VREffect.js 11 KB

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  1. /**
  2. * @author dmarcos / https://github.com/dmarcos
  3. * @author mrdoob / http://mrdoob.com
  4. *
  5. * WebVR Spec: http://mozvr.github.io/webvr-spec/webvr.html
  6. *
  7. * Firefox: http://mozvr.com/downloads/
  8. * Chromium: https://webvr.info/get-chrome
  9. *
  10. */
  11. THREE.VREffect = function( renderer, onError ) {
  12. var vrDisplay, vrDisplays;
  13. var eyeTranslationL = new THREE.Vector3();
  14. var eyeTranslationR = new THREE.Vector3();
  15. var renderRectL, renderRectR;
  16. var frameData = null;
  17. if ( 'VRFrameData' in window ) {
  18. frameData = new window.VRFrameData();
  19. }
  20. function gotVRDisplays( displays ) {
  21. vrDisplays = displays;
  22. if ( displays.length > 0 ) {
  23. vrDisplay = displays[ 0 ];
  24. } else {
  25. if ( onError ) onError( 'HMD not available' );
  26. }
  27. }
  28. if ( navigator.getVRDisplays ) {
  29. navigator.getVRDisplays().then( gotVRDisplays ).catch( function() {
  30. console.warn( 'THREE.VREffect: Unable to get VR Displays' );
  31. } );
  32. }
  33. //
  34. this.isPresenting = false;
  35. var scope = this;
  36. var rendererSize = renderer.getSize();
  37. var rendererUpdateStyle = false;
  38. var rendererPixelRatio = renderer.getPixelRatio();
  39. this.getVRDisplay = function() {
  40. return vrDisplay;
  41. };
  42. this.setVRDisplay = function( value ) {
  43. vrDisplay = value;
  44. };
  45. this.getVRDisplays = function() {
  46. console.warn( 'THREE.VREffect: getVRDisplays() is being deprecated.' );
  47. return vrDisplays;
  48. };
  49. this.setSize = function( width, height, updateStyle ) {
  50. rendererSize = { width: width, height: height };
  51. rendererUpdateStyle = updateStyle;
  52. if ( scope.isPresenting ) {
  53. var eyeParamsL = vrDisplay.getEyeParameters( 'left' );
  54. renderer.setPixelRatio( 1 );
  55. renderer.setSize( eyeParamsL.renderWidth * 2, eyeParamsL.renderHeight, false );
  56. } else {
  57. renderer.setPixelRatio( rendererPixelRatio );
  58. renderer.setSize( width, height, updateStyle );
  59. }
  60. };
  61. // VR presentation
  62. var canvas = renderer.domElement;
  63. var defaultLeftBounds = [ 0.0, 0.0, 0.5, 1.0 ];
  64. var defaultRightBounds = [ 0.5, 0.0, 0.5, 1.0 ];
  65. function onVRDisplayPresentChange() {
  66. var wasPresenting = scope.isPresenting;
  67. scope.isPresenting = vrDisplay !== undefined && vrDisplay.isPresenting;
  68. if ( scope.isPresenting ) {
  69. var eyeParamsL = vrDisplay.getEyeParameters( 'left' );
  70. var eyeWidth = eyeParamsL.renderWidth;
  71. var eyeHeight = eyeParamsL.renderHeight;
  72. if ( ! wasPresenting ) {
  73. rendererPixelRatio = renderer.getPixelRatio();
  74. rendererSize = renderer.getSize();
  75. renderer.setPixelRatio( 1 );
  76. renderer.setSize( eyeWidth * 2, eyeHeight, false );
  77. }
  78. } else if ( wasPresenting ) {
  79. renderer.setPixelRatio( rendererPixelRatio );
  80. renderer.setSize( rendererSize.width, rendererSize.height, rendererUpdateStyle );
  81. }
  82. }
  83. window.addEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange, false );
  84. this.setFullScreen = function( boolean ) {
  85. return new Promise( function( resolve, reject ) {
  86. if ( vrDisplay === undefined ) {
  87. reject( new Error( 'No VR hardware found.' ) );
  88. return;
  89. }
  90. if ( scope.isPresenting === boolean ) {
  91. resolve();
  92. return;
  93. }
  94. if ( boolean ) {
  95. resolve( vrDisplay.requestPresent( [ { source: canvas } ] ) );
  96. } else {
  97. resolve( vrDisplay.exitPresent() );
  98. }
  99. } );
  100. };
  101. this.requestPresent = function() {
  102. return this.setFullScreen( true );
  103. };
  104. this.exitPresent = function() {
  105. return this.setFullScreen( false );
  106. };
  107. this.requestAnimationFrame = function( f ) {
  108. if ( vrDisplay !== undefined ) {
  109. return vrDisplay.requestAnimationFrame( f );
