NURBSSurface.js 1.3 KB

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  1. ( function () {
  2. /**
  3. * NURBS surface object
  4. *
  5. * Implementation is based on (x, y [, z=0 [, w=1]]) control points with w=weight.
  6. **/
  7. var NURBSSurface = function ( degree1, degree2, knots1, knots2
  8. /* arrays of reals */
  9. , controlPoints
  10. /* array^2 of Vector(2|3|4) */
  11. ) {
  12. this.degree1 = degree1;
  13. this.degree2 = degree2;
  14. this.knots1 = knots1;
  15. this.knots2 = knots2;
  16. this.controlPoints = [];
  17. var len1 = knots1.length - degree1 - 1;
  18. var len2 = knots2.length - degree2 - 1; // ensure THREE.Vector4 for control points
  19. for ( var i = 0; i < len1; ++ i ) {
  20. this.controlPoints[ i ] = [];
  21. for ( var j = 0; j < len2; ++ j ) {
  22. var point = controlPoints[ i ][ j ];
  23. this.controlPoints[ i ][ j ] = new THREE.Vector4( point.x, point.y, point.z, point.w );
  24. }
  25. }
  26. };
  27. NURBSSurface.prototype = {
  28. constructor: NURBSSurface,
  29. getPoint: function ( t1, t2, target ) {
  30. var u = this.knots1[ 0 ] + t1 * ( this.knots1[ this.knots1.length - 1 ] - this.knots1[ 0 ] ); // linear mapping t1->u
  31. var v = this.knots2[ 0 ] + t2 * ( this.knots2[ this.knots2.length - 1 ] - this.knots2[ 0 ] ); // linear mapping t2->u
  32. THREE.NURBSUtils.calcSurfacePoint( this.degree1, this.degree2, this.knots1, this.knots2, this.controlPoints, u, v, target );
  33. }
  34. };
  35. THREE.NURBSSurface = NURBSSurface;
  36. } )();