RGBELoader.js 12 KB

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  1. ( function () {
  2. // http://en.wikipedia.org/wiki/RGBE_image_format
  3. var RGBELoader = function ( manager ) {
  4. THREE.DataTextureLoader.call( this, manager );
  5. this.type = THREE.UnsignedByteType;
  6. };
  7. RGBELoader.prototype = Object.assign( Object.create( THREE.DataTextureLoader.prototype ), {
  8. constructor: RGBELoader,
  9. // adapted from http://www.graphics.cornell.edu/~bjw/rgbe.html
  10. parse: function ( buffer ) {
  11. var
  12. /* return codes for rgbe routines */
  13. //RGBE_RETURN_SUCCESS = 0,
  14. RGBE_RETURN_FAILURE = - 1,
  15. /* default error routine. change this to change error handling */
  16. rgbe_read_error = 1,
  17. rgbe_write_error = 2,
  18. rgbe_format_error = 3,
  19. rgbe_memory_error = 4,
  20. rgbe_error = function ( rgbe_error_code, msg ) {
  21. switch ( rgbe_error_code ) {
  22. case rgbe_read_error:
  23. console.error( 'THREE.RGBELoader Read Error: ' + ( msg || '' ) );
  24. break;
  25. case rgbe_write_error:
  26. console.error( 'THREE.RGBELoader Write Error: ' + ( msg || '' ) );
  27. break;
  28. case rgbe_format_error:
  29. console.error( 'THREE.RGBELoader Bad File Format: ' + ( msg || '' ) );
  30. break;
  31. default:
  32. case rgbe_memory_error:
  33. console.error( 'THREE.RGBELoader: Error: ' + ( msg || '' ) );
  34. }
  35. return RGBE_RETURN_FAILURE;
  36. },
  37. /* offsets to red, green, and blue components in a data (float) pixel */
  38. //RGBE_DATA_RED = 0,
  39. //RGBE_DATA_GREEN = 1,
  40. //RGBE_DATA_BLUE = 2,
  41. /* number of floats per pixel, use 4 since stored in rgba image format */
  42. //RGBE_DATA_SIZE = 4,
  43. /* flags indicating which fields in an rgbe_header_info are valid */
  44. RGBE_VALID_PROGRAMTYPE = 1,
  45. RGBE_VALID_FORMAT = 2,
  46. RGBE_VALID_DIMENSIONS = 4,
  47. NEWLINE = '\n',
  48. fgets = function ( buffer, lineLimit, consume ) {
  49. lineLimit = ! lineLimit ? 1024 : lineLimit;
  50. var p = buffer.pos,
  51. i = - 1,
  52. len = 0,
  53. s = '',
  54. chunkSize = 128,
  55. chunk = String.fromCharCode.apply( null, new Uint16Array( buffer.subarray( p, p + chunkSize ) ) );
  56. while ( 0 > ( i = chunk.indexOf( NEWLINE ) ) && len < lineLimit && p < buffer.byteLength ) {
  57. s += chunk;
  58. len += chunk.length;
  59. p += chunkSize;
  60. chunk += String.fromCharCode.apply( null, new Uint16Array( buffer.subarray( p, p + chunkSize ) ) );
  61. }
  62. if ( - 1 < i ) {
  63. /*for (i=l-1; i>=0; i--) {
  64. byteCode = m.charCodeAt(i);
  65. if (byteCode > 0x7f && byteCode <= 0x7ff) byteLen++;
  66. else if (byteCode > 0x7ff && byteCode <= 0xffff) byteLen += 2;
  67. if (byteCode >= 0xDC00 && byteCode <= 0xDFFF) i--; //trail surrogate
  68. }*/
  69. if ( false !== consume ) buffer.pos += len + i + 1;
  70. return s + chunk.slice( 0, i );
  71. }
  72. return false;
  73. },
  74. /* minimal header reading. modify if you want to parse more information */
  75. RGBE_ReadHeader = function ( buffer ) {
  76. var line,
  77. match,
  78. // regexes to parse header info fields
  79. magic_token_re = /^#\?(\S+)/,
  80. gamma_re = /^\s*GAMMA\s*=\s*(\d+(\.\d+)?)\s*$/,
  81. exposure_re = /^\s*EXPOSURE\s*=\s*(\d+(\.\d+)?)\s*$/,
