ColladaLoader.js 81 KB

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  1. ( function () {
  2. var ColladaLoader = function ( manager ) {
  3. THREE.Loader.call( this, manager );
  4. };
  5. ColladaLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
  6. constructor: ColladaLoader,
  7. load: function ( url, onLoad, onProgress, onError ) {
  8. var scope = this;
  9. var path = scope.path === '' ? THREE.LoaderUtils.extractUrlBase( url ) : scope.path;
  10. var loader = new THREE.FileLoader( scope.manager );
  11. loader.setPath( scope.path );
  12. loader.setRequestHeader( scope.requestHeader );
  13. loader.setWithCredentials( scope.withCredentials );
  14. loader.load( url, function ( text ) {
  15. try {
  16. onLoad( scope.parse( text, path ) );
  17. } catch ( e ) {
  18. if ( onError ) {
  19. onError( e );
  20. } else {
  21. console.error( e );
  22. }
  23. scope.manager.itemError( url );
  24. }
  25. }, onProgress, onError );
  26. },
  27. options: {
  28. set convertUpAxis( value ) {
  29. console.warn( 'THREE.ColladaLoader: options.convertUpAxis() has been removed. Up axis is converted automatically.' );
  30. }
  31. },
  32. parse: function ( text, path ) {
  33. function getElementsByTagName( xml, name ) {
  34. // Non recursive xml.getElementsByTagName() ...
  35. var array = [];
  36. var childNodes = xml.childNodes;
  37. for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
  38. var child = childNodes[ i ];
  39. if ( child.nodeName === name ) {
  40. array.push( child );
  41. }
  42. }
  43. return array;
  44. }
  45. function parseStrings( text ) {
  46. if ( text.length === 0 ) return [];
  47. var parts = text.trim().split( /\s+/ );
  48. var array = new Array( parts.length );
  49. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  50. array[ i ] = parts[ i ];
  51. }
  52. return array;
  53. }
  54. function parseFloats( text ) {
  55. if ( text.length === 0 ) return [];
  56. var parts = text.trim().split( /\s+/ );
  57. var array = new Array( parts.length );
  58. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  59. array[ i ] = parseFloat( parts[ i ] );
  60. }
  61. return array;
  62. }
  63. function parseInts( text ) {
  64. if ( text.length === 0 ) return [];
  65. var parts = text.trim().split( /\s+/ );
  66. var array = new Array( parts.length );
  67. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  68. array[ i ] = parseInt( parts[ i ] );
  69. }
  70. return array;
  71. }
  72. function parseId( text ) {
  73. return text.substring( 1 );
  74. }
  75. function generateId() {
  76. return 'three_default_' + count ++;
  77. }
  78. function isEmpty( object ) {
  79. return Object.keys( object ).length === 0;
  80. } // asset
  81. function parseAsset( xml ) {
  82. return {
  83. unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
  84. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  85. };
  86. }
  87. function parseAssetUnit( xml ) {
  88. if ( xml !== undefined && xml.hasAttribute( 'meter' ) === true ) {
  89. return parseFloat( xml.getAttribute( 'meter' ) );
  90. } else {
  91. return 1; // default 1 meter
  92. }
  93. }
  94. function parseAssetUpAxis( xml ) {
  95. return xml !== undefined ? xml.textContent : 'Y_UP';
  96. } // library
  97. function parseLibrary( xml, libraryName, nodeName, parser ) {
  98. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  99. if ( library !== undefined ) {
  100. var elements = getElementsByTagName( library, nodeName );
  101. for ( var i = 0; i < elements.length; i ++ ) {
  102. parser( elements[ i ] );
  103. }
  104. }
  105. }
  106. function buildLibrary( data, builder ) {
  107. for ( var name in data ) {
  108. var object = data[ name ];
  109. object.build = builder( data[ name ] );
  110. }
  111. } // get
  112. function getBuild( data, builder ) {
  113. if ( data.build !== undefined ) return data.build;
  114. data.build = builder( data );
  115. return data.build;
  116. } // animation
  117. function parseAnimation( xml ) {
  118. var data = {
  119. sources: {},
  120. samplers: {},
  121. channels: {}
  122. };
  123. var hasChildren = false;
  124. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  125. var child = xml.childNodes[ i ];
  126. if ( child.nodeType !== 1 ) continue;
  127. var id;
  128. switch ( child.nodeName ) {
  129. case 'source':
  130. id = child.getAttribute( 'id' );
  131. data.sources[ id ] = parseSource( child );
  132. break;
  133. case 'sampler':
  134. id = child.getAttribute( 'id' );
  135. data.samplers[ id ] = parseAnimationSampler( child );
  136. break;
  137. case 'channel':
  138. id = child.getAttribute( 'target' );
  139. data.channels[ id ] = parseAnimationChannel( child );
  140. break;
  141. case 'animation':
  142. // hierarchy of related animations
  143. parseAnimation( child );
  144. hasChildren = true;
  145. break;
  146. default:
  147. console.log( child );
  148. }
  149. }
  150. if ( hasChildren === false ) {
  151. // since 'id' attributes can be optional, it's necessary to generate a UUID for unqiue assignment
  152. library.animations[ xml.getAttribute( 'id' ) || THREE.MathUtils.generateUUID() ] = data;
  153. }
  154. }
  155. function parseAnimationSampler( xml ) {
  156. var data = {
  157. inputs: {}
  158. };
  159. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  160. var child = xml.childNodes[ i ];
  161. if ( child.nodeType !== 1 ) continue;
  162. switch ( child.nodeName ) {
  163. case 'input':
  164. var id = parseId( child.getAttribute( 'source' ) );
  165. var semantic = child.getAttribute( 'semantic' );
  166. data.inputs[ semantic ] = id;
  167. break;
  168. }
  169. }
  170. return data;
  171. }
  172. function parseAnimationChannel( xml ) {
  173. var data = {};
  174. var target = xml.getAttribute( 'target' ); // parsing SID Addressing Syntax
  175. var parts = target.split( '/' );
  176. var id = parts.shift();
  177. var sid = parts.shift(); // check selection syntax
  178. var arraySyntax = sid.indexOf( '(' ) !== - 1;
  179. var memberSyntax = sid.indexOf( '.' ) !== - 1;
  180. if ( memberSyntax ) {
  181. // member selection access
  182. parts = sid.split( '.' );
  183. sid = parts.shift();
  184. data.member = parts.shift();
  185. } else if ( arraySyntax ) {
  186. // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
  187. var indices = sid.split( '(' );
  188. sid = indices.shift();
  189. for ( var i = 0; i < indices.length; i ++ ) {
  190. indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
  191. }
  192. data.indices = indices;
  193. }
  194. data.id = id;
  195. data.sid = sid;
  196. data.arraySyntax = arraySyntax;
  197. data.memberSyntax = memberSyntax;
  198. data.sampler = parseId( xml.getAttribute( 'source' ) );
  199. return data;
  200. }
  201. function buildAnimation( data ) {
  202. var tracks = [];
  203. var channels = data.channels;
  204. var samplers = data.samplers;
  205. var sources = data.sources;
  206. for ( var target in channels ) {
  207. if ( channels.hasOwnProperty( target ) ) {
  208. var channel = channels[ target ];
  209. var sampler = samplers[ channel.sampler ];
  210. var inputId = sampler.inputs.INPUT;
  211. var outputId = sampler.inputs.OUTPUT;
  212. var inputSource = sources[ inputId ];
  213. var outputSource = sources[ outputId ];
  214. var animation = buildAnimationChannel( channel, inputSource, outputSource );
  215. createKeyframeTracks( animation, tracks );
  216. }
  217. }
  218. return tracks;
  219. }
  220. function getAnimation( id ) {
  221. return getBuild( library.animations[ id ], buildAnimation );
  222. }
  223. function buildAnimationChannel( channel, inputSource, outputSource ) {
  224. var node = library.nodes[ channel.id ];
  225. var object3D = getNode( node.id );
  226. var transform = node.transforms[ channel.sid ];
  227. var defaultMatrix = node.matrix.clone().transpose();
  228. var time, stride;
  229. var i, il, j, jl;
  230. var data = {}; // the collada spec allows the animation of data in various ways.
