ) );
  474. var offset = parseInt( child.getAttribute( 'offset' ) );
  475. data.inputs[ semantic ] = { id: id, offset: offset };
  476. break;
  477. case 'vcount':
  478. data.vcount = parseInts( child.textContent );
  479. break;
  480. case 'v':
  481. data.v = parseInts( child.textContent );
  482. break;
  483. }
  484. }
  485. return data;
  486. }
  487. function buildController( data ) {
  488. var build = {};
  489. build.id = data.id;
  490. build.skin = buildSkin( data.skin );
  491. // we enhance the 'sources' property of the corresponding geometry with our skin data
  492. var geometry = library.geometries[ build.id ];
  493. geometry.sources.skinIndices = build.skin.indices;
  494. geometry.sources.skinWeights = build.skin.weights;
  495. return build;
  496. }
  497. function buildSkin( data ) {
  498. var BONE_LIMIT = 4;
  499. var build = {
  500. joints: [], // this must be an array to preserve the joint order
  501. indices: {
  502. array: [],
  503. stride: BONE_LIMIT
  504. },
  505. weights: {
  506. array: [],
  507. stride: BONE_LIMIT
  508. }
  509. };
  510. var sources = data.sources;
  511. var vertexWeights = data.vertexWeights;
  512. var vcount = vertexWeights.vcount;
  513. var v = vertexWeights.v;
  514. var jointOffset = vertexWeights.inputs.JOINT.offset;
  515. var weightOffset = vertexWeights.inputs.WEIGHT.offset;
  516. var jointSource = data.sources[ data.joints.inputs.JOINT ];
  517. var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
  518. var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
  519. var stride = 0;
  520. var i, j, l;
  521. // procces skin data for each vertex
  522. for ( i = 0, l = vcount.length; i < l; i ++ ) {
  523. var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
  524. var vertexSkinData = [];
  525. for ( j = 0; j < jointCount; j ++ ) {
  526. var skinIndex = v[ stride + jointOffset ];
  527. var weightId = v[ stride + weightOffset ];
  528. var skinWeight = weights[ weightId ];
  529. vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
  530. stride += 2;
  531. }
  532. // we sort the joints in descending order based on the weights.
  533. // this ensures, we only procced the most important joints of the vertex
  534. vertexSkinData.sort( descending );
  535. // now we provide for each vertex a set of four index and weight values.
  536. // the order of the skin data matches the order of vertices
  537. for ( j = 0; j < BONE_LIMIT; j ++ ) {
  538. var d = vertexSkinData[ j ];
  539. if ( d !== undefined ) {
  540. build.indices.array.push( d.index );
  541. build.weights.array.push( d.weight );
  542. } else {
  543. build.indices.array.push( 0 );
  544. build.weights.array.push( 0 );
  545. }
  546. }
  547. }
  548. // setup bind matrix
  549. build.bindMatrix = new THREE.Matrix4().fromArray( data.bindShapeMatrix ).transpose();
  550. // process bones and inverse bind matrix data
  551. for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
  552. var name = jointSource.array[ i ];
  553. var boneInverse = new THREE.Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
  554. build.joints.push( { name: name, boneInverse: boneInverse } );
  555. }
  556. return build;
  557. // array sort function
  558. function descending( a, b ) {
  559. return b.weight - a.weight;
  560. }
  561. }
  562. function getController( id ) {
  563. return getBuild( library.controllers[ id ], buildController );
  564. }
  565. // image
  566. function parseImage( xml ) {
  567. var data = {
  568. init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  569. };
  570. library.images[ xml.getAttribute( 'id' ) ] = data;
  571. }
  572. function buildImage( data ) {
  573. if ( data.build !== undefined ) return data.build;
  574. return data.init_from;
  575. }
  576. function getImage( id ) {
  577. return getBuild( library.images[ id ], buildImage );
  578. }
  579. // effect
  580. function parseEffect( xml ) {
  581. var data = {};
  582. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  583. var child = xml.childNodes[ i ];
  584. if ( child.nodeType !== 1 ) continue;
  585. switch ( child.nodeName ) {
  586. case 'profile_COMMON':
  587. data.profile = parseEffectProfileCOMMON( child );
  588. break;
  589. }
  590. }
  591. library.effects[ xml.getAttribute( 'id' ) ] = data;
  592. }
  593. function parseEffectProfileCOMMON( xml ) {
  594. var data = {
  595. surfaces: {},
  596. samplers: {}
  597. };
  598. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  599. var child = xml.childNodes[ i ];
  600. if ( child.nodeType !== 1 ) continue;
  601. switch ( child.nodeName ) {
  602. case 'newparam':
  603. parseEffectNewparam( child, data );
  604. break;
  605. case 'technique':
  606. data.technique = parseEffectTechnique( child );
  607. break;
  608. }
  609. }
  610. return data;
  611. }
  612. function parseEffectNewparam( xml, data ) {
  613. var sid = xml.getAttribute( 'sid' );
  614. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  615. var child = xml.childNodes[ i ];