  82. format_re = /^\s*FORMAT=(\S+)\s*$/,
  83. dimensions_re = /^\s*\-Y\s+(\d+)\s+\+X\s+(\d+)\s*$/,
  84. // RGBE format header struct
  85. header = {
  86. valid: 0,
  87. /* indicate which fields are valid */
  88. string: '',
  89. /* the actual header string */
  90. comments: '',
  91. /* comments found in header */
  92. programtype: 'RGBE',
  93. /* listed at beginning of file to identify it after "#?". defaults to "RGBE" */
  94. format: '',
  95. /* RGBE format, default 32-bit_rle_rgbe */
  96. gamma: 1.0,
  97. /* image has already been gamma corrected with given gamma. defaults to 1.0 (no correction) */
  98. exposure: 1.0,
  99. /* a value of 1.0 in an image corresponds to <exposure> watts/steradian/m^2. defaults to 1.0 */
  100. width: 0,
  101. height: 0
  102. /* image dimensions, width/height */
  103. };
  104. if ( buffer.pos >= buffer.byteLength || ! ( line = fgets( buffer ) ) ) {
  105. return rgbe_error( rgbe_read_error, 'no header found' );
  106. }
  107. /* if you want to require the magic token then uncomment the next line */
  108. if ( ! ( match = line.match( magic_token_re ) ) ) {
  109. return rgbe_error( rgbe_format_error, 'bad initial token' );
  110. }
  111. header.valid |= RGBE_VALID_PROGRAMTYPE;
  112. header.programtype = match[ 1 ];
  113. header.string += line + '\n';
  114. while ( true ) {
  115. line = fgets( buffer );
  116. if ( false === line ) break;
  117. header.string += line + '\n';
  118. if ( '#' === line.charAt( 0 ) ) {
  119. header.comments += line + '\n';
  120. continue; // comment line
  121. }
  122. if ( match = line.match( gamma_re ) ) {
  123. header.gamma = parseFloat( match[ 1 ], 10 );
  124. }
  125. if ( match = line.match( exposure_re ) ) {
  126. header.exposure = parseFloat( match[ 1 ], 10 );
  127. }
  128. if ( match = line.match( format_re ) ) {
  129. header.valid |= RGBE_VALID_FORMAT;
  130. header.format = match[ 1 ]; //'32-bit_rle_rgbe';
  131. }
  132. if ( match = line.match( dimensions_re ) ) {
  133. header.valid |= RGBE_VALID_DIMENSIONS;
  134. header.height = parseInt( match[ 1 ], 10 );
  135. header.width = parseInt( match[ 2 ], 10 );
  136. }
  137. if ( header.valid & RGBE_VALID_FORMAT && header.valid & RGBE_VALID_DIMENSIONS ) break;
  138. }
  139. if ( ! ( header.valid & RGBE_VALID_FORMAT ) ) {
  140. return rgbe_error( rgbe_format_error, 'missing format specifier' );
  141. }
  142. if ( ! ( header.valid & RGBE_VALID_DIMENSIONS ) ) {
  143. return rgbe_error( rgbe_format_error, 'missing image size specifier' );
  144. }
  145. return header;
  146. },
  147. RGBE_ReadPixels_RLE = function ( buffer, w, h ) {
  148. var data_rgba,
  149. offset,
  150. pos,
  151. count,
  152. byteValue,
  153. scanline_buffer,
  154. ptr,
  155. ptr_end,
  156. i,
  157. l,
  158. off,
  159. isEncodedRun,
  160. scanline_width = w,
  161. num_scanlines = h,
  162. rgbeStart;
  163. if ( // run length encoding is not allowed so read flat
  164. scanline_width < 8 || scanline_width > 0x7fff || // this file is not run length encoded
  165. 2 !== buffer[ 0 ] || 2 !== buffer[ 1 ] || buffer[ 2 ] & 0x80 ) {
  166. // return the flat buffer
  167. return new Uint8Array( buffer );
  168. }
  169. if ( scanline_width !== ( buffer[ 2 ] << 8 | buffer[ 3 ] ) ) {