  231. // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
  232. switch ( transform ) {
  233. case 'matrix':
  234. for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
  235. time = inputSource.array[ i ];
  236. stride = i * outputSource.stride;
  237. if ( data[ time ] === undefined ) data[ time ] = {};
  238. if ( channel.arraySyntax === true ) {
  239. var value = outputSource.array[ stride ];
  240. var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
  241. data[ time ][ index ] = value;
  242. } else {
  243. for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
  244. data[ time ][ j ] = outputSource.array[ stride + j ];
  245. }
  246. }
  247. }
  248. break;
  249. case 'translate':
  250. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  251. break;
  252. case 'rotate':
  253. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  254. break;
  255. case 'scale':
  256. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  257. break;
  258. }
  259. var keyframes = prepareAnimationData( data, defaultMatrix );
  260. var animation = {
  261. name: object3D.uuid,
  262. keyframes: keyframes
  263. };
  264. return animation;
  265. }
  266. function prepareAnimationData( data, defaultMatrix ) {
  267. var keyframes = []; // transfer data into a sortable array
  268. for ( var time in data ) {
  269. keyframes.push( {
  270. time: parseFloat( time ),
  271. value: data[ time ]
  272. } );
  273. } // ensure keyframes are sorted by time
  274. keyframes.sort( ascending ); // now we clean up all animation data, so we can use them for keyframe tracks
  275. for ( var i = 0; i < 16; i ++ ) {
  276. transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
  277. }
  278. return keyframes; // array sort function
  279. function ascending( a, b ) {
  280. return a.time - b.time;
  281. }
  282. }
  283. var position = new THREE.Vector3();
  284. var scale = new THREE.Vector3();
  285. var quaternion = new THREE.Quaternion();
  286. function createKeyframeTracks( animation, tracks ) {
  287. var keyframes = animation.keyframes;
  288. var name = animation.name;
  289. var times = [];
  290. var positionData = [];
  291. var quaternionData = [];
  292. var scaleData = [];
  293. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  294. var keyframe = keyframes[ i ];
  295. var time = keyframe.time;
  296. var value = keyframe.value;
  297. matrix.fromArray( value ).transpose();
  298. matrix.decompose( position, quaternion, scale );
  299. times.push( time );
  300. positionData.push( position.x, position.y, position.z );
  301. quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
  302. scaleData.push( scale.x, scale.y, scale.z );
  303. }
  304. if ( positionData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.position', times, positionData ) );
  305. if ( quaternionData.length > 0 ) tracks.push( new THREE.QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
  306. if ( scaleData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.scale', times, scaleData ) );
  307. return tracks;
  308. }
  309. function transformAnimationData( keyframes, property, defaultValue ) {
  310. var keyframe;
  311. var empty = true;
  312. var i, l; // check, if values of a property are missing in our keyframes
  313. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  314. keyframe = keyframes[ i ];
  315. if ( keyframe.value[ property ] === undefined ) {
  316. keyframe.value[ property ] = null; // mark as missing
  317. } else {
  318. empty = false;
  319. }
  320. }
  321. if ( empty === true ) {
  322. // no values at all, so we set a default value
  323. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  324. keyframe = keyframes[ i ];
  325. keyframe.value[ property ] = defaultValue;
  326. }
  327. } else {
  328. // filling gaps
  329. createMissingKeyframes( keyframes, property );
  330. }
  331. }
  332. function createMissingKeyframes( keyframes, property ) {
  333. var prev, next;
  334. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  335. var keyframe = keyframes[ i ];
  336. if ( keyframe.value[ property ] === null ) {
  337. prev = getPrev( keyframes, i, property );
  338. next = getNext( keyframes, i, property );
  339. if ( prev === null ) {
  340. keyframe.value[ property ] = next.value[ property ];
  341. continue;
  342. }
  343. if ( next === null ) {
  344. keyframe.value[ property ] = prev.value[ property ];
  345. continue;
  346. }
  347. interpolate( keyframe, prev, next, property );
  348. }
  349. }
  350. }
  351. function getPrev( keyframes, i, property ) {
  352. while ( i >= 0 ) {
  353. var keyframe = keyframes[ i ];
  354. if ( keyframe.value[ property ] !== null ) return keyframe;
  355. i --;
  356. }
  357. return null;
  358. }
  359. function getNext( keyframes, i, property ) {
  360. while ( i < keyframes.length ) {
  361. var keyframe = keyframes[ i ];
  362. if ( keyframe.value[ property ] !== null ) return keyframe;
  363. i ++;
  364. }
  365. return null;
  366. }
  367. function interpolate( key, prev, next, property ) {
  368. if ( next.time - prev.time === 0 ) {
  369. key.value[ property ] = prev.value[ property ];
  370. return;
  371. }
  372. key.value[ property ] = ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) + prev.value[ property ];
  373. } // animation clips
  374. function parseAnimationClip( xml ) {
  375. var data = {
  376. name: xml.getAttribute( 'id' ) || 'default',
  377. start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
  378. end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
  379. animations: []
  380. };
  381. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  382. var child = xml.childNodes[ i ];
  383. if ( child.nodeType !== 1 ) continue;
  384. switch ( child.nodeName ) {
  385. case 'instance_animation':
  386. data.animations.push( parseId( child.getAttribute( 'url' ) ) );
  387. break;
  388. }
  389. }
  390. library.clips[ xml.getAttribute( 'id' ) ] = data;
  391. }
  392. function buildAnimationClip( data ) {
  393. var tracks = [];
  394. var name = data.name;
  395. var duration = data.end - data.start || - 1;
  396. var animations = data.animations;
  397. for ( var i = 0, il = animations.length; i < il; i ++ ) {
  398. var animationTracks = getAnimation( animations[ i ] );
  399. for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) {
  400. tracks.push( animationTracks[ j ] );
  401. }
  402. }
  403. return new THREE.AnimationClip( name, duration, tracks );
  404. }
  405. function getAnimationClip( id ) {
  406. return getBuild( library.clips[ id ], buildAnimationClip );
  407. } // controller
  408. function parseController( xml ) {
  409. var data = {};
  410. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  411. var child = xml.childNodes[ i ];
  412. if ( child.nodeType !== 1 ) continue;
  413. switch ( child.nodeName ) {
  414. case 'skin':
  415. // there is exactly one skin per controller
  416. data.id = parseId( child.getAttribute( 'source' ) );
  417. data.skin = parseSkin( child );
  418. break;
  419. case 'morph':
  420. data.id = parseId( child.getAttribute( 'source' ) );
  421. console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
  422. break;
  423. }
  424. }
  425. library.controllers[ xml.getAttribute( 'id' ) ] = data;
  426. }
  427. function parseSkin( xml ) {
  428. var data = {
  429. sources: {}
  430. };
  431. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  432. var child = xml.childNodes[ i ];
  433. if ( child.nodeType !== 1 ) continue;
  434. switch ( child.nodeName ) {
  435. case 'bind_shape_matrix':
  436. data.bindShapeMatrix = parseFloats( child.textContent );
  437. break;
  438. case 'source':
  439. var id = child.getAttribute( 'id' );
  440. data.sources[ id ] = parseSource( child );
  441. break;
  442. case 'joints':
  443. data.joints = parseJoints( child );
  444. break;
  445. case 'vertex_weights':
  446. data.vertexWeights = parseVertexWeights( child );
  447. break;
  448. }
  449. }
  450. return data;
  451. }
  452. function parseJoints( xml ) {
  453. var data = {
  454. inputs: {}
  455. };
  456. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  457. var child = xml.childNodes[ i ];
  458. if ( child.nodeType !== 1 ) continue;
  459. switch ( child.nodeName ) {
  460. case 'input':
  461. var semantic = child.getAttribute( 'semantic' );
  462. var id = parseId( child.getAttribute( 'source' ) );
  463. data.inputs[ semantic ] = id;
  464. break;
  465. }
  466. }
  467. return data;
  468. }
  469. function parseVertexWeights( xml ) {
  470. var data = {
  471. inputs: {}
  472. };
  473. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  474. var child = xml.childNodes[ i ];
  475. if ( child.nodeType !== 1 ) continue;
  476. switch ( child.nodeName ) {
  477. case 'input':
  478. var semantic = child.getAttribute( 'semantic' );
  479. var id = parseId( child.getAttribute( 'source' ) );
  480. var offset = parseInt( child.getAttribute( 'offset' ) );
  481. data.inputs[ semantic ] = {
  482. id: id,
  483. offset: offset
  484. };
  485. break;
  486. case 'vcount':
  487. data.vcount = parseInts( child.textContent );
  488. break;
  489. case 'v':
  490. data.v = parseInts( child.textContent );
  491. break;
  492. }
  493. }
  494. return data;
  495. }
  496. function buildController( data ) {
  497. var build = {
  498. id: data.id
  499. };
  500. var geometry = library.geometries[ build.id ];
  501. if ( data.skin !== undefined ) {
  502. build.skin = buildSkin( data.skin ); // we enhance the 'sources' property of the corresponding geometry with our skin data
  503. geometry.sources.skinIndices = build.skin.indices;
  504. geometry.sources.skinWeights = build.skin.weights;
  505. }
  506. return build;
  507. }
  508. function buildSkin( data ) {
  509. var BONE_LIMIT = 4;
  510. var build = {
  511. joints: [],
  512. // this must be an array to preserve the joint order
  513. indices: {
  514. array: [],
  515. stride: BONE_LIMIT
  516. },
  517. weights: {
  518. array: [],
  519. stride: BONE_LIMIT
  520. }
  521. };
  522. var sources = data.sources;
  523. var vertexWeights = data.vertexWeights;
  524. var vcount = vertexWeights.vcount;
  525. var v = vertexWeights.v;
  526. var jointOffset = vertexWeights.inputs.JOINT.offset;
  527. var weightOffset = vertexWeights.inputs.WEIGHT.offset;
  528. var jointSource = data.sources[ data.joints.inputs.JOINT ];
  529. var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
  530. var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
  531. var stride = 0;
  532. var i, j, l; // procces skin data for each vertex
  533. for ( i = 0, l = vcount.length; i < l; i ++ ) {
  534. var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
  535. var vertexSkinData = [];
  536. for ( j = 0; j < jointCount; j ++ ) {
  537. var skinIndex = v[ stride + jointOffset ];
  538. var weightId = v[ stride + weightOffset ];
  539. var skinWeight = weights[ weightId ];
  540. vertexSkinData.push( {
  541. index: skinIndex,
  542. weight: skinWeight
  543. } );
  544. stride += 2;
  545. } // we sort the joints in descending order based on the weights.
  546. // this ensures, we only procced the most important joints of the vertex
  547. vertexSkinData.sort( descending ); // now we provide for each vertex a set of four index and weight values.