  616. if ( child.nodeType !== 1 ) continue;
  617. switch ( child.nodeName ) {
  618. case 'surface':
  619. data.surfaces[ sid ] = parseEffectSurface( child );
  620. break;
  621. case 'sampler2D':
  622. data.samplers[ sid ] = parseEffectSampler( child );
  623. break;
  624. }
  625. }
  626. }
  627. function parseEffectSurface( xml ) {
  628. var data = {};
  629. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  630. var child = xml.childNodes[ i ];
  631. if ( child.nodeType !== 1 ) continue;
  632. switch ( child.nodeName ) {
  633. case 'init_from':
  634. data.init_from = child.textContent;
  635. break;
  636. }
  637. }
  638. return data;
  639. }
  640. function parseEffectSampler( xml ) {
  641. var data = {};
  642. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  643. var child = xml.childNodes[ i ];
  644. if ( child.nodeType !== 1 ) continue;
  645. switch ( child.nodeName ) {
  646. case 'source':
  647. data.source = child.textContent;
  648. break;
  649. }
  650. }
  651. return data;
  652. }
  653. function parseEffectTechnique( xml ) {
  654. var data = {};
  655. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  656. var child = xml.childNodes[ i ];
  657. if ( child.nodeType !== 1 ) continue;
  658. switch ( child.nodeName ) {
  659. case 'constant':
  660. case 'lambert':
  661. case 'blinn':
  662. case 'phong':
  663. data.type = child.nodeName;
  664. data.parameters = parseEffectParameters( child );
  665. break;
  666. }
  667. }
  668. return data;
  669. }
  670. function parseEffectParameters( xml ) {
  671. var data = {};
  672. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  673. var child = xml.childNodes[ i ];
  674. if ( child.nodeType !== 1 ) continue;
  675. switch ( child.nodeName ) {
  676. case 'emission':
  677. case 'diffuse':
  678. case 'specular':
  679. case 'shininess':
  680. case 'transparent':
  681. case 'transparency':
  682. data[ child.nodeName ] = parseEffectParameter( child );
  683. break;
  684. }
  685. }
  686. return data;
  687. }
  688. function parseEffectParameter( xml ) {
  689. var data = {};
  690. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  691. var child = xml.childNodes[ i ];
  692. if ( child.nodeType !== 1 ) continue;
  693. switch ( child.nodeName ) {
  694. case 'color':
  695. data[ child.nodeName ] = parseFloats( child.textContent );
  696. break;
  697. case 'float':
  698. data[ child.nodeName ] = parseFloat( child.textContent );
  699. break;
  700. case 'texture':
  701. data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
  702. break;
  703. }
  704. }
  705. return data;
  706. }
  707. function parseEffectParameterTexture( xml ) {
  708. var data = {};
  709. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  710. var child = xml.childNodes[ i ];
  711. if ( child.nodeType !== 1 ) continue;
  712. switch ( child.nodeName ) {
  713. case 'extra':
  714. data = parseEffectParameterTextureExtra( child );
  715. break;
  716. }
  717. }
  718. return data;
  719. }
  720. function parseEffectParameterTextureExtra( xml ) {
  721. var data = {};
  722. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  723. var child = xml.childNodes[ i ];
  724. if ( child.nodeType !== 1 ) continue;
  725. switch ( child.nodeName ) {
  726. case 'technique':
  727. data[ child.nodeName ] = parseEffectParameterTextureExtraTechnique( child );
  728. break;
  729. }
  730. }
  731. return data;
  732. }
  733. function parseEffectParameterTextureExtraTechnique( xml ) {
  734. var data = {};
  735. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  736. var child = xml.childNodes[ i ];
  737. if ( child.nodeType !== 1 ) continue;
  738. switch ( child.nodeName ) {
  739. case 'repeatU':
  740. case 'repeatV':
  741. case 'offsetU':
  742. case 'offsetV':
  743. data[ child.nodeName ] = parseFloat( child.textContent );
  744. break;
  745. case 'wrapU':
  746. case 'wrapV':
  747. data[ child.nodeName ] = parseInt( child.textContent );
  748. break;
  749. }
  750. }
  751. return data;
  752. }
  753. function buildEffect( data ) {
  754. return data;
  755. }
  756. function getEffect( id ) {
  757. return getBuild( library.effects[ id ], buildEffect );
  758. }
  759. // material
  760. function parseMaterial( xml ) {
  761. var data = {
  762. name: xml.getAttribute( 'name' )
  763. };
  764. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  765. var child = xml.childNodes[ i ];
  766. if ( child.nodeType !== 1 ) continue;
  767. switch ( child.nodeName ) {
  768. case 'instance_effect':
  769. data.url = parseId( child.getAttribute( 'url' ) );
  770. break;
  771. }
  772. }
  773. library.materials[ xml.getAttribute( 'id' ) ] = data;
  774. }
  775. function buildMaterial( data ) {
  776. var effect = getEffect( data.url );
  777. var technique = effect.profile.technique;
  778. var material;
  779. switch ( technique.type ) {
  780. case 'phong':
  781. case 'blinn':
  782. material = new THREE.MeshPhongMaterial();
  783. break;
  784. case 'lambert':
  785. material = new THREE.MeshLambertMaterial();
