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- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js webgl - particles - dynamic - postprocessing</title>
- <meta charset="utf-8">
- <style type="text/css">
- body {
- color: #fff;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- font-weight: bold;
- background-color: #000;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- color:#fff;
- position: absolute;
- top: 0px; width: 100%;
- padding: 5px;
-
- }
- a { color: red; }
- </style>
- </head>
- <body>
- <div id="container"></div>
- <div id="info">
- <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl dynamic particles + postprocessing
- - models by <a href="http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1" target="_blank">Reallusion</a>
- <a href="http://sketchup.google.com/3dwarehouse/details?mid=f526cc4abf7cb68d76cab47c765b7255" target="_blank">iClone</a>,
- <a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1129" target="_blank">Troyano</a>
- </div>
- <script type="text/javascript" src="../build/Three.js"></script>
-
- <script type="text/javascript" src="js/Stats.js"></script>
- <script type="text/javascript" src="js/Detector.js"></script>
- <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
- <script type="text/javascript">
-
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var SCREEN_HEIGHT = window.innerHeight;
- var SCREEN_WIDTH = window.innerWidth;
- var container, stats;
- var camera, scene, renderer, mesh, directionalLight;
-
- var parent,
- meshes = [], clonemeshes = [];
-
- var p;
-
- var aloader, bloader;
-
- var total = 0, totaln = 0;
- var postprocessing1 = {};
- var postprocessing2 = {};
- init();
- animate();
-
- function init() {
- container = document.getElementById( 'container' );
- camera = new THREE.Camera( 20, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 50000 );
- camera.position.z = 7000;
- camera.position.y = 700;
- scene = new THREE.Scene();
- scene.fog = new THREE.FogExp2( 0x000104, 0.0000675 );
-
- directionalLight = new THREE.DirectionalLight( 0xffffff );
- directionalLight.position.set( 0, 0, 1 );
- directionalLight.position.normalize();
- scene.addLight( directionalLight );
- initPostprocessingBloom( postprocessing1 );
- initPostprocessingFocus( postprocessing2 );
- aloader = new THREE.JSONLoader( );
- bloader = new THREE.BinaryLoader( true );
- document.body.appendChild( bloader.statusDomElement );
-
- aloader.load( { model: "obj/terrain.js", callback: function( geometry ) {
-
- createMesh( geometry, scene, 16.8, -11000, -200, -5000, 0x00ff44, false );
- createMesh( geometry, scene, 16.8, 11000, -200, -15000, 0x00ff33, false );
- createMesh( geometry, scene, 16.8, 0, -200, -15000, 0x00ff33, false );
- createMesh( geometry, scene, 16.8, 0, -200, 15000, 0x00ff33, false );
- createMesh( geometry, scene, 16.8, 11000, -200, 15000, 0x00ff22, false );
- createMesh( geometry, scene, 16.8, -11000, -200, 5000, 0x00ff11, false );
- createMesh( geometry, scene, 16.8, 13000, -200, 5000, 0x00ff55, false );
- createMesh( geometry, scene, 16.8, 13000, -200, -5000, 0x00ff66, false );
-
- } } );
-
- bloader.load( { model: "obj/veyron/VeyronNoUv_bin.js", callback: function( geometry ) { createMesh( geometry, scene, 6.8, 2200, -200, -100, 0x0055ff, false ) } } );
-
- bloader.load( { model: "obj/female02/Female02_bin.js", callback: function( geometry ) {