  548. // the order of the skin data matches the order of vertices
  549. for ( j = 0; j < BONE_LIMIT; j ++ ) {
  550. var d = vertexSkinData[ j ];
  551. if ( d !== undefined ) {
  552. build.indices.array.push( d.index );
  553. build.weights.array.push( d.weight );
  554. } else {
  555. build.indices.array.push( 0 );
  556. build.weights.array.push( 0 );
  557. }
  558. }
  559. } // setup bind matrix
  560. if ( data.bindShapeMatrix ) {
  561. build.bindMatrix = new THREE.Matrix4().fromArray( data.bindShapeMatrix ).transpose();
  562. } else {
  563. build.bindMatrix = new THREE.Matrix4().identity();
  564. } // process bones and inverse bind matrix data
  565. for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
  566. var name = jointSource.array[ i ];
  567. var boneInverse = new THREE.Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
  568. build.joints.push( {
  569. name: name,
  570. boneInverse: boneInverse
  571. } );
  572. }
  573. return build; // array sort function
  574. function descending( a, b ) {
  575. return b.weight - a.weight;
  576. }
  577. }
  578. function getController( id ) {
  579. return getBuild( library.controllers[ id ], buildController );
  580. } // image
  581. function parseImage( xml ) {
  582. var data = {
  583. init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  584. };
  585. library.images[ xml.getAttribute( 'id' ) ] = data;
  586. }
  587. function buildImage( data ) {
  588. if ( data.build !== undefined ) return data.build;
  589. return data.init_from;
  590. }
  591. function getImage( id ) {
  592. var data = library.images[ id ];
  593. if ( data !== undefined ) {
  594. return getBuild( data, buildImage );
  595. }
  596. console.warn( 'THREE.ColladaLoader: Couldn\'t find image with ID:', id );
  597. return null;
  598. } // effect
  599. function parseEffect( xml ) {
  600. var data = {};
  601. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  602. var child = xml.childNodes[ i ];
  603. if ( child.nodeType !== 1 ) continue;
  604. switch ( child.nodeName ) {
  605. case 'profile_COMMON':
  606. data.profile = parseEffectProfileCOMMON( child );
  607. break;
  608. }
  609. }
  610. library.effects[ xml.getAttribute( 'id' ) ] = data;
  611. }
  612. function parseEffectProfileCOMMON( xml ) {
  613. var data = {
  614. surfaces: {},
  615. samplers: {}
  616. };
  617. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  618. var child = xml.childNodes[ i ];
  619. if ( child.nodeType !== 1 ) continue;
  620. switch ( child.nodeName ) {
  621. case 'newparam':
  622. parseEffectNewparam( child, data );
  623. break;
  624. case 'technique':
  625. data.technique = parseEffectTechnique( child );
  626. break;
  627. case 'extra':
  628. data.extra = parseEffectExtra( child );
  629. break;
  630. }
  631. }
  632. return data;
  633. }
  634. function parseEffectNewparam( xml, data ) {
  635. var sid = xml.getAttribute( 'sid' );
  636. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  637. var child = xml.childNodes[ i ];
  638. if ( child.nodeType !== 1 ) continue;
  639. switch ( child.nodeName ) {
  640. case 'surface':
  641. data.surfaces[ sid ] = parseEffectSurface( child );
  642. break;
  643. case 'sampler2D':
  644. data.samplers[ sid ] = parseEffectSampler( child );
  645. break;
  646. }
  647. }
  648. }
  649. function parseEffectSurface( xml ) {
  650. var data = {};
  651. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  652. var child = xml.childNodes[ i ];
  653. if ( child.nodeType !== 1 ) continue;
  654. switch ( child.nodeName ) {
  655. case 'init_from':
  656. data.init_from = child.textContent;
  657. break;
  658. }
  659. }
  660. return data;
  661. }
  662. function parseEffectSampler( xml ) {
  663. var data = {};
  664. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  665. var child = xml.childNodes[ i ];
  666. if ( child.nodeType !== 1 ) continue;
  667. switch ( child.nodeName ) {
  668. case 'source':
  669. data.source = child.textContent;
  670. break;
  671. }
  672. }
  673. return data;
  674. }
  675. function parseEffectTechnique( xml ) {
  676. var data = {};
  677. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  678. var child = xml.childNodes[ i ];
  679. if ( child.nodeType !== 1 ) continue;
  680. switch ( child.nodeName ) {
  681. case 'constant':
  682. case 'lambert':
  683. case 'blinn':
  684. case 'phong':
  685. data.type = child.nodeName;
  686. data.parameters = parseEffectParameters( child );
  687. break;
  688. }
  689. }
  690. return data;
  691. }
  692. function parseEffectParameters( xml ) {
  693. var data = {};
  694. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  695. var child = xml.childNodes[ i ];
  696. if ( child.nodeType !== 1 ) continue;
  697. switch ( child.nodeName ) {
  698. case 'emission':
  699. case 'diffuse':
  700. case 'specular':
  701. case 'bump':
  702. case 'ambient':
  703. case 'shininess':
  704. case 'transparency':
  705. data[ child.nodeName ] = parseEffectParameter( child );
  706. break;
  707. case 'transparent':
  708. data[ child.nodeName ] = {
  709. opaque: child.getAttribute( 'opaque' ),
  710. data: parseEffectParameter( child )
  711. };
  712. break;
  713. }
  714. }
  715. return data;
  716. }
  717. function parseEffectParameter( xml ) {
  718. var data = {};
  719. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  720. var child = xml.childNodes[ i ];
  721. if ( child.nodeType !== 1 ) continue;
  722. switch ( child.nodeName ) {
  723. case 'color':
  724. data[ child.nodeName ] = parseFloats( child.textContent );
  725. break;
  726. case 'float':
  727. data[ child.nodeName ] = parseFloat( child.textContent );
  728. break;
  729. case 'texture':
  730. data[ child.nodeName ] = {
  731. id: child.getAttribute( 'texture' ),
  732. extra: parseEffectParameterTexture( child )
  733. };
  734. break;
  735. }
  736. }
  737. return data;
  738. }
  739. function parseEffectParameterTexture( xml ) {
  740. var data = {
  741. technique: {}
  742. };
  743. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  744. var child = xml.childNodes[ i ];
  745. if ( child.nodeType !== 1 ) continue;
  746. switch ( child.nodeName ) {
  747. case 'extra':
  748. parseEffectParameterTextureExtra( child, data );
  749. break;
  750. }
  751. }
  752. return data;
  753. }
  754. function parseEffectParameterTextureExtra( xml, data ) {
  755. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  756. var child = xml.childNodes[ i ];
  757. if ( child.nodeType !== 1 ) continue;
  758. switch ( child.nodeName ) {
  759. case 'technique':
  760. parseEffectParameterTextureExtraTechnique( child, data );
  761. break;
  762. }
  763. }
  764. }
  765. function parseEffectParameterTextureExtraTechnique( xml, data ) {
  766. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  767. var child = xml.childNodes[ i ];
  768. if ( child.nodeType !== 1 ) continue;
  769. switch ( child.nodeName ) {
  770. case 'repeatU':
  771. case 'repeatV':
  772. case 'offsetU':
  773. case 'offsetV':
  774. data.technique[ child.nodeName ] = parseFloat( child.textContent );
  775. break;
  776. case 'wrapU':
  777. case 'wrapV':
  778. // some files have values for wrapU/wrapV which become NaN via parseInt
  779. if ( child.textContent.toUpperCase() === 'TRUE' ) {
  780. data.technique[ child.nodeName ] = 1;
  781. } else if ( child.textContent.toUpperCase() === 'FALSE' ) {
  782. data.technique[ child.nodeName ] = 0;
  783. } else {
  784. data.technique[ child.nodeName ] = parseInt( child.textContent );
  785. }
  786. break;
  787. }
  788. }
  789. }
  790. function parseEffectExtra( xml ) {
  791. var data = {};
  792. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  793. var child = xml.childNodes[ i ];
  794. if ( child.nodeType !== 1 ) continue;
  795. switch ( child.nodeName ) {
  796. case 'technique':
  797. data.technique = parseEffectExtraTechnique( child );
  798. break;
  799. }
  800. }
  801. return data;
  802. }
  803. function parseEffectExtraTechnique( xml ) {
  804. var data = {};
  805. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  806. var child = xml.childNodes[ i ];
  807. if ( child.nodeType !== 1 ) continue;
  808. switch ( child.nodeName ) {
  809. case 'double_sided':
  810. data[ child.nodeName ] = parseInt( child.textContent );
  811. break;
  812. }
  813. }
  814. return data;
  815. }
  816. function buildEffect( data ) {
  817. return data;
  818. }
  819. function getEffect( id ) {
  820. return getBuild( library.effects[ id ], buildEffect );
  821. } // material
  822. function parseMaterial( xml ) {
  823. var data = {
  824. name: xml.getAttribute( 'name' )
  825. };
  826. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  827. var child = xml.childNodes[ i ];
  828. if ( child.nodeType !== 1 ) continue;
  829. switch ( child.nodeName ) {
  830. case 'instance_effect':
  831. data.url = parseId( child.getAttribute( 'url' ) );
  832. break;
  833. }
  834. }
  835. library.materials[ xml.getAttribute( 'id' ) ] = data;
  836. }
  837. function getTextureLoader( image ) {
  838. var loader;
  839. var extension = image.slice( ( image.lastIndexOf( '.' ) - 1 >>> 0 ) + 2 ); // http://www.jstips.co/en/javascript/get-file-extension/
  840. extension = extension.toLowerCase();
  841. switch ( extension ) {
  842. case 'tga':
  843. loader = tgaLoader;
  844. break;
  845. default:
  846. loader = textureLoader;
  847. }
  848. return loader;
  849. }
  850. function buildMaterial( data ) {
  851. var effect = getEffect( data.url );
  852. var technique = effect.profile.technique;
  853. var extra = effect.profile.extra;
  854. var material;
  855. switch ( technique.type ) {
  856. case 'phong':
  857. case 'blinn':
  858. material = new THREE.MeshPhongMaterial();
  859. break;
  860. case 'lambert':
  861. material = new THREE.MeshLambertMaterial();
  862. break;
  863. default:
  864. material = new THREE.MeshBasicMaterial();
  865. break;
  866. }
  867. material.name = data.name || '';
  868. function getTexture( textureObject ) {
  869. var sampler = effect.profile.samplers[ textureObject.id ];
  870. var image = null; // get image
  871. if ( sampler !== undefined ) {
  872. var surface = effect.profile.surfaces[ sampler.source ];
  873. image = getImage( surface.init_from );
  874. } else {
  875. console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
  876. image = getImage( textureObject.id );
  877. } // create texture if image is avaiable
  878. if ( image !== null ) {
  879. var loader = getTextureLoader( image );
  880. if ( loader !== undefined ) {
  881. var texture = loader.load( image );
  882. var extra = textureObject.extra;
  883. if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
  884. var technique = extra.technique;
