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- THREE.CubeTexturePass = function ( camera, envMap, opacity ) {
- THREE.Pass.call( this );
- this.camera = camera;
- this.needsSwap = false;
- this.cubeShader = THREE.ShaderLib[ 'cube' ];
- this.cubeMesh = new THREE.Mesh(
- new THREE.BoxGeometry( 10, 10, 10 ),
- new THREE.ShaderMaterial( {
- uniforms: this.cubeShader.uniforms,
- vertexShader: this.cubeShader.vertexShader,
- fragmentShader: this.cubeShader.fragmentShader,
- depthTest: false,
- depthWrite: false,
- side: THREE.BackSide
- } )
- );
- Object.defineProperty( this.cubeMesh.material, 'envMap', {
- get: function () {
- return this.uniforms.envMap.value;
- }
- } );
- this.envMap = envMap;
- this.opacity = ( opacity !== undefined ) ? opacity : 1.0;
- this.cubeScene = new THREE.Scene();
- this.cubeCamera = new THREE.PerspectiveCamera();
- this.cubeScene.add( this.cubeMesh );
- };
- THREE.CubeTexturePass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
- constructor: THREE.CubeTexturePass,
- render: function ( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive*/ ) {
- var oldAutoClear = renderer.autoClear;
- renderer.autoClear = false;
- this.cubeCamera.projectionMatrix.copy( this.camera.projectionMatrix );
- this.cubeCamera.quaternion.setFromRotationMatrix( this.camera.matrixWorld );
- this.cubeMesh.material.uniforms.envMap.value = this.envMap;
- this.cubeMesh.material.uniforms.opacity.value = this.opacity;
- this.cubeMesh.material.transparent = ( this.opacity < 1.0 );
- renderer.setRenderTarget( this.renderToScreen ? null : readBuffer );
- if ( this.clear ) renderer.clear();
- renderer.render( this.cubeScene, this.cubeCamera );
- renderer.autoClear = oldAutoClear;
- }
- } );
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