  786. break;
  787. default:
  788. material = new THREE.MeshBasicMaterial();
  789. break;
  790. }
  791. material.name = data.name;
  792. function getTexture( textureObject ) {
  793. var sampler = effect.profile.samplers[ textureObject.id ];
  794. if ( sampler !== undefined ) {
  795. var surface = effect.profile.surfaces[ sampler.source ];
  796. var texture = textureLoader.load( getImage( surface.init_from ) );
  797. var extra = textureObject.extra;
  798. if ( extra !== undefined && extra.technique !== undefined ) {
  799. var technique = extra.technique;
  800. texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  801. texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  802. texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
  803. texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
  804. } else {
  805. texture.wrapS = THREE.RepeatWrapping;
  806. texture.wrapT = THREE.RepeatWrapping;
  807. }
  808. return texture;
  809. }
  810. console.error( 'THREE.ColladaLoader: Undefined sampler', textureObject.id );
  811. return null;
  812. }
  813. var parameters = technique.parameters;
  814. for ( var key in parameters ) {
  815. var parameter = parameters[ key ];
  816. switch ( key ) {
  817. case 'diffuse':
  818. if ( parameter.color ) material.color.fromArray( parameter.color );
  819. if ( parameter.texture ) material.map = getTexture( parameter.texture );
  820. break;
  821. case 'specular':
  822. if ( parameter.color && material.specular )
  823. material.specular.fromArray( parameter.color );
  824. break;
  825. case 'shininess':
  826. if ( parameter.float && material.shininess )
  827. material.shininess = parameter.float;
  828. break;
  829. case 'emission':
  830. if ( parameter.color && material.emissive )
  831. material.emissive.fromArray( parameter.color );
  832. break;
  833. case 'transparent':
  834. // if ( parameter.texture ) material.alphaMap = getTexture( parameter.texture );
  835. material.transparent = true;
  836. break;
  837. case 'transparency':
  838. if ( parameter.float !== undefined ) material.opacity = parameter.float;
  839. material.transparent = true;
  840. break;
  841. }
  842. }
  843. return material;
  844. }
  845. function getMaterial( id ) {
  846. return getBuild( library.materials[ id ], buildMaterial );
  847. }
  848. // camera
  849. function parseCamera( xml ) {
  850. var data = {
  851. name: xml.getAttribute( 'name' )
  852. };
  853. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  854. var child = xml.childNodes[ i ];
  855. if ( child.nodeType !== 1 ) continue;
  856. switch ( child.nodeName ) {
  857. case 'optics':
  858. data.optics = parseCameraOptics( child );
  859. break;
  860. }
  861. }
  862. library.cameras[ xml.getAttribute( 'id' ) ] = data;
  863. }
  864. function parseCameraOptics( xml ) {
  865. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  866. var child = xml.childNodes[ i ];
  867. switch ( child.nodeName ) {
  868. case 'technique_common':
  869. return parseCameraTechnique( child );
  870. }
  871. }
  872. return {};
  873. }
  874. function parseCameraTechnique( xml ) {
  875. var data = {};
  876. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  877. var child = xml.childNodes[ i ];
  878. switch ( child.nodeName ) {
  879. case 'perspective':
  880. case 'orthographic':
  881. data.technique = child.nodeName;
  882. data.parameters = parseCameraParameters( child );
  883. break;
  884. }
  885. }
  886. return data;
  887. }
  888. function parseCameraParameters( xml ) {
  889. var data = {};
  890. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  891. var child = xml.childNodes[ i ];
  892. switch ( child.nodeName ) {
  893. case 'xfov':
  894. case 'yfov':
  895. case 'xmag':
  896. case 'ymag':
  897. case 'znear':
  898. case 'zfar':
  899. case 'aspect_ratio':
  900. data[ child.nodeName ] = parseFloat( child.textContent );
  901. break;
  902. }
  903. }
  904. return data;
  905. }
  906. function buildCamera( data ) {
  907. var camera;
  908. switch ( data.optics.technique ) {
  909. case 'perspective':
  910. camera = new THREE.PerspectiveCamera(
  911. data.optics.parameters.yfov,
  912. data.optics.parameters.aspect_ratio,
  913. data.optics.parameters.znear,
  914. data.optics.parameters.zfar
  915. );
  916. break;
  917. case 'orthographic':
  918. var ymag = data.optics.parameters.ymag;
  919. var xmag = data.optics.parameters.xmag;
  920. var aspectRatio = data.optics.parameters.aspect_ratio;
  921. xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
  922. ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
  923. xmag *= 0.5;
  924. ymag *= 0.5;
  925. camera = new THREE.OrthographicCamera(
  926. - xmag, xmag, ymag, - ymag, // left, right, top, bottom
  927. data.optics.parameters.znear,
  928. data.optics.parameters.zfar
  929. );
  930. break;
  931. default:
  932. camera = new THREE.PerspectiveCamera();
  933. break;
  934. }
  935. camera.name = data.name;
  936. return camera;
  937. }
  938. function getCamera( id ) {
