Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Brandon Jones d86c6c8d15 Alternate way of implementing image bitmap support 5 gadi atpakaļ
.github 22dfcf5505 updated formatting 5 gadi atpakaļ
build 9ca100f2d8 Updated builds. 5 gadi atpakaļ
docs 985be15392 Merge pull request #19572 from evanharwin/Box3-Typo-Fix 5 gadi atpakaļ
editor aea23e68e4 Merge pull request #19592 from gero3/LogUnsupportedExtension 5 gadi atpakaļ
examples d86c6c8d15 Alternate way of implementing image bitmap support 5 gadi atpakaļ
files d6f668f6b4 Examples: Tweaked line-height. 5 gadi atpakaļ
src d86c6c8d15 Alternate way of implementing image bitmap support 5 gadi atpakaļ
test b6b8fd7abc Merge pull request #19560 from gero3/makeRunningUnitTestsBearable 5 gadi atpakaļ
utils 202ee79d3a Merge pull request #18967 from Mugen87/dev47 5 gadi atpakaļ
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 gadi atpakaļ
.gitattributes 5446f535d1 git should handle the line endings 7 gadi atpakaļ
.gitignore 08bac6a468 cleanup 5 gadi atpakaļ
CODE_OF_CONDUCT.md 8a544e4895 Create CODE_OF_CONDUCT.md 5 gadi atpakaļ
LICENSE e122db35fe Update LICENSE 5 gadi atpakaļ
README.md 494729ad84 README: Improved cloning copy. 5 gadi atpakaļ
icon.png c69db34ef8 Added icon.png 6 gadi atpakaļ
package-lock.json 05aaf0f316 Updated devDependencies. 5 gadi atpakaļ
package.json 05aaf0f316 Updated devDependencies. 5 gadi atpakaļ

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases