vr_video.html 3.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - vr video</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <div id="container"></div>
  18. <script src="../build/three.min.js"></script>
  19. <script src="js/effects/VREffect.js"></script>
  20. <script src="js/controls/VRControls.js"></script>
  21. <script>
  22. var camera, sceneLeft, sceneRight, renderer;
  23. var video, texture;
  24. var controls, effect;
  25. init();
  26. animate();
  27. function init() {
  28. var container = document.getElementById( 'container' );
  29. container.addEventListener( 'click', function () {
  30. video.play();
  31. effect.setFullScreen( true );
  32. } );
  33. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 2000 );
  34. // video
  35. video = document.createElement( 'video' );
  36. video.loop = true;
  37. video.src = 'textures/MaryOculus.webm';
  38. video.play();
  39. texture = new THREE.VideoTexture( video );
  40. texture.minFilter = THREE.NearestFilter;
  41. texture.magFilter = THREE.NearestFilter;
  42. texture.format = THREE.RGBFormat;
  43. texture.generateMipmaps = false;
  44. // left
  45. sceneLeft = new THREE.Scene();
  46. var geometry = new THREE.SphereGeometry( 500, 60, 40 );
  47. geometry.applyMatrix( new THREE.Matrix4().makeScale( -1, 1, 1 ) );
  48. var uvs = geometry.faceVertexUvs[ 0 ];
  49. for ( var i = 0; i < uvs.length; i ++ ) {
  50. for ( var j = 0; j < 3; j ++ ) {
  51. uvs[ i ][ j ].x *= 0.5;
  52. }
  53. }
  54. var material = new THREE.MeshBasicMaterial( { map: texture } );
  55. var mesh = new THREE.Mesh( geometry, material );
  56. mesh.rotation.y = - Math.PI / 2;
  57. sceneLeft.add( mesh );
  58. // right
  59. sceneRight = new THREE.Scene();
  60. var geometry = new THREE.SphereGeometry( 500, 60, 40 );
  61. geometry.applyMatrix( new THREE.Matrix4().makeScale( -1, 1, 1 ) );
  62. var uvs = geometry.faceVertexUvs[ 0 ];
  63. for ( var i = 0; i < uvs.length; i ++ ) {
  64. for ( var j = 0; j < 3; j ++ ) {
  65. uvs[ i ][ j ].x *= 0.5;
  66. uvs[ i ][ j ].x += 0.5;
  67. }
  68. }
  69. var material = new THREE.MeshBasicMaterial( { map: texture } );
  70. var mesh = new THREE.Mesh( geometry, material );
  71. mesh.rotation.y = - Math.PI / 2;
  72. sceneRight.add( mesh );
  73. //
  74. renderer = new THREE.WebGLRenderer();
  75. renderer.setClearColor( 0x101010 );
  76. renderer.setSize( window.innerWidth, window.innerHeight );
  77. container.appendChild( renderer.domElement );
  78. //
  79. controls = new THREE.VRControls( camera );
  80. effect = new THREE.VREffect( renderer );
  81. effect.setSize( window.innerWidth, window.innerHeight );
  82. //
  83. window.addEventListener( 'resize', onWindowResize, false );
  84. }
  85. function onWindowResize() {
  86. camera.aspect = window.innerWidth / window.innerHeight;
  87. camera.updateProjectionMatrix();
  88. effect.setSize( window.innerWidth, window.innerHeight );
  89. }
  90. function animate() {
  91. requestAnimationFrame( animate );
  92. render();
  93. }
  94. function render() {
  95. controls.update();
  96. effect.render( [ sceneLeft, sceneRight ], camera );
  97. }
  98. </script>
  99. </body>
  100. </html>