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- export class WebGLLights {
- constructor( gl: WebGLRenderingContext, properties: any, info: any );
- state: {
- version: number;
- hash: {
- directionalLength: number;
- pointLength: number;
- spotLength: number;
- rectAreaLength: number;
- hemiLength: number;
- numDirectionalShadows: number;
- numPointShadows: number;
- numSpotShadows: number;
- };
- ambient: Array<number>;
- probe: Array<any>;
- directional: Array<any>;
- directionalShadowMap: Array<any>;
- directionalShadowMatrix: Array<any>;
- spot: Array<any>;
- spotShadowMap: Array<any>;
- spotShadowMatrix: Array<any>;
- rectArea: Array<any>;
- point: Array<any>;
- pointShadowMap: Array<any>;
- pointShadowMatrix: Array<any>;
- hemi: Array<any>;
- numDirectionalShadows: number;
- numPointShadows: number;
- numSpotShadows: number;
- };
- get( light: any ): any;
- setup( lights: any, shadows: any, camera: any ): void;
- }
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