  885. texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  886. texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  887. texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
  888. texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
  889. } else {
  890. texture.wrapS = THREE.RepeatWrapping;
  891. texture.wrapT = THREE.RepeatWrapping;
  892. }
  893. return texture;
  894. } else {
  895. console.warn( 'THREE.ColladaLoader: THREE.Loader for texture %s not found.', image );
  896. return null;
  897. }
  898. } else {
  899. console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id );
  900. return null;
  901. }
  902. }
  903. var parameters = technique.parameters;
  904. for ( var key in parameters ) {
  905. var parameter = parameters[ key ];
  906. switch ( key ) {
  907. case 'diffuse':
  908. if ( parameter.color ) material.color.fromArray( parameter.color );
  909. if ( parameter.texture ) material.map = getTexture( parameter.texture );
  910. break;
  911. case 'specular':
  912. if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
  913. if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
  914. break;
  915. case 'bump':
  916. if ( parameter.texture ) material.normalMap = getTexture( parameter.texture );
  917. break;
  918. case 'ambient':
  919. if ( parameter.texture ) material.lightMap = getTexture( parameter.texture );
  920. break;
  921. case 'shininess':
  922. if ( parameter.float && material.shininess ) material.shininess = parameter.float;
  923. break;
  924. case 'emission':
  925. if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color );
  926. if ( parameter.texture ) material.emissiveMap = getTexture( parameter.texture );
  927. break;
  928. }
  929. } //
  930. var transparent = parameters[ 'transparent' ];
  931. var transparency = parameters[ 'transparency' ]; // <transparency> does not exist but <transparent>
  932. if ( transparency === undefined && transparent ) {
  933. transparency = {
  934. float: 1
  935. };
  936. } // <transparent> does not exist but <transparency>
  937. if ( transparent === undefined && transparency ) {
  938. transparent = {
  939. opaque: 'A_ONE',
  940. data: {
  941. color: [ 1, 1, 1, 1 ]
  942. }
  943. };
  944. }
  945. if ( transparent && transparency ) {
  946. // handle case if a texture exists but no color
  947. if ( transparent.data.texture ) {
  948. // we do not set an alpha map (see #13792)
  949. material.transparent = true;
  950. } else {
  951. var color = transparent.data.color;
  952. switch ( transparent.opaque ) {
  953. case 'A_ONE':
  954. material.opacity = color[ 3 ] * transparency.float;
  955. break;
  956. case 'RGB_ZERO':
  957. material.opacity = 1 - color[ 0 ] * transparency.float;
  958. break;
  959. case 'A_ZERO':
  960. material.opacity = 1 - color[ 3 ] * transparency.float;
  961. break;
  962. case 'RGB_ONE':
  963. material.opacity = color[ 0 ] * transparency.float;
  964. break;
  965. default:
  966. console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );
  967. }
  968. if ( material.opacity < 1 ) material.transparent = true;
  969. }
  970. } //
  971. if ( extra !== undefined && extra.technique !== undefined && extra.technique.double_sided === 1 ) {
  972. material.side = THREE.DoubleSide;
  973. }
  974. return material;
  975. }
  976. function getMaterial( id ) {
  977. return getBuild( library.materials[ id ], buildMaterial );
  978. } // camera
  979. function parseCamera( xml ) {
  980. var data = {
  981. name: xml.getAttribute( 'name' )
  982. };
  983. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  984. var child = xml.childNodes[ i ];
  985. if ( child.nodeType !== 1 ) continue;
  986. switch ( child.nodeName ) {
  987. case 'optics':
  988. data.optics = parseCameraOptics( child );
  989. break;
  990. }
  991. }
  992. library.cameras[ xml.getAttribute( 'id' ) ] = data;
  993. }
  994. function parseCameraOptics( xml ) {
  995. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  996. var child = xml.childNodes[ i ];
  997. switch ( child.nodeName ) {
  998. case 'technique_common':
  999. return parseCameraTechnique( child );
  1000. }
  1001. }
  1002. return {};
  1003. }
  1004. function parseCameraTechnique( xml ) {
  1005. var data = {};
  1006. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1007. var child = xml.childNodes[ i ];
  1008. switch ( child.nodeName ) {
  1009. case 'perspective':
  1010. case 'orthographic':
  1011. data.technique = child.nodeName;
  1012. data.parameters = parseCameraParameters( child );
  1013. break;
  1014. }
  1015. }
  1016. return data;
  1017. }
  1018. function parseCameraParameters( xml ) {
  1019. var data = {};
  1020. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1021. var child = xml.childNodes[ i ];
  1022. switch ( child.nodeName ) {
  1023. case 'xfov':
  1024. case 'yfov':
  1025. case 'xmag':
  1026. case 'ymag':
  1027. case 'znear':
  1028. case 'zfar':
  1029. case 'aspect_ratio':
  1030. data[ child.nodeName ] = parseFloat( child.textContent );
  1031. break;
  1032. }
  1033. }
  1034. return data;
  1035. }
  1036. function buildCamera( data ) {
  1037. var camera;
  1038. switch ( data.optics.technique ) {
  1039. case 'perspective':
  1040. camera = new THREE.PerspectiveCamera( data.optics.parameters.yfov, data.optics.parameters.aspect_ratio, data.optics.parameters.znear, data.optics.parameters.zfar );
  1041. break;
  1042. case 'orthographic':
  1043. var ymag = data.optics.parameters.ymag;
  1044. var xmag = data.optics.parameters.xmag;
  1045. var aspectRatio = data.optics.parameters.aspect_ratio;
  1046. xmag = xmag === undefined ? ymag * aspectRatio : xmag;
  1047. ymag = ymag === undefined ? xmag / aspectRatio : ymag;
  1048. xmag *= 0.5;
  1049. ymag *= 0.5;
  1050. camera = new THREE.OrthographicCamera( - xmag, xmag, ymag, - ymag, // left, right, top, bottom
  1051. data.optics.parameters.znear, data.optics.parameters.zfar );
  1052. break;
  1053. default:
  1054. camera = new THREE.PerspectiveCamera();
  1055. break;
  1056. }
  1057. camera.name = data.name || '';
  1058. return camera;
  1059. }
  1060. function getCamera( id ) {
  1061. var data = library.cameras[ id ];
  1062. if ( data !== undefined ) {
  1063. return getBuild( data, buildCamera );
  1064. }
  1065. console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );
  1066. return null;
  1067. } // light
  1068. function parseLight( xml ) {
  1069. var data = {};
  1070. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1071. var child = xml.childNodes[ i ];
  1072. if ( child.nodeType !== 1 ) continue;
  1073. switch ( child.nodeName ) {
  1074. case 'technique_common':
  1075. data = parseLightTechnique( child );
  1076. break;
  1077. }
  1078. }
  1079. library.lights[ xml.getAttribute( 'id' ) ] = data;
  1080. }
  1081. function parseLightTechnique( xml ) {
  1082. var data = {};
  1083. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1084. var child = xml.childNodes[ i ];
  1085. if ( child.nodeType !== 1 ) continue;
  1086. switch ( child.nodeName ) {
  1087. case 'directional':
  1088. case 'point':
  1089. case 'spot':
  1090. case 'ambient':
  1091. data.technique = child.nodeName;
  1092. data.parameters = parseLightParameters( child );
  1093. }
  1094. }
  1095. return data;
  1096. }
  1097. function parseLightParameters( xml ) {
  1098. var data = {};
  1099. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1100. var child = xml.childNodes[ i ];
  1101. if ( child.nodeType !== 1 ) continue;
  1102. switch ( child.nodeName ) {
  1103. case 'color':
  1104. var array = parseFloats( child.textContent );
  1105. data.color = new THREE.Color().fromArray( array );
  1106. break;
  1107. case 'falloff_angle':
  1108. data.falloffAngle = parseFloat( child.textContent );
  1109. break;
  1110. case 'quadratic_attenuation':
  1111. var f = parseFloat( child.textContent );
  1112. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  1113. break;
  1114. }
  1115. }
  1116. return data;
  1117. }
  1118. function buildLight( data ) {
  1119. var light;
  1120. switch ( data.technique ) {
  1121. case 'directional':
  1122. light = new THREE.DirectionalLight();
  1123. break;
  1124. case 'point':
  1125. light = new THREE.PointLight();
  1126. break;
  1127. case 'spot':
  1128. light = new THREE.SpotLight();
  1129. break;
  1130. case 'ambient':
  1131. light = new THREE.AmbientLight();
  1132. break;
  1133. }
  1134. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  1135. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  1136. return light;
  1137. }
  1138. function getLight( id ) {
  1139. var data = library.lights[ id ];
  1140. if ( data !== undefined ) {
  1141. return getBuild( data, buildLight );
  1142. }
  1143. console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );
  1144. return null;
  1145. } // geometry
  1146. function parseGeometry( xml ) {
  1147. var data = {
  1148. name: xml.getAttribute( 'name' ),
  1149. sources: {},
  1150. vertices: {},
  1151. primitives: []
  1152. };
  1153. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ]; // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
  1154. if ( mesh === undefined ) return;
  1155. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  1156. var child = mesh.childNodes[ i ];
  1157. if ( child.nodeType !== 1 ) continue;
  1158. var id = child.getAttribute( 'id' );
  1159. switch ( child.nodeName ) {
  1160. case 'source':
  1161. data.sources[ id ] = parseSource( child );
  1162. break;
  1163. case 'vertices':
  1164. // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  1165. data.vertices = parseGeometryVertices( child );
  1166. break;
  1167. case 'polygons':
  1168. console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
  1169. break;
  1170. case 'lines':
  1171. case 'linestrips':
  1172. case 'polylist':
  1173. case 'triangles':
  1174. data.primitives.push( parseGeometryPrimitive( child ) );
  1175. break;
  1176. default:
  1177. console.log( child );
  1178. }
  1179. }
  1180. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  1181. }
  1182. function parseSource( xml ) {
  1183. var data = {
  1184. array: [],
  1185. stride: 3
  1186. };
  1187. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1188. var child = xml.childNodes[ i ];
  1189. if ( child.nodeType !== 1 ) continue;
  1190. switch ( child.nodeName ) {
  1191. case 'float_array':
  1192. data.array = parseFloats( child.textContent );
  1193. break;
  1194. case 'Name_array':
  1195. data.array = parseStrings( child.textContent );
  1196. break;
  1197. case 'technique_common':
  1198. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  1199. if ( accessor !== undefined ) {
  1200. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  1201. }
  1202. break;
