GCodeLoader.js 5.5 KB

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  1. ( function () {
  2. /**
  3. * GCodeLoader is used to load gcode files usually used for 3D printing or CNC applications.
  4. *
  5. * Gcode files are composed by commands used by machines to create objects.
  6. *
  7. * @class GCodeLoader
  8. * @param {Manager} manager Loading manager.
  9. */
  10. var GCodeLoader = function ( manager ) {
  11. THREE.Loader.call( this, manager );
  12. this.splitLayer = false;
  13. };
  14. GCodeLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
  15. constructor: GCodeLoader,
  16. load: function ( url, onLoad, onProgress, onError ) {
  17. var scope = this;
  18. var loader = new THREE.FileLoader( scope.manager );
  19. loader.setPath( scope.path );
  20. loader.setRequestHeader( scope.requestHeader );
  21. loader.setWithCredentials( scope.withCredentials );
  22. loader.load( url, function ( text ) {
  23. try {
  24. onLoad( scope.parse( text ) );
  25. } catch ( e ) {
  26. if ( onError ) {
  27. onError( e );
  28. } else {
  29. console.error( e );
  30. }
  31. scope.manager.itemError( url );
  32. }
  33. }, onProgress, onError );
  34. },
  35. parse: function ( data ) {
  36. var state = {
  37. x: 0,
  38. y: 0,
  39. z: 0,
  40. e: 0,
  41. f: 0,
  42. extruding: false,
  43. relative: false
  44. };
  45. var layers = [];
  46. var currentLayer = undefined;
  47. var pathMaterial = new THREE.LineBasicMaterial( {
  48. color: 0xFF0000
  49. } );
  50. pathMaterial.name = 'path';
  51. var extrudingMaterial = new THREE.LineBasicMaterial( {
  52. color: 0x00FF00
  53. } );
  54. extrudingMaterial.name = 'extruded';
  55. function newLayer( line ) {
  56. currentLayer = {
  57. vertex: [],
  58. pathVertex: [],
  59. z: line.z
  60. };
  61. layers.push( currentLayer );
  62. } //Create lie segment between p1 and p2
  63. function addSegment( p1, p2 ) {
  64. if ( currentLayer === undefined ) {
  65. newLayer( p1 );
  66. }
  67. if ( line.extruding ) {
  68. currentLayer.vertex.push( p1.x, p1.y, p1.z );
  69. currentLayer.vertex.push( p2.x, p2.y, p2.z );
  70. } else {
  71. currentLayer.pathVertex.push( p1.x, p1.y, p1.z );
  72. currentLayer.pathVertex.push( p2.x, p2.y, p2.z );
  73. }
  74. }
  75. function delta( v1, v2 ) {
  76. return state.relative ? v2 : v2 - v1;
  77. }
  78. function absolute( v1, v2 ) {
  79. return state.relative ? v1 + v2 : v2;
  80. }
  81. var lines = data.replace( /;.+/g, '' ).split( '\n' );
  82. for ( var i = 0; i < lines.length; i ++ ) {
  83. var tokens = lines[ i ].split( ' ' );
  84. var cmd = tokens[ 0 ].toUpperCase(); //Argumments
  85. var args = {};
  86. tokens.splice( 1 ).forEach( function ( token ) {
  87. if ( token[ 0 ] !== undefined ) {
  88. var key = token[ 0 ].toLowerCase();
  89. var value = parseFloat( token.substring( 1 ) );
  90. args[ key ] = value;
  91. }
  92. } ); //Process commands
  93. //G0/G1 – Linear Movement
  94. if ( cmd === 'G0' || cmd === 'G1' ) {
  95. var line = {
  96. x: args.x !== undefined ? absolute( state.x, args.x ) : state.x,
  97. y: args.y !== undefined ? absolute( state.y, args.y ) : state.y,
  98. z: args.z !== undefined ? absolute( state.z, args.z ) : state.z,
  99. e: args.e !== undefined ? absolute( state.e, args.e ) : state.e,
  100. f: args.f !== undefined ? absolute( state.f, args.f ) : state.f
  101. }; //Layer change detection is or made by watching Z, it's made by watching when we extrude at a new Z position
  102. if ( delta( state.e, line.e ) > 0 ) {
  103. line.extruding = delta( state.e, line.e ) > 0;
  104. if ( currentLayer == undefined || line.z != currentLayer.z ) {
  105. newLayer( line );
  106. }
  107. }
  108. addSegment( state, line );
  109. state = line;
  110. } else if ( cmd === 'G2' || cmd === 'G3' ) { //G2/G3 - Arc Movement ( G2 clock wise and G3 counter clock wise )
  111. //console.warn( 'THREE.GCodeLoader: Arc command not supported' );
  112. } else if ( cmd === 'G90' ) {
  113. //G90: Set to Absolute Positioning
  114. state.relative = false;
  115. } else if ( cmd === 'G91' ) {
  116. //G91: Set to state.relative Positioning
  117. state.relative = true;
  118. } else if ( cmd === 'G92' ) {
  119. //G92: Set Position
  120. var line = state;
  121. line.x = args.x !== undefined ? args.x : line.x;
  122. line.y = args.y !== undefined ? args.y : line.y;
  123. line.z = args.z !== undefined ? args.z : line.z;
  124. line.e = args.e !== undefined ? args.e : line.e;
  125. state = line;
  126. } else { //console.warn( 'THREE.GCodeLoader: Command not supported:' + cmd );
  127. }
  128. }
  129. function addObject( vertex, extruding ) {
  130. var geometry = new THREE.BufferGeometry();
  131. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertex, 3 ) );
  132. var segments = new THREE.LineSegments( geometry, extruding ? extrudingMaterial : pathMaterial );
  133. segments.name = 'layer' + i;
  134. object.add( segments );
  135. }
  136. var object = new THREE.Group();
  137. object.name = 'gcode';
  138. if ( this.splitLayer ) {
  139. for ( var i = 0; i < layers.length; i ++ ) {
  140. var layer = layers[ i ];
  141. addObject( layer.vertex, true );
  142. addObject( layer.pathVertex, false );
  143. }
  144. } else {
  145. var vertex = [],
  146. pathVertex = [];
  147. for ( var i = 0; i < layers.length; i ++ ) {
  148. var layer = layers[ i ];
  149. var layerVertex = layer.vertex;
  150. var layerPathVertex = layer.pathVertex;
  151. for ( var j = 0; j < layerVertex.length; j ++ ) {
  152. vertex.push( layerVertex[ j ] );
  153. }
  154. for ( var j = 0; j < layerPathVertex.length; j ++ ) {
  155. pathVertex.push( layerPathVertex[ j ] );
  156. }
  157. }
  158. addObject( vertex, true );
  159. addObject( pathVertex, false );
  160. }
  161. object.quaternion.setFromEuler( new THREE.Euler( - Math.PI / 2, 0, 0 ) );
  162. return object;
  163. }
  164. } );
  165. THREE.GCodeLoader = GCodeLoader;
  166. } )();