  110. } else {
  111. return window.requestAnimationFrame( f );
  112. }
  113. };
  114. this.cancelAnimationFrame = function( h ) {
  115. if ( vrDisplay !== undefined ) {
  116. vrDisplay.cancelAnimationFrame( h );
  117. } else {
  118. window.cancelAnimationFrame( h );
  119. }
  120. };
  121. this.submitFrame = function() {
  122. if ( vrDisplay !== undefined && scope.isPresenting ) {
  123. vrDisplay.submitFrame();
  124. }
  125. };
  126. this.autoSubmitFrame = true;
  127. // render
  128. var cameraL = new THREE.PerspectiveCamera();
  129. cameraL.layers.enable( 1 );
  130. var cameraR = new THREE.PerspectiveCamera();
  131. cameraR.layers.enable( 2 );
  132. this.render = function( scene, camera, renderTarget, forceClear ) {
  133. if ( vrDisplay && scope.isPresenting ) {
  134. var autoUpdate = scene.autoUpdate;
  135. if ( autoUpdate ) {
  136. scene.updateMatrixWorld();
  137. scene.autoUpdate = false;
  138. }
  139. var eyeParamsL = vrDisplay.getEyeParameters( 'left' );
  140. var eyeParamsR = vrDisplay.getEyeParameters( 'right' );
  141. eyeTranslationL.fromArray( eyeParamsL.offset );
  142. eyeTranslationR.fromArray( eyeParamsR.offset );
  143. if ( Array.isArray( scene ) ) {
  144. console.warn( 'THREE.VREffect.render() no longer supports arrays. Use object.layers instead.' );
  145. scene = scene[ 0 ];
  146. }
  147. // When rendering we don't care what the recommended size is, only what the actual size
  148. // of the backbuffer is.
  149. var size = renderer.getSize();
  150. var layers = vrDisplay.getLayers();
  151. var leftBounds;
  152. var rightBounds;
  153. if ( layers.length ) {
  154. var layer = layers[ 0 ];
  155. leftBounds = layer.leftBounds !== null && layer.leftBounds.length === 4 ? layer.leftBounds : defaultLeftBounds;
  156. rightBounds = layer.rightBounds !== null && layer.rightBounds.length === 4 ? layer.rightBounds : defaultRightBounds;
  157. } else {
  158. leftBounds = defaultLeftBounds;
  159. rightBounds = defaultRightBounds;
  160. }
  161. renderRectL = {
  162. x: Math.round( size.width * leftBounds[ 0 ] ),
  163. y: Math.round( size.height * leftBounds[ 1 ] ),
  164. width: Math.round( size.width * leftBounds[ 2 ] ),
  165. height: Math.round( size.height * leftBounds[ 3 ] )
  166. };
  167. renderRectR = {
  168. x: Math.round( size.width * rightBounds[ 0 ] ),
  169. y: Math.round( size.height * rightBounds[ 1 ] ),
  170. width: Math.round( size.width * rightBounds[ 2 ] ),
  171. height: Math.round( size.height * rightBounds[ 3 ] )
  172. };
  173. if ( renderTarget ) {
  174. renderer.setRenderTarget( renderTarget );
  175. renderTarget.scissorTest = true;
  176. } else {
  177. renderer.setRenderTarget( null );
  178. renderer.setScissorTest( true );
  179. }
  180. if ( renderer.autoClear || forceClear ) renderer.clear();
  181. if ( camera.parent === null ) camera.updateMatrixWorld();
  182. camera.matrixWorld.decompose( cameraL.position, cameraL.quaternion, cameraL.scale );
  183. cameraR.position.copy(cameraL.position);
  184. cameraR.quaternion.copy(cameraL.quaternion);
  185. cameraR.scale.copy(cameraL.scale);
  186. cameraL.translateOnAxis( eyeTranslationL, cameraL.scale.x );
  187. cameraR.translateOnAxis( eyeTranslationR, cameraR.scale.x );
  188. if ( vrDisplay.getFrameData ) {
  189. vrDisplay.depthNear = camera.near;
  190. vrDisplay.depthFar = camera.far;
  191. vrDisplay.getFrameData( frameData );
  192. cameraL.projectionMatrix.elements = frameData.leftProjectionMatrix;
  193. cameraR.projectionMatrix.elements = frameData.rightProjectionMatrix;
  194. } else {
  195. cameraL.projectionMatrix = fovToProjection( eyeParamsL.fieldOfView, true, camera.near, camera.far );
  196. cameraR.projectionMatrix = fovToProjection( eyeParamsR.fieldOfView, true, camera.near, camera.far );
  197. }
  198. // render left eye
  199. if ( renderTarget ) {
  200. renderTarget.viewport.set( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