  170. return rgbe_error( rgbe_format_error, 'wrong scanline width' );
  171. }
  172. data_rgba = new Uint8Array( 4 * w * h );
  173. if ( ! data_rgba.length ) {
  174. return rgbe_error( rgbe_memory_error, 'unable to allocate buffer space' );
  175. }
  176. offset = 0;
  177. pos = 0;
  178. ptr_end = 4 * scanline_width;
  179. rgbeStart = new Uint8Array( 4 );
  180. scanline_buffer = new Uint8Array( ptr_end ); // read in each successive scanline
  181. while ( num_scanlines > 0 && pos < buffer.byteLength ) {
  182. if ( pos + 4 > buffer.byteLength ) {
  183. return rgbe_error( rgbe_read_error );
  184. }
  185. rgbeStart[ 0 ] = buffer[ pos ++ ];
  186. rgbeStart[ 1 ] = buffer[ pos ++ ];
  187. rgbeStart[ 2 ] = buffer[ pos ++ ];
  188. rgbeStart[ 3 ] = buffer[ pos ++ ];
  189. if ( 2 != rgbeStart[ 0 ] || 2 != rgbeStart[ 1 ] || ( rgbeStart[ 2 ] << 8 | rgbeStart[ 3 ] ) != scanline_width ) {
  190. return rgbe_error( rgbe_format_error, 'bad rgbe scanline format' );
  191. } // read each of the four channels for the scanline into the buffer
  192. // first red, then green, then blue, then exponent
  193. ptr = 0;
  194. while ( ptr < ptr_end && pos < buffer.byteLength ) {
  195. count = buffer[ pos ++ ];
  196. isEncodedRun = count > 128;
  197. if ( isEncodedRun ) count -= 128;
  198. if ( 0 === count || ptr + count > ptr_end ) {
  199. return rgbe_error( rgbe_format_error, 'bad scanline data' );
  200. }
  201. if ( isEncodedRun ) {
  202. // a (encoded) run of the same value
  203. byteValue = buffer[ pos ++ ];
  204. for ( i = 0; i < count; i ++ ) {
  205. scanline_buffer[ ptr ++ ] = byteValue;
  206. } //ptr += count;
  207. } else {
  208. // a literal-run
  209. scanline_buffer.set( buffer.subarray( pos, pos + count ), ptr );
  210. ptr += count;
  211. pos += count;
  212. }
  213. } // now convert data from buffer into rgba
  214. // first red, then green, then blue, then exponent (alpha)
  215. l = scanline_width; //scanline_buffer.byteLength;
  216. for ( i = 0; i < l; i ++ ) {
  217. off = 0;
  218. data_rgba[ offset ] = scanline_buffer[ i + off ];
  219. off += scanline_width; //1;
  220. data_rgba[ offset + 1 ] = scanline_buffer[ i + off ];
  221. off += scanline_width; //1;
  222. data_rgba[ offset + 2 ] = scanline_buffer[ i + off ];
  223. off += scanline_width; //1;
  224. data_rgba[ offset + 3 ] = scanline_buffer[ i + off ];
  225. offset += 4;
  226. }
  227. num_scanlines --;
  228. }
  229. return data_rgba;
  230. };
  231. var RGBEByteToRGBFloat = function ( sourceArray, sourceOffset, destArray, destOffset ) {
  232. var e = sourceArray[ sourceOffset + 3 ];
  233. var scale = Math.pow( 2.0, e - 128.0 ) / 255.0;
  234. destArray[ destOffset + 0 ] = sourceArray[ sourceOffset + 0 ] * scale;
  235. destArray[ destOffset + 1 ] = sourceArray[ sourceOffset + 1 ] * scale;
  236. destArray[ destOffset + 2 ] = sourceArray[ sourceOffset + 2 ] * scale;
  237. };
  238. var RGBEByteToRGBHalf = function ( sourceArray, sourceOffset, destArray, destOffset ) {
  239. var e = sourceArray[ sourceOffset + 3 ];
  240. var scale = Math.pow( 2.0, e - 128.0 ) / 255.0;
  241. destArray[ destOffset + 0 ] = THREE.DataUtils.toHalfFloat( sourceArray[ sourceOffset + 0 ] * scale );
