webgl_texture_raycast.html 9.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js ray cast - texture - canvas</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #808080;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #ffffff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. #controls {
  23. position: absolute;
  24. text-align:left;
  25. top: 40px;
  26. left: 5px;
  27. padding: 5px;
  28. }
  29. .control {
  30. margin-bottom: 3px;
  31. }
  32. input {
  33. width: 50px;
  34. }
  35. </style>
  36. </head>
  37. <body>
  38. <div id="container"></div>
  39. <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - texture intersection<br>Left to right: buffer geometry - geometry - indexed buffer geometry</div>
  40. <fieldset id="controls">
  41. <legend>Circle</legend>
  42. <div class="control">
  43. WrapS : <select onchange="setwrapS(this)">
  44. <option value="ClampToEdgeWrapping">ClampToEdgeWrapping</option>
  45. <option value="RepeatWrapping">RepeatWrapping</option>
  46. <option value="MirroredRepeatWrapping">MirroredRepeatWrapping</option>
  47. </select>
  48. </div>
  49. <div class="control">
  50. WrapT : <select onchange="setwrapT(this)">
  51. <option value="ClampToEdgeWrapping">ClampToEdgeWrapping</option>
  52. <option value="RepeatWrapping">RepeatWrapping</option>
  53. <option value="MirroredRepeatWrapping">MirroredRepeatWrapping</option>
  54. </select>
  55. </div>
  56. <div class="control">
  57. Offset : X <input type="number" value="0" step="0.05" onchange="setOffsetU(this)" />
  58. Y <input type="number" value="0" step="0.05" onchange="setOffsetV(this)" /><br />
  59. </div>
  60. <div class="control">
  61. Repeat : X <input type="number" value="1" step="0.1" onchange="setRepeatU(this)" />
  62. Y <input type="number" value="1" step="0.1" onchange="setRepeatV(this)" />
  63. </div>
  64. </fieldset>
  65. <script src="../build/three.min.js"></script>
  66. <script>
  67. CanvasTexture = function (parentTexture) {
  68. this._canvas = document.createElement("canvas");
  69. this._context2D = this._canvas.getContext("2d");
  70. if (parentTexture) {
  71. this._parentTexture.push(parentTexture);
  72. parentTexture.image = this._canvas;
  73. }
  74. var that = this;
  75. this._background = document.createElement("img");
  76. this._background.addEventListener("load", function (event) {
  77. that._canvas.width = that._background.naturalWidth;
  78. that._canvas.height = that._background.naturalHeight;
  79. that._rayonviseur = Math.ceil(Math.min(that._canvas.width, that._canvas.height / 30));
  80. that._exterieurCroix = Math.ceil(0.70710678 * that._rayonviseur);
  81. that._interieurCroix = Math.ceil(that._exterieurCroix / 10);
  82. that._epaisseurViseur = Math.ceil(that._exterieurCroix / 10);
  83. that._draw();
  84. }, false);
  85. this._background.crossOrigin = '';
  86. this._background.src = "textures/UV_Grid_Sm.jpg";
  87. this._draw();
  88. }
  89. CanvasTexture.prototype = {
  90. constructor: CanvasTexture,
  91. _canvas: null,
  92. _context2D: null,
  93. _xCross: 0,
  94. _yCross: 0,
  95. _rayonviseur: 57,
  96. _exterieurCroix: 40,
  97. _interieurCroix: 4,
  98. _epaisseurViseur: 4,
  99. _parentTexture: [],
  100. addParent: function (parentTexture) {
  101. if (this._parentTexture.indexOf(parentTexture) === -1) {
  102. this._parentTexture.push(parentTexture);
  103. parentTexture.image = this._canvas;
  104. }
  105. },
  106. setCrossPosition: function (x, y) {
  107. this._xCross = x * this._canvas.width;
  108. this._yCross = y * this._canvas.height;
  109. this._draw();
  110. },
  111. _draw: function () {
  112. if (!this._context2D) return;
  113. this._context2D.clearRect(0, 0, this._canvas.width, this._canvas.height)
  114. // Background.