  939. return getBuild( library.cameras[ id ], buildCamera );
  940. }
  941. // light
  942. function parseLight( xml ) {
  943. var data = {};
  944. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  945. var child = xml.childNodes[ i ];
  946. if ( child.nodeType !== 1 ) continue;
  947. switch ( child.nodeName ) {
  948. case 'technique_common':
  949. data = parseLightTechnique( child );
  950. break;
  951. }
  952. }
  953. library.lights[ xml.getAttribute( 'id' ) ] = data;
  954. }
  955. function parseLightTechnique( xml ) {
  956. var data = {};
  957. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  958. var child = xml.childNodes[ i ];
  959. if ( child.nodeType !== 1 ) continue;
  960. switch ( child.nodeName ) {
  961. case 'directional':
  962. case 'point':
  963. case 'spot':
  964. case 'ambient':
  965. data.technique = child.nodeName;
  966. data.parameters = parseLightParameters( child );
  967. }
  968. }
  969. return data;
  970. }
  971. function parseLightParameters( xml ) {
  972. var data = {};
  973. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  974. var child = xml.childNodes[ i ];
  975. if ( child.nodeType !== 1 ) continue;
  976. switch ( child.nodeName ) {
  977. case 'color':
  978. var array = parseFloats( child.textContent );
  979. data.color = new THREE.Color().fromArray( array );
  980. break;
  981. case 'falloff_angle':
  982. data.falloffAngle = parseFloat( child.textContent );
  983. break;
  984. case 'quadratic_attenuation':
  985. var f = parseFloat( child.textContent );
  986. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  987. break;
  988. }
  989. }
  990. return data;
  991. }
  992. function buildLight( data ) {
  993. var light;
  994. switch ( data.technique ) {
  995. case 'directional':
  996. light = new THREE.DirectionalLight();
  997. break;
  998. case 'point':
  999. light = new THREE.PointLight();
  1000. break;
  1001. case 'spot':
  1002. light = new THREE.SpotLight();
  1003. break;
  1004. case 'ambient':
  1005. light = new THREE.AmbientLight();
  1006. break;
  1007. }
  1008. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  1009. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  1010. return light;
  1011. }
  1012. function getLight( id ) {
  1013. return getBuild( library.lights[ id ], buildLight );
  1014. }
  1015. // geometry
  1016. function parseGeometry( xml ) {
  1017. var data = {
  1018. name: xml.getAttribute( 'name' ),
  1019. sources: {},
  1020. vertices: {},
  1021. primitives: []
  1022. };
  1023. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
  1024. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  1025. var child = mesh.childNodes[ i ];
  1026. if ( child.nodeType !== 1 ) continue;
  1027. var id = child.getAttribute( 'id' );
  1028. switch ( child.nodeName ) {
  1029. case 'source':
  1030. data.sources[ id ] = parseSource( child );
  1031. break;
  1032. case 'vertices':
  1033. // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  1034. data.vertices = parseGeometryVertices( child );
  1035. break;
  1036. case 'polygons':
  1037. console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
  1038. break;
  1039. case 'lines':
  1040. case 'linestrips':
  1041. case 'polylist':
  1042. case 'triangles':
  1043. data.primitives.push( parseGeometryPrimitive( child ) );
  1044. break;
  1045. default:
  1046. console.log( child );
  1047. }
  1048. }
  1049. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  1050. }
  1051. function parseSource( xml ) {
  1052. var data = {
  1053. array: [],
  1054. stride: 3
  1055. };
  1056. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1057. var child = xml.childNodes[ i ];
  1058. if ( child.nodeType !== 1 ) continue;
  1059. switch ( child.nodeName ) {
  1060. case 'float_array':
  1061. data.array = parseFloats( child.textContent );
  1062. break;
  1063. case 'Name_array':
  1064. data.array = parseStrings( child.textContent );
  1065. break;
  1066. case 'technique_common':
  1067. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  1068. if ( accessor !== undefined ) {
  1069. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  1070. }
  1071. break;
  1072. }
  1073. }
  1074. return data;
  1075. }
  1076. function parseGeometryVertices( xml ) {
  1077. var data = {};
  1078. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1079. var child = xml.childNodes[ i ];
  1080. if ( child.nodeType !== 1 ) continue;
  1081. data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
  1082. }
  1083. return data;
  1084. }
  1085. function parseGeometryPrimitive( xml ) {
  1086. var primitive = {
  1087. type: xml.nodeName,
  1088. material: xml.getAttribute( 'material' ),
  1089. count: parseInt( xml.getAttribute( 'count' ) ),
  1090. inputs: {},
  1091. stride: 0
  1092. };
  1093. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1094. var child = xml.childNodes[ i ];
  1095. if ( child.nodeType !== 1 ) continue;
  1096. switch ( child.nodeName ) {
  1097. case 'input':