  1203. }
  1204. }
  1205. return data;
  1206. }
  1207. function parseGeometryVertices( xml ) {
  1208. var data = {};
  1209. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1210. var child = xml.childNodes[ i ];
  1211. if ( child.nodeType !== 1 ) continue;
  1212. data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
  1213. }
  1214. return data;
  1215. }
  1216. function parseGeometryPrimitive( xml ) {
  1217. var primitive = {
  1218. type: xml.nodeName,
  1219. material: xml.getAttribute( 'material' ),
  1220. count: parseInt( xml.getAttribute( 'count' ) ),
  1221. inputs: {},
  1222. stride: 0,
  1223. hasUV: false
  1224. };
  1225. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1226. var child = xml.childNodes[ i ];
  1227. if ( child.nodeType !== 1 ) continue;
  1228. switch ( child.nodeName ) {
  1229. case 'input':
  1230. var id = parseId( child.getAttribute( 'source' ) );
  1231. var semantic = child.getAttribute( 'semantic' );
  1232. var offset = parseInt( child.getAttribute( 'offset' ) );
  1233. var set = parseInt( child.getAttribute( 'set' ) );
  1234. var inputname = set > 0 ? semantic + set : semantic;
  1235. primitive.inputs[ inputname ] = {
  1236. id: id,
  1237. offset: offset
  1238. };
  1239. primitive.stride = Math.max( primitive.stride, offset + 1 );
  1240. if ( semantic === 'TEXCOORD' ) primitive.hasUV = true;
  1241. break;
  1242. case 'vcount':
  1243. primitive.vcount = parseInts( child.textContent );
  1244. break;
  1245. case 'p':
  1246. primitive.p = parseInts( child.textContent );
  1247. break;
  1248. }
  1249. }
  1250. return primitive;
  1251. }
  1252. function groupPrimitives( primitives ) {
  1253. var build = {};
  1254. for ( var i = 0; i < primitives.length; i ++ ) {
  1255. var primitive = primitives[ i ];
  1256. if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
  1257. build[ primitive.type ].push( primitive );
  1258. }
  1259. return build;
  1260. }
  1261. function checkUVCoordinates( primitives ) {
  1262. var count = 0;
  1263. for ( var i = 0, l = primitives.length; i < l; i ++ ) {
  1264. var primitive = primitives[ i ];
  1265. if ( primitive.hasUV === true ) {
  1266. count ++;
  1267. }
  1268. }
  1269. if ( count > 0 && count < primitives.length ) {
  1270. primitives.uvsNeedsFix = true;
  1271. }
  1272. }
  1273. function buildGeometry( data ) {
  1274. var build = {};
  1275. var sources = data.sources;
  1276. var vertices = data.vertices;
  1277. var primitives = data.primitives;
  1278. if ( primitives.length === 0 ) return {}; // our goal is to create one buffer geometry for a single type of primitives
  1279. // first, we group all primitives by their type
  1280. var groupedPrimitives = groupPrimitives( primitives );
  1281. for ( var type in groupedPrimitives ) {
  1282. var primitiveType = groupedPrimitives[ type ]; // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)
  1283. checkUVCoordinates( primitiveType ); // third, create a buffer geometry for each type of primitives
  1284. build[ type ] = buildGeometryType( primitiveType, sources, vertices );
  1285. }
  1286. return build;
  1287. }
  1288. function buildGeometryType( primitives, sources, vertices ) {
  1289. var build = {};
  1290. var position = {
  1291. array: [],
  1292. stride: 0
  1293. };
  1294. var normal = {
  1295. array: [],
  1296. stride: 0
  1297. };
  1298. var uv = {
  1299. array: [],
  1300. stride: 0
  1301. };
  1302. var uv2 = {
  1303. array: [],
  1304. stride: 0
  1305. };
  1306. var color = {
  1307. array: [],
  1308. stride: 0
  1309. };
  1310. var skinIndex = {
  1311. array: [],
  1312. stride: 4
  1313. };
  1314. var skinWeight = {
  1315. array: [],
  1316. stride: 4
  1317. };
  1318. var geometry = new THREE.BufferGeometry();
  1319. var materialKeys = [];
  1320. var start = 0;
  1321. for ( var p = 0; p < primitives.length; p ++ ) {
  1322. var primitive = primitives[ p ];
  1323. var inputs = primitive.inputs; // groups
  1324. var count = 0;
  1325. switch ( primitive.type ) {
  1326. case 'lines':
  1327. case 'linestrips':
  1328. count = primitive.count * 2;
  1329. break;
  1330. case 'triangles':
  1331. count = primitive.count * 3;
  1332. break;
  1333. case 'polylist':
  1334. for ( var g = 0; g < primitive.count; g ++ ) {
  1335. var vc = primitive.vcount[ g ];
  1336. switch ( vc ) {
  1337. case 3:
  1338. count += 3; // single triangle
  1339. break;
  1340. case 4:
  1341. count += 6; // quad, subdivided into two triangles
  1342. break;
  1343. default:
  1344. count += ( vc - 2 ) * 3; // polylist with more than four vertices
  1345. break;
  1346. }
  1347. }
  1348. break;
  1349. default:
  1350. console.warn( 'THREE.ColladaLoader: Unknow primitive type:', primitive.type );
  1351. }
  1352. geometry.addGroup( start, count, p );
  1353. start += count; // material
  1354. if ( primitive.material ) {
  1355. materialKeys.push( primitive.material );
  1356. } // geometry data
  1357. for ( var name in inputs ) {
  1358. var input = inputs[ name ];
  1359. switch ( name ) {
  1360. case 'VERTEX':
  1361. for ( var key in vertices ) {
  1362. var id = vertices[ key ];
  1363. switch ( key ) {
  1364. case 'POSITION':
  1365. var prevLength = position.array.length;
  1366. buildGeometryData( primitive, sources[ id ], input.offset, position.array );
  1367. position.stride = sources[ id ].stride;
  1368. if ( sources.skinWeights && sources.skinIndices ) {
  1369. buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
  1370. buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
  1371. } // see #3803
  1372. if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) {
  1373. var count = ( position.array.length - prevLength ) / position.stride;
  1374. for ( var i = 0; i < count; i ++ ) {
  1375. // fill missing uv coordinates
  1376. uv.array.push( 0, 0 );
  1377. }
  1378. }
  1379. break;
  1380. case 'NORMAL':
  1381. buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
  1382. normal.stride = sources[ id ].stride;
  1383. break;
  1384. case 'COLOR':
  1385. buildGeometryData( primitive, sources[ id ], input.offset, color.array );
  1386. color.stride = sources[ id ].stride;
  1387. break;
  1388. case 'TEXCOORD':
  1389. buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
  1390. uv.stride = sources[ id ].stride;
  1391. break;
  1392. case 'TEXCOORD1':
  1393. buildGeometryData( primitive, sources[ id ], input.offset, uv2.array );
  1394. uv.stride = sources[ id ].stride;
  1395. break;
  1396. default:
  1397. console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
  1398. }
  1399. }
  1400. break;
  1401. case 'NORMAL':
  1402. buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
  1403. normal.stride = sources[ input.id ].stride;
  1404. break;
  1405. case 'COLOR':
  1406. buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );
  1407. color.stride = sources[ input.id ].stride;
  1408. break;
  1409. case 'TEXCOORD':
  1410. buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
  1411. uv.stride = sources[ input.id ].stride;
  1412. break;
  1413. case 'TEXCOORD1':
  1414. buildGeometryData( primitive, sources[ input.id ], input.offset, uv2.array );
  1415. uv2.stride = sources[ input.id ].stride;
  1416. break;
  1417. }
  1418. }
  1419. } // build geometry
  1420. if ( position.array.length > 0 ) geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( position.array, position.stride ) );
  1421. if ( normal.array.length > 0 ) geometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( normal.array, normal.stride ) );
  1422. if ( color.array.length > 0 ) geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( color.array, color.stride ) );
  1423. if ( uv.array.length > 0 ) geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( uv.array, uv.stride ) );
  1424. if ( uv2.array.length > 0 ) geometry.setAttribute( 'uv2', new THREE.Float32BufferAttribute( uv2.array, uv2.stride ) );
  1425. if ( skinIndex.array.length > 0 ) geometry.setAttribute( 'skinIndex', new THREE.Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
  1426. if ( skinWeight.array.length > 0 ) geometry.setAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
  1427. build.data = geometry;
  1428. build.type = primitives[ 0 ].type;
  1429. build.materialKeys = materialKeys;
  1430. return build;
  1431. }
  1432. function buildGeometryData( primitive, source, offset, array ) {
  1433. var indices = primitive.p;
  1434. var stride = primitive.stride;
  1435. var vcount = primitive.vcount;
  1436. function pushVector( i ) {
  1437. var index = indices[ i + offset ] * sourceStride;
  1438. var length = index + sourceStride;
  1439. for ( ; index < length; index ++ ) {
  1440. array.push( sourceArray[ index ] );
  1441. }
  1442. }
  1443. var sourceArray = source.array;
  1444. var sourceStride = source.stride;
  1445. if ( primitive.vcount !== undefined ) {
  1446. var index = 0;
  1447. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  1448. var count = vcount[ i ];
  1449. if ( count === 4 ) {
  1450. var a = index + stride * 0;
  1451. var b = index + stride * 1;
  1452. var c = index + stride * 2;
  1453. var d = index + stride * 3;
  1454. pushVector( a );
  1455. pushVector( b );
  1456. pushVector( d );
  1457. pushVector( b );
  1458. pushVector( c );
  1459. pushVector( d );
  1460. } else if ( count === 3 ) {
  1461. var a = index + stride * 0;
  1462. var b = index + stride * 1;
  1463. var c = index + stride * 2;
  1464. pushVector( a );
  1465. pushVector( b );
  1466. pushVector( c );
  1467. } else if ( count > 4 ) {
  1468. for ( var k = 1, kl = count - 2; k <= kl; k ++ ) {
  1469. var a = index + stride * 0;
  1470. var b = index + stride * k;
  1471. var c = index + stride * ( k + 1 );
  1472. pushVector( a );
  1473. pushVector( b );
  1474. pushVector( c );
  1475. }
  1476. }
  1477. index += stride * count;
  1478. }
  1479. } else {
  1480. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  1481. pushVector( i );
  1482. }
  1483. }
  1484. }
  1485. function getGeometry( id ) {
  1486. return getBuild( library.geometries[ id ], buildGeometry );
  1487. } // kinematics
  1488. function parseKinematicsModel( xml ) {
  1489. var data = {
  1490. name: xml.getAttribute( 'name' ) || '',
  1491. joints: {},
  1492. links: []
  1493. };
  1494. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1495. var child = xml.childNodes[ i ];
  1496. if ( child.nodeType !== 1 ) continue;
  1497. switch ( child.nodeName ) {
  1498. case 'technique_common':
  1499. parseKinematicsTechniqueCommon( child, data );
  1500. break;
  1501. }
  1502. }
  1503. library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
  1504. }
  1505. function buildKinematicsModel( data ) {
  1506. if ( data.build !== undefined ) return data.build;