  115. this._context2D.drawImage(this._background, 0, 0);
  116. // Yellow cross.
  117. this._context2D.lineWidth = this._epaisseurViseur * 3;
  118. this._context2D.strokeStyle = "#FFFF00";
  119. this._context2D.beginPath();
  120. this._context2D.moveTo(this._xCross - this._exterieurCroix - 2, this._yCross - this._exterieurCroix - 2);
  121. this._context2D.lineTo(this._xCross - this._interieurCroix, this._yCross - this._interieurCroix);
  122. this._context2D.moveTo(this._xCross + this._interieurCroix, this._yCross + this._interieurCroix);
  123. this._context2D.lineTo(this._xCross + this._exterieurCroix + 2, this._yCross + this._exterieurCroix + 2);
  124. this._context2D.moveTo(this._xCross - this._exterieurCroix - 2, this._yCross + this._exterieurCroix + 2);
  125. this._context2D.lineTo(this._xCross - this._interieurCroix, this._yCross + this._interieurCroix);
  126. this._context2D.moveTo(this._xCross + this._interieurCroix, this._yCross - this._interieurCroix);
  127. this._context2D.lineTo(this._xCross + this._exterieurCroix + 2, this._yCross - this._exterieurCroix - 2);
  128. this._context2D.stroke();
  129. for (var i = 0; i < this._parentTexture.length; i++) {
  130. //this._parentTexture[i].image = this._canvas;
  131. this._parentTexture[i].needsUpdate = true;
  132. }
  133. }
  134. }
  135. </script>
  136. <script>
  137. var width = window.innerWidth;
  138. var height = window.innerHeight;
  139. var canvas;
  140. var objects = [];
  141. var planeTexture, cubeTexture, circleTexture;
  142. var container;
  143. var camera, scene, renderer;
  144. var raycaster = new THREE.Raycaster();
  145. var mouse = new THREE.Vector2();
  146. var onClickPosition = new THREE.Vector2();
  147. init();
  148. render();
  149. function init() {
  150. container = document.getElementById("container");
  151. scene = new THREE.Scene();
  152. camera = new THREE.PerspectiveCamera(45, width / height, 1, 1000);
  153. camera.position.x = -30;
  154. camera.position.y = 40;
  155. camera.position.z = 50;
  156. camera.lookAt(scene.position);
  157. renderer = new THREE.WebGLRenderer();
  158. renderer.setClearColor(new THREE.Color(0xEEEEEE, 1.0));
  159. renderer.setSize(width, height);
  160. container.appendChild(renderer.domElement);
  161. // A cube, in the middle.
  162. cubeTexture = new THREE.Texture(undefined, THREE.UVMapping, THREE.RepeatWrapping, THREE.RepeatWrapping);
  163. canvas = new CanvasTexture(cubeTexture);
  164. var cubeMaterial = new THREE.MeshBasicMaterial({ map: cubeTexture });
  165. var cubeGeometry = new THREE.BoxGeometry(20, 20, 20);
  166. // Set a specific texture mapping.
  167. var uvs;
  168. for (var i = 0; i < cubeGeometry.faceVertexUvs[0].length; i++) {
  169. uvs = cubeGeometry.faceVertexUvs[0][i];
  170. for (var j = 0; j < 3; j++) {
  171. if (uvs[j].x < 0.1) uvs[j].x = -1;
  172. if (uvs[j].y < 0.1) uvs[j].y = -1;
  173. }
  174. }
  175. var cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
  176. cube.position.x = 4;
  177. cube.position.y = -5;
  178. cube.position.z = 0;
  179. objects.push(cube);
  180. scene.add(cube);
  181. // A plane on the left.