  1098. var id = parseId( child.getAttribute( 'source' ) );
  1099. var semantic = child.getAttribute( 'semantic' );
  1100. var offset = parseInt( child.getAttribute( 'offset' ) );
  1101. primitive.inputs[ semantic ] = { id: id, offset: offset };
  1102. primitive.stride = Math.max( primitive.stride, offset + 1 );
  1103. break;
  1104. case 'vcount':
  1105. primitive.vcount = parseInts( child.textContent );
  1106. break;
  1107. case 'p':
  1108. primitive.p = parseInts( child.textContent );
  1109. break;
  1110. }
  1111. }
  1112. return primitive;
  1113. }
  1114. function buildGeometry( data ) {
  1115. var build = {};
  1116. var sources = data.sources;
  1117. var vertices = data.vertices;
  1118. var primitives = data.primitives;
  1119. if ( primitives.length === 0 ) return {};
  1120. var position = { array: [], stride: 0 };
  1121. var normal = { array: [], stride: 0 };
  1122. var uv = { array: [], stride: 0 };
  1123. var color = { array: [], stride: 0 };
  1124. var skinIndex = { array: [], stride: 4 };
  1125. var skinWeight = { array: [], stride: 4 };
  1126. var geometry = new THREE.BufferGeometry();
  1127. geometry.name = data.name || '';
  1128. var materialKeys = [];
  1129. var start = 0, count = 0;
  1130. var array;
  1131. for ( var p = 0; p < primitives.length; p ++ ) {
  1132. var primitive = primitives[ p ];
  1133. var inputs = primitive.inputs;
  1134. var triangleCount = 1;
  1135. if ( primitive.vcount && primitive.vcount[ 0 ] === 4 ) {
  1136. triangleCount = 2; // one quad -> two triangles
  1137. }
  1138. // groups
  1139. count = primitive.count * 3 * triangleCount;
  1140. geometry.addGroup( start, count, p );
  1141. start += count;
  1142. // material
  1143. materialKeys.push( primitive.material );
  1144. // geometry data
  1145. for ( var name in inputs ) {
  1146. var input = inputs[ name ];
  1147. switch ( name ) {
  1148. case 'VERTEX':
  1149. for ( var key in vertices ) {
  1150. if ( key === 'POSITION' ) {
  1151. buildGeometryData( primitive, sources[ vertices[ key ] ], input.offset, position.array );
  1152. position.stride = sources[ vertices[ key ] ].stride;
  1153. if ( sources.skinWeights && sources.skinIndices ) {
  1154. buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
  1155. buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
  1156. }
  1157. }
  1158. }
  1159. break;
  1160. case 'NORMAL':
  1161. buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
  1162. normal.stride = sources[ input.id ].stride;
  1163. break;
  1164. case 'COLOR':
  1165. buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );
  1166. color.stride = sources[ input.id ].stride;
  1167. break;
  1168. case 'TEXCOORD':
  1169. buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
  1170. uv.stride = sources[ input.id ].stride;
  1171. break;
  1172. }
  1173. }
  1174. }
  1175. // build geometry
  1176. if ( position.array.length > 0 ) geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( position.array, position.stride ) );
  1177. if ( normal.array.length > 0 ) geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normal.array, normal.stride ) );
  1178. if ( color.array.length > 0 ) geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( color.array, color.stride ) );
  1179. if ( uv.array.length > 0 ) geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uv.array, uv.stride ) );
  1180. if ( skinIndex.array.length > 0 ) geometry.addAttribute( 'skinIndex', new THREE.Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
  1181. if ( skinWeight.array.length > 0 ) geometry.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
  1182. build.data = geometry;
  1183. build.type = primitives[ 0 ].type;
  1184. build.materialKeys = materialKeys;
  1185. return build;
  1186. }
  1187. function buildGeometryData( primitive, source, offset, array ) {
  1188. var indices = primitive.p;
  1189. var stride = primitive.stride;
  1190. var vcount = primitive.vcount;
  1191. function pushVector( i ) {
  1192. var index = indices[ i + offset ] * sourceStride;
  1193. var length = index + sourceStride;
  1194. for ( ; index < length; index ++ ) {
  1195. array.push( sourceArray[ index ] );
  1196. }
  1197. }
  1198. var maxcount = 0;
  1199. var sourceArray = source.array;
  1200. var sourceStride = source.stride;
  1201. if ( primitive.vcount !== undefined ) {
  1202. var index = 0;
  1203. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  1204. var count = vcount[ i ];
  1205. if ( count === 4 ) {
  1206. var a = index + stride * 0;
  1207. var b = index + stride * 1;
  1208. var c = index + stride * 2;
  1209. var d = index + stride * 3;
  1210. pushVector( a ); pushVector( b ); pushVector( d );
  1211. pushVector( b ); pushVector( c ); pushVector( d );
  1212. } else if ( count === 3 ) {
  1213. var a = index + stride * 0;
  1214. var b = index + stride * 1;
  1215. var c = index + stride * 2;
  1216. pushVector( a ); pushVector( b ); pushVector( c );
  1217. } else {
  1218. maxcount = Math.max( maxcount, count );
  1219. }
  1220. index += stride * count;