  1507. return data;
  1508. }
  1509. function getKinematicsModel( id ) {
  1510. return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
  1511. }
  1512. function parseKinematicsTechniqueCommon( xml, data ) {
  1513. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1514. var child = xml.childNodes[ i ];
  1515. if ( child.nodeType !== 1 ) continue;
  1516. switch ( child.nodeName ) {
  1517. case 'joint':
  1518. data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
  1519. break;
  1520. case 'link':
  1521. data.links.push( parseKinematicsLink( child ) );
  1522. break;
  1523. }
  1524. }
  1525. }
  1526. function parseKinematicsJoint( xml ) {
  1527. var data;
  1528. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1529. var child = xml.childNodes[ i ];
  1530. if ( child.nodeType !== 1 ) continue;
  1531. switch ( child.nodeName ) {
  1532. case 'prismatic':
  1533. case 'revolute':
  1534. data = parseKinematicsJointParameter( child );
  1535. break;
  1536. }
  1537. }
  1538. return data;
  1539. }
  1540. function parseKinematicsJointParameter( xml, data ) {
  1541. var data = {
  1542. sid: xml.getAttribute( 'sid' ),
  1543. name: xml.getAttribute( 'name' ) || '',
  1544. axis: new THREE.Vector3(),
  1545. limits: {
  1546. min: 0,
  1547. max: 0
  1548. },
  1549. type: xml.nodeName,
  1550. static: false,
  1551. zeroPosition: 0,
  1552. middlePosition: 0
  1553. };
  1554. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1555. var child = xml.childNodes[ i ];
  1556. if ( child.nodeType !== 1 ) continue;
  1557. switch ( child.nodeName ) {
  1558. case 'axis':
  1559. var array = parseFloats( child.textContent );
  1560. data.axis.fromArray( array );
  1561. break;
  1562. case 'limits':
  1563. var max = child.getElementsByTagName( 'max' )[ 0 ];
  1564. var min = child.getElementsByTagName( 'min' )[ 0 ];
  1565. data.limits.max = parseFloat( max.textContent );
  1566. data.limits.min = parseFloat( min.textContent );
  1567. break;
  1568. }
  1569. } // if min is equal to or greater than max, consider the joint static
  1570. if ( data.limits.min >= data.limits.max ) {
  1571. data.static = true;
  1572. } // calculate middle position
  1573. data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
  1574. return data;
  1575. }
  1576. function parseKinematicsLink( xml ) {
  1577. var data = {
  1578. sid: xml.getAttribute( 'sid' ),
  1579. name: xml.getAttribute( 'name' ) || '',
  1580. attachments: [],
  1581. transforms: []
  1582. };
  1583. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1584. var child = xml.childNodes[ i ];
  1585. if ( child.nodeType !== 1 ) continue;
  1586. switch ( child.nodeName ) {
  1587. case 'attachment_full':
  1588. data.attachments.push( parseKinematicsAttachment( child ) );
  1589. break;
  1590. case 'matrix':
  1591. case 'translate':
  1592. case 'rotate':
  1593. data.transforms.push( parseKinematicsTransform( child ) );
  1594. break;
  1595. }
  1596. }
  1597. return data;
  1598. }
  1599. function parseKinematicsAttachment( xml ) {
  1600. var data = {
  1601. joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
  1602. transforms: [],
  1603. links: []
  1604. };
  1605. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1606. var child = xml.childNodes[ i ];
  1607. if ( child.nodeType !== 1 ) continue;
  1608. switch ( child.nodeName ) {
  1609. case 'link':
  1610. data.links.push( parseKinematicsLink( child ) );
  1611. break;
  1612. case 'matrix':
  1613. case 'translate':
  1614. case 'rotate':
  1615. data.transforms.push( parseKinematicsTransform( child ) );
  1616. break;
  1617. }
  1618. }
  1619. return data;
  1620. }
  1621. function parseKinematicsTransform( xml ) {
  1622. var data = {
  1623. type: xml.nodeName
  1624. };
  1625. var array = parseFloats( xml.textContent );
  1626. switch ( data.type ) {
  1627. case 'matrix':
  1628. data.obj = new THREE.Matrix4();
  1629. data.obj.fromArray( array ).transpose();
  1630. break;
  1631. case 'translate':
  1632. data.obj = new THREE.Vector3();
  1633. data.obj.fromArray( array );
  1634. break;
  1635. case 'rotate':
  1636. data.obj = new THREE.Vector3();
  1637. data.obj.fromArray( array );
  1638. data.angle = THREE.MathUtils.degToRad( array[ 3 ] );
  1639. break;
  1640. }
  1641. return data;
  1642. } // physics
  1643. function parsePhysicsModel( xml ) {
  1644. var data = {
  1645. name: xml.getAttribute( 'name' ) || '',
  1646. rigidBodies: {}
  1647. };
  1648. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1649. var child = xml.childNodes[ i ];
  1650. if ( child.nodeType !== 1 ) continue;
  1651. switch ( child.nodeName ) {
  1652. case 'rigid_body':
  1653. data.rigidBodies[ child.getAttribute( 'name' ) ] = {};
  1654. parsePhysicsRigidBody( child, data.rigidBodies[ child.getAttribute( 'name' ) ] );
  1655. break;
  1656. }
  1657. }
  1658. library.physicsModels[ xml.getAttribute( 'id' ) ] = data;
  1659. }
  1660. function parsePhysicsRigidBody( xml, data ) {
  1661. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1662. var child = xml.childNodes[ i ];
  1663. if ( child.nodeType !== 1 ) continue;
  1664. switch ( child.nodeName ) {
  1665. case 'technique_common':
  1666. parsePhysicsTechniqueCommon( child, data );
  1667. break;
  1668. }
  1669. }
  1670. }
  1671. function parsePhysicsTechniqueCommon( xml, data ) {
  1672. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1673. var child = xml.childNodes[ i ];
  1674. if ( child.nodeType !== 1 ) continue;
  1675. switch ( child.nodeName ) {
  1676. case 'inertia':
  1677. data.inertia = parseFloats( child.textContent );
  1678. break;
  1679. case 'mass':
  1680. data.mass = parseFloats( child.textContent )[ 0 ];
  1681. break;
  1682. }
  1683. }
  1684. } // scene
  1685. function parseKinematicsScene( xml ) {
  1686. var data = {
  1687. bindJointAxis: []
  1688. };
  1689. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1690. var child = xml.childNodes[ i ];
  1691. if ( child.nodeType !== 1 ) continue;
  1692. switch ( child.nodeName ) {
  1693. case 'bind_joint_axis':
  1694. data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
  1695. break;
  1696. }
  1697. }
  1698. library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
  1699. }
  1700. function parseKinematicsBindJointAxis( xml ) {
  1701. var data = {
  1702. target: xml.getAttribute( 'target' ).split( '/' ).pop()
  1703. };
  1704. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1705. var child = xml.childNodes[ i ];
  1706. if ( child.nodeType !== 1 ) continue;
  1707. switch ( child.nodeName ) {
  1708. case 'axis':
  1709. var param = child.getElementsByTagName( 'param' )[ 0 ];
  1710. data.axis = param.textContent;
  1711. var tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
  1712. data.jointIndex = tmpJointIndex.substr( 0, tmpJointIndex.length - 1 );
  1713. break;
  1714. }
  1715. }
  1716. return data;
  1717. }
  1718. function buildKinematicsScene( data ) {
  1719. if ( data.build !== undefined ) return data.build;
  1720. return data;
  1721. }
  1722. function getKinematicsScene( id ) {
  1723. return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
  1724. }
  1725. function setupKinematics() {
  1726. var kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
  1727. var kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
  1728. var visualSceneId = Object.keys( library.visualScenes )[ 0 ];
  1729. if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
  1730. var kinematicsModel = getKinematicsModel( kinematicsModelId );
  1731. var kinematicsScene = getKinematicsScene( kinematicsSceneId );
  1732. var visualScene = getVisualScene( visualSceneId );
  1733. var bindJointAxis = kinematicsScene.bindJointAxis;
  1734. var jointMap = {};
  1735. for ( var i = 0, l = bindJointAxis.length; i < l; i ++ ) {
  1736. var axis = bindJointAxis[ i ]; // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
  1737. var targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
  1738. if ( targetElement ) {
  1739. // get the parent of the transform element
  1740. var parentVisualElement = targetElement.parentElement; // connect the joint of the kinematics model with the element in the visual scene
  1741. connect( axis.jointIndex, parentVisualElement );
  1742. }
  1743. }
  1744. function connect( jointIndex, visualElement ) {
  1745. var visualElementName = visualElement.getAttribute( 'name' );
  1746. var joint = kinematicsModel.joints[ jointIndex ];
  1747. visualScene.traverse( function ( object ) {
  1748. if ( object.name === visualElementName ) {
  1749. jointMap[ jointIndex ] = {
  1750. object: object,
  1751. transforms: buildTransformList( visualElement ),
  1752. joint: joint,
  1753. position: joint.zeroPosition
  1754. };
  1755. }
  1756. } );
  1757. }
  1758. var m0 = new THREE.Matrix4();
  1759. kinematics = {
  1760. joints: kinematicsModel && kinematicsModel.joints,
  1761. getJointValue: function ( jointIndex ) {
  1762. var jointData = jointMap[ jointIndex ];
  1763. if ( jointData ) {
  1764. return jointData.position;
  1765. } else {
  1766. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
  1767. }
  1768. },
  1769. setJointValue: function ( jointIndex, value ) {
  1770. var jointData = jointMap[ jointIndex ];
  1771. if ( jointData ) {
  1772. var joint = jointData.joint;
  1773. if ( value > joint.limits.max || value < joint.limits.min ) {
  1774. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
  1775. } else if ( joint.static ) {
  1776. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
  1777. } else {
  1778. var object = jointData.object;
  1779. var axis = joint.axis;
  1780. var transforms = jointData.transforms;
  1781. matrix.identity(); // each update, we have to apply all transforms in the correct order
  1782. for ( var i = 0; i < transforms.length; i ++ ) {
  1783. var transform = transforms[ i ]; // if there is a connection of the transform node with a joint, apply the joint value
  1784. if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
  1785. switch ( joint.type ) {
  1786. case 'revolute':
  1787. matrix.multiply( m0.makeRotationAxis( axis, THREE.MathUtils.degToRad( value ) ) );
  1788. break;
  1789. case 'prismatic':
  1790. matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
  1791. break;
  1792. default:
  1793. console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
  1794. break;
  1795. }
  1796. } else {
  1797. switch ( transform.type ) {
  1798. case 'matrix':
  1799. matrix.multiply( transform.obj );
  1800. break;
  1801. case 'translate':
  1802. matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
  1803. break;
  1804. case 'scale':
  1805. matrix.scale( transform.obj );
  1806. break;
  1807. case 'rotate':
  1808. matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