  201. renderTarget.scissor.set( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
  202. } else {
  203. renderer.setViewport( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
  204. renderer.setScissor( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
  205. }
  206. renderer.render( scene, cameraL, renderTarget, forceClear );
  207. // render right eye
  208. if ( renderTarget ) {
  209. renderTarget.viewport.set( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
  210. renderTarget.scissor.set( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
  211. } else {
  212. renderer.setViewport( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
  213. renderer.setScissor( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
  214. }
  215. renderer.render( scene, cameraR, renderTarget, forceClear );
  216. if ( renderTarget ) {
  217. renderTarget.viewport.set( 0, 0, size.width, size.height );
  218. renderTarget.scissor.set( 0, 0, size.width, size.height );
  219. renderTarget.scissorTest = false;
  220. renderer.setRenderTarget( null );
  221. } else {
  222. renderer.setViewport( 0, 0, size.width, size.height );
  223. renderer.setScissorTest( false );
  224. }
  225. if ( autoUpdate ) {
  226. scene.autoUpdate = true;
  227. }
  228. if ( scope.autoSubmitFrame ) {
  229. scope.submitFrame();
  230. }
  231. return;
  232. }
  233. // Regular render mode if not HMD
  234. renderer.render( scene, camera, renderTarget, forceClear );
  235. };
  236. this.dispose = function() {
  237. window.removeEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange, false );
  238. };
  239. //
  240. function fovToNDCScaleOffset( fov ) {
  241. var pxscale = 2.0 / ( fov.leftTan + fov.rightTan );
  242. var pxoffset = ( fov.leftTan - fov.rightTan ) * pxscale * 0.5;
  243. var pyscale = 2.0 / ( fov.upTan + fov.downTan );
  244. var pyoffset = ( fov.upTan - fov.downTan ) * pyscale * 0.5;
  245. return { scale: [ pxscale, pyscale ], offset: [ pxoffset, pyoffset ] };
  246. }
  247. function fovPortToProjection( fov, rightHanded, zNear, zFar ) {
  248. rightHanded = rightHanded === undefined ? true : rightHanded;
  249. zNear = zNear === undefined ? 0.01 : zNear;
  250. zFar = zFar === undefined ? 10000.0 : zFar;
  251. var handednessScale = rightHanded ? - 1.0 : 1.0;
  252. // start with an identity matrix
  253. var mobj = new THREE.Matrix4();
  254. var m = mobj.elements;
  255. // and with scale/offset info for normalized device coords
  256. var scaleAndOffset = fovToNDCScaleOffset( fov );
  257. // X result, map clip edges to [-w,+w]
  258. m[ 0 * 4 + 0 ] = scaleAndOffset.scale[ 0 ];
  259. m[ 0 * 4 + 1 ] = 0.0;
  260. m[ 0 * 4 + 2 ] = scaleAndOffset.offset[ 0 ] * handednessScale;
  261. m[ 0 * 4 + 3 ] = 0.0;
  262. // Y result, map clip edges to [-w,+w]
  263. // Y offset is negated because this proj matrix transforms from world coords with Y=up,
  264. // but the NDC scaling has Y=down (thanks D3D?)
  265. m[ 1 * 4 + 0 ] = 0.0;
  266. m[ 1 * 4 + 1 ] = scaleAndOffset.scale[ 1 ];
  267. m[ 1 * 4 + 2 ] = - scaleAndOffset.offset[ 1 ] * handednessScale;
  268. m[ 1 * 4 + 3 ] = 0.0;
  269. // Z result (up to the app)
  270. m[ 2 * 4 + 0 ] = 0.0;
  271. m[ 2 * 4 + 1 ] = 0.0;
  272. m[ 2 * 4 + 2 ] = zFar / ( zNear - zFar ) * - handednessScale;
  273. m[ 2 * 4 + 3 ] = ( zFar * zNear ) / ( zNear - zFar );
  274. // W result (= Z in)
  275. m[ 3 * 4 + 0 ] = 0.0;
  276. m[ 3 * 4 + 1 ] = 0.0;
  277. m[ 3 * 4 + 2 ] = handednessScale;
  278. m[ 3 * 4 + 3 ] = 0.0;
  279. mobj.transpose();
  280. return mobj;
  281. }
  282. function fovToProjection( fov, rightHanded, zNear, zFar ) {
  283. var DEG2RAD = Math.PI / 180.0;
  284. var fovPort = {
  285. upTan: Math.tan( fov.upDegrees * DEG2RAD ),
  286. downTan: Math.tan( fov.downDegrees * DEG2RAD ),
  287. leftTan: Math.tan( fov.leftDegrees * DEG2RAD ),
  288. rightTan: Math.tan( fov.rightDegrees * DEG2RAD )
  289. };
  290. return fovPortToProjection( fovPort, rightHanded, zNear, zFar );
  291. }
  292. };