  242. destArray[ destOffset + 1 ] = THREE.DataUtils.toHalfFloat( sourceArray[ sourceOffset + 1 ] * scale );
  243. destArray[ destOffset + 2 ] = THREE.DataUtils.toHalfFloat( sourceArray[ sourceOffset + 2 ] * scale );
  244. };
  245. var byteArray = new Uint8Array( buffer );
  246. byteArray.pos = 0;
  247. var rgbe_header_info = RGBE_ReadHeader( byteArray );
  248. if ( RGBE_RETURN_FAILURE !== rgbe_header_info ) {
  249. var w = rgbe_header_info.width,
  250. h = rgbe_header_info.height,
  251. image_rgba_data = RGBE_ReadPixels_RLE( byteArray.subarray( byteArray.pos ), w, h );
  252. if ( RGBE_RETURN_FAILURE !== image_rgba_data ) {
  253. switch ( this.type ) {
  254. case THREE.UnsignedByteType:
  255. var data = image_rgba_data;
  256. var format = THREE.RGBEFormat; // handled as THREE.RGBAFormat in shaders
  257. var type = THREE.UnsignedByteType;
  258. break;
  259. case THREE.FloatType:
  260. var numElements = image_rgba_data.length / 4 * 3;
  261. var floatArray = new Float32Array( numElements );
  262. for ( var j = 0; j < numElements; j ++ ) {
  263. RGBEByteToRGBFloat( image_rgba_data, j * 4, floatArray, j * 3 );
  264. }
  265. var data = floatArray;
  266. var format = THREE.RGBFormat;
  267. var type = THREE.FloatType;
  268. break;
  269. case THREE.HalfFloatType:
  270. var numElements = image_rgba_data.length / 4 * 3;
  271. var halfArray = new Uint16Array( numElements );
  272. for ( var j = 0; j < numElements; j ++ ) {
  273. RGBEByteToRGBHalf( image_rgba_data, j * 4, halfArray, j * 3 );
  274. }
  275. var data = halfArray;
  276. var format = THREE.RGBFormat;
  277. var type = THREE.HalfFloatType;
  278. break;
  279. default:
  280. console.error( 'THREE.RGBELoader: unsupported type: ', this.type );
  281. break;
  282. }
  283. return {
  284. width: w,
  285. height: h,
  286. data: data,
  287. header: rgbe_header_info.string,
  288. gamma: rgbe_header_info.gamma,
  289. exposure: rgbe_header_info.exposure,
  290. format: format,
  291. type: type
  292. };
  293. }
  294. }
  295. return null;
  296. },
  297. setDataType: function ( value ) {
  298. this.type = value;
  299. return this;
  300. },
  301. load: function ( url, onLoad, onProgress, onError ) {
  302. function onLoadCallback( texture, texData ) {
  303. switch ( texture.type ) {
  304. case THREE.UnsignedByteType:
  305. texture.encoding = THREE.RGBEEncoding;
  306. texture.minFilter = THREE.NearestFilter;
  307. texture.magFilter = THREE.NearestFilter;
  308. texture.generateMipmaps = false;
  309. texture.flipY = true;
  310. break;
  311. case THREE.FloatType:
  312. texture.encoding = THREE.LinearEncoding;
  313. texture.minFilter = THREE.LinearFilter;
  314. texture.magFilter = THREE.LinearFilter;
  315. texture.generateMipmaps = false;
  316. texture.flipY = true;
  317. break;
  318. case THREE.HalfFloatType:
  319. texture.encoding = THREE.LinearEncoding;
  320. texture.minFilter = THREE.LinearFilter;
  321. texture.magFilter = THREE.LinearFilter;
  322. texture.generateMipmaps = false;
  323. texture.flipY = true;
  324. break;
  325. }
  326. if ( onLoad ) onLoad( texture, texData );
  327. }
  328. return THREE.DataTextureLoader.prototype.load.call( this, url, onLoadCallback, onProgress, onError );
  329. }
  330. } );
  331. THREE.RGBELoader = RGBELoader;
  332. } )();