  1809. break;
  1810. }
  1811. }
  1812. }
  1813. object.matrix.copy( matrix );
  1814. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1815. jointMap[ jointIndex ].position = value;
  1816. }
  1817. } else {
  1818. console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
  1819. }
  1820. }
  1821. };
  1822. }
  1823. function buildTransformList( node ) {
  1824. var transforms = [];
  1825. var xml = collada.querySelector( '[id="' + node.id + '"]' );
  1826. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1827. var child = xml.childNodes[ i ];
  1828. if ( child.nodeType !== 1 ) continue;
  1829. switch ( child.nodeName ) {
  1830. case 'matrix':
  1831. var array = parseFloats( child.textContent );
  1832. var matrix = new THREE.Matrix4().fromArray( array ).transpose();
  1833. transforms.push( {
  1834. sid: child.getAttribute( 'sid' ),
  1835. type: child.nodeName,
  1836. obj: matrix
  1837. } );
  1838. break;
  1839. case 'translate':
  1840. case 'scale':
  1841. var array = parseFloats( child.textContent );
  1842. var vector = new THREE.Vector3().fromArray( array );
  1843. transforms.push( {
  1844. sid: child.getAttribute( 'sid' ),
  1845. type: child.nodeName,
  1846. obj: vector
  1847. } );
  1848. break;
  1849. case 'rotate':
  1850. var array = parseFloats( child.textContent );
  1851. var vector = new THREE.Vector3().fromArray( array );
  1852. var angle = THREE.MathUtils.degToRad( array[ 3 ] );
  1853. transforms.push( {
  1854. sid: child.getAttribute( 'sid' ),
  1855. type: child.nodeName,
  1856. obj: vector,
  1857. angle: angle
  1858. } );
  1859. break;
  1860. }
  1861. }
  1862. return transforms;
  1863. } // nodes
  1864. function prepareNodes( xml ) {
  1865. var elements = xml.getElementsByTagName( 'node' ); // ensure all node elements have id attributes
  1866. for ( var i = 0; i < elements.length; i ++ ) {
  1867. var element = elements[ i ];
  1868. if ( element.hasAttribute( 'id' ) === false ) {
  1869. element.setAttribute( 'id', generateId() );
  1870. }
  1871. }
  1872. }
  1873. var matrix = new THREE.Matrix4();
  1874. var vector = new THREE.Vector3();
  1875. function parseNode( xml ) {
  1876. var data = {
  1877. name: xml.getAttribute( 'name' ) || '',
  1878. type: xml.getAttribute( 'type' ),
  1879. id: xml.getAttribute( 'id' ),
  1880. sid: xml.getAttribute( 'sid' ),
  1881. matrix: new THREE.Matrix4(),
  1882. nodes: [],
  1883. instanceCameras: [],
  1884. instanceControllers: [],
  1885. instanceLights: [],
  1886. instanceGeometries: [],
  1887. instanceNodes: [],
  1888. transforms: {}
  1889. };
  1890. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1891. var child = xml.childNodes[ i ];
  1892. if ( child.nodeType !== 1 ) continue;
  1893. switch ( child.nodeName ) {
  1894. case 'node':
  1895. data.nodes.push( child.getAttribute( 'id' ) );
  1896. parseNode( child );
  1897. break;
  1898. case 'instance_camera':
  1899. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  1900. break;
  1901. case 'instance_controller':
  1902. data.instanceControllers.push( parseNodeInstance( child ) );
  1903. break;
  1904. case 'instance_light':
  1905. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  1906. break;
  1907. case 'instance_geometry':
  1908. data.instanceGeometries.push( parseNodeInstance( child ) );
  1909. break;
  1910. case 'instance_node':
  1911. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  1912. break;
  1913. case 'matrix':
  1914. var array = parseFloats( child.textContent );
  1915. data.matrix.multiply( matrix.fromArray( array ).transpose() );
  1916. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1917. break;
  1918. case 'translate':
  1919. var array = parseFloats( child.textContent );
  1920. vector.fromArray( array );
  1921. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  1922. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1923. break;
  1924. case 'rotate':
  1925. var array = parseFloats( child.textContent );
  1926. var angle = THREE.MathUtils.degToRad( array[ 3 ] );
  1927. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  1928. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1929. break;
  1930. case 'scale':
  1931. var array = parseFloats( child.textContent );
  1932. data.matrix.scale( vector.fromArray( array ) );
  1933. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1934. break;
  1935. case 'extra':
  1936. break;
  1937. default:
  1938. console.log( child );
  1939. }
  1940. }
  1941. if ( hasNode( data.id ) ) {
  1942. console.warn( 'THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id );
  1943. } else {
  1944. library.nodes[ data.id ] = data;
  1945. }
  1946. return data;
  1947. }
  1948. function parseNodeInstance( xml ) {
  1949. var data = {
  1950. id: parseId( xml.getAttribute( 'url' ) ),
  1951. materials: {},
  1952. skeletons: []
  1953. };
  1954. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1955. var child = xml.childNodes[ i ];
  1956. switch ( child.nodeName ) {
  1957. case 'bind_material':
  1958. var instances = child.getElementsByTagName( 'instance_material' );
  1959. for ( var j = 0; j < instances.length; j ++ ) {
  1960. var instance = instances[ j ];
  1961. var symbol = instance.getAttribute( 'symbol' );
  1962. var target = instance.getAttribute( 'target' );
  1963. data.materials[ symbol ] = parseId( target );
  1964. }
  1965. break;
  1966. case 'skeleton':
  1967. data.skeletons.push( parseId( child.textContent ) );
  1968. break;
  1969. default:
  1970. break;
  1971. }
  1972. }
  1973. return data;
  1974. }
  1975. function buildSkeleton( skeletons, joints ) {
  1976. var boneData = [];
  1977. var sortedBoneData = [];
  1978. var i, j, data; // a skeleton can have multiple root bones. collada expresses this
  1979. // situtation with multiple "skeleton" tags per controller instance
  1980. for ( i = 0; i < skeletons.length; i ++ ) {
  1981. var skeleton = skeletons[ i ];
  1982. var root;
  1983. if ( hasNode( skeleton ) ) {
  1984. root = getNode( skeleton );
  1985. buildBoneHierarchy( root, joints, boneData );
  1986. } else if ( hasVisualScene( skeleton ) ) {
  1987. // handle case where the skeleton refers to the visual scene (#13335)
  1988. var visualScene = library.visualScenes[ skeleton ];
  1989. var children = visualScene.children;
  1990. for ( var j = 0; j < children.length; j ++ ) {
  1991. var child = children[ j ];
  1992. if ( child.type === 'JOINT' ) {
  1993. var root = getNode( child.id );
  1994. buildBoneHierarchy( root, joints, boneData );
  1995. }
  1996. }
  1997. } else {
  1998. console.error( 'THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton );
  1999. }
  2000. } // sort bone data (the order is defined in the corresponding controller)
  2001. for ( i = 0; i < joints.length; i ++ ) {
  2002. for ( j = 0; j < boneData.length; j ++ ) {
  2003. data = boneData[ j ];
  2004. if ( data.bone.name === joints[ i ].name ) {
  2005. sortedBoneData[ i ] = data;
  2006. data.processed = true;
  2007. break;
  2008. }
  2009. }
  2010. } // add unprocessed bone data at the end of the list
  2011. for ( i = 0; i < boneData.length; i ++ ) {
  2012. data = boneData[ i ];
  2013. if ( data.processed === false ) {
  2014. sortedBoneData.push( data );
  2015. data.processed = true;
  2016. }
  2017. } // setup arrays for skeleton creation
  2018. var bones = [];
  2019. var boneInverses = [];
  2020. for ( i = 0; i < sortedBoneData.length; i ++ ) {
  2021. data = sortedBoneData[ i ];
  2022. bones.push( data.bone );
  2023. boneInverses.push( data.boneInverse );
  2024. }
  2025. return new THREE.Skeleton( bones, boneInverses );
  2026. }
  2027. function buildBoneHierarchy( root, joints, boneData ) {
  2028. // setup bone data from visual scene
  2029. root.traverse( function ( object ) {
  2030. if ( object.isBone === true ) {
  2031. var boneInverse; // retrieve the boneInverse from the controller data
  2032. for ( var i = 0; i < joints.length; i ++ ) {
  2033. var joint = joints[ i ];
  2034. if ( joint.name === object.name ) {
  2035. boneInverse = joint.boneInverse;
  2036. break;
  2037. }
  2038. }
  2039. if ( boneInverse === undefined ) {
  2040. // Unfortunately, there can be joints in the visual scene that are not part of the
  2041. // corresponding controller. In this case, we have to create a dummy boneInverse matrix
  2042. // for the respective bone. This bone won't affect any vertices, because there are no skin indices
  2043. // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
  2044. // ensure a correct animation of the model.
  2045. boneInverse = new THREE.Matrix4();
  2046. }
  2047. boneData.push( {
  2048. bone: object,
  2049. boneInverse: boneInverse,
  2050. processed: false
  2051. } );
  2052. }
  2053. } );
  2054. }
  2055. function buildNode( data ) {
  2056. var objects = [];
  2057. var matrix = data.matrix;
  2058. var nodes = data.nodes;
  2059. var type = data.type;
  2060. var instanceCameras = data.instanceCameras;
  2061. var instanceControllers = data.instanceControllers;
  2062. var instanceLights = data.instanceLights;
  2063. var instanceGeometries = data.instanceGeometries;
  2064. var instanceNodes = data.instanceNodes; // nodes
  2065. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  2066. objects.push( getNode( nodes[ i ] ) );
  2067. } // instance cameras
  2068. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  2069. var instanceCamera = getCamera( instanceCameras[ i ] );
  2070. if ( instanceCamera !== null ) {
  2071. objects.push( instanceCamera.clone() );
  2072. }
  2073. } // instance controllers
  2074. for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {
  2075. var instance = instanceControllers[ i ];
  2076. var controller = getController( instance.id );
  2077. var geometries = getGeometry( controller.id );
  2078. var newObjects = buildObjects( geometries, instance.materials );
  2079. var skeletons = instance.skeletons;
  2080. var joints = controller.skin.joints;
  2081. var skeleton = buildSkeleton( skeletons, joints );
  2082. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2083. var object = newObjects[ j ];
  2084. if ( object.isSkinnedMesh ) {
  2085. object.bind( skeleton, controller.skin.bindMatrix );
  2086. object.normalizeSkinWeights();
  2087. }
  2088. objects.push( object );
  2089. }
  2090. } // instance lights
  2091. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  2092. var instanceLight = getLight( instanceLights[ i ] );
  2093. if ( instanceLight !== null ) {
  2094. objects.push( instanceLight.clone() );
  2095. }
  2096. } // instance geometries
  2097. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  2098. var instance = instanceGeometries[ i ]; // a single geometry instance in collada can lead to multiple object3Ds.