  1221. }
  1222. if ( maxcount > 0 ) {
  1223. console.log( 'THREE.ColladaLoader: Geometry has faces with more than 4 vertices.' );
  1224. }
  1225. } else {
  1226. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  1227. pushVector( i );
  1228. }
  1229. }
  1230. }
  1231. function getGeometry( id ) {
  1232. return getBuild( library.geometries[ id ], buildGeometry );
  1233. }
  1234. // nodes
  1235. var matrix = new THREE.Matrix4();
  1236. var vector = new THREE.Vector3();
  1237. function parseNode( xml ) {
  1238. var data = {
  1239. name: xml.getAttribute( 'name' ),
  1240. type: xml.getAttribute( 'type' ),
  1241. id: xml.getAttribute( 'id' ),
  1242. sid: xml.getAttribute( 'sid' ),
  1243. matrix: new THREE.Matrix4(),
  1244. nodes: [],
  1245. instanceCameras: [],
  1246. instanceControllers: [],
  1247. instanceLights: [],
  1248. instanceGeometries: [],
  1249. instanceNodes: [],
  1250. transforms: {}
  1251. };
  1252. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1253. var child = xml.childNodes[ i ];
  1254. if ( child.nodeType !== 1 ) continue;
  1255. switch ( child.nodeName ) {
  1256. case 'node':
  1257. if ( child.hasAttribute( 'id' ) ) {
  1258. data.nodes.push( child.getAttribute( 'id' ) );
  1259. parseNode( child );
  1260. }
  1261. break;
  1262. case 'instance_camera':
  1263. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  1264. break;
  1265. case 'instance_controller':
  1266. data.instanceControllers.push( parseNodeInstance( child ) );
  1267. break;
  1268. case 'instance_light':
  1269. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  1270. break;
  1271. case 'instance_geometry':
  1272. data.instanceGeometries.push( parseNodeInstance( child ) );
  1273. break;
  1274. case 'instance_node':
  1275. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  1276. break;
  1277. case 'matrix':
  1278. var array = parseFloats( child.textContent );
  1279. data.matrix.multiply( matrix.fromArray( array ).transpose() );
  1280. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1281. break;
  1282. case 'translate':
  1283. var array = parseFloats( child.textContent );
  1284. vector.fromArray( array );
  1285. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  1286. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1287. break;
  1288. case 'rotate':
  1289. var array = parseFloats( child.textContent );
  1290. var angle = THREE.Math.degToRad( array[ 3 ] );
  1291. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  1292. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1293. break;
  1294. case 'scale':
  1295. var array = parseFloats( child.textContent );
  1296. data.matrix.scale( vector.fromArray( array ) );
  1297. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1298. break;
  1299. case 'extra':
  1300. break;
  1301. default:
  1302. console.log( child );
  1303. }
  1304. }
  1305. if ( xml.hasAttribute( 'id' ) ) {
  1306. library.nodes[ xml.getAttribute( 'id' ) ] = data;
  1307. }
  1308. return data;
  1309. }
  1310. function parseNodeInstance( xml ) {
  1311. var data = {
  1312. id: parseId( xml.getAttribute( 'url' ) ),
  1313. materials: {}
  1314. };
  1315. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1316. var child = xml.childNodes[ i ];
  1317. switch ( child.nodeName ) {
  1318. case 'bind_material':
  1319. var instances = child.getElementsByTagName( 'instance_material' );
  1320. for ( var j = 0; j < instances.length; j ++ ) {
  1321. var instance = instances[ j ];
  1322. var symbol = instance.getAttribute( 'symbol' );
  1323. var target = instance.getAttribute( 'target' );
  1324. data.materials[ symbol ] = parseId( target );
  1325. }
  1326. break;
  1327. case 'skeleton':
  1328. if ( data.skeleton !== undefined ) console.warn( 'THREE.ColladaLoader: The loader only supports one skeleton per instance_controller.' );
  1329. else data.skeleton = parseId( child.textContent );
  1330. break;
  1331. default:
  1332. break;
  1333. }
  1334. }
  1335. return data;
  1336. }
  1337. function getSkeleton( root, controller ) {
  1338. var boneData = [];
  1339. var missingBoneData = [];
  1340. var sortedBoneData = [];
  1341. var joints = controller.skin.joints;
  1342. root.updateMatrixWorld( true );
  1343. // setup bone data from visual scene
  1344. root.traverse( function( object ) {
  1345. if ( object.isBone === true ) {
  1346. var boneInverse;
  1347. for ( var i = 0; i < joints.length; i ++ ) {
  1348. var joint = joints[ i ];
  1349. if ( joint.name === object.name ) {
  1350. boneInverse = joint.boneInverse;
  1351. break;
  1352. }
  1353. }
  1354. if ( boneInverse === undefined ) {
  1355. // Unfortunately, there can be joints in the visual scene that are not part of the
  1356. // corresponding controller. In this case, we have to create a boneInverse matrix
  1357. // for the respective bone. These bone won't affect any vertices, because there are no skin indices
  1358. // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
  1359. // ensure a correct animation of the model.