-
- createMesh( geometry, scene, 4.05, -1000, -350, 0, 0xffdd44, true );
- createMesh( geometry, scene, 4.05, 0, -350, 0, 0xffffff, true );
- createMesh( geometry, scene, 4.05, 1000, -350, 400, 0xff4422, true );
- createMesh( geometry, scene, 4.05, 250, -350, 1500, 0xff9955, true );
- createMesh( geometry, scene, 4.05, 250, -350, 2500, 0xff77dd, true );
-
- } } );
-
- bloader.load( { model: "obj/male02/Male02_bin.js", callback: function( geometry ) {
-
- createMesh( geometry, scene, 4.05, -500, -350, 600, 0xff7744, true );
- createMesh( geometry, scene, 4.05, 500, -350, 0, 0xff5522, true );
- createMesh( geometry, scene, 4.05, -250, -350, 1500, 0xff9922, true );
- createMesh( geometry, scene, 4.05, -250, -350, -1500, 0xff99ff, true );
-
- } } );
-
- renderer = new THREE.WebGLRenderer( { clearColor: 0x000000, clearAlpha: 1, antialias: false } );
- renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
- renderer.autoClear = false;
- renderer.sortObjects = false;
- container.appendChild( renderer.domElement );
-
- renderer.setClearColor( scene.fog.color, 1 );
-
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- //container.appendChild( stats.domElement );
-
- parent = new THREE.Object3D();
- scene.addObject( parent );
- var grid = new THREE.ParticleSystem( new THREE.Plane( 15000, 15000, 64, 64 ), new THREE.ParticleBasicMaterial( { color: 0xff0000, size: 10 } ) );
- grid.rotation.x = 1.57;
- grid.position.y = -400;
- parent.addChild( grid );
-
- totaln += 1;
- total += grid.geometry.vertices.length;
- }
- function createMesh( originalGeometry, scene, scale, x, y, z, color, dynamic ) {
- var i, c;
- var vertices = originalGeometry.vertices;
- var vl = vertices.length;
- var geometry = new THREE.Geometry();
- var vertices_tmp = [];
-
- for( i = 0; i < vl; i++ ) {
-
- p = vertices[ i ].position;
-
- geometry.vertices[ i ] = new THREE.Vertex( p.clone() );
- vertices_tmp[ i ] = [ p.x, p.y, p.z, 0, 0 ];
- }
- var clones = [
- [ 6000, 0, -4000 ],
- [ 5000, 0, 0 ],
- [ 1000, 0, 5000 ],
- [ 1000, 0, -5000 ],
- [ 4000, 0, 2000 ],
- [ -4000, 0, 1000 ],
- [ -5000, 0, -5000 ],
- [ 0, 0, 0 ]
- ];
-
- if ( dynamic ) {
-
- for( i = 0; i < clones.length; i++ ) {
-
- c = ( i < clones.length -1 ) ? 0x252525 : color;
- mesh = new THREE.ParticleSystem( geometry, new THREE.ParticleBasicMaterial( { size: 3, color: c } ) );
- mesh.scale.x = mesh.scale.y = mesh.scale.z = scale;
-
- mesh.position.x = x + clones[ i ][ 0 ];
- mesh.position.y = y + clones[ i ][ 1 ];
- mesh.position.z = z + clones[ i ][ 2 ];
-
- parent.addChild( mesh );
-
- clonemeshes.push( { mesh: mesh, speed: 0.5 + Math.random() } );
-
- }
-
- totaln += clones.length;
- total += clones.length * vl;
-
- } else {
-
- mesh = new THREE.ParticleSystem( geometry, new THREE.ParticleBasicMaterial( { size: 3, color: color } ) );
- mesh.scale.x = mesh.scale.y = mesh.scale.z = scale;
-
- mesh.position.x = x;
- mesh.position.y = y;
- mesh.position.z = z;
-
- parent.addChild( mesh );
-
- totaln += 1;
- total += vl;
- }
- bloader.statusDomElement.style.display = "none";
-
- meshes.push( { mesh: mesh, vertices: geometry.vertices, vertices_tmp: vertices_tmp, vl: vl,
- down: 0, up: 0, direction: 0, speed: 35, delay: Math.floor( 200 + 200 * Math.random() ),
- started: false, start: Math.floor( 100 + 200 * Math.random() ),
