webgl_materials_physical_transmission.html 5.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - materials - transmission</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">threejs</a> - Transmission</div>
  12. <script type="module">
  13. import * as THREE from '../build/three.module.js';
  14. import { GUI } from './jsm/libs/dat.gui.module.js';
  15. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  16. import { RGBELoader } from './jsm/loaders/RGBELoader.js';
  17. const params = {
  18. color: 0xffffff,
  19. transmission: 1,
  20. opacity: 1,
  21. metalness: 0,
  22. roughness: 0,
  23. reflectivity: 0.5,
  24. thickness: 0.01,
  25. envMapIntensity: 1,
  26. lightIntensity: 1,
  27. exposure: 1
  28. };
  29. let camera, scene, renderer;
  30. let mesh;
  31. const hdrEquirect = new RGBELoader()
  32. .setDataType( THREE.FloatType )
  33. .setPath( 'textures/equirectangular/' )
  34. .load( 'royal_esplanade_1k.hdr', function () {
  35. hdrEquirect.mapping = THREE.EquirectangularReflectionMapping;
  36. init();
  37. render();
  38. } );
  39. function init() {
  40. renderer = new THREE.WebGLRenderer( { antialias: true } );
  41. renderer.setPixelRatio( window.devicePixelRatio );
  42. renderer.setSize( window.innerWidth, window.innerHeight );
  43. renderer.shadowMap.enabled = true;
  44. document.body.appendChild( renderer.domElement );
  45. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  46. renderer.toneMappingExposure = params.exposure;
  47. renderer.outputEncoding = THREE.sRGBEncoding;
  48. scene = new THREE.Scene();
  49. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  50. camera.position.set( 0, 0, 120 );
  51. //
  52. scene.background = hdrEquirect;
  53. //
  54. const geometry = new THREE.SphereGeometry( 20, 64, 32 );
  55. const texture = new THREE.CanvasTexture( generateTexture() );
  56. texture.magFilter = THREE.NearestFilter;
  57. texture.wrapT = THREE.RepeatWrapping;
  58. texture.wrapS = THREE.RepeatWrapping;
  59. texture.repeat.set( 1, 3.5 );
  60. const material = new THREE.MeshPhysicalMaterial( {
  61. color: params.color,
  62. metalness: params.metalness,
  63. roughness: params.roughness,
  64. reflectivity: params.reflectivity,
  65. alphaMap: texture,
  66. envMap: hdrEquirect,
  67. envMapIntensity: params.envMapIntensity,
  68. transmission: params.transmission, // use material.transmission for glass materials
  69. opacity: params.opacity,
  70. side: THREE.DoubleSide,
  71. transparent: true
  72. } );
  73. mesh = new THREE.Mesh( geometry, material );
  74. scene.add( mesh );
  75. //
  76. const controls = new OrbitControls( camera, renderer.domElement );
  77. controls.addEventListener( 'change', render ); // use if there is no animation loop
  78. controls.minDistance = 10;
  79. controls.maxDistance = 150;
  80. window.addEventListener( 'resize', onWindowResize );
  81. //
  82. const gui = new GUI();
  83. gui.addColor( params, 'color' )
  84. .onChange( function () {
  85. material.color.set( params.color );
  86. render();
  87. } );
  88. gui.add( params, 'transmission', 0, 1, 0.01 )
  89. .onChange( function () {
  90. material.transmission = params.transmission;
  91. render();
  92. } );
  93. gui.add( params, 'opacity', 0, 1, 0.01 )
  94. .onChange( function () {
  95. material.opacity = params.opacity;
  96. render();
  97. } );
  98. gui.add( params, 'metalness', 0, 1, 0.01 )
  99. .onChange( function () {
  100. material.metalness = params.metalness;
  101. render();
  102. } );
  103. gui.add( params, 'roughness', 0, 1, 0.01 )
  104. .onChange( function () {
  105. material.roughness = params.roughness;
  106. render();
  107. } );
  108. gui.add( params, 'reflectivity', 0, 1, 0.01 )
  109. .onChange( function () {
  110. material.reflectivity = params.reflectivity;
  111. render();
  112. } );
  113. gui.add( params, 'thickness', 0, 5, 0.01 )
  114. .onChange( function () {
  115. material.thickness = params.thickness;
  116. render();
  117. } );
  118. gui.add( params, 'envMapIntensity', 0, 1, 0.01 )
  119. .name( 'envMap intensity' )
  120. .onChange( function () {
  121. material.envMapIntensity = params.envMapIntensity;
  122. render();
  123. } );
  124. gui.add( params, 'exposure', 0, 1, 0.01 )
  125. .onChange( function () {
  126. renderer.toneMappingExposure = params.exposure;
  127. render();
  128. } );
  129. gui.open();
  130. }
  131. function onWindowResize() {
  132. const width = window.innerWidth;
  133. const height = window.innerHeight;
  134. camera.aspect = width / height;
  135. camera.updateProjectionMatrix();
  136. renderer.setSize( width, height );
  137. render();
  138. }
  139. //
  140. function generateTexture() {
  141. const canvas = document.createElement( 'canvas' );
  142. canvas.width = 2;
  143. canvas.height = 2;
  144. const context = canvas.getContext( '2d' );
  145. context.fillStyle = 'white';
  146. context.fillRect( 0, 1, 2, 1 );
  147. return canvas;
  148. }
  149. function render() {
  150. renderer.render( scene, camera );
  151. }
  152. </script>
  153. </body>
  154. </html>