  1360. boneInverse = new THREE.Matrix4().getInverse( object.matrixWorld );
  1361. missingBoneData.push( { bone: object, boneInverse: boneInverse } );
  1362. console.warn( 'THREE.ColladaLoader: Missing data for bone: %s.', object.name );
  1363. } else {
  1364. boneData.push( { bone: object, boneInverse: boneInverse } );
  1365. }
  1366. }
  1367. } );
  1368. // sort bone data (the order is defined in the corresponding controller)
  1369. for ( var i = 0; i < joints.length; i ++ ) {
  1370. for ( var j = 0; j < boneData.length; j ++ ) {
  1371. var data = boneData[ j ];
  1372. if ( data.bone.name === joints[ i ].name ) {
  1373. sortedBoneData[ i ] = data;
  1374. break;
  1375. }
  1376. }
  1377. }
  1378. // add missing bone data at the end of the list
  1379. for ( var i = 0; i < missingBoneData.length; i ++ ) {
  1380. sortedBoneData.push( missingBoneData[ i ] );
  1381. }
  1382. // setup arrays for skeleton creation
  1383. var bones = [];
  1384. var boneInverses = [];
  1385. for ( var i = 0; i < sortedBoneData.length; i ++ ) {
  1386. var data = sortedBoneData[ i ];
  1387. bones.push( data.bone );
  1388. boneInverses.push( data.boneInverse );
  1389. }
  1390. return new THREE.Skeleton( bones, boneInverses );
  1391. }
  1392. function buildNode( data ) {
  1393. var objects = [];
  1394. var matrix = data.matrix;
  1395. var nodes = data.nodes;
  1396. var type = data.type;
  1397. var instanceCameras = data.instanceCameras;
  1398. var instanceControllers = data.instanceControllers;
  1399. var instanceLights = data.instanceLights;
  1400. var instanceGeometries = data.instanceGeometries;
  1401. var instanceNodes = data.instanceNodes;
  1402. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  1403. objects.push( getNode( nodes[ i ] ) );
  1404. }
  1405. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  1406. objects.push( getCamera( instanceCameras[ i ] ).clone() );
  1407. }
  1408. for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {
  1409. var instance = instanceControllers[ i ];
  1410. var controller = getController( instance.id );
  1411. var geometry = getGeometry( controller.id );
  1412. var materials = resolveMaterialBinding( geometry.materialKeys, instance.materials );
  1413. var object = getObject( geometry, materials );
  1414. var node = getNode( instance.skeleton );
  1415. var skeleton = getSkeleton( node, controller );
  1416. object.bind( skeleton, controller.skin.bindMatrix );
  1417. object.normalizeSkinWeights();
  1418. object.add( node ); // bone hierarchy is a child of the skinned mesh
  1419. objects.push( object );
  1420. }
  1421. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  1422. objects.push( getLight( instanceLights[ i ] ).clone() );
  1423. }
  1424. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  1425. var instance = instanceGeometries[ i ];
  1426. var geometry = getGeometry( instance.id );
  1427. var materials = resolveMaterialBinding( geometry.materialKeys, instance.materials );
  1428. var object = getObject( geometry, materials );
  1429. objects.push( object );
  1430. }
  1431. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  1432. objects.push( getNode( instanceNodes[ i ] ).clone() );
  1433. }
  1434. var object;
  1435. if ( nodes.length === 0 && objects.length === 1 ) {
  1436. object = objects[ 0 ];
  1437. } else {
  1438. object = ( type === 'JOINT' ) ? new THREE.Bone() : new THREE.Group();
  1439. for ( var i = 0; i < objects.length; i ++ ) {
  1440. object.add( objects[ i ] );
  1441. }
  1442. }
  1443. object.name = ( type === 'JOINT' ) ? data.sid : data.name;
  1444. object.matrix.copy( matrix );
  1445. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1446. return object;
  1447. }
  1448. function resolveMaterialBinding( keys, instanceMaterials ) {
  1449. var materials = [];
  1450. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  1451. var id = instanceMaterials[ keys[ i ] ];
  1452. materials.push( getMaterial( id ) );
  1453. }
  1454. return materials;
  1455. }
  1456. function getObject( geometry, materials ) {
  1457. var object;
  1458. var skinning = ( geometry.data.attributes.skinIndex !== undefined );
  1459. if ( skinning ) {
  1460. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  1461. materials[ i ].skinning = true;
  1462. }
  1463. }
  1464. var material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
  1465. switch ( geometry.type ) {
  1466. case 'lines':
  1467. object = new THREE.LineSegments( geometry.data, material );
  1468. break;
  1469. case 'linestrips':
  1470. object = new THREE.Line( geometry.data, material );
  1471. break;
  1472. case 'triangles':
  1473. case 'polylist':
  1474. if ( skinning ) {
  1475. object = new THREE.SkinnedMesh( geometry.data, material );
  1476. } else {
  1477. object = new THREE.Mesh( geometry.data, material );
  1478. }