- dynamic: dynamic,
- bb: geometry.boundingBox } );
- console.log( total, totaln );
- }
- function initPostprocessingFocus( effect ) {
-
- effect.type = "focus";
-
- effect.scene = new THREE.Scene();
-
- effect.camera = new THREE.Camera();
- effect.camera.projectionMatrix = THREE.Matrix4.makeOrtho( SCREEN_WIDTH / - 2, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, SCREEN_HEIGHT / - 2, -10000, 10000 );
- effect.camera.position.z = 100;
-
- effect.texture = new THREE.WebGLRenderTarget( SCREEN_WIDTH, SCREEN_HEIGHT, { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBFormat } );
-
- var heatUniforms = {
- "map": { type: "t", value:0, texture: effect.texture },
- "screenWidth": { type: "f", value: SCREEN_WIDTH },
- "screenHeight": { type: "f", value: SCREEN_HEIGHT },
- "sampleDistance": { type: "f", value: 0.94 },
- "waveFactor": { type: "f", value: 0.00125 }
- };
- effect.materialHeat = new THREE.MeshShaderMaterial( {
- uniforms: heatUniforms,
- vertexShader: [
- "varying vec2 vUv;",
- "void main() {",
- "vUv = vec2( uv.x, 1.0 - uv.y );",
- "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
- "}"
- ].join("\n"),
-
- fragmentShader: [
- "uniform float screenWidth;",
- "uniform float screenHeight;",
- "uniform float sampleDistance;",
- "uniform float waveFactor;",
-
- "uniform sampler2D map;",
- "varying vec2 vUv;",
-
- "void main() {",
- "vec4 color, org, tmp, add;",
- "float sample_dist, f;",
- "vec2 vin;",
- "vec2 uv = vUv;",
-
- "add += color = org = texture2D( map, uv );",
- "vin = ( uv - vec2( 0.5 ) ) * vec2( 1.4 );",
- "sample_dist = dot( vin, vin ) * 2.0;",
-
- "f = ( waveFactor * 100.0 + sample_dist ) * sampleDistance * 4.0;",
-
- "vec2 sampleSize = vec2( 1.0 / screenWidth, 1.0 / screenHeight ) * vec2(f);",
-
- "add += tmp = texture2D( map, uv + vec2(0.111964, 0.993712) * sampleSize );",
- "if( tmp.b < color.b ) color = tmp;",
-
- "add += tmp = texture2D( map, uv + vec2(0.846724, 0.532032) * sampleSize );",
- "if( tmp.b < color.b ) color = tmp;",
-
- "add += tmp = texture2D( map, uv + vec2(0.943883, -0.330279) * sampleSize );",
- "if( tmp.b < color.b ) color = tmp;",
-
- "add += tmp = texture2D( map, uv + vec2(0.330279, -0.943883) * sampleSize );",
- "if( tmp.b < color.b ) color = tmp;",
-
- "add += tmp = texture2D( map, uv + vec2(-0.532032, -0.846724) * sampleSize );",
- "if( tmp.b < color.b ) color = tmp;",
-
- "add += tmp = texture2D( map, uv + vec2(-0.993712, -0.111964) * sampleSize );",
- "if( tmp.b < color.b ) color = tmp;",
-
- "add += tmp = texture2D( map, uv + vec2(-0.707107, 0.707107) * sampleSize );",
- "if( tmp.b < color.b ) color = tmp;",
- "color = color * vec4( 2.0 ) - ( add / vec4( 8.0 ) );",
- "color = color + ( add / vec4(8.0) - color ) * ( vec4(1.0) - vec4(sample_dist * 0.5) );",
- "gl_FragColor = vec4( color.rgb * color.rgb * vec3( 0.95 ) + color.rgb, 1.0 );",
-
- "}"
- ].join("\n")
- } );
-
- effect.quad = new THREE.Mesh( new THREE.Plane( SCREEN_WIDTH, SCREEN_HEIGHT ), effect.materialHeat );
- effect.quad.position.z = -500;
- effect.scene.addObject( effect.quad );
- }
- function initPostprocessingBloom( effect ) {
- effect.type = "bloomnoise";
-
- effect.scene = new THREE.Scene();
- effect.camera = new THREE.Camera();
- effect.camera.projectionMatrix = THREE.Matrix4.makeOrtho( SCREEN_WIDTH / - 2, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, SCREEN_HEIGHT / - 2, -10000, 10000 );