  2099. // this is the case when primitives are combined like triangles and lines
  2100. var geometries = getGeometry( instance.id );
  2101. var newObjects = buildObjects( geometries, instance.materials );
  2102. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2103. objects.push( newObjects[ j ] );
  2104. }
  2105. } // instance nodes
  2106. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  2107. objects.push( getNode( instanceNodes[ i ] ).clone() );
  2108. }
  2109. var object;
  2110. if ( nodes.length === 0 && objects.length === 1 ) {
  2111. object = objects[ 0 ];
  2112. } else {
  2113. object = type === 'JOINT' ? new THREE.Bone() : new THREE.Group();
  2114. for ( var i = 0; i < objects.length; i ++ ) {
  2115. object.add( objects[ i ] );
  2116. }
  2117. }
  2118. object.name = type === 'JOINT' ? data.sid : data.name;
  2119. object.matrix.copy( matrix );
  2120. object.matrix.decompose( object.position, object.quaternion, object.scale );
  2121. return object;
  2122. }
  2123. var fallbackMaterial = new THREE.MeshBasicMaterial( {
  2124. color: 0xff00ff
  2125. } );
  2126. function resolveMaterialBinding( keys, instanceMaterials ) {
  2127. var materials = [];
  2128. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  2129. var id = instanceMaterials[ keys[ i ] ];
  2130. if ( id === undefined ) {
  2131. console.warn( 'THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[ i ] );
  2132. materials.push( fallbackMaterial );
  2133. } else {
  2134. materials.push( getMaterial( id ) );
  2135. }
  2136. }
  2137. return materials;
  2138. }
  2139. function buildObjects( geometries, instanceMaterials ) {
  2140. var objects = [];
  2141. for ( var type in geometries ) {
  2142. var geometry = geometries[ type ];
  2143. var materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials ); // handle case if no materials are defined
  2144. if ( materials.length === 0 ) {
  2145. if ( type === 'lines' || type === 'linestrips' ) {
  2146. materials.push( new THREE.LineBasicMaterial() );
  2147. } else {
  2148. materials.push( new THREE.MeshPhongMaterial() );
  2149. }
  2150. } // regard skinning
  2151. var skinning = geometry.data.attributes.skinIndex !== undefined;
  2152. if ( skinning ) {
  2153. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  2154. materials[ i ].skinning = true;
  2155. }
  2156. } // choose between a single or multi materials (material array)
  2157. var material = materials.length === 1 ? materials[ 0 ] : materials; // now create a specific 3D object
  2158. var object;
  2159. switch ( type ) {
  2160. case 'lines':
  2161. object = new THREE.LineSegments( geometry.data, material );
  2162. break;
  2163. case 'linestrips':
  2164. object = new THREE.Line( geometry.data, material );
  2165. break;
  2166. case 'triangles':
  2167. case 'polylist':
  2168. if ( skinning ) {
  2169. object = new THREE.SkinnedMesh( geometry.data, material );
  2170. } else {
  2171. object = new THREE.Mesh( geometry.data, material );
  2172. }
  2173. break;
  2174. }
  2175. objects.push( object );
  2176. }
  2177. return objects;
  2178. }
  2179. function hasNode( id ) {
  2180. return library.nodes[ id ] !== undefined;
  2181. }
  2182. function getNode( id ) {
  2183. return getBuild( library.nodes[ id ], buildNode );
  2184. } // visual scenes
  2185. function parseVisualScene( xml ) {
  2186. var data = {
  2187. name: xml.getAttribute( 'name' ),
  2188. children: []
  2189. };
  2190. prepareNodes( xml );
  2191. var elements = getElementsByTagName( xml, 'node' );
  2192. for ( var i = 0; i < elements.length; i ++ ) {
  2193. data.children.push( parseNode( elements[ i ] ) );
  2194. }
  2195. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  2196. }
  2197. function buildVisualScene( data ) {
  2198. var group = new THREE.Group();
  2199. group.name = data.name;
  2200. var children = data.children;
  2201. for ( var i = 0; i < children.length; i ++ ) {
  2202. var child = children[ i ];
  2203. group.add( getNode( child.id ) );
  2204. }
  2205. return group;
  2206. }
  2207. function hasVisualScene( id ) {
  2208. return library.visualScenes[ id ] !== undefined;
  2209. }
  2210. function getVisualScene( id ) {
  2211. return getBuild( library.visualScenes[ id ], buildVisualScene );
  2212. } // scenes
  2213. function parseScene( xml ) {
  2214. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  2215. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  2216. }
  2217. function setupAnimations() {
  2218. var clips = library.clips;
  2219. if ( isEmpty( clips ) === true ) {
  2220. if ( isEmpty( library.animations ) === false ) {
  2221. // if there are animations but no clips, we create a default clip for playback
  2222. var tracks = [];
  2223. for ( var id in library.animations ) {
  2224. var animationTracks = getAnimation( id );
  2225. for ( var i = 0, l = animationTracks.length; i < l; i ++ ) {
  2226. tracks.push( animationTracks[ i ] );
  2227. }
  2228. }
  2229. animations.push( new THREE.AnimationClip( 'default', - 1, tracks ) );
  2230. }
  2231. } else {
  2232. for ( var id in clips ) {
  2233. animations.push( getAnimationClip( id ) );
  2234. }
  2235. }
  2236. } // convert the parser error element into text with each child elements text
  2237. // separated by new lines.
  2238. function parserErrorToText( parserError ) {
  2239. var result = '';
  2240. var stack = [ parserError ];
  2241. while ( stack.length ) {
  2242. var node = stack.shift();
  2243. if ( node.nodeType === Node.TEXT_NODE ) {
  2244. result += node.textContent;
  2245. } else {
  2246. result += '\n';
  2247. stack.push.apply( stack, node.childNodes );
  2248. }
  2249. }
  2250. return result.trim();
  2251. }
  2252. if ( text.length === 0 ) {
  2253. return {
  2254. scene: new THREE.Scene()
  2255. };
  2256. }
  2257. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  2258. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  2259. var parserError = xml.getElementsByTagName( 'parsererror' )[ 0 ];
  2260. if ( parserError !== undefined ) {
  2261. // Chrome will return parser error with a div in it
  2262. var errorElement = getElementsByTagName( parserError, 'div' )[ 0 ];
  2263. var errorText;
  2264. if ( errorElement ) {
  2265. errorText = errorElement.textContent;
  2266. } else {
  2267. errorText = parserErrorToText( parserError );
  2268. }
  2269. console.error( 'THREE.ColladaLoader: Failed to parse collada file.\n', errorText );
  2270. return null;
  2271. } // metadata
  2272. var version = collada.getAttribute( 'version' );
  2273. console.log( 'THREE.ColladaLoader: File version', version );
  2274. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  2275. var textureLoader = new THREE.TextureLoader( this.manager );
  2276. textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
  2277. var tgaLoader;
  2278. if ( THREE.TGALoader ) {
  2279. tgaLoader = new THREE.TGALoader( this.manager );
  2280. tgaLoader.setPath( this.resourcePath || path );
  2281. } //
  2282. var animations = [];
  2283. var kinematics = {};
  2284. var count = 0; //
  2285. var library = {
  2286. animations: {},
  2287. clips: {},
  2288. controllers: {},
  2289. images: {},
  2290. effects: {},
  2291. materials: {},
  2292. cameras: {},
  2293. lights: {},
  2294. geometries: {},
  2295. nodes: {},
  2296. visualScenes: {},
  2297. kinematicsModels: {},
  2298. physicsModels: {},
  2299. kinematicsScenes: {}
  2300. };
  2301. parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
  2302. parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
  2303. parseLibrary( collada, 'library_controllers', 'controller', parseController );
  2304. parseLibrary( collada, 'library_images', 'image', parseImage );
  2305. parseLibrary( collada, 'library_effects', 'effect', parseEffect );
  2306. parseLibrary( collada, 'library_materials', 'material', parseMaterial );
  2307. parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
  2308. parseLibrary( collada, 'library_lights', 'light', parseLight );
  2309. parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
  2310. parseLibrary( collada, 'library_nodes', 'node', parseNode );
  2311. parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  2312. parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
  2313. parseLibrary( collada, 'library_physics_models', 'physics_model', parsePhysicsModel );
  2314. parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
  2315. buildLibrary( library.animations, buildAnimation );
  2316. buildLibrary( library.clips, buildAnimationClip );
  2317. buildLibrary( library.controllers, buildController );
  2318. buildLibrary( library.images, buildImage );
  2319. buildLibrary( library.effects, buildEffect );
  2320. buildLibrary( library.materials, buildMaterial );
  2321. buildLibrary( library.cameras, buildCamera );
  2322. buildLibrary( library.lights, buildLight );
  2323. buildLibrary( library.geometries, buildGeometry );
  2324. buildLibrary( library.visualScenes, buildVisualScene );
  2325. setupAnimations();
  2326. setupKinematics();
  2327. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  2328. scene.animations = animations;
  2329. if ( asset.upAxis === 'Z_UP' ) {
  2330. scene.quaternion.setFromEuler( new THREE.Euler( - Math.PI / 2, 0, 0 ) );
  2331. }
  2332. scene.scale.multiplyScalar( asset.unit );
  2333. return {
  2334. get animations() {
  2335. console.warn( 'THREE.ColladaLoader: Please access animations over scene.animations now.' );
  2336. return animations;
  2337. },
  2338. kinematics: kinematics,
  2339. library: library,
  2340. scene: scene
  2341. };
  2342. }
  2343. } );
  2344. THREE.ColladaLoader = ColladaLoader;
  2345. } )();