  182. planeTexture = new THREE.Texture(undefined, THREE.UVMapping, THREE.MirroredRepeatWrapping, THREE.MirroredRepeatWrapping);
  183. canvas.addParent(planeTexture);
  184. var planeMaterial = new THREE.MeshBasicMaterial({ map: planeTexture });
  185. var planeGeometry = new THREE.PlaneBufferGeometry(25, 25, 1, 1);
  186. var uvs = planeGeometry.attributes.uv.array;
  187. for (var i = 0; i < uvs.length; i++) {
  188. uvs[i] *= 2;
  189. }
  190. var plane = new THREE.Mesh(planeGeometry, planeMaterial);
  191. plane.position.x = -16;
  192. plane.position.y = -5;
  193. plane.position.z = 0;
  194. objects.push(plane);
  195. scene.add(plane);
  196. // A circle on the right.
  197. circleTexture = new THREE.Texture(undefined, THREE.UVMapping, THREE.ClampToEdgeWrapping, THREE.ClampToEdgeWrapping);
  198. canvas.addParent(circleTexture);
  199. var circleMaterial = new THREE.MeshBasicMaterial({ map: circleTexture });
  200. var circleGeometry = new THREE.CircleBufferGeometry(25, 40, 0, Math.PI * 2);
  201. var uvs = circleGeometry.attributes.uv.array;
  202. for (var i = 0; i < uvs.length; i++) {
  203. uvs[i] = (uvs[i] - 0.25) * 2;
  204. }
  205. var circle = new THREE.Mesh(circleGeometry, circleMaterial);
  206. circle.position.x = 24;
  207. circle.position.y = -5;
  208. circle.position.z = 0;
  209. objects.push(circle);
  210. scene.add(circle);
  211. window.addEventListener('resize', onWindowResize, false);
  212. container.addEventListener('click', onClick, false);
  213. }
  214. function onWindowResize() {
  215. camera.aspect = window.innerWidth / window.innerHeight;
  216. camera.updateProjectionMatrix();
  217. renderer.setSize(window.innerWidth, window.innerHeight);
  218. };
  219. function onClick(evt) {
  220. evt.preventDefault();
  221. var array = getMousePosition(container, evt.clientX, evt.clientY);
  222. onClickPosition.fromArray(array);
  223. var intersects = getIntersects(onClickPosition, objects);
  224. if (intersects.length > 0 && intersects[0].uv) {
  225. var uv = intersects[0].uv;
  226. intersects[0].object.material.map.transformUv(uv);
  227. canvas.setCrossPosition(uv.x, uv.y);
  228. }
  229. };
  230. var getMousePosition = function (dom, x, y) {
  231. var rect = dom.getBoundingClientRect();
  232. return [(x - rect.left) / rect.width, (y - rect.top) / rect.height];
  233. };
  234. var getIntersects = function (point, objects) {
  235. mouse.set((point.x * 2) - 1, -(point.y * 2) + 1);
  236. raycaster.setFromCamera(mouse, camera);
  237. return raycaster.intersectObjects(objects);
  238. };
  239. function render() {
  240. requestAnimationFrame(render);
  241. renderer.render(scene, camera);
  242. };
  243. function setwrapS(that) {
  244. circleTexture.wrapS = THREE[that.value];
  245. circleTexture.needsUpdate = true;
  246. };
  247. function setwrapT(that) {
  248. circleTexture.wrapT = THREE[that.value];
  249. circleTexture.needsUpdate = true;
  250. };
  251. function setOffsetU(that) {
  252. circleTexture.offset.x = parseFloat(that.value);
  253. };
  254. function setOffsetV(that) {
  255. circleTexture.offset.y = parseFloat(that.value);
  256. };
  257. function setRepeatU(that) {
  258. circleTexture.repeat.x = parseFloat(that.value);
  259. };
  260. function setRepeatV(that) {
  261. circleTexture.repeat.y = parseFloat(that.value);
  262. };
  263. </script>
  264. </body>
  265. </html>