- effect.camera.position.z = 100;
- var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat };
-
- effect.rtTexture1 = new THREE.WebGLRenderTarget( SCREEN_WIDTH, SCREEN_HEIGHT, pars );
- effect.rtTexture2 = new THREE.WebGLRenderTarget( 256, 512, pars );
- effect.rtTexture3 = new THREE.WebGLRenderTarget( 512, 256, pars );
-
- var screen_shader = THREE.ShaderUtils.lib["screen"];
- var screen_uniforms = THREE.UniformsUtils.clone( screen_shader.uniforms );
- screen_uniforms["tDiffuse"].texture = effect.rtTexture3;
- screen_uniforms["opacity"].value = 0.75;
- effect.materialScreen = new THREE.MeshShaderMaterial( {
- uniforms: screen_uniforms,
- vertexShader: screen_shader.vertexShader,
- fragmentShader: screen_shader.fragmentShader,
- blending: THREE.AdditiveBlending,
- transparent: true
- } );
- var convolution_shader = THREE.ShaderUtils.lib["convolution"];
- var convolution_uniforms = THREE.UniformsUtils.clone( convolution_shader.uniforms );
- effect.blurx = new THREE.Vector2( 0.001953125, 0.0 ),
- effect.blury = new THREE.Vector2( 0.0, 0.001953125 );
- convolution_uniforms["tDiffuse"].texture = effect.rtTexture1;
- convolution_uniforms["uImageIncrement"].value = effect.blurx;
- convolution_uniforms["cKernel"].value = THREE.ShaderUtils.buildKernel( 4.0 );
- effect.materialConvolution = new THREE.MeshShaderMaterial( {
- uniforms: convolution_uniforms,
- vertexShader: "#define KERNEL_SIZE 25.0\n" + convolution_shader.vertexShader,
- fragmentShader: "#define KERNEL_SIZE 25\n" + convolution_shader.fragmentShader
- } );
- var film_shader = THREE.ShaderUtils.lib["film"];
- var film_uniforms = THREE.UniformsUtils.clone( film_shader.uniforms );
-
- film_uniforms["tDiffuse"].texture = effect.rtTexture1;
-
- effect.materialFilm = new THREE.MeshShaderMaterial( { uniforms: film_uniforms, vertexShader: film_shader.vertexShader, fragmentShader: film_shader.fragmentShader } );
- effect.materialFilm.uniforms.grayscale.value = 0;
- effect.materialFilm.uniforms.nIntensity.value = 0.5;
- effect.materialFilm.uniforms.sIntensity.value = 0.5;
- effect.materialFilm.uniforms.sCount.value = 1448;
- effect.quad = new THREE.Mesh( new THREE.Plane( SCREEN_WIDTH, SCREEN_HEIGHT ), effect.materialConvolution );
- effect.quad.position.z = -500;
- effect.scene.addObject( effect.quad );
- }
- var j, jl, cm, data, vertices, vertices_tmp, vl, d, vt,
- time, oldTime, delta;
-
- function animate() {
- requestAnimationFrame( animate );
- render();
- //stats.update();
- }
-
- function render() {
- if ( ! oldTime ) {
- oldTime = new Date().getTime();
-
- }
-
- time = new Date().getTime();
- delta = 0.01 * ( time - oldTime );
- oldTime = time;
-
- delta = delta < 2 ? delta : 2;
-
- parent.rotation.y += -0.02 * delta;
-
- for( j = 0, jl = clonemeshes.length; j < jl; j++ ) {
-
- cm = clonemeshes[ j ];
- cm.mesh.rotation.y += -0.1 * delta * cm.speed;
-
- }
-
- for( j = 0, jl = meshes.length; j < jl; j++ ) {
- data = meshes[ j ];
- mesh = data.mesh;
- vertices = data.vertices;
- vertices_tmp = data.vertices_tmp;
- vl = data.vl;
- if ( ! data.dynamic ) continue;
-
- if ( data.start > 0 ) {
-
- data.start -= 1;
- } else {
-
- if ( !data.started ) {
- data.direction = -1;
- data.started = true;
-
- }
- }
- for ( i = 0; i < vl; i ++ ) {
- p = vertices[ i ].position;
