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- ( function () {
- /**
- * NURBS curve object
- *
- * Derives from THREE.Curve, overriding getPoint and getTangent.
- *
- * Implementation is based on (x, y [, z=0 [, w=1]]) control points with w=weight.
- *
- **/
- var NURBSCurve = function ( degree, knots
- /* array of reals */
- , controlPoints
- /* array of Vector(2|3|4) */
- , startKnot
- /* index in knots */
- , endKnot
- /* index in knots */
- ) {
- THREE.Curve.call( this );
- this.degree = degree;
- this.knots = knots;
- this.controlPoints = []; // Used by periodic NURBS to remove hidden spans
- this.startKnot = startKnot || 0;
- this.endKnot = endKnot || this.knots.length - 1;
- for ( var i = 0; i < controlPoints.length; ++ i ) {
- // ensure THREE.Vector4 for control points
- var point = controlPoints[ i ];
- this.controlPoints[ i ] = new THREE.Vector4( point.x, point.y, point.z, point.w );
- }
- };
- NURBSCurve.prototype = Object.create( THREE.Curve.prototype );
- NURBSCurve.prototype.constructor = NURBSCurve;
- NURBSCurve.prototype.getPoint = function ( t, optionalTarget ) {
- var point = optionalTarget || new THREE.Vector3();
- var u = this.knots[ this.startKnot ] + t * ( this.knots[ this.endKnot ] - this.knots[ this.startKnot ] ); // linear mapping t->u
- // following results in (wx, wy, wz, w) homogeneous point
- var hpoint = THREE.NURBSUtils.calcBSplinePoint( this.degree, this.knots, this.controlPoints, u );
- if ( hpoint.w != 1.0 ) {
- // project to 3D space: (wx, wy, wz, w) -> (x, y, z, 1)
- hpoint.divideScalar( hpoint.w );
- }
- return point.set( hpoint.x, hpoint.y, hpoint.z );
- };
- NURBSCurve.prototype.getTangent = function ( t, optionalTarget ) {
- var tangent = optionalTarget || new THREE.Vector3();
- var u = this.knots[ 0 ] + t * ( this.knots[ this.knots.length - 1 ] - this.knots[ 0 ] );
- var ders = THREE.NURBSUtils.calcNURBSDerivatives( this.degree, this.knots, this.controlPoints, u, 1 );
- tangent.copy( ders[ 1 ] ).normalize();
- return tangent;
- };
- THREE.NURBSCurve = NURBSCurve;
- } )();
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