  1479. break;
  1480. }
  1481. return object;
  1482. }
  1483. function getNode( id ) {
  1484. return getBuild( library.nodes[ id ], buildNode );
  1485. }
  1486. // visual scenes
  1487. function parseVisualScene( xml ) {
  1488. var data = {
  1489. name: xml.getAttribute( 'name' ),
  1490. children: []
  1491. };
  1492. var elements = getElementsByTagName( xml, 'node' );
  1493. for ( var i = 0; i < elements.length; i ++ ) {
  1494. data.children.push( parseNode( elements[ i ] ) );
  1495. }
  1496. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  1497. }
  1498. function buildVisualScene( data ) {
  1499. var group = new THREE.Group();
  1500. group.name = data.name;
  1501. var children = data.children;
  1502. for ( var i = 0; i < children.length; i ++ ) {
  1503. group.add( buildNode( children[ i ] ) );
  1504. }
  1505. return group;
  1506. }
  1507. function getVisualScene( id ) {
  1508. return getBuild( library.visualScenes[ id ], buildVisualScene );
  1509. }
  1510. // scenes
  1511. function parseScene( xml ) {
  1512. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  1513. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  1514. }
  1515. function setupAnimations() {
  1516. var clips = library.clips;
  1517. if ( isEmpty( clips ) === true ) {
  1518. if ( isEmpty( library.animations ) === false ) {
  1519. // if there are animations but no clips, we create a default clip for playback
  1520. var tracks = [];
  1521. for ( var id in library.animations ) {
  1522. var animationTracks = getAnimation( id );
  1523. for ( var i = 0, l = animationTracks.length; i < l; i ++ ) {
  1524. tracks.push( animationTracks[ i ] );
  1525. }
  1526. }
  1527. animations.push( new THREE.AnimationClip( 'default', - 1, tracks ) );
  1528. }
  1529. } else {
  1530. for ( var id in clips ) {
  1531. animations.push( getAnimationClip( id ) );
  1532. }
  1533. }
  1534. }
  1535. console.time( 'THREE.ColladaLoader' );
  1536. if ( text.length === 0 ) {
  1537. return { scene: new THREE.Scene() };
  1538. }
  1539. console.time( 'THREE.ColladaLoader: DOMParser' );
  1540. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  1541. console.timeEnd( 'THREE.ColladaLoader: DOMParser' );
  1542. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  1543. // metadata
  1544. var version = collada.getAttribute( 'version' );
  1545. console.log( 'THREE.ColladaLoader: File version', version );
  1546. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  1547. var textureLoader = new THREE.TextureLoader( this.manager ).setPath( resourceDirectory );
  1548. //
  1549. var animations = [];
  1550. //
  1551. var library = {
  1552. animations: {},
  1553. clips: {},
  1554. controllers: {},
  1555. images: {},
  1556. effects: {},
  1557. materials: {},
  1558. cameras: {},
  1559. lights: {},
  1560. geometries: {},
  1561. nodes: {},
  1562. visualScenes: {}
  1563. };
  1564. console.time( 'THREE.ColladaLoader: Parse' );
  1565. parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
  1566. parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
  1567. parseLibrary( collada, 'library_controllers', 'controller', parseController );
  1568. parseLibrary( collada, 'library_images', 'image', parseImage );
  1569. parseLibrary( collada, 'library_effects', 'effect', parseEffect );
  1570. parseLibrary( collada, 'library_materials', 'material', parseMaterial );
  1571. parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
  1572. parseLibrary( collada, 'library_lights', 'light', parseLight );
  1573. parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
  1574. parseLibrary( collada, 'library_nodes', 'node', parseNode );
  1575. parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  1576. console.timeEnd( 'THREE.ColladaLoader: Parse' );
  1577. console.time( 'THREE.ColladaLoader: Build' );
  1578. buildLibrary( library.animations, buildAnimation );
  1579. buildLibrary( library.clips, buildAnimationClip );
  1580. buildLibrary( library.controllers, buildController );
  1581. buildLibrary( library.images, buildImage );
  1582. buildLibrary( library.effects, buildEffect );
  1583. buildLibrary( library.materials, buildMaterial );
  1584. buildLibrary( library.cameras, buildCamera );
  1585. buildLibrary( library.lights, buildLight );
  1586. buildLibrary( library.geometries, buildGeometry );
  1587. buildLibrary( library.visualScenes, buildVisualScene );
  1588. console.timeEnd( 'THREE.ColladaLoader: Build' );
  1589. setupAnimations();
  1590. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  1591. if ( asset.upAxis === 'Z_UP' ) {
  1592. scene.rotation.x = - Math.PI / 2;
  1593. }
  1594. scene.scale.multiplyScalar( asset.unit );
  1595. console.timeEnd( 'THREE.ColladaLoader' );
  1596. return {
  1597. animations: animations,
  1598. library: library,
  1599. scene: scene
  1600. };
  1601. }
  1602. };