- vt = vertices_tmp[ i ];
- // falling down
-
- if ( data.direction < 0 ) {
- // var d = Math.abs( p.x - vertices_tmp[ i ][ 0 ] ) + Math.abs( p.y - vertices_tmp[ i ][ 1 ] ) + Math.abs( p.z - vertices_tmp[ i ][ 2 ] );
- // if ( d < 200 ) {
- if ( p.y > 0 ) {
- // p.y += data.direction * data.speed * delta;
- p.x += 1.5 * ( 0.50 - Math.random() ) * data.speed * delta;
- p.y += 3.0 * ( 0.25 - Math.random() ) * data.speed * delta;
- p.z += 1.5 * ( 0.50 - Math.random() ) * data.speed * delta;
- } else {
-
- if ( ! vt[ 3 ] ) {
-
- vt[ 3 ] = 1;
- data.down += 1;
-
- }
-
- }
-
- }
-
- // rising up
-
- if ( data.direction > 0 ) {
-
- //if ( p.y < vertices_tmp[ i ][ 1 ] ) {
-
- // p.y += data.direction * data.speed * delta;
-
- d = Math.abs( p.x - vt[ 0 ] ) + Math.abs( p.y - vt[ 1 ] ) + Math.abs( p.z - vt[ 2 ] );
-
- if ( d > 1 ) {
-
- p.x += - ( p.x - vt[ 0 ] ) / d * data.speed * delta * ( 0.85 - Math.random() );
- p.y += - ( p.y - vt[ 1 ] ) / d * data.speed * delta * ( 1 + Math.random() );
- p.z += - ( p.z - vt[ 2 ] ) / d * data.speed * delta * ( 0.85 - Math.random() );
-
- } else {
-
- if ( ! vt[ 4 ] ) {
-
- vt[ 4 ] = 1;
- data.up += 1;
-
- }
-
- }
-
- }
-
- }
-
- // all down
-
- if ( data.down == vl ) {
-
- if ( data.delay == 0 ) {
-
- data.direction = 1;
- data.speed = 10;
- data.down = 0;
- data.delay = 320;
-
- for ( i = 0; i < vl; i ++ ) {
-
- vertices_tmp[ i ][ 3 ] = 0;
-
- }
-
- } else {
-
- data.delay -= 1;
-
- }
-
-
- }
-
- // all up
-
- if ( data.up == vl ) {
-
- if ( data.delay == 0 ) {
-
- data.direction = -1;
- data.speed = 35;
- data.up = 0;
- data.delay = 120;
- for ( i = 0; i < vl; i ++ ) {
-
- vertices_tmp[ i ][ 4 ] = 0;
-
- }
- } else {
-
- data.delay -= 1;
-
- }
- }
-
- mesh.geometry.__dirtyVertices = true;
- }
- renderer.clear();
- // BLOOM
- // Render scene into texture
- renderer.render( scene, camera, postprocessing1.rtTexture1, true );
- // Render quad with blured scene into texture (convolution pass 1)
- postprocessing1.quad.materials[ 0 ] = postprocessing1.materialConvolution;
- postprocessing1.materialConvolution.uniforms.tDiffuse.texture = postprocessing1.rtTexture1;
- postprocessing1.materialConvolution.uniforms.uImageIncrement.value = postprocessing1.blurx;
- renderer.render( postprocessing1.scene, postprocessing1.camera, postprocessing1.rtTexture2, true );
- // Render quad with blured scene into texture (convolution pass 2)
- postprocessing1.materialConvolution.uniforms.tDiffuse.texture = postprocessing1.rtTexture2;
- postprocessing1.materialConvolution.uniforms.uImageIncrement.value = postprocessing1.blury;
- renderer.render( postprocessing1.scene, postprocessing1.camera, postprocessing1.rtTexture3, true );
- // Render original scene with superimposed blur to texture
- postprocessing1.quad.materials[ 0 ] = postprocessing1.materialScreen;
- renderer.render( postprocessing1.scene, postprocessing1.camera, postprocessing1.rtTexture1, false );
- // NOISE + SCANLINES
-
- postprocessing1.materialFilm.uniforms.time.value += 0.01;
- postprocessing1.quad.materials[ 0 ] = postprocessing1.materialFilm;
- renderer.render( postprocessing1.scene, postprocessing1.camera, postprocessing2.texture, true );
- // FOCUS
- renderer.render( postprocessing2.scene, postprocessing2.camera );
- }
- </script>
- </body>
- </html>
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